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Asari Justicar: 2 builds to decimate your enemies LIKE A BOSS


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#1
FiGhTiNCoWBoY

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After about a week of trying with no luck, I finally received my first of the new DLC characters through the recent victory pack.  Although I don't generally play adepts I found the abilities of the Justicar rather interested and decided to play around with it quite a bit.  Countless gold games and 3 reset cards later, I now present you with 2 extremely powerful Justicar builds to use to decimate your enemies.

Build 1: Hold the Line!! - this is an AoE build focused around controlling everything with the exception of elites. This will allow you to single-handedly destroy 90% of the troops you face on your own aside from elites like Atlas/Prime/Banshee/Brute.  

This build focuses around using the DoT effects of the Biotic Sphere & Reave to finish off your enemies along with the burst of biotic explosions.  Your biotic explosions will be the majority of your killing power, but anything that doesn't die to the explosion will end up melting shortly after from the DoT effects.  Since numerous people have mentioned the 15% power damage increase in the passive tree as currently not working, we can take that point and move it into Pull for radius.  This will allow you to snag up those straglers in the back that are playing shy and avoiding the sphere.  A good SMG works particularly well with the DoT effects to speed up the melting process.

Biotic Sphere: Radius + Enemy Weakness + Warp Effect
Reave: Radius + Damage Reduction + Damage & Duration
Justicar: Duration & Capacity
Pull: Radius
Fitness: Durability + Shield Recharge + Durability





Build 2: Super Support Elite Killer - this is an single-target build focused around melting elite troops with your DoT effects while protecting your team with the defensive bonuses of the Biotic Sphere.

This build focuses around the extended duration and faster recharge of Reave, using it to stack up multiple applications with the damage bonuses to Armor/Barriers to help melt bigger troops and prevent them from regeneration.  With these talents you can typically get 3 Reaves rolling full-time on a elite target as long as you keep refreshing them and are at a 200% recharge speed.  This will prevent Banshees/Atlas from regenerating their barriers/shields and the large DoT effect will greatly help to finish them off after biotic explosions.  In addition, taking the headshots/weapon damage allows you to focus your weaponry on the elites as well with headshots using a strong damage/low weight weapon such as the Paladin/Carnifex.  You will play a defensive role using your Biotic Sphere to help keep your allies alive against approaching elites.

Biotic Sphere: Shield Regeneration + Damage Reduction + Allied Protection
Reave: Duration + Recharge Speed + Barriers & Armor
Justicar: Duration & Capacity + Headshots + Weapon Damage
Fitness: Durability + Shield Recharge + Durability

Modifié par FiGhTiNCoWBoY, 19 avril 2012 - 06:46 .


#2
Cloud41

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+1

#3
BazoozooTV

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I appreciate the advice - I like my justicar and want to make her more deadly. I didn't know the power damage bonus isn't working. How frustrating.. that would probably explain why some people don't like Justicars as much...

#4
admcmei

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Great post, love the AJ, didn't think I would but I love her, I'm training with her on bronze and pretty much doing your second build.

#5
fixit6

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Usually try to keep up to date with the memes of the internet but "Like a boss" still mystifies me.

My old boss was a hardcase who liked to not pay overtime and subsequently is facing charges atm. No ty!

#6
FiGhTiNCoWBoY

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fixit6 wrote...

Usually try to keep up to date with the memes of the internet but "Like a boss" still mystifies me.

My old boss was a hardcase who liked to not pay overtime and subsequently is facing charges atm. No ty!


 

enjoy, FYI this is the explicit version of the song so be warned. Not work appropriate.

Modifié par FiGhTiNCoWBoY, 19 avril 2012 - 07:00 .


#7
fixit6

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Um, yeeea. That was scary.

Wish I could unwatch, but I can't.

#8
Fox544

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Impressive. Nice work.

#9
marshalleck

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Still don't have justicar :<

#10
FiGhTiNCoWBoY

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I still don't have any of the other new classes, but this one is at least keeping me entertained in the meantime.

#11
Ni7mare Shadow

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Very nice, I'll have to give these builds a try after I play a few silver matches with my interpretation of the double buble build, created by Micah3sixty.

Thank you for posting new ways for me to enjoy my favorite class.

Modifié par Ni7mare Shadow, 20 avril 2012 - 03:37 .


#12
Sekrev

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Just got the justicar yesterday, leveled it to 20 today. What an awesome character. I use the bubble (warp and weaken) + reave, and pull + reave to biotic explode nearly everything.

#13
paincanbefun

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you know, i always thought pull was useless for AJ. never thought about pulling stuff into an angry bubble. i bet the reave effect makes them detonate too...

#14
Ni7mare Shadow

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paincanbefun wrote...

you know, i always thought pull was useless for AJ. never thought about pulling stuff into an angry bubble. i bet the reave effect makes them detonate too...


I use the bubble mainly to protect the team and myself.  However, should an enemy decide to get in close range, they get hit with reave followed by an explosion.

