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Can we have decent aesthetics for DA3?


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#76
Pzykozis

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Sejborg wrote...
This might sound harsh. But I do not care what some artist think is visually dull or not. It is just his opinion, that swords needs to look like christmas trees or otherwise weird to not look dull. I disagree. I bet other artists will also disagree with that. Bigger is not always better. Far from it. Over the top is rarely good.

In this thread I have seen lots of different looking swords, that still look practical and deadly. They are simple and pointy in design, and that is an artistic choice that can be made. Just as flamboyant and discoball is another artistic design choice. 

If the engine bioware is using for DA can't render swords because of specular, then maybe it is time for another engine. :blink:

As to scabbards. Yes please. That could also make the swords more diverse. :)


Neh its visual design not really an artists opinion, I'd probably do something similar to DA if I was the director i.e. have large changes of silouhette between weapons because it's simply the way in which people recognise differences between things, its not a size matter either, personally I'd make the weapons abit less chunky though I believe the chunkyness is a holdover from isometic days, if you observe the game from a zoomed out iso view you have to make things bigger because of pixels, a thin blade from far away will be jagged heaven because there's just not the pixels to display it, and its a matter of perception too.

Also my bad I shouldn't have said the engine can't i've just not really seen anything that great going on specularwise, and realistic good looking metal really is heavily dependant on it since its all the shine and pits and dents..

Scabbards would be lovely though. Also I'd just enjoy being able to run into a battle and be all drawing the blade.

#77
Sejborg

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Pzykozis wrote...

Neh its visual design not really an artists opinion, I'd probably do something similar to DA if I was the director i.e. have large changes of silouhette between weapons because it's simply the way in which people recognise differences between things, its not a size matter either, personally I'd make the weapons abit less chunky though I believe the chunkyness is a holdover from isometic days, if you observe the game from a zoomed out iso view you have to make things bigger because of pixels, a thin blade from far away will be jagged heaven because there's just not the pixels to display it, and its a matter of perception too.


Yeah. We are not going to reach an agreement on this part. And that is perfectly okay. :) I couldn't play a game like Kingdoms of Armalur because of how it looked. It was too cartoonish. A game like Dragon's Dogma is looking great though.

Dragon's Dogma might not have the same amount of diversity regarding the swords in comparison to Armalur or DA2. But for me, that is just fine. I want my swords to look like... well, swords. And if that means less visuel diversity between all the different swords, then that is fine by me. 

Armor, pants, skirts, helmets, gauntlets and so on, is where I want a lot of diversity. 

#78
Pzykozis

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Sejborg wrote...
Yeah. We are not going to reach an agreement on this part. And that is perfectly okay. :) I couldn't play a game like Kingdoms of Armalur because of how it looked. It was too cartoonish. A game like Dragon's Dogma is looking great though.

Dragon's Dogma might not have the same amount of diversity regarding the swords in comparison to Armalur or DA2. But for me, that is just fine. I want my swords to look like... well, swords. And if that means less visuel diversity between all the different swords, then that is fine by me. 

Armor, pants, skirts, helmets, gauntlets and so on, is where I want a lot of diversity. 


It's just the visual trappings that Bioware have always used in my mind though and I'm not saiyng Amalur is the way to go, that didn't really interest me either.

Out of all of them I'm a fan of TW2 the most (though I liked a fair bit of the souls stuff too), but it's not really the way Bioware has ever made visuals so it'd be odd to switch it up so much. There's always been a visual progression within the weapons aswell as the armour, I can understand that not being the chosen thing for people but y'know.

#79
cindercatz

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Yeah, Amalur is not really something to take inspiration from. Or WoW. The more cartoony, the worse the visual appeal for me, unless you're basically making a 3D toon game ala Tales of Vesperia, which looked great. That's not Dragon Age, though, and I want more of an embellished realism from this game.

#80
MILK FOR THE KHORNE FLAKES

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Pzykozis wrote...
Out of all of them I'm a fan of TW2 the most (though I liked a fair bit of the souls stuff too), but it's not really the way Bioware has ever made visuals so it'd be odd to switch it up so much. There's always been a visual progression within the weapons aswell as the armour, I can understand that not being the chosen thing for people but y'know.


