(here is Jaffe's presentation that OP is talking about
Modifié par naughty99, 23 avril 2012 - 05:42 .
Modifié par naughty99, 23 avril 2012 - 05:42 .
naughty99 wrote...
Interesting look at narrative in games from another perspective - Q&A with Ken Levine, Chris Avellone and David Gaider
MILK FOR THE KHORNE FLAKES wrote...
naughty99 wrote...
Interesting look at narrative in games from another perspective - Q&A with Ken Levine, Chris Avellone and David Gaider
I WAS HOPING SOMEONE HAD PUT THAT THING ON YOUTUBE. GOOD FIND!
naughty99 wrote...
Interesting look at narrative in games from another perspective - Q&A with Ken Levine, Chris Avellone and David Gaider
(here is Jaffe's presentation that OP is talking about
Modifié par Morroian, 24 avril 2012 - 06:02 .
Morroian wrote...
naughty99 wrote...
Interesting look at narrative in games from another perspective - Q&A with Ken Levine, Chris Avellone and David Gaider
(here is Jaffe's presentation that OP is talking about
That story from Avellone about Josh Sawyer playing New Vegas and what happened when he angered both major factions in the game was awesome.
Yes but you have it reversed.Storyline never had a front seat."Micheal Bay explosions".Wow.Call of Duty's storyline isn't unique.The gameplay is all they care about on that game.I played some of thier games but it felt to much like 300 wannabe.No sense but all gameplay(fighting & swearing) or Pac-Man on steroids & tried to put in a story with no effort.Have you played any of the games I listed.They all are great games with great or decent gameplay.jreezy wrote...
What you're saying here is the story has precedence in a video game. That's not a good mindset to have. CoD is a good example of a video game following the Hollywood movie. The developers seem to want to focus on the Michael Bay explosions and as a result the franchise hasn't felt fresh in almost 5 years because gameplay innovation took a back seat.Auztinito wrote...
What I mean by Story comes first is games like Uncharted,Heavy Rain,Halo,Red Dead Redemption,InFamous,Dragon Age,Mass Effect,Splinter Cell,Ghost Recon,Rainbow Six Vegas,Dead Space,& F.E.A.R.All have good storylines with decent gameplay or great gameplay.Story should be 55% & gameplay 45%Fortack wrote...
jreezy wrote...
To sacrifice what makes a video game a video game to try and be more like books and movies is idiotic.Auztinito wrote...
RPG Games should be treated like a interactive movie.You control it.Action Adventure games should have great stories & narratives just like movies.I'm glad he left God of War team because i wouldn't want him on anything like God of War.Story comes first.
Indeed. Games are meant to be played, all the other stuff has nothing to do with gaming and therefore should not be the main focus of developers. The fact that Hollywood has reduced movies to showing off their latest special effects only is bad enough. I, for one, hope games will not "evolve" in a similar way.
or both half & half.If games just did gameplay like the old games like Pac-Man that is like saying movies just need 3 hours of nonsense & we should be happy with like the movie 300.Movies need stories & video games do to.
Auztinito wrote...
Yes but you have it reversed.Storyline never had a front seat."Micheal Bay explosions".Wow.Call of Duty's storyline isn't unique.The gameplay is all they care about on that game.I played some of thier games but it felt to much like 300 wannabe.No sense but all gameplay(fighting & swearing) or Pac-Man on steroids & tried to put in a story with no effort.Have you played any of the games I listed.They all are great games with great or decent gameplay.jreezy wrote...
What you're saying here is the story has precedence in a video game. That's not a good mindset to have. CoD is a good example of a video game following the Hollywood movie. The developers seem to want to focus on the Michael Bay explosions and as a result the franchise hasn't felt fresh in almost 5 years because gameplay innovation took a back seat.Auztinito wrote...
What I mean by Story comes first is games like Uncharted,Heavy Rain,Halo,Red Dead Redemption,InFamous,Dragon Age,Mass Effect,Splinter Cell,Ghost Recon,Rainbow Six Vegas,Dead Space,& F.E.A.R.All have good storylines with decent gameplay or great gameplay.Story should be 55% & gameplay 45%Fortack wrote...
jreezy wrote...
To sacrifice what makes a video game a video game to try and be more like books and movies is idiotic.Auztinito wrote...
