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What is the point of heavy melee in SP?


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#1
Disciple888

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It just seems like such a weak option in pretty much any CQC situation.  Someone aware me.

#2
Juustus

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There is no point. I used heavy melee on my insanity soldier run only about five times.

#3
mad_yojik

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Disciple888 wrote...

It just seems like such a weak option in pretty much any CQC situation.  Someone aware me.


Well cant agree with you, played as Infiltrator - bashing someone from under the cloak is real fun, pretty enough to kill all "cannon fodder (troopers, centurions)" with one strike on Hardcore, and very fun againist Phantoms (though risky, and you need good "close-up weapon" to finish the job).  Vanguard is also good for "charge-heavy melee" combo. I guess its just doesnt fit your playstyle...

Modifié par mad_yojik, 19 avril 2012 - 08:43 .


#4
Athenau

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I've actually used it to finish off Phantoms since they seem to have damage reduction when they're flipping around, but melee bypasses that. Heavy melee is most useful for a soldier since adrenaline rush's time dilation makes it almost twice as fast.

#5
Vubica

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Used heavy mele loads to get away from tight CQB and conserve ammo at times, both with Soldier and Inf which are my mains on insanity, and just started messing around with a vanguard too, also viable

#6
Fortack

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mad_yojik wrote...

Well cant agree with you, played as Infiltrator - bashing someone from under the cloak is real fun, pretty enough to kill all "cannon fodder (troopers, centurions)" with one strike on Hardcore, and very fun againist Phantoms (though risky, and you need good "close-up weapon" to finish the job).  Vanguard is also good for "charge-heavy melee" combo. I guess its just doesnt fit your playstyle...


Heavy melee is inferior to (decent) weapons. Cloak + shotgun >>>> heavy melee <<<< Charge + shotgun.

It's a gimmick, nothing else.

#7
Wulfram

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I mostly find myself using it with snipers, since they're not always practical to use in close combat.

#8
ashwind

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Style =P

#9
Biotic Flash Kick

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I used it in tense GTFO me moments were my and my squaddies powers were cooling down
Or if I cryo'd an enemy and i was trying to conserve ammo

#10
Athenau

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Heavy melee is inferior to (decent) weapons. Cloak + shotgun >>>> heavy melee <<<< Charge + shotgun.
It's a gimmick, nothing else.

Irrelevant if you're not carrying a shotgun.

#11
mad_yojik

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Fortack wrote...

Heavy melee is inferior to (decent) weapons. Cloak + shotgun >>>> heavy melee <<<< Charge + shotgun.

It's a gimmick, nothing else.


Yeah. And then check how much "decent" shotgun weights. With  "cloak+melee" and a good pistol/SMG (with negligible weight) - Infiltrator can be viable "up close" , carry a BW for sniping and retain good recharge rate. See the point?

Modifié par mad_yojik, 19 avril 2012 - 11:50 .


#12
Kronner

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I sometimes use it on my Claymore Vanguard.
Claymore shot - start reload - wait a bit - heavy melee - another Claymore shot ready

Other than that, I do not use it that much. And the Vanguard heavy melee is the only one I like at least a little. The other heavy melees are not aesthetically pleasing imho.

Modifié par Kronner, 19 avril 2012 - 12:22 .


#13
Fortack

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Athenau wrote...

Irrelevant if you're not carrying a shotgun.


You can replace shotguns with any decent weapon. Melee isn't going to outdamage a good sniper rifle, heavy pistol, assault rifle either. Weapons are much more powerful than melee, abilities are even more powerful. Just give me one example where heavy melee would be a better option than powers or guns.

It's a gimmick nothing more.

#14
Fortack

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mad_yojik wrote...

Yeah. And then check how much "decent" shotgun weights. With  "cloak+melee" and a good pistol/SMG (with negligible weight) - Infiltrator can be viable "up close" , carry a BW for sniping and retain good recharge rate. See the point?


No

#15
Icinix

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Fortack wrote...

Athenau wrote...

Irrelevant if you're not carrying a shotgun.


You can replace shotguns with any decent weapon. Melee isn't going to outdamage a good sniper rifle, heavy pistol, assault rifle either. Weapons are much more powerful than melee, abilities are even more powerful. Just give me one example where heavy melee would be a better option than powers or guns.

It's a gimmick nothing more.


Its true, the only time I've used it in my playthroughs is when I've gone of my way to use it.

In my first playthrough I could count on one hand how many times I used it, and that was deliberate out of my way attemps.

Its another animation that I would rather have replaced with the holster function.