BUT SHOULD BIOWARE STAY WITH A POOR AESTHETIC JUST BECAUSE IT'S WHAT THEY'VE DONE IN THE PAST?

#81
Pzykozis

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MILK FOR THE KHORNE FLAKES wrote...

Pzykozis wrote...
Out of all of them I'm a fan of TW2 the most (though I liked a fair bit of the souls stuff too), but it's not really the way Bioware has ever made visuals so it'd be odd to switch it up so much. There's always been a visual progression within the weapons aswell as the armour, I can understand that not being the chosen thing for people but y'know.


BUT SHOULD BIOWARE STAY WITH A POOR AESTHETIC JUST BECAUSE IT'S WHAT THEY'VE DONE IN THE PAST?


SHOULD BIOWARE CHANGE THEIR ARTISTIC PRINCIPLE BASED ON THE FACT THAT A CERTAIN SUBSET OF PEOPLE DISLIKE IT?

They just need to decide on something and push it, it'd be weird if they used realistic weapons with the current artstyle anyway in a clashing bad looking way. Anyway we all have our preferences no game will ever be perfect.

#82
MILK FOR THE KHORNE FLAKES

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Pzykozis wrote...

MILK FOR THE KHORNE FLAKES wrote...

Pzykozis wrote...
Out of all of them I'm a fan of TW2 the most (though I liked a fair bit of the souls stuff too), but it's not really the way Bioware has ever made visuals so it'd be odd to switch it up so much. There's always been a visual progression within the weapons aswell as the armour, I can understand that not being the chosen thing for people but y'know.


BUT SHOULD BIOWARE STAY WITH A POOR AESTHETIC JUST BECAUSE IT'S WHAT THEY'VE DONE IN THE PAST?


SHOULD BIOWARE CHANGE THEIR ARTISTIC PRINCIPLE BASED ON THE FACT THAT A CERTAIN SUBSET OF PEOPLE DISLIKE IT?

They just need to decide on something and push it, it'd be weird if they used realistic weapons with the current artstyle anyway in a clashing bad looking way. Anyway we all have our preferences no game will ever be perfect.


THEY ALREADY COMPLETELY CHANGED THE ARTSTYLE ONCE, I DON'T SEE WHY THEY CAN'T DO IT AGAIN. 

#83
bEVEsthda

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MILK FOR THE KHORNE FLAKES wrote...

THEY ALREADY COMPLETELY CHANGED THE ARTSTYLE ONCE, I DON'T SEE WHY THEY CAN'T DO IT AGAIN. 


They should. And for much better reasons than they changed it previously. I'm counting on them to at least modify it somewhat, to something more reasonable. If they don't, all deals are off.

Modifié par bEVEsthda, 22 avril 2012 - 08:26 .


#84
Das Tentakel

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MILK FOR THE KHORNE FLAKES wrote...

Pzykozis wrote...

MILK FOR THE KHORNE FLAKES wrote...

Pzykozis wrote...
Out of all of them I'm a fan of TW2 the most (though I liked a fair bit of the souls stuff too), but it's not really the way Bioware has ever made visuals so it'd be odd to switch it up so much. There's always been a visual progression within the weapons aswell as the armour, I can understand that not being the chosen thing for people but y'know.


BUT SHOULD BIOWARE STAY WITH A POOR AESTHETIC JUST BECAUSE IT'S WHAT THEY'VE DONE IN THE PAST?


SHOULD BIOWARE CHANGE THEIR ARTISTIC PRINCIPLE BASED ON THE FACT THAT A CERTAIN SUBSET OF PEOPLE DISLIKE IT?

They just need to decide on something and push it, it'd be weird if they used realistic weapons with the current artstyle anyway in a clashing bad looking way. Anyway we all have our preferences no game will ever be perfect.


THEY ALREADY COMPLETELY CHANGED THE ARTSTYLE ONCE, I DON'T SEE WHY THEY CAN'T DO IT AGAIN. 


