What is the point of heavy melee in SP?
#1
Posté 19 avril 2012 - 06:55
#2
Posté 19 avril 2012 - 08:26
#3
Posté 19 avril 2012 - 08:38
Disciple888 wrote...
It just seems like such a weak option in pretty much any CQC situation. Someone aware me.
Well cant agree with you, played as Infiltrator - bashing someone from under the cloak is real fun, pretty enough to kill all "cannon fodder (troopers, centurions)" with one strike on Hardcore, and very fun againist Phantoms (though risky, and you need good "close-up weapon" to finish the job). Vanguard is also good for "charge-heavy melee" combo. I guess its just doesnt fit your playstyle...
Modifié par mad_yojik, 19 avril 2012 - 08:43 .
#4
Posté 19 avril 2012 - 08:47
#5
Posté 19 avril 2012 - 08:54
#6
Posté 19 avril 2012 - 10:20
mad_yojik wrote...
Well cant agree with you, played as Infiltrator - bashing someone from under the cloak is real fun, pretty enough to kill all "cannon fodder (troopers, centurions)" with one strike on Hardcore, and very fun againist Phantoms (though risky, and you need good "close-up weapon" to finish the job). Vanguard is also good for "charge-heavy melee" combo. I guess its just doesnt fit your playstyle...
Heavy melee is inferior to (decent) weapons. Cloak + shotgun >>>> heavy melee <<<< Charge + shotgun.
It's a gimmick, nothing else.
#7
Posté 19 avril 2012 - 10:28
#8
Posté 19 avril 2012 - 11:17
#9
Posté 19 avril 2012 - 11:46
Or if I cryo'd an enemy and i was trying to conserve ammo
#10
Posté 19 avril 2012 - 11:47
Irrelevant if you're not carrying a shotgun.Heavy melee is inferior to (decent) weapons. Cloak + shotgun >>>> heavy melee <<<< Charge + shotgun.
It's a gimmick, nothing else.
#11
Posté 19 avril 2012 - 11:48
Fortack wrote...
Heavy melee is inferior to (decent) weapons. Cloak + shotgun >>>> heavy melee <<<< Charge + shotgun.
It's a gimmick, nothing else.
Yeah. And then check how much "decent" shotgun weights. With "cloak+melee" and a good pistol/SMG (with negligible weight) - Infiltrator can be viable "up close" , carry a BW for sniping and retain good recharge rate. See the point?
Modifié par mad_yojik, 19 avril 2012 - 11:50 .
#12
Posté 19 avril 2012 - 12:22
Claymore shot - start reload - wait a bit - heavy melee - another Claymore shot ready
Other than that, I do not use it that much. And the Vanguard heavy melee is the only one I like at least a little. The other heavy melees are not aesthetically pleasing imho.
Modifié par Kronner, 19 avril 2012 - 12:22 .
#13
Posté 19 avril 2012 - 12:39
Athenau wrote...
Irrelevant if you're not carrying a shotgun.
You can replace shotguns with any decent weapon. Melee isn't going to outdamage a good sniper rifle, heavy pistol, assault rifle either. Weapons are much more powerful than melee, abilities are even more powerful. Just give me one example where heavy melee would be a better option than powers or guns.
It's a gimmick nothing more.
#14
Posté 19 avril 2012 - 12:40
mad_yojik wrote...
Yeah. And then check how much "decent" shotgun weights. With "cloak+melee" and a good pistol/SMG (with negligible weight) - Infiltrator can be viable "up close" , carry a BW for sniping and retain good recharge rate. See the point?
No
#15
Posté 19 avril 2012 - 12:41
Fortack wrote...
Athenau wrote...
Irrelevant if you're not carrying a shotgun.
You can replace shotguns with any decent weapon. Melee isn't going to outdamage a good sniper rifle, heavy pistol, assault rifle either. Weapons are much more powerful than melee, abilities are even more powerful. Just give me one example where heavy melee would be a better option than powers or guns.
It's a gimmick nothing more.
Its true, the only time I've used it in my playthroughs is when I've gone of my way to use it.