#16
Tuix

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well I like it (i dont say its worthy using :D). I used it every time my inner voice said it will look spectacular, you know biotic charge, roll, headshot from shotgun, roll nova, and heavy melle for last one. (if you play above regular difficulty you dont care about how does your action look, you just want it to be effective)

#17
AgentOfAtlas

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The point is to look awesome, honestly. Makes melee much more satisfying than just the normal strikes.

#18
mad_yojik

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Fortack wrote...

Athenau wrote...

Irrelevant if you're not carrying a shotgun.


You can replace shotguns with any decent weapon. Melee isn't going to outdamage a good sniper rifle, heavy pistol, assault rifle either. Weapons are much more powerful than melee, abilities are even more powerful. Just give me one example where heavy melee would be a better option than powers or guns.

It's a gimmick nothing more.


1) if you have no decent close-combat weapon (shotguns/AR are way too heavy and compromise your recharge, SMGs  all suck, pistols (exept Paladin and Carnifex, which are unavalible before Tuchanka) suck and those two have low ammo), or you gonna play in "try and hit husk in point-blank with Widow/Mantis"?

2) It in fact does not matter how much damage you do, as long as its enough to kill your opponent. So why throw away ammo/powers on some lone centurion, when you can "one-strike" it in heavy melee even without cloak? What point is in doing 100500 damage if enemy has 100 max health?

Just fact that you cant use it in effective manner - doesnt mean its useless.

Modifié par mad_yojik, 19 avril 2012 - 02:06 .


#19
Athenau

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You can replace shotguns with any decent weapon. Melee isn't going to outdamage a good sniper rifle, heavy pistol, assault rifle either. Weapons are much more powerful than melee, abilities are even more powerful. Just give me one example where heavy melee would be a better option than powers or guns.

See my example above vs phantoms. No one is claiming you should go around meleeing everything, but it is situationally useful. Light melee is good to get a quick stagger, heavy melee does a lot of burst damage (600 base, ~1000 with the two fitness upgrades) which can be good to finish enemies down to health, and it's also nice to get the weapon synergy bonus.

Modifié par Athenau, 19 avril 2012 - 02:11 .


#20
goofyomnivore

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It is useful on a Vanguard and Infiltrator, but anything else it seems like more of a hindrance to use.

#21
acrb101

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If something was close enough, I melee'd it. I only played hardcore, not insanity, though (yet). Its very satisfying to kill things with your hands.

....I feel evil.

#22
Ruthac_Arus

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It uses no ammo, staggers enemies, weighs nothing (which, as a Widow-using Infiltrator wanting quick cooldowns, I appreciate), can be used to buff damage output (I chose those evolutions of Fitness), and outputs massive single-hit damage with the right build.

That said, I don't use it as much as I did in my first playthrough (Insanity all the way). Foes are usually dead way before they get in melee range.

#23
Fortack

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mad_yojik wrote...

1) if you have no decent close-combat weapon (shotguns/AR are way too heavy and compromise your recharge, SMGs  all suck, pistols (exept Paladin and Carnifex, which are unavalible before Tuchanka) suck and those two have low ammo), or you gonna play in "try and hit husk in point-blank with Widow/Mantis"?

2) It in fact does not matter how much damage you do, as long as its enough to kill your opponent. So why throw away ammo/powers on some lone centurion, when you can "one-strike" it in heavy melee even without cloak? What point is in doing 100500 damage if enemy has 100 max health?


1) Dunno how you spec your characters, but mine can cast powers every 2 seconds (which is about the time it takes the heavy melee animation to finish). Plus you have squadmates. Liara Singularity has a 2.5 s cooldown - before Tuchancka btw. Since when is ammo an issue? I guess when you miss 90% of your shots and never use powers it can be.

2) see 1. Cooldowns and ammo are never an issue in this game which is what you're saying here.

Just fact that you cant use it in effective manner - doesnt mean its useless.


I never said it is useless. I said it's a gimmick and that there are always other - and "better" (=more effective) - options available. If there was any point in heavy melee there should have been some circumstances when it is clearly the best option or adds something the other features (powers, weapons and squadmates) don't provide. That's, unfortunately, not the case.
Personally I would have prefered Bioware to invest the time they "wasted" on this melee feature (which doesn't make sense in a sci-fi shooter anyway) to improve the other aspects of the game.

#24
sedrikhcain

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ashwind wrote...

Style =P



#25
Gexora

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To feel awesome, basically.
Though it did save my vanguard's ass a coupla times