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"We Shouldn't Tell Stories With Our Video Games."


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#51
philiposophy

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Ah, the Blood God. Tell me, how is Slaanesh doing?

#52
MILK FOR THE KHORNE FLAKES

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philiposophy wrote...

Ah, the Blood God. Tell me, how is Slaanesh doing?


OH, YOU KNOW. SLOWLY CONSUMING THE SOULS OF THE DARK ELDAR, DRIVING CULTISTS INTO A NEVER-ENDING SPIRAL OF ESCALATING HEDONISM, THE USH.

#53
SOLID_EVEREST

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There are strategy games that have a storyline attached, and, yes, they are more memorable for having a unique story to accompany the main campaign. Alpha Centauri is my favorite strategy game because it has a very interesting storyline that progresses as you research more datalinks and prototypes. I can only play the Total War games for so long because there is hardly anything like a story to keep me attached. The Age of Empires series is also one of my favorites. I can re-play the storyline campaign several times.

That GoW creator is just pissed because his stories blow. Even with an established setting like Greek mythology (has been done to freaking death), he still can't write a good story to save his life, so he just blows it off like it doesn't matter. Storyline is the point of playing for long periods of time, unless it just so happens to be online. The only reason I got through Planescape (I'm not a fan of D&D gameplay) was because of the incredible story. In that case, story most likely came first.

#54
AxecObl

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I definitely do not agree. For me, story comes first when choosing a game to buy. I only play games that have a story that interests me. so if games were entirely gameplay with no story, I would not be buying games.

#55
Nerdage

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naughty99 wrote...

Cut scenes are one tool that can be used to tell a story. But they are not the story.

Cut scenes typically depict characters interacting with one another, or elaborate set piece events that might be challenging to render well in the actual game. 

None of this requires locking down the player with cut scenes. If I'm playing a character who is talking or interacting with some NPC, let me be free to interrupt them, walk away, even attack them while they are talking. There is not any real need to lock the player down and make him passive every time he talks to an NPC.

As for elaborate set pieces, personally I can enjoy an epic cinematic event as much as the next person, but I would enjoy participating in such an event in an active way much, much more than sitting around passively, waiting for the cut scene to be over.

Also, keep in mind, story is not only expressed through dialogue with NPCs. A blood-stained letter clutched in the cold, dead hands of an NPC companion the player cares about, for example, could be an emotional turning point in a major quest line, without any dialogue. Or perhaps the player becomes involved in some Machiavellian intrigue at court after discovering secret correspondence, etc.

All true, and I agree I'd prefer to take an active part in some of the more cinematic moments than just watch them, like Uncharted tries hard to do. I wasn't trying to say cutscenes are the only way to tell the story in a game, but I do think they're important, if only for doing things too complex for the player to do manually.

How much control I want during a cutscene (if it could still be called a cutscene by that point) really depends on the game. In something like Uncharted I'll happily sit back and watch, though in Uncharted they're used quite sparingly, then in something like Mass Effect it's annoying when my character does anything without my say-so, but I love the stories in both and probably wouldn't be interested in either game without them.

#56
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MILK FOR THE KHORNE FLAKES wrote...

AM I THE ONLY ONE WHO FINDS IT HILARIOUS THAT DAVID JAFFE, OF ALL PEOPLE, IS TALKING ABOUT STUNTED GAMEPLAY? DOESN'T HE HAVE A QTE SEQUENCE TO DESIGN OR SOMETHING?

Oh snap!:lol:

#57
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thats like saying go ahead and live you just cant breathe

#58
R660

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I don't know, I prefer random acts of violence to deep, emotional and morally engaging games.

[/sarcasm+facepalm]

#59
Seboist

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Now if only we can get Bioware to repeat this quote...

#60
AlanC9

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Not bloody likely, Seboist.

#61
Megaton_Hope

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Mungolian_ wrote...

 Ugh. I literally see no point to video games if they have no story. 

Thankfully, one guy's opinion won't make them go anywhere. Nonsensical or threadbare as they might be even games like MW and L4D have excuse plots. 

You've never played Tetris? Pacman?

#62
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I should've known some people would be missing David Jaffe's point.

