sp0ck 06 wrote...
LucasShark wrote...
This ending is worthless, period. It violates the very themes and design choices of ME1 and 2, end of story.
Reading that article might change your mind about that.
I read it, and he even points out
"but to see it, you need to be aware of the some of the rather esoteric theories and hypotheses in astrobiology"
At this point, as Bioware deemed to not include that anywhere in their game, they failed. Full stop.
And remember, these are just
THEORIES and
HYPOTHESIS, so I, personally, question the validity of using such a background of information (that you don't give to your audience) in a very mainstream story. It's, quite simply, poor writing and poor knowledge of your market.
As theories, there's no actual proof they'll end up being real. Even now knowing about them, I don't care about them, as I will not ever live to see one proven true or false. They're good intellectual theories, and worth keeping around as we advance, but shouldn't ever be used at the very end of a 100+ hour popcorn-popping mainstream action story.
"
3.9 Mass relay destructions always cause supernova-like explosions" As far as anyone who's played through all the Mass Effects and DLC, they do. And he even says in the section "That said, the ending animation sequence does show the relays exploding
so spectacularly that they’re visible from intergalactic space the way
supernovae are. This is one of the many errors that riddle the ending
sequence, as I explain in another part of this post."
Well, great! I saw what confirms what I already know to be true - having seen it happen before in the games, but it was probably just a mistake by Bioware - that's how we're supposed to respond? So I should just ignore it and not assume everyone's dead. Super!
There's more to critique, but while it's an interesting article, it doesn't at all make the ending "good". And the author's acceptance of the Catalyst relies on "superbrain theories" that the vast majority of the audience has never heard of, and also may not even turn out to be true.
My main problem with it is that he just simply accepts the Catalyst.
And whether or not Bioware was thinking of these theories when writing the ending, and whether or not the ending makes sense when taking these theories into consideration, the fact is that if I play a game (or read a story, or watch a tv series) for 100+ hours with the goal of "save the galaxy from the reapers", or something else similar, to find out in the last 5 minutes of that 100 hours that the Reapers aren't the real problem is very disappointing.
To play a, mostly, action game for 100+ hours, and then to have the highly billed epic ending be conversation (and conversation that ignores the major themes that most players took from the story to that point) is very disappointing.
To be told, both directly and indirectly (via saves transferring and they being reflected in the next game, however lightly) that my choices MATTER, and then to have the game end with what appeared to me, all life in all systems with a mass relay being destroyed, is disappointing. Does it matter that I brokered peace between the Quarians and Geth (or Turians and Krogan) - does it matter that I saved the Rachni queen (twice) - Does it matter that I cured the genophage - does it...?
Nope, everyone's dead.
You can say bad ending animations, lack of understanding little known astrobiology theories, or lack of time and money are the cause of it - but the end result is a horribly bad ending.
"When people complain about all of their choices throughout the 3
games having been for nought, I ask them what they’d been doing
throughout the whole of Mass Effect 3. Here’s what one guy said:
I got maximum EMS, I did every mission, thinking, hoping that it
would make a difference as my choices actually made changes within the
narrative, but then the ending hits you like a tonne of bricks, not in
an emotional way of narrative, but more in the way that you’ve just
realised, this whole series, you’ve performed these choices, all for
nothing because Bioeware and EA decided not to give it a proper send –
offThere’s the problem right there: he’d played the whole game just to
rack up points and forgot that all the major issues in the story were
resolved
during the last game – not at the end."
People rack up points because the game encourages them to. That's how games work. In ME 2 you did the loyalty missions for, perhaps, various reasons. You may like the character, you may like the character's mission, you may feel underleveled for the time and need the XP, or you may know a bit about the end of ME 2 and know it's a "good idea" to do everyone's loyalty mission (if for no other reason than to have more content in the next $60 game).
So you learn this in ME 2, and quite naturally assume that when a similar system is introduced in ME 3, it will mean somthing similar. When it (war assets) doesn't, you simply feel cheated.
At this point I'll toss in the obligatory line about bold-face lies pre-release by producers.
I have a hard time agreeing with him with regards to games and art. For me, art (and beauty) are in the eye of the beholder. And consumer products, I would contend, are not the place to be "aiming for art" unless you are willing to accept people don't like it. Bioware doesn't seem to find it acceptable that people don't like their "art". They DO seem willing to placate customers so they see a lesser financial hit in the future, but as a publicly traded company, that is, quite simply, their duty (to their shareholders).
For example, I find Metallica's "Orion" to be a beautiful instrumental. Others hear it as heavy metal garbage or noise. Neither of us are wrong. Just as I'm not wrong in calling Mass Effect 3 entertainment instead of art - well, I'd call it good entertainment until it tries to shoehorn in a very bad "artistic" ending. But I get the impression people are trying to tell me I'm simply wrong, including Bioware as well as game critics.
That just makes me even madder - but at THEM and not the game.