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Jagged Shadows Help


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10 réponses à ce sujet

#1
lumen11

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Image IPB

I was wondering if there is any way to reduce the jaggies on these shadows. In closups shadows are usually fine, but occasionally I get shadows like in the image and it's rather distracting.

I've already been trying various ini tweaks (MinShadowResolution etc.), but haven't had any luck.

#2
lumen11

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Anyone?

I'm running the game on max settings on an ATI card.

#3
Capn_Sniffies

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I also used .ini tweaks to fix the dynamic shadows, but the shadows I see like that are usually static. Have you noticed any moving/dynamic shadows appear that way?

If they are static, you would think they could make them a bit smoother.

Anyway, I have the same issue but I just try to ignore it.

#4
OchreJelly

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They are lightmap shadows, generally "baked" into a level when it is compiled for game-use. You can't change them yourself unfortunately.

ME2 on PC had much better quality lightmaps in general (but ME2 had a seperate PC build, not a combined PC-Console build like 3 does.) A weird regression.

Modifié par OchreJelly, 19 avril 2012 - 11:43 .


#5
SSV Enterprise

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OchreJelly, can you elaborate on what you mean by ME3 having a combined PC-console build?

#6
OchreJelly

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The game resources are the same for each release (textures, models, sounds, etc.) though of course you could not run one release on another platform.

PC dvds even have PS3 and 360 game tutorial videos on them, along with the PC ones. \\o/

In previous games the folder was named after the platform; in ME3 it's named "CookedPCConsole." So, unless I'm horribly mistaken and my eyes are deceiving me looking at the PC version graphics, prior games had platform-specific resource builds.

#7
lumen11

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Ok, I get that. Shame.

But what about this:
Image IPB
Seems like a dynamic shadow. Can I do something about those ridges?

#8
lumen11

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*Bump

Maybe someone found a solution since the last time I asked.

#9
Pkxm

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im not sure if you can do anything about the ridges. i get that too and have tried some shadow tweaks. the only thing that fixes it is turning off dynamic shadows.

#10
lumen11

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I've found out a few things that help for the lower screen-shot.

Increasing the ShadowFilterRadius helps make shadow ridges less noticeable. However, anything above 6.0 causes shadow glitches in my game, so that's were it's at now.

Next, fiddling with DepthBias below 0.01 seems to make a difference. However, there is no ideal setting here as different lighting/shadowing situations seem to work best with different DepthBias settings. I have it at 0.008 now. Curious to see how well this setting will hold up in different situations.

It's a shame nothing can be done about those hard-coded shadows in the first screenshot. They are really bugging me. I noticed that ME1 has similar blocky static shadows, but there they are so blurry that it becomes somewhat less noticeable. At this point I actually prefer that.

#11
mikeloeven

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I have been noticing some issues similar to this but I also notice blocking of effect textures such as holographic displays and reflections. to be honest i hate to say it but minecraft has better lighting and shadows than this game. why there is no texture quality setting r vfx quality setting like EVERY OTHER UNREAL BASED GAME OUT THERE. makes no sense to me. ill post some screen shots to see if it is the same issue and i am frankly hoping they are artifacts caused by a bad GPU at least that can be RMA'ed