In my first playthrough I could count on one hand how many times I used it, and that was deliberate out of my way attemps.
Its another animation that I would rather have replaced with the holster function.
#16
Posté 19 avril 2012 - 01:21
#17
Posté 19 avril 2012 - 01:32
#18
Posté 19 avril 2012 - 02:05
Fortack wrote...
Athenau wrote...
Irrelevant if you're not carrying a shotgun.
You can replace shotguns with any decent weapon. Melee isn't going to outdamage a good sniper rifle, heavy pistol, assault rifle either. Weapons are much more powerful than melee, abilities are even more powerful. Just give me one example where heavy melee would be a better option than powers or guns.
It's a gimmick nothing more.
1) if you have no decent close-combat weapon (shotguns/AR are way too heavy and compromise your recharge, SMGs all suck, pistols (exept Paladin and Carnifex, which are unavalible before Tuchanka) suck and those two have low ammo), or you gonna play in "try and hit husk in point-blank with Widow/Mantis"?
2) It in fact does not matter how much damage you do, as long as its enough to kill your opponent. So why throw away ammo/powers on some lone centurion, when you can "one-strike" it in heavy melee even without cloak? What point is in doing 100500 damage if enemy has 100 max health?
Just fact that you cant use it in effective manner - doesnt mean its useless.
Modifié par mad_yojik, 19 avril 2012 - 02:06 .
#19
Posté 19 avril 2012 - 02:07
See my example above vs phantoms. No one is claiming you should go around meleeing everything, but it is situationally useful. Light melee is good to get a quick stagger, heavy melee does a lot of burst damage (600 base, ~1000 with the two fitness upgrades) which can be good to finish enemies down to health, and it's also nice to get the weapon synergy bonus.You can replace shotguns with any decent weapon. Melee isn't going to outdamage a good sniper rifle, heavy pistol, assault rifle either. Weapons are much more powerful than melee, abilities are even more powerful. Just give me one example where heavy melee would be a better option than powers or guns.
Modifié par Athenau, 19 avril 2012 - 02:11 .
#20
Posté 19 avril 2012 - 02:08
#21
Posté 19 avril 2012 - 02:09
....I feel evil.
#22
Posté 19 avril 2012 - 02:31
That said, I don't use it as much as I did in my first playthrough (Insanity all the way). Foes are usually dead way before they get in melee range.
#23
Posté 19 avril 2012 - 03:06
mad_yojik wrote...
1) if you have no decent close-combat weapon (shotguns/AR are way too heavy and compromise your recharge, SMGs all suck, pistols (exept Paladin and Carnifex, which are unavalible before Tuchanka) suck and those two have low ammo), or you gonna play in "try and hit husk in point-blank with Widow/Mantis"?
2) It in fact does not matter how much damage you do, as long as its enough to kill your opponent. So why throw away ammo/powers on some lone centurion, when you can "one-strike" it in heavy melee even without cloak? What point is in doing 100500 damage if enemy has 100 max health?
1) Dunno how you spec your characters, but mine can cast powers every 2 seconds (which is about the time it takes the heavy melee animation to finish). Plus you have squadmates. Liara Singularity has a 2.5 s cooldown - before Tuchancka btw. Since when is ammo an issue? I guess when you miss 90% of your shots and never use powers it can be.
2) see 1. Cooldowns and ammo are never an issue in this game which is what you're saying here.
Just fact that you cant use it in effective manner - doesnt mean its useless.
I never said it is useless. I said it's a gimmick and that there are always other - and "better" (=more effective) - options available. If there was any point in heavy melee there should have been some circumstances when it is clearly the best option or adds something the other features (powers, weapons and squadmates) don't provide. That's, unfortunately, not the case.
Personally I would have prefered Bioware to invest the time they "wasted" on this melee feature (which doesn't make sense in a sci-fi shooter anyway) to improve the other aspects of the game.
#24
Posté 19 avril 2012 - 03:32
ashwind wrote...
Style =P
#25
Posté 19 avril 2012 - 03:41
Though it did save my vanguard's ass a coupla times





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