"We Shouldn't Tell Stories With Our Video Games."
#51
Posté 20 avril 2012 - 02:53
#52
Posté 20 avril 2012 - 02:58
philiposophy wrote...
Ah, the Blood God. Tell me, how is Slaanesh doing?
OH, YOU KNOW. SLOWLY CONSUMING THE SOULS OF THE DARK ELDAR, DRIVING CULTISTS INTO A NEVER-ENDING SPIRAL OF ESCALATING HEDONISM, THE USH.
#53
Posté 20 avril 2012 - 03:03
That GoW creator is just pissed because his stories blow. Even with an established setting like Greek mythology (has been done to freaking death), he still can't write a good story to save his life, so he just blows it off like it doesn't matter. Storyline is the point of playing for long periods of time, unless it just so happens to be online. The only reason I got through Planescape (I'm not a fan of D&D gameplay) was because of the incredible story. In that case, story most likely came first.
#54
Posté 20 avril 2012 - 03:15
#55
Posté 20 avril 2012 - 03:27
All true, and I agree I'd prefer to take an active part in some of the more cinematic moments than just watch them, like Uncharted tries hard to do. I wasn't trying to say cutscenes are the only way to tell the story in a game, but I do think they're important, if only for doing things too complex for the player to do manually.naughty99 wrote...
Cut scenes are one tool that can be used to tell a story. But they are not the story.
Cut scenes typically depict characters interacting with one another, or elaborate set piece events that might be challenging to render well in the actual game.
None of this requires locking down the player with cut scenes. If I'm playing a character who is talking or interacting with some NPC, let me be free to interrupt them, walk away, even attack them while they are talking. There is not any real need to lock the player down and make him passive every time he talks to an NPC.
As for elaborate set pieces, personally I can enjoy an epic cinematic event as much as the next person, but I would enjoy participating in such an event in an active way much, much more than sitting around passively, waiting for the cut scene to be over.
Also, keep in mind, story is not only expressed through dialogue with NPCs. A blood-stained letter clutched in the cold, dead hands of an NPC companion the player cares about, for example, could be an emotional turning point in a major quest line, without any dialogue. Or perhaps the player becomes involved in some Machiavellian intrigue at court after discovering secret correspondence, etc.
How much control I want during a cutscene (if it could still be called a cutscene by that point) really depends on the game. In something like Uncharted I'll happily sit back and watch, though in Uncharted they're used quite sparingly, then in something like Mass Effect it's annoying when my character does anything without my say-so, but I love the stories in both and probably wouldn't be interested in either game without them.
#56
Guest_Catch This Fade_*
Posté 20 avril 2012 - 03:58
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Oh snap!MILK FOR THE KHORNE FLAKES wrote...
AM I THE ONLY ONE WHO FINDS IT HILARIOUS THAT DAVID JAFFE, OF ALL PEOPLE, IS TALKING ABOUT STUNTED GAMEPLAY? DOESN'T HE HAVE A QTE SEQUENCE TO DESIGN OR SOMETHING?
#57
Guest_Tigerblood and MilkShakes_*
Posté 20 avril 2012 - 04:57
Guest_Tigerblood and MilkShakes_*
#58
Posté 20 avril 2012 - 05:03
[/sarcasm+facepalm]
#59
Posté 20 avril 2012 - 05:25
#60
Posté 20 avril 2012 - 06:14
#61
Posté 20 avril 2012 - 10:07
You've never played Tetris? Pacman?Mungolian_ wrote...
Ugh. I literally see no point to video games if they have no story.
Thankfully, one guy's opinion won't make them go anywhere. Nonsensical or threadbare as they might be even games like MW and L4D have excuse plots.
#62
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Posté 21 avril 2012 - 01:24
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Modifié par jreezy, 21 avril 2012 - 01:24 .
#63
Guest_greengoron89_*
Posté 21 avril 2012 - 02:02
Guest_greengoron89_*
MILK FOR THE KHORNE FLAKES wrote...
AM I THE ONLY ONE WHO FINDS IT HILARIOUS THAT DAVID JAFFE, OF ALL PEOPLE, IS TALKING ABOUT STUNTED GAMEPLAY? DOESN'T HE HAVE A QTE SEQUENCE TO DESIGN OR SOMETHING?
Ssss... ouch, that post singed the hair off my eyebrows - and I'm not even David Jaffe.
Modifié par greengoron89, 21 avril 2012 - 02:07 .
#64
Posté 21 avril 2012 - 05:01
#65
Posté 21 avril 2012 - 06:44
#66
Posté 21 avril 2012 - 08:54
#67
Guest_Catch This Fade_*
Posté 21 avril 2012 - 09:14
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To sacrifice what makes a video game a video game to try and be more like books and movies is idiotic.Auztinito wrote...
RPG Games should be treated like a interactive movie.You control it.Action Adventure games should have great stories & narratives just like movies.I'm glad he left God of War team because i wouldn't want him on anything like God of War.Story comes first.
#68
Posté 21 avril 2012 - 12:01
jreezy wrote...
To sacrifice what makes a video game a video game to try and be more like books and movies is idiotic.Auztinito wrote...
RPG Games should be treated like a interactive movie.You control it.Action Adventure games should have great stories & narratives just like movies.I'm glad he left God of War team because i wouldn't want him on anything like God of War.Story comes first.
Indeed. Games are meant to be played, all the other stuff has nothing to do with gaming and therefore should not be the main focus of developers. The fact that Hollywood has reduced movies to showing off their latest special effects only is bad enough. I, for one, hope games will not "evolve" in a similar way.
#69
Guest_FemaleMageFan_*
Posté 21 avril 2012 - 01:35
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IMO i wish more games were like interactive movies...Maybe a combination of both interactive movie and game....but pushing more to the interactive movie side....I wish i could have this type o dialogue in a game Maintaining the camera's too!. I would die a happy manAuztinito wrote...
RPG Games should be treated like a interactive movie.You control it.Action Adventure games should have great stories & narratives just like movies.I'm glad he left God of War team because i wouldn't want him on anything like God of War.Story comes first.
#70
Guest_FemaleMageFan_*
Posté 21 avril 2012 - 01:54
Guest_FemaleMageFan_*
#71
Posté 21 avril 2012 - 02:09
#72
Guest_Catch This Fade_*
Posté 21 avril 2012 - 02:15
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Agreed, that's what I figured David Jaffe's point was. Taking that quote out of context has some people up in arms.RPGamer13 wrote...
It's more like: developers shouldn't focus on the story so much that the gameplay suffers because of it.
#73
Posté 21 avril 2012 - 02:33
#74
Posté 21 avril 2012 - 02:57
jreezy wrote...
You complain about the cost of CGI then bring up Shepard in Mass Effect 3 even though that's not a similar situation, what exactly are you getting at here?Confess-A-Bear wrote...
naughty99 wrote...
Story does not equal cut scenes.
Aye,
But in the name of the Emperor, stop with the huge movie ones.
Several games are guilty of this in modern times. VA work isn't that pricey, but coding in CGI quality mini movies is.
Not that I mind CS's. Just its like with ME3 shep talked way too much and not the player.
I would think that was obvious. How many hours were devoted to making those sceans versus in the other games? They clearly were longer, and other parts of the game might have sufferd. But other than that you will get no more of an explination foul heritic, the void take yea.
#75
Posté 21 avril 2012 - 03:28
Don't get me wrong, I like a good story but I want my GAMES to actually have good GAMEPLAY. I know that's a crazy sounding concept around here.





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