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I challenge those who hate the ending to read this


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#676
DJBare

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AwesomeName wrote...

FeriktheCerberus wrote...

(3) The ending failed because it was not what the 99% part of the game has led the audience to expect.


I guess I'm wierd, because I was expecting to save the galaxy as much as I could possibily do as a human being, and give galactic civilisation their own future and choices.  I'm completely convinced I succeeded in that.

There is over analysing(the blog) and there is over simplification, you fall into the latter category, yes that was the goal, to save the galaxy, now lets see what we saved if we take the catalyst words at face value.

Destroy: EDI and the geth wiped out.
Control: A "dead" Shepard controlling the reapers, yeah, that kinda does not sit well with me.
Synthesis: no organic life has been saved, they are now all husks that just look prettier.

#677
SkaldFish

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Geneaux486 wrote...

Zulmoka531 wrote...

Ya know, if the Reapers are concerned about Synthetics..why not destroy the Geth when ya know, they were allied with them, instead of turning people into paste or organic/synthetic abominations...


The Reapers also view themselves as the pinnacle of evolution, believing it an honor for a species to join their ranks.  They think that after a certain point, each civilization peaks out and has nothing left to do but ascend to Reaper form so the next batch of life can come in.  That goes all the way back to your conversation with Sovereign in the first game.

I'm going to have to ask you to show me the quote or quotes from the Sovereign conversation from which you derive the notions that (1) the Reapers consider it an honor to induct a new species into their ranks; and (2) civilizations at their peak have "nothing left to do but ascend to Reaper form."

What you've attributed to Sovereign is actually an interpretation with lots of extra-narrative semantic content.

When we meet Sovereign, it clearly presents itself as an entity from the other side of the technological singularity event horizon. Sovereign has nothing but disdain for organic life, considering it a worthless aberration that cannot possibly even understand Reaper actions or motivation: "Organic life is nothing but a genetic mutation, an accident ... Rudimentary creatures of blood and flesh. You touch my mind, fumbling in ignorance, incapable of understanding ... There is a realm of existence so far beyond your own you cannot even imagine it. I am beyond your comprehension."

According to Sovereign, the Reapers consider organic evolution to be so chaotic that they must impose order on it by manipulating its development, then extinguishing it: "Your civilization is based on the technology of the mass relays, our technology. By using it, your society develops along the paths we desire. We impose order on the chaos of organic evolution. Organic civilizations rise, evolve, advance, and at the apex of their glory they are extinguished ... You exist because we allow it, and you will end because we demand it."

This doesn't sound like an induction ceremony into Reaperhood. That's because the Reaper concept actually changes quite a bit across the narrative arc of the trilogy, which is one of the coherence issues that slaps us in the face in the last few minutes of ME3.

Modifié par SkaldFish, 20 avril 2012 - 07:10 .


#678
Kayawyn4

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I read it and while I found it interesting,it didn’t chance my feeling about the ending. I’ve read into astrobiology before and while I agree a scenario such as the “grey goo” is extremely scary, it's no worse than countless other doomsday scenarios, most of which are not synthetics vs. organics.

My issue with the ending isn’t that the Reapers are trying to wipe us out before we wipe ourselves out and every other organic life form: it’s that the Catalyst explicitly says that they are wiping us out before we create synthetics, which will wipe us out. It simultaneously asserts that synthetics will kill all organics if given the chance to do so, and that none of the other doomsday scenarios can occur. If they stuck with the broader, “we’re harvesting you before you wipe out everyone else”, or even better “to simply make room for the new civilizations”, I’d accept their rationale.

As to the three endings themselves, the author of that article didn’t really address what bothers me about them. I’ll address them one by one:

Destroy: morally, I’m against this ending. I believe (given the lore of the game) that the Geth are a sentient form of life. If I could ask the Geth whether they could accept this cost, and they said yes, then maybe I could entertain the option. As it stands, I would come away from this ending feeling as if I killed an entire race of people. If my Shepard is a reflection of me, then I would hope that choosing this killed me because I do not feel as if I could live with the guilt of my decision—even if it was my only one.

