sp0ck 06 wrote...
If you hated/disliked/didn't understand/were let down by the ending, read this editorial.
http://galacticpillo...ffect-3-ending/
It really might make you look differently at not just the ending but the whole of ME3. If you want to love the conclusion to the series but just can't, please give this a read. It's long but worth it.
So I just read the entire thing, and have successfully wasted 45 minutes of my life. The author of the editorial, Rei, comes off as rather arrogant and outright admits the ending is littered with mistakes, but claims that shouldn't matter. He also starts off really poorly for a persuasive piece by claiming the Retake movement 'misused' a charity and then utterly fails to back that assertion up, so it comes off as a backhanded snipe at the intended audience before he even gets started. I'm going to summarize my thoughts on each section.
1.0 - Author claims the endings were foreshadowed throughout the game and as evidence posts a conversation with Sovereign, which I find amusing as Sovereign is one of the bigger continuity problems in ME3's conclusion. To summarize the problem, there is no explanation for why triggering the Citadel is left up to the Keepers and later, Sovereign when the Citadel apparently already contains a being who created the Reapers. There is literally no explanation I can think of that can justify setting the system up that way, instead of Starkid activating the Citadel himself when he judged the moment correct. The author actually admits this problem several paragraphs later, but doesn't discuss how it effects the points he makes in this paragraph. At any rate, author goes on to state that only someone with his clearly superior understanding of astrobiology would see and understand all that foreshadowing. Great.
1.1 - Author introduces the Kardashev scale and then turns around and admits it's never mentioned in the game. After explaining why the game's civilizations were still based on the Kardashev scale anyway, he then posts this quote:
This is why Shepard’s sense of ethics applies perfectly throughout most of the game, but is turned completely upside down when confronted with the potential for the known species to become a Type II civilization – thus why the ending throws out practically everything prior to it. It’s understandable that the emotional effect of Shepard’s epiphany is lost to people who haven’t given any thought to the significance of this transition.
Here the author admits the game throws out the logic used in the rest of the game, but characterizes the choices as an 'epiphany' that people simply didn't get, because again, the author is MUCH smarter than the rest of us.
1.2 Author pulls in the Drake Equation, which is another thing that never appears in the game itself. The author then goes on to quote several highly regarded scientists and their speculation (oh yes, I went there) on why we haven't heard from any ET's yet. And it is just that, which is why his explanation here falls apart. All of the theories he posts, as well as the Drake Equation itself, could be proven wrong tomorrow. They are all simply extrapolations from insufficient data, attempting to explain the galactic silence. There are plenty of other theories out there, but the author cherry picks these ones and then attempts to tell us we should have expected and appreciated that those specific theories were being referenced, when (and this will bear repeating) it is NEVER mentioned in the game.
2.0 - Here the author again admits that there are a huge number of errors, even by his standards, in the ending, and then handwaves them with
In any case, if you ignore the errors in the animation sequence and accept all the dialogue just before it, the ending becomes a lot more enjoyable – especially more enjoyable than the indoctrination theory.
I should add that he makes some more claims here, like Control being the Paragon ending. (I vehemently disagree, but the author goes into this later, so I'll say why there.) He also doesn't list even half the problems with the endings, such as why it is Shepard walks toward the thing he's making explode instead of shooting it from a distance. But at any rate, he admits there are several problems and then dismisses them by pointing out there are plotholes scattered around the series.
3.0 The author now goes in to a long diatribe on why other arguments regarding the endings are wrong. He also says we can trust the catalyst dialogue but throws out the sequence immediately afterwards, which already means he's altering the endings to suit himself. Which is fine, but shouldn't be expected to make the endings palatable for others who aren't so willing to dismiss the games ending animations.
3.1- The author explains why IT is wrong. I don't care, never been an IT fan.
3.2 - Here's where the author goes into his pet theory on why Control is the best ending. Despite the fact that we have seen Saren, Benezia, the Illusive Man, and many others wilt under prolonged indoctrination and exposure to Reaper thought, he handwaves the worry that the same will happen to Shepard and again brings up the scientific speculation in section 1 that is never mentioned in the ME series. We have no reason to trust the Catalyst, but the author argues we should do so anyway, because...well, because he says so. Shepard gets lied to plenty of times in the series (to bring up one example, Elnora lies in ME 2 when she claims she didn't know how bad the Eclipse mercs were). The Illusive Man lies several times in ME 2, most egregiously when he sends Shepard to the collector ship. And last but not least, the Catalyst lies when he says you will die no matter what choice you make. (Although the author unilaterally retcons that as a 'mistake'). The difference is that in every other case, Shepard can call out people who are telling her things she knows to be incorrect. That doesn't happen in Starkid's case, and it's a huge problem people have with the ending.
