What would you like to see in DA3: As the thread states this a talk on what we as a community would like to see in the next game. I know there's all kinds of threads popping up like this so I will be adding another lol.
Anyways this was taken from a group of people that have all sat down and voiced their opinions on the future of the next DA. We all know that not everything thats said in this thread will be even taken into consideration but it's the idea of getting these thoughts out into the open.
I was going to try and break each thing down to like's, dislikes but I don't think so lol. Instead even if some things where mentioned more then once I'll be leaving it like this. Because it's not from one voice but a group.
Please do NOT come into this thread bashing any of the comments or just being rude. I want to keep this peaceful and I'd not like to see this get railroaded or I will ask the moderators to shut this down.
I know I'm taking a risk into running into this being turned into a dislike/discontent thread but that's a chance that's gotta be made. So please keep your comments civil and definitely add what you would like to see because this IS what this threads about.
Thank You and have fun
What would you like to see in DA3:
A stable LI.
Mass Effect style romance scenes.
MORE DLC.
NO more telling us one thing and doing another.
More convo options with companions.
Liked and disliked about DAO? Companions. In retrospect, up until the landsmeet I pretty much hated every mission. Dalish was boring, Orzammar long, and the Circle tower.... -__- Redcliffe was fun. Liked multiple endings. Hated all combat but warrior.
Liked and disliked about DA2? I love voiced, liked more of the companions than I did in DAO, liked most of the story minus a few plot holes that I can rp through. Wish it had more outcomes though. Loved all combat but warrior. O_o
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What I LOVE about the series as of DA2?
The Friendship/Rivalry system.
The faster combo combat
Better UI/menus
The art style over all.
The Banter that can change.
Having an actual personality for the PC
What I hate?
The obsession with "broken" LI on the verge of insanity
The railroading we suffer in certain quests
Not being able to change companion gear that much.
Using plot induced lapses to stop the PC from doing things.
I really just want them to make things more open, and more customization options really.
Also less GRIMDARKNESS please? I grew tired of every LI being some broken tragic bird I must tend to health.
What I LOVE about the series as of DA2?
The Friendship/Rivalry system.
The faster combo combat
Better UI/menus
The art style over all.
The Banter that can change.
Having an actual personality for the PC
What I hate?
The obsession with "broken" LI on the verge of insanity
The railroading we suffer in certain quests
Not being able to change companion gear that much.
Using plot induced lapses to stop the PC from doing things.
I really just want them to make things more open, and more customization options really.
Also less GRIMDARKNESS please? I grew tired of every LI being some broken tragic bird I must tend to health.
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I dont want a game where 80% is all cutscenes.
I want a return of finishing moves, the Arcane Warrior, I want the Ranger Skill tree to return.
I don't want dungeons that are 15 minutes long. I want depth to them.
I want to be creeped out to them. The Deep Roads in DA:2 was a joke. It was fantastic in Legacy.
The Fade was another waste of opportunity. There should have been a sequence in the Fade where Hawke had to deal with his dead sibling or his father. We should have seen Hawke falter at the site of that.
I also DO NOT want 36 3X damage rings in my inventory
Drops should have variety.
I want side quests to have consequences and less ridiculous FEDEX quests.
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With the exception of mage combat (which I think is great) I'd like to see something for the other classes between DAO and DA2. Yes, DAO was slow but I think DA2 is very choppy and less fluid. So something with the speed of DA2 and the...grace or fluidity...of DAO is what I would prefer.
I love the way they handled the dialogue in DA2 as oppposed to the "talking heads" we got in DAO but I would like to see the conversations with both LIs and other companions less structured. Yes, when you reach a certain point in the relationship keep the notification that someone needs to speak to you but add some other anytime convos that we, as the player, can initaite at any time. In both awakenings and DA2 I didn't like that I could not talk to my companions at will.
I'd like to see the romances less structured as well. Certain conditions will of course still need to be met to initiate and consumate the romance. It's very easy in DAO to choose when to go see Goldanna or give Alistair the amulet in order to pace the romance to your preferences for each playthrough. In DA2 it's pretty much do it now, in this act or it's a no go. I'd also like to see multiple romances/flirting play out in a similar fashion to DAO where you are confronted if you have initiated multiple romances at once. As well as the ability to end a relationship and move on to someone else.
TOOLSET & Black Emporium
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Likes about DA:O:
companions
crafting your own special weapons and armor
managing Vigil's Keep
Landsmeet and politics
extensive epilogue
Dislikes about DA:O:
Slow pace of combat
silent protagonist
lack of cinematic interaction making the dialogue seem stale and boring at times
having to carry ****load of herbs and other materials in my bags
recycled and recolored models for weapons and armor
lack of distinct racial look for humans from different nations
Likes about DA2
Personalities in dialogue
COMPANIONS!!!
humor
more variety in weapons and armor
new Qunari look
all LI being "Hawke sexual"
having a family
voiced protagonist
cinematics
ability to perform actions during the dialogue
faster combat
cross class combos
new ability trees
Dislikes about DA2
recycled environments
Enemies dropping in from above all the time
Hawke not being proactive at times
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Modifié par Thor Rand Al, 19 avril 2012 - 07:01 .





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