They can if they hit the right spot this time, but...Well, I think the fans will happily forgive another change in art direction provided it blows them away (almost everybody will forget, or want to forget, what went before). But I can understand that Bioware, without an iron-cast certainty that they can pull it off, will prefer to stick with the current art direction. Better try to improve what they have, than scrap everything, start anew and risk an expensive failure.
Problem is, what is their art direction? DA2 went for spiky bits and silly weapons, MotA had some stuff (the Duke's guards) that took their cue from history, but in an 'off' way, combining historically inspired items in a non-sensical way.
Einheitlichen Stil, or a cohesive style, seems to be beyond them.

Another franchise once did something similar - Prince of Persia. The second game of the Ubisoft trilogy went for spiky (as well as some other things), which didn't sit too well with the fans.

Image IPB

So they changed it again for the third game, with better results. But Bioware ain't Ubisoft (which has its own unique ways of making bad decisions and mistakes).
And so they muddle through...:huh:

P.S. Come to think of it - I skipped the second PoP game entirely.
Maybe because of descriptions like this (Penny Arcade's Gabe, december 2004):

Prince of Persia 2 is a good game in spite of the fact that the developer tried to ruin it. It’s like they did their best to burn the entire thing to the ground, but enough of the foundation remains that it’s still recognizable. What that means is that the fundamentals of the first game are so good they can withstand being covered in layers of disgusting music, hack writing and monotonous combat.

Maybe, in retrospective, I should have done the same with DA2<_<. Ignorance is bliss:innocent:

Modifié par Das Tentakel, 22 avril 2012 - 08:53 .


#85
eroeru

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^^ You should have. :)

Here's to hoping the art style will change drastically from DA2.

(though I'm still pretty much glad with the new concept art :))

#86
Guest_Begemotka_*

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@Das Tentakel : Just lol.

I personally hope they change the art direction and make it less cartoonish,and more gritty and realistic than DA2,but not forgoing fantasy elements. So,less like TW2,more like LOTR.

On a side note,POP Warrior Within was my favourite of the three.It was not that spiky and the story was unique,not to mention the maps and the time travel element.Different strokes for different folks,I suppose:)
The scantly clad ladies were not really my cuppa,either.Well,and I am female so steel thongs do not have too much of an appeal,lol.

#87
Das Tentakel

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Begemotka wrote...

@Das Tentakel : Just lol.

I personally hope they change the art direction and make it less cartoonish,and more gritty and realistic than DA2,but not forgoing fantasy elements. So,less like TW2,more like LOTR.

On a side note,POP Warrior Within was my favourite of the three.It was not that spiky and the story was unique,not to mention the maps and the time travel element.Different strokes for different folks,I suppose:)
The scantly clad ladies were not really my cuppa,either.Well,and I am female so steel thongs do not have too much of an appeal,lol.


This may come as a surprise to you, but most males don't like steel thongs either. Apart from esthetics, it's a practical issue. Consider the case of the Sherriff of Nottingham and Lady Marian in 'Men in Tights'...
www.youtube.com/watch

Come to think of it, the Sherriff looks surprisingly much like Hawke. Why can't we have scenes like this in DA?;)

Modifié par Das Tentakel, 22 avril 2012 - 10:13 .


#88
Guest_Begemotka_*

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@Das Tentakel:

Thx for the link,I had almost forgotten how endearingly silly Men in Tights was.
Yes,Rottingham bears a striking resemblance to Hawke...or is it the other way around?:)
Actually,a romance scene like that would be hilarious...But would not that take the game in the direction of A Bard`s Tale?:o)
Steel thongs would give the notion "Dark Fantasy" an entirely different meaning though...

#89
goofyomnivore

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I hope they do something with the face models at least. I think they took a big step back in that department.

Modifié par strive, 22 avril 2012 - 10:31 .


#90
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strive wrote...

I hope they do something with the face models at least. I think they took a big step back in that department.


My gripe exactly.Alistair looked like someone who spent waaaay too much time in the kitchen,munching cheese.
And do not even get me started on the promiscuous elf or Bann Teagan.:sick:

#91
KotorEffect3

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BomberJR wrote...

The art direction for DA2 was too over the top for me. One step further and they might as well called it Final Fantasy: Dragon Age. Pull it back, make real looking swords and armour, and no more spinning, flipping, "super attacks" (yuck).



Pretty much agree with this,  I preferred the gritty look of DAO