The developers obviously intended that the Catalyst's options are the real genuine thing (otherwise there'd have been a way to decline them, ‘see his bluff’).
That said, there needs to be some in-game reason for Shepard to believe it. It
must be addressed in the EC. Unlike what JSheppp says below, just blindly accepting those choices is
not the best option. For one, you're not certain about what's going on outside; another is that you might think that you can somehow scramble the Reapers' comms if you were able to disrupt the Catalyst. It's not about what
actually happens, and what your
actual options are, it's about how you perceive those options.
So, with the assumption that the options are in fact valid ones, we've been going over it in
my EC/ending/clarification thread (or signature), without that much success. I'm quoting myself from there on the most plausible explanation I have thus far:
lillitheris wrote in a thread far, far away…
Yeah, I think the question of the Catalyst is an important one. We've only dealt with it cursorily, because it's pretty tricky to solve. Being able to get an external comm would be the best, although of course you'd only get a plausible explanation out of that (could they really do some kind of a scan to verify that?) That also creates the problem that, well, you have external comms. There's all kinds of stuff that you could do with that, and I don't think they want you to.
So, maybe the most plausible thing would be that you go for the [new, added -l] Investigate option, “why should I believe you?”, and the Catalyst says that it's going to upload some schematic data to the fleet; a moment later, it opens some communication shield (which has been preventing you from getting comms earlier), and among the cacophony of the fleet in battle, you hear Hackett, EDI, Dr. Lok or someone try to hail: “Commander Shepard? Commander? We received schematics and analysis, are you transmitting this? They show that the Crucible plans were correct, but there's something preventing it from firing. You can release the destructive ray by disabling the thingamajic somewhere nearby place, it looks like; EDI also says that there's some kind of a code repository there with Reaper command structure modifications that could be used if they could be beamed to the Reapers, but she can't get access to it. There's also some really weird schematics for nanotech that seem something like the ones in the husks but not quite. Commander, we can only hold off for a few minutes before the Reapers get to the Crucible, what is going on?! What's the situ-” with the Catalyst then closing the comms shield, the fleet chatter dies off etc.
How does that sound? Obvious faults? It's not
great, but it works mostly in the given framework. It gives you
reasonable assurance without getting some magic confirmation, as well as an impetus to figure it out quick because of a reason that you
know is accurate.
Feedback here or in the clarification thread would be great!
Modifié par lillitheris, 19 avril 2012 - 02:40 .