Aller au contenu

Dreams about the kid and loss of emotional focus.


  • Veuillez vous connecter pour répondre
83 réponses à ce sujet

#1
Guest_Lyme Eilserv_*

Guest_Lyme Eilserv_*
  • Guests
The introduction of the kid at the beginning of ME3 and subsequent dream scenes was actually the first indication I got that something was wrong with the story. I just don't understand why they would try to shift the emotional focus to a non-character like that instead of relying on your companions. I get that there are things that can upset Shepard, like witnessing a kid die. But to have that as the emotional focus that haunts him throughout the game just doesn't make sense. Shepard has witnessed far, far worse.

What they should have done, was to focus on your companions. Obvious right? Imagine dream sequences in which Garrus is indoctrinated and turns against you, Tali is brutally gunned down by heretic Geth, Liara spiked into a husk etc. I remember how I felt watching cute and perky Kelly being liquified in ME2 once...

When the developers have such amazing characters, why not use them? It would have made me far more emotionally engaged.

#2
Biotic_Warlock

Biotic_Warlock
  • Members
  • 7 852 messages
I think the BieberNotYetReaper was basically the one who symbolises all the loses Shepard has witnessed. I believe in the second/third dream the Virmire fatality voice is heard, too.

The dreams could have been further expanded though. Such as if wrex or any ME2 squaddies die.

Modifié par Biotic_Warlock, 19 avril 2012 - 11:39 .


#3
likta_

likta_
  • Members
  • 426 messages
I have to agree. I even think the Virmire victim as the Catalyst would have worked tremendously better. Except Kaidan died on Virmire, **** that guy.

#4
Biotic_Warlock

Biotic_Warlock
  • Members
  • 7 852 messages

likta_ wrote...

I have to agree. I even think the Virmire victim as the Catalyst would have worked tremendously better. Except Kaidan died on Virmire, **** that guy.


You killed my Kaidan baybes? D:
MURDERER!

Okay i kill off Ashley a lot and got Tali harbinged in ME2 so... nvm. :whistle:

#5
TookYoCookies

TookYoCookies
  • Members
  • 615 messages
The child killed alot of the emotion for me. The dream sequences seemed like they were sucked straight out of F.E.A.R and imported to ME universe. Im actually almost positive there is a dream sequence in F.E.A.R where you run towards alice and she bursts into flames..

#6
The Invisible Commando

The Invisible Commando
  • Members
  • 604 messages
That's what gets me about this whole game. Some of it was brilliant and then some of it was awful and lazy. It's like you have a whole writing team not on the same page. The end was written with no input from the other writers.

Modifié par The Invisible Commando, 19 avril 2012 - 11:45 .


#7
KingZayd

KingZayd
  • Members
  • 5 344 messages

TookYoCookies wrote...

The child killed alot of the emotion for me. The dream sequences seemed like they were sucked straight out of F.E.A.R and imported to ME universe. Im actually almost positive there is a dream sequence in F.E.A.R where you run towards alice and she bursts into flames..


multiple dream sequences more like. and those ones worked. they gave you a hint of backstory bit by bit.

Modifié par KingZayd, 19 avril 2012 - 11:45 .


#8
Guest_Lyme Eilserv_*

Guest_Lyme Eilserv_*
  • Guests

Biotic_Warlock wrote...

I think the BieberNotYetReaper was basically the one who symbolises all the loses Shepard has witnessed. I believe in the second/third dream the Virmire fatality voice is heard, too.

The dreams could have been further expanded though. Such as if wrex or any ME2 squaddies die.


Yes, I understand the point they were trying to make, but I contest it. Why would a random kid symbolize that? Shepard is a battle-hardened soldier. Surely it would make more sense if it was someone close to him, or someone from early in his career like Kaidan/Ashley. 

Ditch the kid, use the companions.

#9
wright1978

wright1978
  • Members
  • 8 114 messages
Yep kid and dream sequences were very poor. Made zero sense to me why Shep after all he has experienced should suddenly care for some non entity of a kid.

