This is still going on? Fine... time to put my serious face on.
Gameplay: No matter how well you do this, it gets repetitive. It can be fun, different, new, cool, massive, tiny, colourful, retro, 3D, 2D, 4D, 1374218D, it can shoot, stab, grab, kill, collect, defend, attack, solve, confuse, kill, curse and otherwise but it will always get repetitive. Mass Effect's combat system? Basically the same one as on Gears of War. As much as I love playing Gears of War online, it gets damn repetitive.
Shoot, slash, stab, kill, grenade, duck, grab the leader, score points, snap neck.
Shoot, slash, stab, kill, grenade, duck, grab the leader, score points, snap neck.
Shoot, slash, stab, kill, grenade, duck, grab the leader, score points, snap neck.
Shoot, slash, stab, kill, grenade, duck, grab the leader, score points, snap neck.
Shoot, slash, stab, kill, grenade, duck, grab the leader, score points, snap neck.
Shoot, slash, stab, kill, grenade, duck, grab the leader, score points, snap neck.
Shoot, slash, stab, kill, grenade, duck, grab the leader, score points, snap neck.
Shoot, slash, stab, kill, grenade, duck, grab the leader, score points, snap neck.
Shoot, slash, stab, kill, grenade, duck, grab the leader, score points, snap neck.
Get my drift? I went back to play Gears of War 2 again when I found out about it's "Lost Chapter" DLC, why? Is it because I was looking for new gameplay? No. Was I looking for a mini game of some sort? No. I was interested in the story that it added. Look at some RPGs, Mass Effect without it's storyline is a repetitive shooter that kills the brain after a bit, it's multiplayer is so repetitive that I don't even really need to think about what I'm doing anymore. I know every vantage point, in every map, and how to exploit it to get the most kills.
My point is, that story is important. Without the story to link everything together, keep you engaged, keep you interested, keep you inside that world, you'll just end up remaking Tetris over and over and over again. I mean, I love Tetris, but could I really care if the wall gets built? Not really... I love Mass Effect, but could I really care if Garrus dies or my mission fails? Well... yes... it's there characters and the hype that builds on every mission that kept me playing, not the combat system.
As for the final comment I am going to respond too "Shepard takes too long talking"... damn man... your attention span is tiny...
[/game designer mode]
Edit:
"You can have choices, but no story"
How the hell is this even possible? Selecting which gun you want on the loadout screen? Big whoop...
Modifié par R660, 23 avril 2012 - 02:00 .