3. You defend plot holes with by adding your own interpretation. This is kind of futile, we don't want to defend it. Look at the bible, a lot of plot holes with a lot of explainations that people will defend to the death. We don't want to fill in the plote holes with whatever "fan glue" you come up with.
I don't defend the plot holes that I already acknowledged. That'd be self-defeating. What I say is that the plot holes are easy to point out because they're inconsistent with the rest of the story, and if you leave them out, everything else makes a lot more sense.
Virtually all stories have plot holes. Even Shakespeare's works had tons. Except for the hecklers in the theatre, people usually don't have such a hard time looking past them.
- you're saying it was all hinted at before, but it wasn't about thse issues. Synths vs organics wasn't the central theme. For you, it might have been, but if I thought that's what the central theme of the prvious 2 games were about synths vs organics, I wouldn't have liked those games. I thought it was corruption and defiance. Mass effect 1 was about corrupt corporations, corrupt polititians, corrupt Krogan, ineffectual security and you pushing through to save the world. That's why I liked it.
I like the corruption stuff too. But Mass Effect is 100+ hours long. It can have more than one theme. And according to interviews, the synthetics vs. organics theme has been pointed out since before Mass Effect even had a name.
If it was about "synth vs. Organics"... eh. Mass effect 2 was about defiance. You defy death, you defy expectations, you defy the collectors, you defy prejudices, defy TiM.
Defying fate is easy in a game just because you can start from your last save point. A lot of game characters mention how lucky the protagonist is. That wasn't too interesting to me, though I wholeheartedly accept that you liked it.
4. You go on and on about how the resolution of the game was for the series as a whole...hopefully all aspiring writers will take this as a lesson: donkt do that. 90% of your fan base will not like it. In astory series, the final story has to be a complete, standalone story. It'll be judged as a standalone and will be criticized as ruining a whole franchise.
Actually, something nearly identical happened to a Japanese series called Astro Boy 60 years ago. The character's now as widely recognized as Hello Kitty, and he's a mascot for several prestigious universities and companies.
Not saying that'll necessarily be the case for Mass Effect, but it could.
If it's a crappy ending, it's a crappy ending... if they can get their money back, they should try to get their money back. If you wouldn't do that, that's your thing, but giving to charity is in no way a bad thing. The idea that you think that's bad is funny to me.
It devalues the idea of a charity. A charity is something where you give something large to get back something smaller. It's not a fair trade, and the donor by definition gets the crap end of the stick because they're doing it on the principle that things will be better for someone else. It also brings awareness to the cause.
The way this "charity" was set up, a lot of the donors had almost no idea what the charity was for. It brought attention to Mass Effect, not to Child's Play.





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