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Asari Adept build tips?


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#51
_codpin_

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Tho its not a viable build for most of the games, for my geth gold farming i use 6/6/6/6/0. I dont need fitness because i always stay in cover. I move only when is a hacking objective and on the last wave for LZ. Otherwise the infiltrator has to do the deactivation and revives.

So max damage, detonation and piercing and zero on fitness. I usually am the 1st or 2nd in my team. This works best with another AA but its good if ur the only one too. Not so good with spamming engineers but u can manage this too.

Modifié par _codpin_, 19 avril 2012 - 12:35 .


#52
astheoceansblue

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Siran wrote...

marshalleck wrote...

Or you could skip all the BS and put armor piercing mod on your pistol and simply shoot the guardian.


This. If you equip a Phalanx you normally have enough rounds on it to go for AP and EB. Even Carnifex do alright without the extended magazine, especially once you get them on a higher level. As a power-spammer you normally don't shoot that much anyways.


I'm constantly shooting in between power spam. I won't always goi and  get ammo unless I'm right next to a box, but I'll always shoot it if I have it. DPS goes up quite considerably, especially with a Carnifex.

_codpin_ wrote...Tho its not a viable build for most of the games, for my geth gold farming i use 6/6/6/6/0..

 

It is perfectly viable for all Gold games. 

Shield gate and effective cover use say hello.

And it's even more viable if your team has some kind of defensive suppot such as Decoy, Bio Bubble, or Shield Turret.

Modifié par astheoceansblue, 19 avril 2012 - 12:36 .


#53
golyoscsapagy

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marshalleck wrote...

What weapon mods do you, or would you, use on Disciple? In my experience it's utterly worthless on armor, unlike the paladin or carnifex. But if you put shredder on it, you have to give up accuracy or damage. It's just...bleh. I am constantly deciding to give it one more chance, because I really do want to like that gun...but I always end up frustrated with it and going back to heavy pistol. 


Shredder and damage usually.

I think the difference is between in our playstyle. I don't even think about shooting ****, especially not on long range. I have powers for that. My gun is only for those 'holy f*cking cr*p' moments when I turn around a corner and an enemy is there smiling at me. First, I want him gone immediately. If I cast (or on CD) he has a good 1s to shoot me to tiny pieces (and god forbid he has something that staggers). Disciple is great to give me the ability to react first - just shoot him somewhere, he staggers, and now I have time to blow him up or stasis down.

I really hated disciple in the beginning as well and was all hail carnifex/paladin. Now, I'm not so sure. I can kill one mob with a pistol but at that time I might as well blow them up killing 3. And for short range, all I want is to neutralize the enemy immediately. If I had a gun which does 1s stasis but deals no damage whatsoever I would take it over the disciple any time. Because that's the only feature I use from it.

#54
Siran

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astheoceansblue wrote...

I'm constantly shooting in between power spam. I won't always goi and  get ammo unless I'm right next to a box, but I'll always shoot it if I have it. DPS goes up quite considerably, especially with a Carnifex.


As I go with the Warp CD reduction on level 6, I can get 2,3 shots out at most in between powers, so ammo is not a limiting factor in my case, especially since my Carnifex is at 10.

#55
Phazael

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A lot depends on what your normal play habits are like. But, at 20 there are three basic builds you should have:

1) Cookie Cutter-
6/6/6/5/3 with every evolution in Explosion Damage, AE radius, and additional damage/force.
This is the build everyone expects you to have, mostly for the bubble and the explosions. You should pack the most damaging pistol that will not impact your cooldowns and it should be slotted with mele damage in one spot and a scope or armor pierce in the other. The pistol is mainly there to let you punch through centurian armor or target things down range, while giving your AE mele a burst for those moments when someone let trash wander too close. I recommend Pierce for the final evolution on Warp, because the boost to group damage and to detonations on armored targets far outlclasses the minor .3 second gain in cooldown. Paired with any other adept in the game, this girl is the wrecking ball of multiplayer.

2) Team Spec-
0/6/6/6/6 with the same evolutions as above and maxing fitness out for health and shields.
Basically, you are trading Stasis for a lot more HP/Shields under the assumtion that someone else on your team has either stasis, decoy, or turrets to contain phantoms. This setup is good if you are part of a regular team that includes an Asari VG or Salarian Engineer, because the only common need for Stasis is when facing Phantoms and those classes can deal with them much better. It also lets you pack a much better pistol, which is handy if you have not leveled up your Carnifex or want to bust out the Paladin. It can work in PUGs, but they might get upset that you don't have Stasis, so its important to let them know this before the Phantoms start showing up. If you never play against Cerb or are doing the FBW Gold Farm, this is the best build to use.

