Sejborg wrote...
This might sound harsh. But I do not care what some artist think is visually dull or not. It is just his opinion, that swords needs to look like christmas trees or otherwise weird to not look dull. I disagree. I bet other artists will also disagree with that. Bigger is not always better. Far from it. Over the top is rarely good.
In this thread I have seen lots of different looking swords, that still look practical and deadly. They are simple and pointy in design, and that is an artistic choice that can be made. Just as flamboyant and discoball is another artistic design choice.
If the engine bioware is using for DA can't render swords because of specular, then maybe it is time for another engine.
As to scabbards. Yes please. That could also make the swords more diverse.
Neh its visual design not really an artists opinion, I'd probably do something similar to DA if I was the director i.e. have large changes of silouhette between weapons because it's simply the way in which people recognise differences between things, its not a size matter either, personally I'd make the weapons abit less chunky though I believe the chunkyness is a holdover from isometic days, if you observe the game from a zoomed out iso view you have to make things bigger because of pixels, a thin blade from far away will be jagged heaven because there's just not the pixels to display it, and its a matter of perception too.
Also my bad I shouldn't have said the engine can't i've just not really seen anything that great going on specularwise, and realistic good looking metal really is heavily dependant on it since its all the shine and pits and dents..
Scabbards would be lovely though. Also I'd just enjoy being able to run into a battle and be all drawing the blade.





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