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What is the point of heavy melee in SP?


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#26
Omega-202

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I use it on my Vanguard as I'm coming out of Charge against a shielded unit. The invincibility frames seem to carry over a bit into the Heavy Melee animation if I activate the punch while I'm mid Charge. It gives me a little extra "oomph" to take down Centurions and Phantoms faster than I would have with Nova. Also, I don't always have my shotgun out at the time that I need to Charge. I might have my Carnifex/Vindicator/Avenger ranged side-arm out instead and I find its more reliable (aka a guaranteed hit) to use HM instead of trying to line up the shot.

#27
capn233

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It was to add a "cool feature" to the gameplay of ME3.

This then allowed all reviewers to add the buzzword "visceral" to their descriptions of combat.

I am not bemoaning its inclusion, and am happy they did. It is fun to mess with. It doesn't have a lot of practical value, IMO.

#28
Rudy Lis

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Because Deus Ex: Human Revolution had some?

#29
idspisp0pd

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mad_yojik wrote...

1) if you have no decent close-combat weapon (shotguns/AR are way too heavy and compromise your recharge, SMGs  all suck, pistols (exept Paladin and Carnifex, which are unavalible before Tuchanka) suck and those two have low ammo), or you gonna play in "try and hit husk in point-blank with Widow/Mantis"?

2) It in fact does not matter how much damage you do, as long as its enough to kill your opponent. So why throw away ammo/powers on some lone centurion, when you can "one-strike" it in heavy melee even without cloak? What point is in doing 100500 damage if enemy has 100 max health?

Just fact that you cant use it in effective manner - doesnt mean its useless.


It only kills the lower guys in one hit if you put a bunch of points into it. Otherwise, it won't even kill a Cerberus Assault Trooper in one hit on insanity. The whole question is whether it's worth it to put those points into it, rather than somewhere else. Heavy melee takes too long to wind up, during which time you are vulnerable, plus it has an extremely limited range, much less than for a shotgun or any of the powers. That counsels against putting points into it for the vast majority of classes and builds.

And yes, shotguns weigh a lot, but so do high-powered sniper rifles like the BW or Javelin. If you're playing a purely CQC-oriented infiltrator, a shotgun would be a better choice than melee. Maybe if you want to carry a big sniper rifle AND do CQC as an infiltrator, it might be worth using heavy melee instead of shotgun, since range and wind-up are less of an issue with cloak, but that's about the only situation I can think of. And even in that situation, you're doing less damage than with a shotgun, so it's only useful against lower-tiered enemies you can kill in one hit rather than the big bads.

For practically every other class and build, you're way better off carrying a shotgun or just using powers IMO.

#30
Quething

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It ignores shieldgate. If you're a vanguard or adept it comes with a huge force bonus that does physics damage and knocks enemies on their asses. If you're fighting a ravager it's one of the safest ways to kill them because they can't hit you when you're right in their face, so you can just save yourself some ammo and punch them to death and feel confident you're not going to accidentally shoot the sack and cover yourself in swarmers.

It's also a lot of fun.

But no, there's no explicit "point" to it that makes it a superior choice to spamming Warp/Throw in any way in any given situation.

#31
Jog0907

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While someone like an engineer or a soldier may find better options, its still good to pick up slack in close range without having to carry extra weapons or using a power than can be used against someone else, plus its always there and classes like the vanguard, infiltrator and sentinel can actually make good use of it.

#32
mad_yojik

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idspisp0pd wrote...

It only kills the lower guys in one hit if you put a bunch of points into it. Otherwise, it won't even kill a Cerberus Assault Trooper in one hit on insanity. The whole question is whether it's worth it to put those points into it, rather than somewhere else. Heavy melee takes too long to wind up, during which time you are vulnerable, plus it has an extremely limited range, much less than for a shotgun or any of the powers. That counsels against putting points into it for the vast majority of classes and builds.

And yes, shotguns weigh a lot, but so do high-powered sniper rifles like the BW or Javelin. If you're playing a purely CQC-oriented infiltrator, a shotgun would be a better choice than melee. Maybe if you want to carry a big sniper rifle AND do CQC as an infiltrator, it might be worth using heavy melee instead of shotgun, since range and wind-up are less of an issue with cloak, but that's about the only situation I can think of. And even in that situation, you're doing less damage than with a shotgun, so it's only useful against lower-tiered enemies you can kill in one hit rather than the big bads.

For practically every other class and build, you're way better off carrying a shotgun or just using powers IMO.