RPG Games should be treated like a interactive movie.You control it.Action Adventure games should have great stories & narratives just like movies.I'm glad he left God of War team because i wouldn't want him on anything like God of War.Story comes first.
Indeed. Games are meant to be played, all the other stuff has nothing to do with gaming and therefore should not be the main focus of developers. The fact that Hollywood has reduced movies to showing off their latest special effects only is bad enough. I, for one, hope games will not "evolve" in a similar way.
or both half & half.If games just did gameplay like the old games like Pac-Man that is like saying movies just need 3 hours of nonsense & we should be happy with like the movie 300.Movies need stories & video games do to.
Modifié par naughty99, 25 avril 2012 - 01:43 .
What your saying is make games like Bethesda?They're story on thier games can be improved if ease off gameplay just a little.They had great concepts on each game but it lacks in the story because gameplay would ruin it because of the bugs.Would you watch a movie with no plot & no climax with people speaking latin or a language you don't understand with no subtitles & be satisfied because it just had 3 hours of nothing?I wouldn't be satified I know that.Do you expect a book or movie to have a story,climax,& a plot?naughty99 wrote...
Auztinito wrote...
Yes but you have it reversed.Storyline never had a front seat."Micheal Bay explosions".Wow.Call of Duty's storyline isn't unique.The gameplay is all they care about on that game.I played some of thier games but it felt to much like 300 wannabe.No sense but all gameplay(fighting & swearing) or Pac-Man on steroids & tried to put in a story with no effort.Have you played any of the games I listed.They all are great games with great or decent gameplay.jreezy wrote...
What you're saying here is the story has precedence in a video game. That's not a good mindset to have. CoD is a good example of a video game following the Hollywood movie. The developers seem to want to focus on the Michael Bay explosions and as a result the franchise hasn't felt fresh in almost 5 years because gameplay innovation took a back seat.Auztinito wrote...
What I mean by Story comes first is games like Uncharted,Heavy Rain,Halo,Red Dead Redemption,InFamous,Dragon Age,Mass Effect,Splinter Cell,Ghost Recon,Rainbow Six Vegas,Dead Space,& F.E.A.R.All have good storylines with decent gameplay or great gameplay.Story should be 55% & gameplay 45%Fortack wrote...
jreezy wrote...
To sacrifice what makes a video game a video game to try and be more like books and movies is idiotic.Auztinito wrote...
RPG Games should be treated like a interactive movie.You control it.Action Adventure games should have great stories & narratives just like movies.I'm glad he left God of War team because i wouldn't want him on anything like God of War.Story comes first.
Indeed. Games are meant to be played, all the other stuff has nothing to do with gaming and therefore should not be the main focus of developers. The fact that Hollywood has reduced movies to showing off their latest special effects only is bad enough. I, for one, hope games will not "evolve" in a similar way.
or both half & half.If games just did gameplay like the old games like Pac-Man that is like saying movies just need 3 hours of nonsense & we should be happy with like the movie 300.Movies need stories & video games do to.
Why do you consider story and gameplay to be mutually exclusive?
Can't a great story be told through the course of the gameplay instead of only through cut scenes? In other words, as you interact with NPCs, the environment and enemies, etc. You can even have dialogue with NPCs that does not zoom in to a cut scene
Modifié par Auztinito, 26 avril 2012 - 05:00 .
Khayness wrote...
By chasing movies game makers have slowed the growth of game mechanics. Last year's crop of first-person-shooters, as we pointed out at the time, look and play nearly identical because the industry has let mechanical innovation languish in favor of a ceaseless quest to perfect film-like elements like set pieces, audio and graphical quality, or higher-fidelity cutscenes.
Yeah, that's why we have regenerating health and 2 guns. What happened to most shooters since Half Life 2? 1 year development cycle and shameless money grabbing, thats what.
Modifié par termokanden, 26 avril 2012 - 06:37 .
Modifié par naughty99, 27 avril 2012 - 01:09 .
Modifié par CrustyBot, 27 avril 2012 - 02:17 .
Modifié par slimgrin, 27 avril 2012 - 02:34 .
CrustyBot wrote...
Sometimes I think that people need to be forced to play the System Shock games, Thief games and Shadow of the Colossus - Clockwork Orange style - before they comment on how gameplay and story are mutually exclusive concepts.
Modifié par Skelter192, 27 avril 2012 - 07:35 .