I think Mike’s view is one-sided, no offense to him. I in particular
rather see what I am going to say word for word without having to be surprised
by it. I really did not like it in DA2 where I was taken completely off guard especially
in romances. I would have a situation where I could say “I’ll be here for you”
and it comes out “I love you.” Then when I got the option to say, “I love you”
it came out with “I never felt this way about anyone.” It was highly frustrating.
In my experience what Mike is really saying is, “It takes
more work and more time to place word for word of what is going to be said.”
Since Dragon Age 2 was obviously rushed, it does make sense. Look I understand
Mike’s personal preference but that is just it, that is his personal
preference. His preference can work well in other areas of the game. However,
when you have fans who repeatedly state they do not care for this your personal
preference no longer matters.
I prefer the old dialogue box in Origins; it was simple,
clean and understandable. All they needed to do was place an icon or highlight
which dialogue would come out what. The dialogue wheel in Dragon Age 2 was idiotic
and sloppy.
As for the Ops option, I do not agree with that direction
either. If you’re going to take the time to add a pop up box of what is
actually going to be said, why don’t you use that time and write out exactly
what the player is going to say. All it does is create clutter and add more
work when it can be done in a simple matter.
It will be interesting to say the least of what they are
going to do with the dialogue box in Dragon Age 3; gosh, I hope it is better
and not so damn confusing.
Modifié par Cantina, 20 avril 2012 - 12:16 .