The all "heavy melee" thing is in fact for non-CQC build. For example my Infiltrator carries BW (which is heavy as hell). He does not have "room" for shotgun. But he can be very effective in CQC with heavy melee and a cloak. Againist small guys for sure, but big ones generally dead by the moment. BTW didnt played insanity, but in hardcore - HM is instakill for assault trooper, and heavy damage (about 50% health) for centurion from a cloak w/o specific melee upgrades. Its not about "pure power", more about flexibility.

You cant carry big sniper rifle and shotgun (or for example Falcon/Scorpion and shotgun) without losing a lot of your power recharge. If you want to use this weapons, and still be effective "up close"  - you  i guess it's what heavy melee for.  If you want "close combat only" - then shotgun is way to go.

Modifié par mad_yojik, 19 avril 2012 - 10:09 .


#33
hawkens982

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I used it 4 times, at the start, where you had to melee the husks.

#34
mad_yojik

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hawkens982 wrote...

I used it 4 times, at the start, where you had to melee the husks.


And I didnt used any shotgun altogether, (in my first playthrough, and didnt feel any need to), it does not means they are useless.

Modifié par mad_yojik, 19 avril 2012 - 10:13 .


#35
idspisp0pd

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mad_yojik wrote...

You cant carry big sniper rifle and shotgun (or for example Falcon/Scorpion and shotgun) without losing a lot of your power recharge. If you want to use this weapons, and still be effective "up close"  - you  i guess it's what heavy melee for.  If you want "close combat only" - then shotgun is way to go.


Which is exactly what I said. The point remains that heavy melee is mostly useless in the vast majority of builds and in-game situations though.

#36
mad_yojik

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idspisp0pd wrote...

Which is exactly what I said. The point remains that heavy melee is mostly useless in the vast majority of builds and in-game situations though.


Well and what is to expect of "free weapon with no weight and unimited ammo"? :D Of course its situationaly useful (though depending on your playstyle - those situations may arise quite often), not universal. Hovever in situations it is useful - its quite good (better then normal melee and most light guns IMO).

#37
sigmaphi

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#38
tonnactus

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Fortack wrote...


Heavy melee is inferior to (decent) weapons. Cloak + shotgun >>>> heavy melee <<<< Charge + shotgun.


What is decent and not overkill? Spec for melee (fitness)  ind addition with cloak and a melee upgrade for a shotgun or pistol,it can be devastating and fun.

#39
Asch Lavigne

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I guess I'm the only one who liked it. I used it tons against opponents at close range while waiting for my Nova ability to recharge. That and after watching Jack knock people around in ME2 I kept wondering why my Vanguard Shep couldn't biotc b****slap someone.

Modifié par Asch Lavigne, 20 avril 2012 - 10:27 .


#40
Zaxares

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Generally, I only use it on Shepard if an enemy is up close and my gun is currently empty. In multiplayer, I use it pretty much for all close-range combat, often carrying just one gun into battle.

#41
Fortack

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mad_yojik wrote...

The all "heavy melee" thing is in fact for non-CQC build. For example my Infiltrator carries BW (which is heavy as hell). He does not have "room" for shotgun. But he can be very effective in CQC with heavy melee and a cloak.

You cant carry big sniper rifle and shotgun (or for example Falcon/Scorpion and shotgun) without losing a lot of your power recharge. If you want to use this weapons, and still be effective "up close"  - you  i guess it's what heavy melee for.  If you want "close combat only" - then shotgun is way to go.


1) You can use sniper rifles in CQC (I do it all the time in MP). The BW is a lot more effective than heavy melee in any situation. There is no point to use heavy melee unless you're determined to do so.

2) Shotguns are quasi sniper rifles in ME3. You can kill enemies with a single shot on the other side of the map. I don't like this for a number of reasons, the most important is that carrying multiple weapons for different situations does not apply to ME3. Thus the argument that you cannot use a sniper rifle in close combat and have to rely on heavy melee is a mood one.

Again, heavy melee is NOT useless, but it does NOT add anything to the game either. You can finish the game using heavy melee only, you can do it without using powers or weapons or squadmates. But doing so will slow you down considerably hence why powers, weapons and squadmates have purpose - they make you a more effective combatant. That is not the case with heavy melee - hence why I say there is no point to it b/c it doesn't add or improve anything. It's a gimmick that can be fun to use but that's about it.

#42
Athenau

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Shotguns are quasi sniper rifles in ME3. You can kill enemies with a single shot on the other side of the map.

Wat? Unless you're talking about the Graal/GPS this is simply not true.

