So Maruaders with Phaeston are more than your Phaeston Seriously?
#1
Posté 19 avril 2012 - 04:16
But (Maruader Shields)s ... will tear through shields and health ...
what kind of gameplay design is that?
#2
Posté 19 avril 2012 - 04:21
#3
Posté 19 avril 2012 - 04:21
#4
Posté 19 avril 2012 - 04:21
KroganSmash wrote...
It's space magic
This.
#5
Posté 19 avril 2012 - 04:23
I mean,raptor does insane damage with each shot. =D
#6
Posté 19 avril 2012 - 04:25
The villains always get the better toys
Modifié par wilzoon, 19 avril 2012 - 04:25 .
#7
Posté 19 avril 2012 - 04:25
I'm shooting some random cerberus guy with a Raptor X it does little damage per shot.
Then comes along a Nemesis and pops my shields with one shot.
#8
Posté 19 avril 2012 - 04:26
So much of Space Magic even in MP
Modifié par Ultra Prism, 19 avril 2012 - 04:26 .
#9
Posté 19 avril 2012 - 04:27
Modifié par Rahviel, 19 avril 2012 - 04:28 .
#10
Posté 19 avril 2012 - 04:27
#11
Posté 19 avril 2012 - 04:28
Rahviel wrote...
I want to know how cerberus troopers are able to make the hornet work so well for them or why hunters never bother to charge/reload their GPS
OMG, if I never had to recharge my GPS...
#12
Posté 19 avril 2012 - 04:29
CoD/BF3 - get shot? just wait it off, once the screen no longer looks red = good to go one shotting baddies.
Final fantasy = most things will die after being cut in half ONCE by a sword
If weapon damage was equal it'd be so boring, either you go out and shoot an enemy, hoping you don't get one shotted first by a cannibal, or you both stand there piddling on each other for 20 minutes.
The only game I can think of recently where this mechanic was slighlty different was something like Batman AI/AC where he could only take a few (10) punches/kicks before going down, or even one or two bullets, despite wearing armour. At the same time he couldn't one shot enemies without special combos (pushing it now I know)
#13
Posté 19 avril 2012 - 04:30
#14
Posté 19 avril 2012 - 04:31
I mean I never see enemies use Stasis or Singularity on us either, they mostly just either melee or shoot you.
Really it's just a gameplay thing. Players being light on overall health but quickly recharging makes it exciting in a fight and easy to recover to make a comeback, while health on enemies make it a challenge to kill them without letting them constantly regenerate like players, which can make some of your attacks pointless if you don't finish the job. And no one likes to feel powerless, so they don't get the crowd control.
Modifié par AdmLancel, 19 avril 2012 - 04:36 .
#15
Posté 19 avril 2012 - 04:33
Not seeing the problem.Final fantasy = most things will die after being cut in half ONCE by a sword
)
Besides, it's isn't possible to cut something in half more than once.
#16
Posté 19 avril 2012 - 04:34
About the only thing I do have an issue with is that sometimes enemy animations seem really sped up; pulling off hyper fast transitions to run, duck and fire back.
#17
Posté 19 avril 2012 - 04:34
KainD wrote...
Rahviel wrote...
I want to know how cerberus troopers are able to make the hornet work so well for them or why hunters never bother to charge/reload their GPS
OMG, if I never had to recharge my GPS...
And the hunters power to fire while being stuned.
#18
Posté 19 avril 2012 - 04:38
M1A2 Abrams Tank wrote...
And the hunters power to fire while being stuned.
That one actually does annoy me. "Oh, it's staggered! Now I can finish it off!" and then I just get counter-staggered by its shotgun while it's staggered.
#19
Posté 19 avril 2012 - 04:38
AdmLancel wrote...
I mean I never see enemies use Stasis or Singularity on us either, they mostly just either melee or shoot you.
Would be so cool.
Get Stased: Time to refresh the coffee mug!
#20
Posté 19 avril 2012 - 04:41
#21
Posté 19 avril 2012 - 04:43
january42 wrote...
Not seeing the problem.
Final fantasy = most things will die after being cut in half ONCE by a sword
)
Besides, it's isn't possible to cut something in half more than once.
Thats his point. in the FF crap games you have a 100 pound sword thats like 20 feet long and it takes you several swings to kill anything with it.
#22
Posté 19 avril 2012 - 04:53
Actually hunters reload their GPSs all the time.Rahviel wrote...
I want to know how cerberus troopers are able to make the hornet work so well for them or why hunters never bother to charge/reload their GPS
#23
Posté 19 avril 2012 - 04:56
pacientK wrote...
Actually hunters reload their GPSs all the time.Rahviel wrote...
I want to know how cerberus troopers are able to make the hornet work so well for them or why hunters never bother to charge/reload their GPS
Actually I have never seen any enemy reload anything.
#24
Posté 19 avril 2012 - 04:56
#25
Posté 19 avril 2012 - 05:13
BoomDynamite wrote...
Centurions' Mattock?
It's Argus.





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