3) Adept/VG Support
6/0/6/6/6 Basically, like the above setup, but dumping warp instead.
This is a build you use specifically for teaming up with human VGs or Reave/Pull based biotics. Its also good if you are only facing Cerb constantly. This setup is best if your regular team includes a Justicar or Drell Adept, as it is just spamming throw on its own. It also works as a babysitter for a human VG, by dropping stasis on targets for them and mopping up leftovers with AE throw. Its a very specific situational build that you probably should not use in PUGs, as it needs specific team mates to get the most out of.

Of the three setups I like the second the best, but I ultimately respecced into the cookie cutter since I do so much PUGing and people expect the bubble.

#56
astheoceansblue

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Phazael wrote...

A lot depends on what your normal play habits are like. But, at 20 there are three basic builds you should have:


There's no "should". The 6/6/6/6/0 is just as viable as the others. It depends how good you are at managing your shield.

Modifié par astheoceansblue, 19 avril 2012 - 03:26 .


#57
TheRealDingo

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Honestly I go 6/6/6/0/6 because with the Asari Adept I make it a point to put up Stasis Bubbles constantly and then pop off a few headshots with my Carnifex. This method usually keeps my score high and keeps a lot of the enemies from shooting my teemmates. For larger enemies I do the Warp/Throw combo to cause Biotic Explosions and do more damage. Of course, I make sure I take the enhanced Biotic Explosion damage and extra 200 damage at levels 5 & 6 of Throw.

Modifié par TheRealDingo, 19 avril 2012 - 03:26 .


#58
Micah3sixty

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Badpanzer wrote...

To be clear Im wondering if 3/6/6/5/6 is good enough or if I need to max stasis.


That is my preferred build with Warp/Throw maxed out for detonation, force/damage and pierce (no recharge evolutions).  Very good survivability on Gold, even against cerberus.  Stasis bubble is over rated for any faction but phantoms, which can still be stasised long enough to head shot.

#59
heybigmoney

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66653 or 66644

if you want a less squishy warp/throw class just roll human sentinel. Or use a shield upgrade.

#60
OniGanon

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AbEntropy wrote...

Not even close. Phantoms, for instance, will likely flip away from throws, while stasis bubble just laughs and condemns them to a swift death.


Firstly, Rank 3 Stasis is still more than capable of dooming a Phantom.

Secondly, if they dodge a Throw, they're usually vulnerable to Warp>Throw.

#61
TheRealDingo

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I like the level 6 stasis because enemies usually travel in groups so sometimes you can catch a lot of them. Enemies are also stupid, so they tend to walk right into it and get stuck. Stick one at the top of a ladder and you can blow their head of as soon as they're in range. I don't know, I usually seem to be top scorer on my team even in gold and silver and I use stasis a lot, so obviously depending on your play style it can be beneficial.

#62
Frunchy

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IGNORE anyone who suggested a build that doesnt include maxing out Warp+Throw.

I have tried all builds listed above and find the 3/6/6/5/6 to be a perfect fit. Statis bubble I found myself hardly using (if not ONLY for phantoms). Bubble is still great for choke points but I find Decoy to be much better for that. Bubble also has a long cooldown even with 200% unless you specced 30% chance no cooldown and have it proc you could of setup 2 BEs in that time.

#63
Slakky

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astheoceansblue wrote...

Phazael wrote...

A lot depends on what your normal play habits are like. But, at 20 there are three basic builds you should have:


There's no "should". The 6/6/6/6/0 is just as viable as the others. It depends how good you are at managing your shield.

Nah bro, can't blow stuff up.  I'm managing my shield gate.

You must be awesome fun to play with.

#64
Merchant2006

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6/6/6/5/3 for my build.

Stasis - 150%, Recharge, Bubble
Warp - Detonate, Expose, Pierce
Throw - Radius (or Force), Detonate, Force
Passive - Power, Power
Fitness (3)

#65
Creakazoid

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Frunchy wrote...

IGNORE anyone who suggested a build that doesnt include maxing out Warp+Throw.


That's probably my only build requirement too. Anything else can be tailored to your individual style, but the insane AOE DPS of warp/throw explosions are the one thing that makes the AA one of the premier characters in multiplayer. Anything else is like buying a Ferrari and using it for commuting in NYC.

Modifié par Creakazoid, 19 avril 2012 - 05:01 .


#66
vivanto

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IceFire89 wrote...
i usaually play 3/6/6/6/6 surviving on gold and stasis phantoms marauders hunters and such if necessary, mostly spamming throw though


I'd love to know how you made a build like that. ;)

#67
Phazael

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Without the bubble, the Phantoms can duck it sometimes (may be a bug) since the last patch. Honetly, with Stasis you either go all the way to bubble or don't bother. It's way too situational, otherwise.

I agree that speccing Warp and Throw for maximum explosion damage is pretty much mandatory, but if you run with a regular group that has a Novaguard or Sentinal in it, Warp can be dumped since the rest of the team has that base covered. Cookie Cutter (6/6/6/5/3) is the safest bet if you don't have a regular team, because you can always operate on your own and it gives you the most damage possible, which is what most people expect of you.