Synthesis: I'm ok with the idea of the “synthesis” ray can change everyone into half synthetic and half organic; I can accept that technology like that could exist. No, my issue with it is twofold. First, just because I can do something, does that make it right to do? Suppose I could make everyone in the world love only polka music. Afterwards, everyone would gladly listen to it because I forced them to love it. Was my choice right? My second issue goes back to my earlier point. What would synthesis actually solve? Would every other doomsday scenario still be non-issues? Would it suddenly be impossible to create “semi-grey goo”?

Control:
the problem I have with this ending is that even if I have the assurance that I will not be indoctrinated into believing their view of reality, how could I trust myself to control the Reapers forever? Otherwise moral people have been corrupted by being given far less power in far less time. Look up the Stanford prison experiment if you need an example.

Modifié par Kayawyn4, 20 avril 2012 - 08:17 .


#679
Mister Mida

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I took a glimpse at the article. Looks like another long winded essay about how the ending supposedly makes sense if you cherry pick events throughout the entire trilogy. If you need to write an entire essay to explain the last fifteen minutes in a video game, you have simply failed to deliver.

#680
Erield

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Time to break down just how this guy's explanation (as detailed and long as it is) misses the point.  I'm focusing only on the points that I have the most problem with.  Many are going to be ignored because I don't care or I agree.

3.4 EDI and the Geth prove that peace between synthetics and machine is possible.

(I'm gonna assume that he meant synthetics and organics.)

The Catalyst doesn’t deny this. The Catalyst denies the possibility of lasting peace.


From a storytelling perspective, there is only one reason to show that peace between synthetics and organics is possible; that is to show that peace between synthetics and organics is possible.  It upholds the primary themes of unity and self-determination that are prevalent through 99.9% of the ME games (you only lose this with the Star Child scene, really.) Deliberately including these elements into the story as primary plot arcs, and then in the very last scene denying the emotional strength and impact that they have brought to the story is one way that the story itself is delegitimized and destroyed.  You can use any logic you want to defend the Catalyst action and words; you can not use anything to defend it as a good storytelling idea.

3.8 The Catalyst and the Reapers want to kill all organic life

The game specifically tells us time and again that it's only spacefaring civilizations that are targeted.  Only a few people don't get this.  This argument is almost entirely a straw-man construction of those who misunderstand the "Yo Dawg" meme (which is an oversimplification that remains true to the spirit of what the Star Child states.)

The Catalyst and Reapers’ motive is to harvest, enslave or end all spacefaring life as it approaches the technological singularity, in an effort to spare all other organic life from the inevitable threat of rogue synthetic life.

Catalyst: The created will always rebel against their creators. But
we found a way to stop that from happening; a way to restore order for
the next cycle.



Yes,
we get the Catalyst's motive.  What do you not get about the fact that THE REAPERS ARE SYNTHETIC (IE, CREATED) AND THUS SHOULD HAVE REBELLED?  No rebellion = faulty logic.  Rebellion also = faulty logic.  In either case, the Catalyst's Cycle is reliant upon faulty logic.

3.9  Mass Relay explosions always cause supernova-like explosions

I agree that they probably do not explode like in Arrival; however, there is no evidence to support this belief.  Codex specifically states that Relays will explode with a supernova-like explosion if they are ruptured; it sure as hell looks like the Relays are rupturing at the end.  This is Bioware-fail, as they could have shown just a few more seconds of the Relay exploding but not resulting in a supernova.  Or they could have forgone the whole galaxy map of ping-ponging explosions.

3.13 The ending was terrible because the synthesis beam couldn't have merged organics and synthetics so immediately

If people upheld the same kind of reasoning for the Mass Effect 2
ending, the whole Collector arc would have been completely moot. You
would expect that the Reapers would have figured out genetic analysis
and cloning, right?

There’s no reason not to simply accept that a technology even more grand
than that of the Reapers and the Catalyst could graft machine to man
instantaneously.


There's actually a logical explanation for the Collector attacks given inside ME2 itself.  There are numerous references to human genetic diversity, as well as the Collectors performing experiments on humans.  This is in addition to the humans that were turned to liquified goo for Reaper construction.  Clones take time to grow and be harvested, and have exactly zero genetic diversity from the crop you start with.  Much easier to just send out a highly-advanced warship and steal a colony or five.