#10
Iconoclaste

Iconoclaste
  • Members
  • 1 469 messages
Shepard's crewmates are soldiers, or at least adults knowing the risks of their endeavor. The kid is more symbolic of innocence, not having any part in this war except the role of victim.

#11
likta_

likta_
  • Members
  • 426 messages

Iconoclaste wrote...

Shepard's crewmates are soldiers, or at least adults knowing the risks of their endeavor. The kid is more symbolic of innocence, not having any part in this war except the role of victim.


But we as audience have no connection to that brat whatsoever, isn't this game supposed to be experienced by US?

#12
Nero Narmeril

Nero Narmeril
  • Members
  • 1 474 messages
No sense. My Shepard:
- survived Akuze (50 soldiers died here)
- sacrificed Kaidan on Virmire
- saw the liquided colonists in Collector base
- could have casualties in Collector base
- saw dead of Mordin, Thane and Legion

And he has trauma because some random kid got pwned by Reaper? No me gusta.

Modifié par Nero Narmeril, 19 avril 2012 - 11:53 .


#13
Iconoclaste

Iconoclaste
  • Members
  • 1 469 messages
Mass Effect 3 was made for players with all backgrounds, including those that did not play the previous games. They would not feel the same attachment to crewmates than the one long timers have.

#14
Nightwriter

Nightwriter
  • Members
  • 9 800 messages
The kid was the best they could do. They wanted to use someone you'd failed to save, and if they'd used a dead companion to haunt you, people would just have complained that their Shepard felt nothing for that character and that they resented BioWare for forcing their Shepard to act like he/she was upset about that squaddie's death.

The kid is a random innocent, a child, and a dead child is something relatively everyone can acknowledge as an example of the horrors of war.

#15
TookYoCookies

TookYoCookies
  • Members
  • 615 messages

Iconoclaste wrote...

Shepard's crewmates are soldiers, or at least adults knowing the risks of their endeavor. The kid is more symbolic of innocence, not having any part in this war except the role of victim.

 

In war no one is innocent, and against the Reapers: every one is a victim. The 3rd entry isnt the time to introduce a contrived character to bring those emotions out, especially when there were already pre-established pathways open to convey such emotions (loss, fear, self-doubt, guilt) through losses of former squadmates. Characters the player would have recognized from the get go.

#16
Iconoclaste

Iconoclaste
  • Members
  • 1 469 messages

Nightwriter wrote...

The kid was the best they could do. They wanted to use someone you'd failed to save, and if they'd used a dead companion to haunt you, people would just have complained that their Shepard felt nothing for that character and that they resented BioWare for forcing their Shepard to act like he/she was upset about that squaddie's death.

The kid is a random innocent, a child, and a dead child is something relatively everyone can acknowledge as an example of the horrors of war.

Good point.

#17
Nero Narmeril

Nero Narmeril
  • Members
  • 1 474 messages

The kid is a random innocent, a child, and a dead child is something relatively everyone can acknowledge as an example of the horrors of war.


If so, why the renegate Shep HAVE TO care about some kid? Especially Shep with Torfan in background.

#18
GreenSoda

GreenSoda
  • Members
  • 1 214 messages

Iconoclaste wrote...

Mass Effect 3 was made for players with all backgrounds, including those that did not play the previous games. They would not feel the same attachment to crewmates than the one long timers have.

And that's the crux of the matter.

A lot of ME3 fell flat because BW had to take new gamers into account.

Modifié par GreenSoda, 19 avril 2012 - 11:57 .


#19
Iconoclaste

Iconoclaste
  • Members
  • 1 469 messages
We live in a time where same sex romance in game is accepted because it reflects evolution of real society. We also see wide acceptance of species differences to reflect tendencies of our real world. I have yet to see the same for children, since the only one we see closely in this game is referred to as "brat", while in our society the UN recently included them as humans like everybody else, to the full extent of laws.

Modifié par Iconoclaste, 19 avril 2012 - 12:00 .


#20
Guest_Lyme Eilserv_*

Guest_Lyme Eilserv_*
  • Guests

Nightwriter wrote...