#68
AcadiaPaul

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5,5,5,6,5

stasis:  duration, recharge
warp: detonate, lasting damage
throw: force detonate
justicar:  weapon damage, power damage, pistol weight
fitness:  health & shield, shield recharge

works fine w/o bubble and I can play defense and offense as strong as I wish

#69
marshalleck

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Phazael wrote...

2) Team Spec-
0/6/6/6/6 with the same evolutions as above and maxing fitness out for health and shields.
Basically, you are trading Stasis for a lot more HP/Shields under the assumtion that someone else on your team has either stasis, decoy, or turrets to contain phantoms. This setup is good if you are part of a regular team that includes an Asari VG or Salarian Engineer, because the only common need for Stasis is when facing Phantoms and those classes can deal with them much better. It also lets you pack a much better pistol, which is handy if you have not leveled up your Carnifex or want to bust out the Paladin. It can work in PUGs, but they might get upset that you don't have Stasis, so its important to let them know this before the Phantoms start showing up. If you never play against Cerb or are doing the FBW Gold Farm, this is the best build to use.


For Asari Adept this is just a waste of your character unlock. You might as well run human sentinel if you aren't going to pick up stasis at all. You'd be much more durable with tech armor than an AA could ever be, and your cooldowns are on the order of some tenths of a second longer as long as you run at 200% (easy w/ phalanx or leveled carnifex)...hardly enough to make much difference, damage-wise.

Modifié par marshalleck, 19 avril 2012 - 05:55 .


#70
ReapersFTW

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Slakky wrote...

astheoceansblue wrote...

Phazael wrote...

A lot depends on what your normal play habits are like. But, at 20 there are three basic builds you should have:


There's no "should". The 6/6/6/6/0 is just as viable as the others. It depends how good you are at managing your shield.

Nah bro, can't blow stuff up.  I'm managing my shield gate.

You must be awesome fun to play with.


Do you even know what a shield gate is? 6/6/6/6/0 is perfectly viable. I run it on gold and usually get top spot and go down as much as the other players. 

#71
marshalleck

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ReapersFTW wrote...

Slakky wrote...

astheoceansblue wrote...

Phazael wrote...

A lot depends on what your normal play habits are like. But, at 20 there are three basic builds you should have:


There's no "should". The 6/6/6/6/0 is just as viable as the others. It depends how good you are at managing your shield.

Nah bro, can't blow stuff up.  I'm managing my shield gate.

You must be awesome fun to play with.


Do you even know what a shield gate is? 6/6/6/6/0 is perfectly viable. I run it on gold and usually get top spot and go down as much as the other players. 

I'm more curious what he was talking about with "can't blow stuff up" in reference to 0 ranks in fitness. :huh:

#72
Mozts

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Mine is 6/6/6/0/6. Asari Justicar passive doesn't make sense to me.

#73
Yosiu

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I'm playing 6/6/6/5/3 but i played earlier some build with 6 fitness and i see the difference.
It's pretty squishy build but i love how fast it can deal with big monsters like brutes or banshies.

#74
Phazael

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marshalleck wrote...

Phazael wrote...

2) Team Spec-
0/6/6/6/6 with the same evolutions as above and maxing fitness out for health and shields.
Basically, you are trading Stasis for a lot more HP/Shields under the assumtion that someone else on your team has either stasis, decoy, or turrets to contain phantoms. This setup is good if you are part of a regular team that includes an Asari VG or Salarian Engineer, because the only common need for Stasis is when facing Phantoms and those classes can deal with them much better. It also lets you pack a much better pistol, which is handy if you have not leveled up your Carnifex or want to bust out the Paladin. It can work in PUGs, but they might get upset that you don't have Stasis, so its important to let them know this before the Phantoms start showing up. If you never play against Cerb or are doing the FBW Gold Farm, this is the best build to use.


For Asari Adept this is just a waste of your character unlock. You might as well run human sentinel if you aren't going to pick up stasis at all. You'd be much more durable with tech armor than an AA could ever be, and your cooldowns are on the order of some tenths of a second longer as long as you run at 200% (easy w/ phalanx or leveled carnifex)...hardly enough to make much difference, damage-wise.

First off, the tech armor refresh penalty of 30% is sizable, especially if you are alternating Warp/Throw for explosions  Second of all, the Asari AE Heavy Mele and dodge are vastly superior to the human counterparts.  Obviously, you never want to mele, but sometimes a couple husks get into the backyard and your cooldown is cycling, so having the option to AE Mele without even altering your facing is a big plus.  This also lets you have capped fitness and carry a Paladin, if you so choose.  If the Sentinal is actually going deep in Tech Armor, they certainly are not capping either of those skills.  It is certainly similar to the human sentinal, but the differences are there.  And I did not say it was the best option, only that it was what I prefered when running with a regular group of a certain makeup.

#75
TAO Devil

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I don't what specs you want. I just want MY Asari Adept! I have to play as a human sentinel just to pretend I have her!