There is no reason to suggest that the Crucible is more grand than the Reapers, especially since it is designed to use Reaper technology (Catalyst, Citadel, Relays.)  On par with, I'll give you that one, but superior?  No.  Furthermore, there is no attempt even made, resulting in it just  being a hand-wave "space magic!" that is unsatisfying to a series that explains how literal magic is actually science (biotics, anyone?)  No attempt is cheap and insulting from the point of view of the audience (well, of me.  And I'm all that matters, to me.)

3.16  The ending discards important philosophies and themes
It does, but it doesn’t do so without very good reason. Unfortunately,
Bioware assumes familiarity with some rather esoteric concepts.


No.  There is no good reason to abandon significant philosphies and themes that have been the focus of who Shepard is through three games in the final 10 minutes.  Unity and self-determination are the heart of the Paragon/Renegade choices, and are reinforced with nearly every decision you make.  10 minutes and 14 lines of dialogue cannot replace these, and attempting to do so is ****ing retarded, and fail storytelling.

4.0 On the Ending's lack of closure

When people complain about all of their choices throughout the 3 games
having been for nought, I ask them what they’d been doing throughout the
whole of Mass Effect 3.

He’d forgotten that Shepard cured the genophage, gave the Geth
individualism and souls and established peace between them and the
Quarians, gave the Rachni and Krogans inclusion on the Citadel, found
Joker his dream girlfriend, turned Kolyat away from Thane’s lifestyle
(much to his relief – one of my favorite scenes), earned vengeance for a
living Prothean, and heck, even had his ass saved once by a
much-refined Conrad Verner.


There is a significant amount of very good closure to Shepard's story for almost the entirety of ME3.  Starting with Tuchanka and ending with Anderson's goodbye speech, there's some damn good story and goodbyes.  I had a fair idea of how things were going to turn out, if I could just eliminate the Reaper threat.  The only problem is, the Star Child changed all of that.

Instead of answering all, or most, or even some of the questions I had remaining, I had about fifty new ones.  First and foremost was, "Did I just blow up the galaxy?"  This was followed closely by, "What the hell?"  Then proceeded to, "Damnit Joker, Tali's mine!  Mine!!."  Even more questions happened after that, and I started thinking about what the endings actually mean.  

Are the fleets around Earth going to kill each other now?  They can't easily return to a planet with food.  Are krogans going to institute edible law?  (Where they eat you if they are hungry, unless you can stop them.)  What are the Quarians (who only have a couple of liveships) and Turians going to do for food.  They can't eat the same stuff as everyone else, so are they just boned?  What...why...how...what...what...why...what...why...on and on and on and on.  The more I think about the ending the more questions I have. 

The closure that Bioware had been building for the entire game was literally destroyed in the space of ten minutes.  That's what people mean by "lack of closure."

Modifié par Erield, 20 avril 2012 - 08:55 .


#681
B3ckett

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The article is not a complete and utter crap.
The author has SOME vaild arguments. And let's go with his flow.

If what he means is true, all of our vocal objections still are true: the ending is poorly made, with plot holes and inconsistencies.

I'd say, as a realist that the extended cut would go in the way that article goes. More dialogue with the Starchild, more post explosion cutscenes and that will be it (roughly).

BioWare stated that the endings won't be changed. I can understand why: the game would need too many changes = $$.
Some cutscenes + dialogue = less $$

They just proved that if you don't have the time to do something right, you'll have to do it over.
I guarantee both BioWare and EA that if they'd taken time to do the ending properly (even with those stupid explosions), they would pay significantly less than they will pay for separate DLC.

#682
Wolven_Soul

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Eterna5 wrote...

Master Che wrote...

*pushes article aside*

If I have to be convinced that the ending is acceptable, then it probably wasn't that good of an ending.


The best endings are the ones that make you think.  


No, the best endings are those that satisfactorily close out a series.  Making you think is for the first two entries, not the third.

#683
The Protheans

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Wolven_Soul wrote...

Eterna5 wrote...

Master Che wrote...

*pushes article aside*

If I have to be convinced that the ending is acceptable, then it probably wasn't that good of an ending.


The best endings are the ones that make you think.  


No, the best endings are those that satisfactorily close out a series.  Making you think is for the first two entries, not the third.