Modifié par jreezy, 21 avril 2012 - 01:24 .


#63
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MILK FOR THE KHORNE FLAKES wrote...

AM I THE ONLY ONE WHO FINDS IT HILARIOUS THAT DAVID JAFFE, OF ALL PEOPLE, IS TALKING ABOUT STUNTED GAMEPLAY? DOESN'T HE HAVE A QTE SEQUENCE TO DESIGN OR SOMETHING?


Ssss... ouch, that post singed the hair off my eyebrows - and I'm not even David Jaffe.

Modifié par greengoron89, 21 avril 2012 - 02:07 .


#64
Auztin

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RPG Games should be treated like a interactive movie.You control it.Action Adventure games should have great stories & narratives just like movies.I'm glad he left God of War team because i wouldn't want him on anything like God of War.Story comes first.

#65
Sajji

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I know an RPG that has ZERO cutscenes.

#66
Homebound

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the guy who made God of war said that? Maybe he's on to something. I'd rather have this than skippable gameplay.

#67
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Auztinito wrote...

RPG Games should be treated like a interactive movie.You control it.Action Adventure games should have great stories & narratives just like movies.I'm glad he left God of War team because i wouldn't want him on anything like God of War.Story comes first.

To sacrifice what makes a video game a video game to try and be more like books and movies is idiotic.

#68
Fortack

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jreezy wrote...

Auztinito wrote...

RPG Games should be treated like a interactive movie.You control it.Action Adventure games should have great stories & narratives just like movies.I'm glad he left God of War team because i wouldn't want him on anything like God of War.Story comes first.

To sacrifice what makes a video game a video game to try and be more like books and movies is idiotic.


Indeed. Games are meant to be played, all the other stuff has nothing to do with gaming and therefore should not be the main focus of developers. The fact that Hollywood has reduced movies to showing off their latest special effects only is bad enough. I, for one, hope games will not "evolve" in a similar way.

#69
Guest_FemaleMageFan_*

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Auztinito wrote...

RPG Games should be treated like a interactive movie.You control it.Action Adventure games should have great stories & narratives just like movies.I'm glad he left God of War team because i wouldn't want him on anything like God of War.Story comes first.

IMO i wish more games were like interactive movies...Maybe a combination of both interactive movie and game....but pushing more to the interactive movie side....I wish i could have this type o dialogue in a game  Maintaining the camera's too!. I would die a happy man

#70
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I think i'm actually one of the people that enjoy the auto dialogue too lol I get bashed a lot but the auto dialogue in some aspects gives me a more movie type like experience. I would care less about immersion. I play games like "im watching a movie or reading a story and my character is like an actor." It is a weird way of looking at games really i think this is why im picky

#71
RPGamer13

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It's more like: developers shouldn't focus on the story so much that the gameplay suffers because of it.

#72
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RPGamer13 wrote...

It's more like: developers shouldn't focus on the story so much that the gameplay suffers because of it.

Agreed, that's what I figured David Jaffe's point was. Taking that quote out of context has some people up in arms.

#73
Naughty Bear

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Story always comes first for me. The environments, atmosphere, story and characters are very important.

#74
RedArmyShogun

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jreezy wrote...

Confess-A-Bear wrote...

naughty99 wrote...

Story does not equal cut scenes.



Aye,

But in the name of the Emperor, stop with the huge movie ones.

Several games are guilty of this in modern times. VA work isn't that pricey, but coding in CGI quality mini movies is.


Not that I mind CS's. Just its like with ME3 shep talked way too much and not the player.

You complain about the cost of CGI then bring up Shepard in Mass Effect 3 even though that's not a similar situation, what exactly are you getting at here?


I would think that was obvious. How many hours were devoted to making those sceans versus in the other games? They clearly were longer, and other parts of the game might have sufferd. But other than that you will get no more of an explination foul heritic, the void take yea.

#75
bussinrounds

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You ppl that are only in it for the story and cinematic experience should just watch friggin movies instead. You'll find a much higher quality in that medium, if that's all you care about.

Don't get me wrong, I like a good story but I want my GAMES to actually have good GAMEPLAY. I know that's a crazy sounding concept around here.