#43
Fortack

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Athenau wrote...

Shotguns are quasi sniper rifles in ME3. You can kill enemies with a single shot on the other side of the map.

Wat? Unless you're talking about the Graal/GPS this is simply not true.


You can snipe with the Crusader, Eviscerator, Claymore, Wraith and so on with the proper mods too.

#44
AlexMBrennan

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The devs played too much Modern Warfare and figured that what we really, really need to beat an armada of superdreadnoughts is holographic switch-blades omni-blades, bayonets and riot shields.

And throwing knives as of Resurgence DLC.

#45
Athenau

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You can snipe with the Crusader, Eviscerator, Claymore, Wraith and so on with the proper mods too.

The Crusader uses slugs, which is a special case. As for "sniping" with the Evi, Claymore and Wraith...no, just no. Even with Smart Choke V the vast majority of shotguns are not effective past mid range. The Claymore does enough damage that you might get a lucky one shot kill depending on spread, but it's still not efficient..

I know you don't like this game, but calling shotguns "quasi-sniper rifles" is ridiculous exaggeration. If anything, shotguns are vastly improved over ME2 where they were virtually useless outside of melee range (except for the GPS, and to a certain extent the Eviscerator).

Modifié par Athenau, 20 avril 2012 - 01:24 .


#46
Kajan451

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Same reason you'd use it in Multiplayer.

#47
samurai crusade

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I love the heavy melee. And ledge grabs are B.A. In all out war in close quarters... Hand to hand combat is not uncommon. Use or don't that the beauty

#48
Nooneyouknow13

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Fortack wrote...

mad_yojik wrote...

The all "heavy melee" thing is in fact for non-CQC build. For example my Infiltrator carries BW (which is heavy as hell). He does not have "room" for shotgun. But he can be very effective in CQC with heavy melee and a cloak.

You cant carry big sniper rifle and shotgun (or for example Falcon/Scorpion and shotgun) without losing a lot of your power recharge. If you want to use this weapons, and still be effective "up close"  - you  i guess it's what heavy melee for.  If you want "close combat only" - then shotgun is way to go.


1) You can use sniper rifles in CQC (I do it all the time in MP). The BW is a lot more effective than heavy melee in any situation. There is no point to use heavy melee unless you're determined to do so.

2) Shotguns are quasi sniper rifles in ME3. You can kill enemies with a single shot on the other side of the map. I don't like this for a number of reasons, the most important is that carrying multiple weapons for different situations does not apply to ME3. Thus the argument that you cannot use a sniper rifle in close combat and have to rely on heavy melee is a mood one.

Again, heavy melee is NOT useless, but it does NOT add anything to the game either. You can finish the game using heavy melee only, you can do it without using powers or weapons or squadmates. But doing so will slow you down considerably hence why powers, weapons and squadmates have purpose - they make you a more effective combatant. That is not the case with heavy melee - hence why I say there is no point to it b/c it doesn't add or improve anything. It's a gimmick that can be fun to use but that's about it.


What is the base damage on the BW? Sniper Rifles blatantly take a 50% damage penalty when you're not scoped, so unless you're going to the trouble of scoping at point blank I really don't see hip shots from even the black widow competeting with heavy melee.

#49
Fortack

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Athenau wrote...

The Crusader uses slugs, which is a special case. As for "sniping" with the Evi, Claymore and Wraith...no, just no. Even with Smart Choke V the vast majority of shotguns are not effective past mid range. The Claymore does enough damage that you might get a lucky one shot kill depending on spread, but it's still not efficient..

I know you don't like this game, but calling shotguns "quasi-sniper rifles" is ridiculous exaggeration. If anything, shotguns are vastly improved over ME2 where they were virtually useless outside of melee range (except for the GPS, and to a certain extent the Eviscerator).


If I did not like ME games I wouldn't waste my time in this place. But apparently everyone who doesn't display utter loyal fanboy'ism must hate the game - grow up dude.

What do you mean with sniping anyway? 30 meter? Because there are very few enemies beyond that range and shotguns will do fine like every other weapon in ME3 because BW has listened to folk like you who consider everything that requires something more than aim - click - die to be useless. Thanks for that :(

#50
Fortack

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Nooneyouknow13 wrote...

What is the base damage on the BW? Sniper Rifles blatantly take a 50% damage penalty when you're not scoped, so unless you're going to the trouble of scoping at point blank I really don't see hip shots from even the black widow competeting with heavy melee.


I have one word for you: QUICK SCOPE