Maybe the best endings are the ones that make you think.
I saw Hanna Montana Forever recently and the ending really made me think.
What next for her?
Why did that happen?
Why am I watching this movie?
Is she over age?
Where is all my blood going?


Great movie 10/10 with a great ending that made you think

Modifié par The Protheans, 20 avril 2012 - 09:12 .


#684
WeAreLegionWTF

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I respect the attempts at making sense of it all, i honestly do.
But I just don't like doing calculus to make sense or understand an ending to a video game.

#685
Wolven_Soul

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The Protheans wrote...

Wolven_Soul wrote...

Eterna5 wrote...

Master Che wrote...

*pushes article aside*

If I have to be convinced that the ending is acceptable, then it probably wasn't that good of an ending.


The best endings are the ones that make you think.  


No, the best endings are those that satisfactorily close out a series.  Making you think is for the first two entries, not the third.


Maybe the best endings are the ones that make you think.
I saw Hanna Montana Forever recently and the ending really made me think.
What next for her?
Why did that happen?
Why am I watching this movie?
Is she over age?
Where is all my blood going?


Great movie 10/10 with a great ending that made you think


First of all, no offense by it's a Hanna Montana movie.  I didn't even know there was one.  To each their own I guess.  And that kind of ending might work for a single story, but it does not work for the end of a trilogy.  For the three games now we have been shown many questions, and the third one is supposed to answer them all. 

There is a big difference between allowing the possibility of more installments later on down the road, and not answering the questions that they promised to answer.

#686
NickelToe

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4.0 On the Ending's lack of closure

When people complain about all of their choices throughout the 3 games
having been for nought, I ask them what they’d been doing throughout the
whole of Mass Effect 3.

He’d forgotten that Shepard cured the genophage, gave the Geth
individualism and souls and established peace between them and the
Quarians, gave the Rachni and Krogans inclusion on the Citadel, found
Joker his dream girlfriend, turned Kolyat away from Thane’s lifestyle
(much to his relief – one of my favorite scenes), earned vengeance for a
living Prothean, and heck, even had his ass saved once by a
much-refined Conrad Verner.


I understand things were resolved seperately from the ending, but how do you not feel everything is undone?

*** Curing Genophage?  Why does this matter?  - Krogans are now either part synthetic and never needed the cure or they are stranded and can't get home.  They will began to breed if you can justify why the Sol system survives as many things killed Sol in the end.  Relay Explode or even if they didn't everyone is stranded and fuel for all the ships to bunny hop from system to system is stretching it even if they find enough food.  Why not just kill everyone else and eat them in Sol?

*** Quarian Homeworld/Geth - Save em so what?  Kill one race off so what?  They are not getting back there, they are either half-synthetic and no longer seperate races working together or they are dead or stranded.  As stated above lots can kill them, lack of food, krogan, relays exploding.

*** Kolyat, Konrad Verner or random NPC - Dead on citadel.  If described how he gets off, dead for same reason as above.

*** Rachni - never showed up, if did same problems as above.

*** Earned vengeance for the Prothean - maybe in the destruction scene I give you that, but 1 character can dies happy in the comming weeks if he even survived the relays, the krogan, being half-synthetic or mass starvation.

So no matter how long your essay is on the discovery channel, the ending completely and irreversably undid all the endings throughout the game for the many story lines.  None of it matters the Cycle has ended, everyone is screwed and there is no hope without magical explanations why science and all the other themes of the last 3 games no longer apply.  For me this is the bigger problem than StarChild.  No matter what ending you get, all those great things you achieved from ME1 (best game in series) to ME3 are completely meaningless now that solving these problems only meant that they were solved for a matter of days maybe weeks.

#687
The Protheans

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Wolven_Soul wrote...

The Protheans wrote...

Wolven_Soul wrote...

Eterna5 wrote...

Master Che wrote...

*pushes article aside*

If I have to be convinced that the ending is acceptable, then it probably wasn't that good of an ending.


The best endings are the ones that make you think.  


No, the best endings are those that satisfactorily close out a series.  Making you think is for the first two entries, not the third.


