Why you need to pay attention to what Mr. Gamble says:
Mr. Gamble has completely blown me away by simply talking to us in some capacity and we should feel lucky that we're getting anything at all. Most producers are absolutely awful people. They care little about the audience and are only in to make a product that will make money and really don't care about who gets burned in their warpath. I have worked with people like this and they are some of the most unpleasent people I've ever encountered. Mr. Gamble has convinced me he is not like this simply by talking to the community.
Secondly Mr. Gamble confirmed yesterday my own suspicions on where the Extended Cut is now. It is still in pre-production. Bioware is still writing scripts, dialouge and are drawing storyboards. They have not commited to doing anything yet and are still gathering constructive feedback. Under no circumstances should you believe anything that comes from 4Chan or Reddit or any other media site as they are well aware of the situation on the BSN and will take every chance they can to troll you. The only people you should be paying attention to are Bioware employees.
Performing feats of Alchemy: Turning turds in gold.
I'd like to take some time to remind people what an extended cut means and how it will affect Mass Effect 3. An extended cut can:
Add footage
Restore plot points
Remove plot points and replace them with others (!)
This additions can directly make an impact on what a narrative does and how it is expressed. I believe that the current narrative is inappropriate because it does not reflect on past descisions and choices, nor do I find it particularly palatable.
You can fix quite a lot by mixing things around and by playing with the narrative a bit. Let me know if you want examples of things that have benefitted from editing and additional footage.
This beer tastes awful!: Bioware's mistake of serving you "arty" beer.
I like art films a great deal, unfortunatley a great majority of people do not, and I think has caused a great deal of anger on the forums. BSN users are not dumb but they are unfamiliar with what I would consider to be true "artistic" endeavors and much like beer your first taste is particularly unpleasent. It doesn't taste good, I understand and you don't have to partake in it if you don't want to. If you do continue to "drink" it will eventually taste better even if the experience is a bad one. I think this is where Bioware dropped the ball big time and where they need to step up to plate in this extended cut. They need to make it more palatable to a mainstream audience.
Stop giving people your dirty laundry! We've already got our fingers in everyone's pies!
One great piece of advice I can give you is you must, must stop giving the media your dirty laundry (see link in title for explanation). The media loves nothing more than latching on to the worst aspects of anything and will use it to gather hits and spread discord. I myself am very frustrated by the media's reaction but also by some of the communties actions. When you act like an amourous baboon everytime you don't get your way it looks particularly bad on the community as a whole. This is something I deal with in the film community all the time. I myself have had to go into damage control over certain film's reception and believe me it's not fun. Lastly be thankful that Bioware is aware that many people are willing to give active mature feedback and are listening at all. We've already rustled enough jimmies, there is no need to rustle more.
New Section Outline Below 4/20/12
----------------------------------------------------------------------------------------------------------------------------------------------------------
Minimilism
The final moments of Mass Effect 3's narrative boil down to what I can best describe as minimilist in nature. This is an art film type of storytelling, one that is used to cause speculation for everybody.
How is this achieved? The director cuts out key pieces of information An example of a film director who employed minimilism is Robert Bresson. His films are condensed into the barest of all storytelling elements. You quite literally have to interpret what you're seeing from a distinct sound or even as something innocuous as a shot of someone's hand. Key ideas are left out and are left up to interpretation of the audience. This is an incresingly popular type of narrative in the Eastern world and is being employed by such illuminaries as Tsai-Ming Liang and Michael Haneke.
What I saw in the Mass Effect 3 ending was a series of images essentially broken down in an incomprehensible montage. Key concepts were left out. Why? Bad writing seems to be the obvious answer but it really looks like something I see in something like The Devil, Probably or Lancelot du Lac (both are later period Bresson films).
A list of films you check out to further conceptulization of what I'm trying to get at.
[/b][/i]
[i][b]Minimilist Narratives:
The collected works of Robert Bresson (Most readily available in the UK)
The collected works of Yasujiro Ozu
The collected works of Theodoros Angelopoulos (Most readily available in the UK)
The collected works of Andrei Tarkovsky
The collected directorial works of John Cassavetes
The collected works of Tsai-Ming Liang
The collected works of Hou-Hsao Hsien
The collected works of Michael Haneke (Not for the faint of heart)
The collected works of Apitchatpong Weerasthakul
The collected works of Michaelangelo Antonioni
The collected works of Bruno Dumont (Not for the faint of heart)
The collected works of Claire Denis
Several works by Ingmar Bergman (The Silence, Winter Light, Wild Strawberries)
I'll make more updates later especially on how poorly done the symbolism is done in the ending.
Modifié par Taboo-XX, 20 avril 2012 - 06:26 .





Retour en haut







