Wulfram wrote...
By using the conventional assets which they need to have to be a credible council power, and which the game establishes them to have in large numbers, against the reapers. Again, they have twice the number of Dreadnoughts as the Alliance.
Their conventional forces are generally set up to specialise in raiding, in swift attacks and in stealth. But that's great. That's how Admiral Hackett plans to use his forces, if you ask him about it - raid and probe, and when you spot a weak point attack in force.
They should also use their skills at subterfuge, espionage and covert warfare to counter Cerberus, who are important Reaper allies.
And most of all, they should use the scientific genius and talent for innovative technological solutions, which is one of their main defining characteristics, to contribute to the Crucible, which is practically designed to suit their abilities down to a T.
edit: You edited while I was posting. But I think I mostly
answered your points already - Hackett's main anti-reaper plan to fight
the reapers is to use Normandy like ships in a manner which is very much
taken from the Salarian playbook. And he's just got stealth Frigates,
they've got stealth Dreadnoughts
First, citation please on that number of dreads.
Second, do you not understand the fact that
the salarians' military strengths are in strategic elements to which the Reapers are extraordinarily resistant if not outright immune? Likewise,
the strategic elements needed to counter the Reapers are those in which the salarians are vastly deficient? Why do you think I keep going on about echelons, formations, logistics, and attrition? They're worth fewer war assets because
they're not as combat effective against Reaper forces as other races.
Third, the war assets total is what is applied to the Crucible, Sword/Shield and Hammer. Ostensibly, the salarians are aiding against Cerberus in their own way and according to their strengths, but this is not reflected in war assets because
that is not relevant to the effective or total military strength. Yes I agree, it's somewhat silly the salarians do not have a war asset for the Crucible, but on the other hand one
can assume given STG's skillset as a group (which you also receive whether in the form of AWOL STG teams or a formal commitment of STG forces) that when they're not engaged in clandestine warfare efforts in the Reaper war they
are contributing to the Crucible itself.
Fourth, assets can only be generally delegated to one task at a time. If STG is doing scientific work on the Crucible, they're not fighting, and vice versa. If the salarian fleets are running backup for special ops throughout the galaxy, they're not participating in Sword/Shield. And, most importantly all of that is potentially outside the purview of Sword/Shield, Hammer and the Crucible,
which is the focal point of war assets.
You don't get the krogan and turian forces deployed on Palaven resisting Reaper occupation, because
they don't participate in the final push. There's no war asset for Kahje's planetary defense systems if you save them, because
they're on Kahje (though, as a spinoff of better-securing Kahje you
do get an increased hanar and drell presence as they are not needed to defend Kahje).
You don't get the First, Third through Fifth, and Seventh through Whateverth asari fleets, despite the asari by the end of the game fully committing to joint war operations with the other Citadel races, because
they're not deployed to Sol in the final push. They're still in the war, just not participating in the final battle.
Modifié par humes spork, 20 avril 2012 - 03:07 .