3.3 - Never thought control of Reapers meant control of all synthetics.
3.4 - Here we go. The author claims that because of the Drake Equation/Gray Goo, the Catalyst is correct when he says eventually Synthetic life will wipe out organic. This is crap and always has been. For one thing, why couldn't a friendly synthetic race (EDI/The Geth) help stop an unfriendly one? No explanation given.
3.5 - The author handwaves the enormous question of why the Catalyst can't just destroy the Reapers by claiming that the Crucible wasn't designed that way, even though there's no reason it can't be. He claims that prior civilizations are far more likely to have hated synthetics (which Javik is the only evidence for) and that anyway, control lets you destroy the Reapers if you want, which seems needlessly complicated. There isn't, and never has been, a reasonable explanation for why some variety of space magic can't just disable the Reapers, since clearly the Crucible/Catalyst is perfectly capable of sending out a signal that effects only them.
3.6 - In this point the author argues again that the ending animations were clearly mistaken since Control shouldn't have needed the Crucible to work. I find this highly amusing, but don't really care. The Crucible has never been one of my objections to the ending.
3.7 - Again, another theory to which I don't subscribe but which the author dismisses as not making sense to him, which I again find amusing.
3.8 - The author mentions a convenient simplification many people use to disparrage the Starkid's logic, the 'making synthetics to kill organics so organics won't be killed by synthetics' meme. What the author ignores is that there is effectively no difference between wiping out all organic life, and waiting until they are spacefaring races and THEN wiping them out. They still have no future and no hope of creating a lasting impression in the galaxy. They are simply allowed to wallow in futility and then have the rug pulled from under them.
3.9 - Author admits again that the ending sequence makes no sense but argues again that if we ignore everything after the catalyst and accept HIS interpretation of what happened, the ending totally works.
3.10 - Never really cared whether the Starkid could have done Synthetic or Destroy endings himself, I actually agree that the entire point of building the crucible was making a weapon that could defeat the Starkid.
3.11 - Again he argues for his pet theory that Control was the best Paragon ending. I disagree, and all the evidence I need is the Illusive man, and the old addage that power corrupts, and absolute power will corrupt absolutely.
3.12 - Again, the author essentially says Bioware made mistakes but you should ignore them in favor of the author's pet theories on why Starkid was totally right.
3.13 - He admits that synthesis makes no sense, but argues that one should suspend disbelief, even though making one of the three main endings one big plothole is enough of a reason to want the endings changed by itself.
3.14 - He admits Soveriegn needing to use the Citadel to open the way for the Reapers was a plothole and then speculates to try to fill it in. Imagine my surprise.
3.15 - I technically agree with him here, in that who created the Catalyst is one of those chicken or the egg questions. It has no bearing, whoever they are, they seem to be long gone.
3.16 - He admits the ending discards important themes and concepts, but again, argues that doesn't matter because of the astobiology theories he admits are never referenced once in the game.
3.17 - Bioware is clarifying and expanding the ending not because they think it sucks, but because so many of their fans have told them in no uncertain terms that it sucks. Whether they can fix the problems with the endings that way is up for debate. He seems to be arguing for artistic integrity here, to which I will respond with Sir Arthur Conan Doyle and Fallout 3.
3.18 - He doesn't like the Dark Matter ending because he can't shoehorn his favorite astrobiology theories into it. He also doesn't like natural disaster movies.
4.0 - Here the author says that the entirety of Mass Effect 3 was the ending of the game and that therefore the consequences of our actions don't need closure. This, in my opinion, is junk. You should see the consequences of curing the genophage and uniting the Geth and Quarians. You should see the consequences of your choices on your shipmates and crew. You should see the consequences of your decision to free or destroy the Rachni. Yes, Shepard united the Galaxy. Much as in Dragon Age, I expected a glimpse of the things I had accomplished. Instead, I am left to...speculate.
5.0 - I am once again going to take issue with the mischaracterization of the Retake charity drive, the author clearly wishes to believe the worst when in fact it was confirmed that very, very few people had done anything like ask for their money back or gotten confused. Want evidence? Here you go:
http://gamepolitics....y-charity-driveThe entirety of 5.0 is a sop to the author's ego and a berating of anyone who dared to take exception to the ending and decided to try and do something about it. The author calls these attempts 'bullying' and attacks theories he personally finds unpalatable while once again admitting he ignores the cinematics and relies on dialogue to make sense of the endings. The author ends by wishing everyone was as smart as he/she is so they'd have known what the endings were trying to say.
In conclusion, I have now wasted an hour and a half of my life responding to an article I spent 45 minutes reading. I doubts anyone will read this and knowing my luck if they do it will be to say I clearly am too stupid to 'get' what the author is saying. But I made the effort, if for nothing else just to prove I read the whole thing...
And will still hold the line.