Fortack wrote...
UnstableMongoose wrote...
But some games are about telling stories, and they'll always need those stories, or there is no game.
Games without gameplay are no games. Story telling in the simplest form is on par with stuff like audio - you can make a (good) game without sound, but cool sfx and/or music can make the overall experience better. There is nothing wrong with adding a story but it should never be the main aim for game developers.
However, when story telling gets interactive - so the choices players make affect how event unfold - it's solid gameplay and has every reason to exist in games. Unfortunately, there are very few games that accomplish anything of the sort.
Your problem here is trying to pidgeonhole what a game is. For some types of games, you'd be absolutely right. One of the problems with the later Megaman X games in comparison to the early ones was an overabundance of sitting around and talking about nothing. But not all games are Megaman X.
The game primarily exists to create some sort of experience for the user. Sometimes, a story is part of that experience. So long as it is presented in a manner in which the story doesn't detract from the gameplay, even if the game temporarily ceases to be fully interactive, you aren't committing a foul.





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