Maybe the best endings are the ones that make you think.
I saw Hanna Montana Forever recently and the ending really made me think.
What next for her?
Why did that happen?
Why am I watching this movie?
Is she over age?
Where is all my blood going?


Great movie 10/10 with a great ending that made you think


First of all, no offense by it's a Hanna Montana movie.  I didn't even know there was one.  To each their own I guess.  And that kind of ending might work for a single story, but it does not work for the end of a trilogy.  For the three games now we have been shown many questions, and the third one is supposed to answer them all. 

There is a big difference between allowing the possibility of more installments later on down the road, and not answering the questions that they promised to answer.


It is actually very similar to Mass effect in fact it has a more complex story.
The prequels were seasons and then later the producers made sequel seasons to show the effects of the ending afterwards.

#688
guacamayus

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Erield wrote...
From a storytelling perspective, there is only one reason to show that peace between synthetics and organics is possible; that is to show that peace between synthetics and organics is possible.  It upholds the primary themes of unity and self-determination that are prevalent through 99.9% of the ME games (you only lose this with the Star Child scene, really.) Deliberately including these elements into the story as primary plot arcs, and then in the very last scene denying the emotional strength and impact that they have brought to the story is one way that the story itself is delegitimized and destroyed.  You can use any logic you want to defend the Catalyst action and words; you can not use anything to defend it as a good storytelling idea.


You are missing the point, synthetics have the ability to upgrade themselves thus mastering their own evolution. It is believed that their technology would evolve so fast that organics wouldn't be able to keep up in a matter of centuries, when that time comes it is impossible to predict their reaction; maybe they'll see us as ants and don't even bother crushing us, maybe they realize that peace is the only way to go, or maybe their intentions revolve around gathering all resources of this galaxy, or maybe they annalyze our history and decide that we are too violent and unpredicatble to share a galaxy with.

Truth is, you can't know if the peace lasts because there is no way to predict the movements and logic of a superintelligence.


Yes, we get the Catalyst's motive.  What do you not get about the fact that THE REAPERS ARE SYNTHETIC (IE, CREATED) AND THUS SHOULD HAVE REBELLED?  No rebellion = faulty logic.  Rebellion also = faulty logic.  In either case, the Catalyst's Cycle is reliant upon faulty logic.


I don't understand why the reapers must rebel, their technology doesn't progress at all unless you count the things they stole from previous cycles, they don't seem to auto upgrade or evolve which removes the possibility of a superintelligence awakening.
This is a meaningful distinction because the whole concept only applies to synthetics that are able to surpass their creators, it seems to me that the Catalyst doesn't allow it in order to avoid that situation.

 

There is no reason to suggest that the Crucible is more grand than the Reapers, especially since it is designed to use Reaper technology (Catalyst, Citadel, Relays.)  On par with, I'll give you that one, but superior?  No.  Furthermore, there is no attempt even made, resulting in it just  being a hand-wave "space magic!" that is unsatisfying to a series that explains how literal magic is actually science (biotics, anyone?)  No attempt is cheap and insulting from the point of view of the audience (well, of me.  And I'm all that matters, to me.)



Kardashev scale suggests otherwise, true that is nothing but a way to organize civilizations depending on their power generation but still, it's pretty clear that the writers were inspired by this. And even without this knowledge, the Crucible is able to affect everything within the galaxy (colored explosions ftw) when nothing produced by the reapers can, this alone tells you that the technology behind the crucible is far superior to what the reapers can achieve.
This is somehow related to my other point, by making reaper technology static ( in order to avoid being overpowered by its creations ) it also created a weakness in which any advanced technology (like the combination of all knowledge of all species since the early cycles) can overpower both its creations and the catalyst.

Anyway this is just my opinion but I feel there is some truth to it, regarding everything else you said I mostly agree

Modifié par guacamayus, 20 avril 2012 - 09:54 .


#689
GuardianAngel470

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Kayawyn4 wrote...
Otherwise moral people have been corrupted by being given far less power in far less time. Look up the Stanford prison experiment if you need an example.


Some psychologists are fundamentally evil. <_<

#690
ZtalkerRM

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sp0ck 06 wrote...

 If you hated/disliked/didn't understand/were let down by the ending, read this editorial.

http://galacticpillo...ffect-3-ending/

It really might make you look differently at not just the ending but the whole of ME3.  If you want to love the conclusion to the series but just can't, please give this a read.  It's long but worth it.  