#15
kieran.me

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FiGhTiNCoWBoY wrote...
Build 2: Super Support Elite Killer - this is an single-target build focused around melting elite troops with your DoT effects while protecting your team with the defensive bonuses of the Biotic Sphere.

This build focuses around the extended duration and faster recharge of Reave, using it to stack up multiple applications with the damage bonuses to Armor/Barriers to help melt bigger troops and prevent them from regeneration.  With these talents you can typically get 3 Reaves rolling full-time on a elite target as long as you keep refreshing them and are at a 200% recharge speed.  This will prevent Banshees/Atlas from regenerating their barriers/shields and the large DoT effect will greatly help to finish them off after biotic explosions.  In addition, taking the headshots/weapon damage allows you to focus your weaponry on the elites as well with headshots using a strong damage/low weight weapon such as the Paladin/Carnifex.  You will play a defensive role using your Biotic Sphere to help keep your allies alive against approaching elites.

Biotic Sphere: Shield Regeneration + Damage Reduction + Allied Protection
Reave: Duration + Recharge Speed + Barriers & Armor
Justicar: Duration & Capacity + Headshots + Weapon Damage
Fitness: Durability + Shield Recharge + Durability


i beg to differ slightly

biotic sphere: radius for rank 4 so you can move around a bit more while bing protected as well as being able to reach more allies

reave: radius for rank 4 so you can hit more enemies at a time, if you're running at 150%+ recharge time anyway you don't need the recharge speed and can go for damage protection at rank 5 instead
for rank 6 i prefer damage and duration for the added damage reduction which allows you to survive longer on gold thus put out more shots or reaves and before you mention you shouldn't be dying it also allows you to stay out of cover longer and deal more damage or move to safety better

justicar rank 5 i think you should go for power damage and force simply so reave does more damage overall OR it kills quicker as for rank 6 i do find it rather useless for the justicar however i don't like using pull with her either so i think it just depends on my mood deping if i take rank 3 in pull or not

#16
FiGhTiNCoWBoY

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paincanbefun wrote...

you know, i always thought pull was useless for AJ. never thought about pulling stuff into an angry bubble. i bet the reave effect makes them detonate too...


Reave will indeed detonate a target affected by Pull.  A lot of people don't see it as useful but I constantly encounter the 2-3 cannibals or Troopers that just want to sit in the back and not come near the bubble so it really begins to shine since you can get off combos on them.

If you really wanna steam-roll some enemies, team-up with a Salarain Engineer and you'll really kick things off.  A decoy positioned right behind the bubble is too enticing for the enemies to not come after.  Add in the energy drain to strip shields and your pull becomes even better since you can start grabbing the non-armor straglers.

If that's not broken enough, have him toss out an incinerate every now and then along with your reave and the combination of DoTs from Reave, Incinerate, and the Warp effect from the bubble consistently kill enemies fast enough to trigger the Fire Explosion effect.  Its turns your Biotic Sphere into like a flaming inferno of DoT awesomeness.

Because of this, my Justicar will be having a baby with my friends Salarian Engineer, and we will create a new breed of Sentinel that makes all enemies cry in fear at the sound of it's battlecry.

#17
BellaStrega

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marshalleck wrote...

Still don't have justicar :<


Same.

I have all the others, as well as several unlocked appearance options.I got two Batarian soldiers in a row the other day.

I really want an Asari justicar, but I am getting really tired of not getting one.

#18
FiGhTiNCoWBoY

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kieran.me wrote...

i beg to differ slightly

biotic sphere: radius for rank 4 so you can move around a bit more while bing protected as well as being able to reach more allies

reave: radius for rank 4 so you can hit more enemies at a time, if you're running at 150%+ recharge time anyway you don't need the recharge speed and can go for damage protection at rank 5 instead
for rank 6 i prefer damage and duration for the added damage reduction which allows you to survive longer on gold thus put out more shots or reaves and before you mention you shouldn't be dying it also allows you to stay out of cover longer and deal more damage or move to safety better

justicar rank 5 i think you should go for power damage and force simply so reave does more damage overall OR it kills quicker as for rank 6 i do find it rather useless for the justicar however i don't like using pull with her either so i think it just depends on my mood deping if i take rank 3 in pull or not


As mentioned previously, Justicar Rank 5 currently DOES NOT affect Reave or the damage of Biotic Bubble, this is a probably just a glitch and not working as intended but regardless it makes the talent useless currently.

Also if you're taking on a mass of Banshees or Primes, getting your shields back faster is going to help you a lot more than having an extra 0.9 meter on your sphere.  If they group up too close to you, it's time to re-position anyway so in that regard the faster shield regeneration is going to be more beneficial.  

As for taking Radius/Damage Reduction on Reave for the 2nd build, the entire point of the 2nd build is that it's structured to focus damage into units with barriers/armor through building DoTs.  Losing 40% duration and giving yourself a longer recharge speed means you won't get up 3 rolling stacks of Reave, therefore negating the point of the build in the first place.  Same with the final evolution...indeed you get more duration but once again you're missing the point in the build being used to focus down elites.