The kid was the best they could do. They wanted to use someone you'd failed to save, and if they'd used a dead companion to haunt you, people would just have complained that their Shepard felt nothing for that character and that they resented BioWare for forcing their Shepard to act like he/she was upset about that squaddie's death.

The kid is a random innocent, a child, and a dead child is something relatively everyone can acknowledge as an example of the horrors of war.


My Shepard felt nothing for that kid. If they used the LI for instance, you'd be pretty sure players would have an emotional attachment.

#21
Iconoclaste

Iconoclaste
  • Members
  • 1 469 messages

Lyme Eilserv wrote...

Nightwriter wrote...

The kid was the best they could do. They wanted to use someone you'd failed to save, and if they'd used a dead companion to haunt you, people would just have complained that their Shepard felt nothing for that character and that they resented BioWare for forcing their Shepard to act like he/she was upset about that squaddie's death.

The kid is a random innocent, a child, and a dead child is something relatively everyone can acknowledge as an example of the horrors of war.


My Shepard felt nothing for that kid. If they used the LI for instance, you'd be pretty sure players would have an emotional attachment.

Guess why they didn't do that.

And in fact, your Shepard DID feel something for that child : he had nightmares about him.

Modifié par Iconoclaste, 19 avril 2012 - 12:03 .


#22
GreenSoda

GreenSoda
  • Members
  • 1 214 messages

Iconoclaste wrote...

We live in a time where same sex romance in game is accepted because it reflects evolution of real society. We also see wide acceptance of species differences to reflect tendencies of our real world. I have yet to see the same for children, since the only one we see closely in this game is referred to as "brat", while in our society the UN recently included them as humans like everybody else, to the full extent of laws.

What has a deeper emotional impact to you:

a) your mother dies
B) you see a random 10year old die on the news

Both are horrible events, but who would seriously pick b ?

#23
Guest_Lyme Eilserv_*

Guest_Lyme Eilserv_*
  • Guests

Iconoclaste wrote...

Lyme Eilserv wrote...

Nightwriter wrote...

The kid was the best they could do. They wanted to use someone you'd failed to save, and if they'd used a dead companion to haunt you, people would just have complained that their Shepard felt nothing for that character and that they resented BioWare for forcing their Shepard to act like he/she was upset about that squaddie's death.

The kid is a random innocent, a child, and a dead child is something relatively everyone can acknowledge as an example of the horrors of war.


My Shepard felt nothing for that kid. If they used the LI for instance, you'd be pretty sure players would have an emotional attachment.

Guess why they didn't do that.

And in fact, your Shepard DID feel something for that child : he had nightmares about him.


No, please explain.

Which is what I'm contesting.

#24
Iconoclaste

Iconoclaste
  • Members
  • 1 469 messages

GreenSoda wrote...

Iconoclaste wrote...

We live in a time where same sex romance in game is accepted because it reflects evolution of real society. We also see wide acceptance of species differences to reflect tendencies of our real world. I have yet to see the same for children, since the only one we see closely in this game is referred to as "brat", while in our society the UN recently included them as humans like everybody else, to the full extent of laws.

What has a deeper emotional impact to you:

a) your mother dies
B) you see a random 10year old die on the news

Both are horrible events, but who would seriously pick b ?

This is far from being an adequate comparison to what happens in the game.

#25
TookYoCookies

TookYoCookies
  • Members
  • 615 messages

Iconoclaste wrote...

We live in a time where same sex romance in game is accepted because it reflects evolution of real society. We also see wide acceptance of species differences to reflect tendencies of our real world. I have yet to see the same for children, since the only one we see closely in this game is referred to as "brat", while in our society the UN recently included them as humans like everybody else, to the full extent of laws.

 

Im not de-humanizing the child, sure im upset the child gets caught in the crossfire, doesnt change the non-connection between sheperd and the child. Superficial relationship is superficial. Sheperd has done/seen enough at this point to have a certain amount of numbness established, rendering deaths of non-aquainted random people (even children included:() to be a non issue. He just killed 300,000 batarians 6 months prior to this encounter, there were probly a hefty amount of innocent batarian babies involved in that, and Sheperd was the REASON they would have died. This child's demise was out of sheperd's control when he decided to stay in the vent.