You realise this is more then an hour of reading to clarify 10 minutes of video game failure? Probably contradicts your entire point...

#691
Sealed DarkEdge

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 I read it, I read every single line, and you know what I still hate the ending... but now I'm just really pissed that yet again I've been told, that the reason I didn't like it is because I'm not smart enough to comprehend.

#692
Rane7685

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The article confuses philosophy for science AND makes the argument ad hominem error. Its not a completely worthless article but it offers more than it ultimately delivers. If you want further explanation ill do it in a later post cbf right now

#693
Esquin

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Oh look. It's another article that misses the point, has no understanding of thematic issues and tells us that if we just ignore the problems then the ending is fine.

No. Ignoring problems isn't a solution.They argue that there are consistencies throughout the series and so we should ignore the really obvious ones at the ending. No. Not how this game works.

Also it tries to defend the catalysts logic. Something that cannot be done. The assumption that all synthetic life will try to eliminate all organic life is not only wrong, it's insulting. To both organics and synthetics. It's as bad as saying all black people are crinimals. It's wrong and pathetic.

Although I do find the idea that the crucible forces the catalyst to surrender to be interesting. It implies that the crucible never actually gets used for it's true purpose. An interesting notion.

#694
Rane7685

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Sealed DarkEdge wrote...

 I read it, I read every single line, and you know what I still hate the ending... but now I'm just really pissed that yet again I've been told, that the reason I didn't like it is because I'm not smart enough to comprehend.


Dw the author isnt smart enough to realise his argument is based around a philosophical hypothesis as opposed to a modern scientific theory

#695
D_Dude1210

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Proof that the ending to a video game makes sense:

x^6/(y*(120c*9)-(100/2xyz^2) = 6.1034x^z/iR^2(c*180)

hence x=98jillion/(c^2.33)

Z=0

OMG! Why didn't I see this sooner?? :o

Modifié par D_Dude1210, 20 avril 2012 - 09:50 .


#696
stcalvin13

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"An interesting side effect of the extinction cycle is that all the civilizations are in lock step. Everyone, except the Reapers, are Type 0 or Type I. This is what makes Mass Effect one of the few stories to ever successfully answer the infamous question that has plagued science fiction since the inception of the genre: why are all the aliens so similar to us?

If that doesn’t make the ending awesome, I don’t know what would."

Um . . . how about fitting with the story up til the ending? Sorry, dude I don't care if ME3 solved the freaking "meaning of life" at the end. If it comes out of nowhere and abandons the themes of the games thus far it's a bad ending. Maybe it's a cool answer to some problem, but that doesn't make it a good ending.

#697
Esquin

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Rane7685 wrote...

The article confuses philosophy for science AND makes the argument ad hominem error. Its not a completely worthless article but it offers more than it ultimately delivers. If you want further explanation ill do it in a later post cbf right now


Ultimatly the article does exactly what has been identified as the problem.

It speculates. And thats the problem. Speculation on an ending is good, on what happens next. But only when it's a choice. When the only way for you to get closure is by speculating then the ending is bad. 

That is where the problem is. When speculation is essential in order to understand the ending then the ending is clearly flawed. End of discussion. End of debate. This is a literaray fact and every literature and english professor in the world will agree with me. And ending should never leave more questions then it answers.

#698
Pottumuusi

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I'm currently at about minus hundred on the "convinced" meter.

#699
stcalvin13

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Come to think of it, this is double stupid for another reason as well:

"An interesting side effect of the extinction cycle is that all the civilizations are in lock step. This is what makes Mass Effect one of the few stories to ever successfully answer the infamous question that has plagued science fiction since the inception of the genre: why are all the aliens so similar to us?

If that doesn’t make the ending awesome, I don’t know what would."

It was explained loooong before the ending that the reapers were why everyone was in lock step. So, no, that doesn't make the ending awesome.

#700
Guest_TheSchwarz_*

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Ok, I read it.....and you can throw all of the philosophy and scientific theory at the wall and see what sticks, but it doesn't make it a good ending to the series. I won't rehash what so many threads on here already state is wrong with it.