The 2 builds I posted are very different and 2 different applications.  If you don't like them, by all means make changes or use your own build.  Everyone's entitled to their own opinion, but suggesting changes to the build which change the foundation of what it's used for is just ignorant. :P

#19
ThatDancingTurian

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FiGhTiNCoWBoY wrote...

 

enjoy, FYI this is the explicit version of the song so be warned. Not work appropriate.

Land in LZ (Like a boss)
Find good cover (Like a boss)
Drop Sphere on teammates (Like a boss)
Wait for spawn (Like a boss)

See some troopers (Like a boss)
Area Reave (Like a Boss)
Revive a teammate (Like a boss)
Promote synergy (Like a boss)

Attack an Atlas (Like a boss)
Do little damage (Like a boss)
Swallow sadness (Like a boss)
Set up combos (Like a boss)

Go for objectives (Like a boss)
Drop Spheres around them (Like a boss)
Protect my teammates (Like a boss)
Kill a phantom (Like a boss)

Tons of enemies (Like a boss)
Get overwhelmed (Like a boss)
Use heavy melee (Like a boss)
Get taken down (Like a boss)

Aw man, that stupid engineer! Turret guys, turret!

Get revived (Like a boss)
Call teammates awesome (Like a boss)
Put Sphere in chokepoint (Like a boss)
Detonate it (Like a boss)

Get hack objective (Like a boss)
Get team to stay in Sphere (Like a boss)
See engineers (Like a boss)
Reave their brains out (Like a boss)

#20
humes spork

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Honestly, the suicide bubble strategy doesn't work too well.

What you want to do is put the bubble in a chokepoint enemies use commonly. Since enemies path around the bubble if they can, you can herd them into a predetermined kill zone. On certain maps (white, reactor and glacier are the best) you can place them at chokepoints that are also corners, which deprives the enemy of firing lines as an added bonus. And, if something happens to wander in the bubble you can reave them for a bluesplosion nevertheless.

#21
HEEGZ

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I believe you can combine both of your builds into one jack of all trades.

Bubble - radius, DR, warp
Reave - radius, DR, DR
Pull - radius, any, combo
passive - 0, 4, or 5
fitness - 3, 4, or 6

Spec the last two according to preference. Don't gimp Pull. You can pull/reave red bars to damage bosses. At the very least bring it up to rank 4 for radius which is a life saver.

Great builds in the OP though. When I get more respec cards I think I'll try them both. I tend to prefer jack of all trades builds though.

#22
X-Frame

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Great guide but really, the Justicar is bugged too? First Krogan Vanguard now her -- I wonder if all the DLC characters are gimped?

Very upsetting. BW hopefully includes their fixes in the next patch which must be huge by now.

#23
mdloafer

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OP, I like both of your builds, good stuff. I've been playing around with my Justicar, working on something very similar to the first one you have listed. Last night I noticed something, and maybe someone can confirm this. Playing against Cerberus, I'd rush forward and drop the bubble (radius/weaken/warp)...and it looks like the troopers inside the bubble get pushed out of it. ??? There's no walking animation involved, they just slide backwards until they're not in the bubble anymore. I could see if it's lag, I was not the host, so maybe they were walking and I just didn't see the animation on my end. But will they actually avoid the bubble if you have it specced for the Weaken evolution?

#24
FiGhTiNCoWBoY

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humes spork wrote...

Honestly, the suicide bubble strategy doesn't work too well.

What you want to do is put the bubble in a chokepoint enemies use commonly. Since enemies path around the bubble if they can, you can herd them into a predetermined kill zone. On certain maps (white, reactor and glacier are the best) you can place them at chokepoints that are also corners, which deprives the enemy of firing lines as an added bonus. And, if something happens to wander in the bubble you can reave them for a bluesplosion nevertheless.


Well that's the idea of the first build, I never said you should be running into groups of enemies to throw it up lol.

#25
FiGhTiNCoWBoY

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mdloafer wrote...

OP, I like both of your builds, good stuff. I've been playing around with my Justicar, working on something very similar to the first one you have listed. Last night I noticed something, and maybe someone can confirm this. Playing against Cerberus, I'd rush forward and drop the bubble (radius/weaken/warp)...and it looks like the troopers inside the bubble get pushed out of it. ??? There's no walking animation involved, they just slide backwards until they're not in the bubble anymore. I could see if it's lag, I was not the host, so maybe they were walking and I just didn't see the animation on my end. But will they actually avoid the bubble if you have it specced for the Weaken evolution?


They won't avoid it but when you first cast it, if there's enemies within the radius they will get knocked backwards.  I think it's just an implimented aspect in the event that you wanted to run into a group of enemies and drop one, it knocks em back just to give you a second of survival after placing the sphere.