iakus wrote...
I find it hard to say sepcifically. But this might give a little insight.
In DAO, I do not really find "The Dark Ritual" to be my "best" ending. I actually think "Redeemer" is. That's the one where you let Loghain atone for his actions by slayiing the archdemon and sacrificing himself.
When sacrifice is demanded in stories I read (or play) I prefer them to be made by characters who know full well wht is being asked of them and choose to do so anyway. That's what makes Mordin's death so powerful. He knew what was going to happen to him if he went up that elevator. Or Legion, knowing he would be destroyed uploading that code, but did so anyway. Or even Thane, terminally ill, certainly in no shape to fight, but doing so anyway, knowing his death was a virtual certainty.
I agree that those that make the most out of their deaths, ensuring that they don't "die for nothing" are powerful. But ultimately it's their choice, which actually lessens the choice for Shepard. It simplifies it for him. I enjoyed the choices in DAO, and while I find offering Loghain the opportunity, even he acknowledges that it's cliche. Choosing between the possibilities of yourself, Alistair, or doing the unknown and having Morrigan do the Dark Ritual with you I think is a more interesting choice. Do you sacrifice yourself? Do you sacrifice Alistair, even if he may not want to, or do you risk that Morrigan have a child that is the embodiment of an Old God?
So to save Shepard, I would say the sacrifice should ideally be someone else willing to trade places with Shepard. Or at least be willing to take the death. Anderson or The Illusive Man would have made fine choices (imo, there are few stories better than that of a redeemed villain, and few stories as tragic as a fallen hero) but they both have the distinct disadvantage of being dead. Other friends may also be suitable: Liara, Joker, James, or other current or former squadmates. Possibly others.
Redeemed villain doesn't have to be a bad outcome, and it could have worked for ME3 so I don't want to make it sound like I'm completely against the idea. But I find self-sacrifice to be an easier choice,. If presented with an opportunity to sacrifice yourself or a group of people, the choice of sacrificing yourself is easier because you can come to terms with it. If the choice is between an unwilling person that you care about, and that same group of people who's intent you're unsure of, suddenly the choice is trickier. If TIM offers to sacrifice himself, then it becomes almost a no-brainer like Loghain.
Imagine a situation on Earth where Shepard and his LI are pressing the Citadel, and it's a mad dash to do so as Reapers are busting up Sword Fleet like mad. They have cut off the Geth and are systematically exterminating them at an accelerated rate. You get to a control panel and start hitting a sequence of control panels powering conduits that begin charging up the Crucible. The more power conduits you get going, the faster the Crucible will fire, which will spare the Geth from total destruction. During this your LI is wounded and pulled up lame. The Crucible is powering up, but there's still another power conduit that needs charging. The situation is unstable and the only way to save yourself and the LI is to go now. So the player needs to decide whether their fate, and the possible future they may have with their friends is worth sacrificing in order to ensure the survival of the Geth. Throw in a third choice, in that Shepard can still charge up the final conduit and save himself, abandoning his LI.
It even fits in with the Paragon/Renegade split, with Paragon being saving the Geth, with Renegade being the more selfish choice.
Now I'm not a writer by any means so I don't think this is
written all that well, but I would leave it to someone more skilled to set up the situation for the counterpoint to sacrificing the Geth. It doesn't need to be SHepard and LI together. Maybe LI is cutoff and Shepard can choose to go to LI instead to save the LI from being collected or some other horrible fate, or maybe it's some faction of others unwilling to die.
That's what makes killing the geth such a monstrous act. While it is theoretically possible that they might reach a consensus to be wiped out if it meant the destruction of the Old Machines. But they were not given that choice. It just happened to them out of the blue. For a game that's all about self determination, the ending is the ultimate removal of choice.
That's what I find so interesting though. By making that choice, Shepard
ensures self-determination for every other species in the galaxy. For a game that is all about self determination, I think it fits quite well... how much are you willing to pay to guarantee the destruction of the Reapers and achieve the specific goal you've set out for. If the Geth signoff on it saying "Yo dude, we're totally cool with this" then the choice becomes easier. There's no real cost and hence nothing to make you evaluate whether the cost is worth it.
Anyways it's late and I'm rambling now I think haha. I'm not saying that the ending can only be good/interesting if the Geth are sacrificed. I just really like the situation because we have a synthetic race that was fighting for their own autonomy and even had an ally sacrifice itself so they'd achieve individual sentience. Factor in that they also demonstrated a willingness to side with the Reapers (who were all for the genocide of humans, asari, turians, etc.) in order to save themselves, and it becomes even more interesting and a choice that opens itself to a lot of scrutiny as to whether or not it's worth it.
Cheers.
Allan