I think it's fun
Just a take on "eavesdropping quests"
#1
Posté 19 avril 2012 - 08:53
#2
Posté 19 avril 2012 - 08:59
Thank you op.
#3
Posté 19 avril 2012 - 09:02
#4
Guest_FallTooDovahkiin_*
Posté 19 avril 2012 - 09:03
Guest_FallTooDovahkiin_*
Thats hilarious.
Reminds of the AngryJoeShow when hes re-acting Shepard walking by this one guy and eavesdropping on them
#5
Posté 19 avril 2012 - 09:04
Gives you a sort of more general feel of crisis. It's not just you with problems and direct tasks, but others dealing with things that you just might be able to help with, should you encounter it.
#6
Posté 19 avril 2012 - 09:06
Adeste Fideles wrote...
for me this was the single most disappointing aspect of me3. it's as if they weren't even trying anymore.
And I think this was one of the best parts of the game. There were "traditional" quests in the game, but having these"eavesdrop" quests were there for people who explored and paid attention.
#7
Posté 19 avril 2012 - 09:10
That's how normal people behave.
#8
Posté 19 avril 2012 - 09:13
October Sixth wrote...
Yeah, it's pretty lazy. At least back in ME2 when you overheard someone with a problem you'd actually ask them about it and tell them you'd look into it for them.
That's how normal people behave.
The krogan asking about fish in the Presidium was an eavesdrop quest.
#9
Posté 19 avril 2012 - 09:14
#10
Guest_Cthulhu42_*
Posté 19 avril 2012 - 09:15
Guest_Cthulhu42_*
Not to mention the salarian and his family data.Arcadian Legend wrote...
October Sixth wrote...
Yeah, it's pretty lazy. At least back in ME2 when you overheard someone with a problem you'd actually ask them about it and tell them you'd look into it for them.
That's how normal people behave.
The krogan asking about fish in the Presidium was an eavesdrop quest.
#11
Posté 19 avril 2012 - 09:15
October Sixth wrote...
Yeah, it's pretty lazy. At least back in ME2 when you overheard someone with a problem you'd actually ask them about it and tell them you'd look into it for them.
That's how normal people behave.
^ If someone butted into your conversation claiming to have new heating stabilizers and just gave you them for free... you'd wake up.
#12
Guest_FallTooDovahkiin_*
Posté 19 avril 2012 - 09:16
Guest_FallTooDovahkiin_*
Its interesting and funny. Its hilarious on how Shepard walks by and then is like "OK" and then later on returns with it.Adeste Fideles wrote...
for me this was the single most disappointing aspect of me3. it's as if they weren't even trying anymore.
Its interesting to know that even other people besides Commander Shepard are struggling for there people and to help inspire there people that they can win this war.
I don't know what you were thinking about saying it was dissapointing.
#13
Posté 19 avril 2012 - 09:18
#14
Posté 19 avril 2012 - 09:18
I'd agree to say, the first few times he/she did it. The fact that the quest mechanic happened as often as it did kind of added a creepiness to it, though. Shep sort of built a reputation after a while. I like the idea to a point, it's just the quantity that grated the enjoyment. Like bringing out the good china every day. Except, creepy good china.And I think this was one of the best parts of the game. There were "traditional" quests in the game, but having these"eavesdrop" quests were there for people who explored and paid attention.
Or something.
Modifié par DominusVita, 19 avril 2012 - 09:20 .
#15
Posté 19 avril 2012 - 09:23
Chris Priestly wrote...
Adeste Fideles wrote...
for me this was the single most disappointing aspect of me3. it's as if they weren't even trying anymore.
And I think this was one of the best parts of the game. There were "traditional" quests in the game, but having these"eavesdrop" quests were there for people who explored and paid attention.
No Chris, It's just lazy. Exploring and actually having a discussion is a lot more interesting than exploring and eavesdropping on someone.
#16
Posté 19 avril 2012 - 09:24
Chris Priestly wrote...
Adeste Fideles wrote...
for me this was the single most disappointing aspect of me3. it's as if they weren't even trying anymore.
And I think this was one of the best parts of the game. There were "traditional" quests in the game, but having these"eavesdrop" quests were there for people who explored and paid attention.
Hahaha All in good fun it turned Shep into Oprah!
"Look under your seat...it's a new car!" "Heard you might need one."
#17
Posté 19 avril 2012 - 09:24
Chris Priestly wrote...
Adeste Fideles wrote...
for me this was the single most disappointing aspect of me3. it's as if they weren't even trying anymore.
And I think this was one of the best parts of the game. There were "traditional" quests in the game, but having these"eavesdrop" quests were there for people who explored and paid attention.
I paid attention. Then I got lost from the lack of a good journal system. One of the worst ones was getting Aria's crew together. I remember I had to go online and look at the messageboards to figure out where to go.
#18
Posté 19 avril 2012 - 09:28
Ah well. ME1 had the Mako that most people hated (not me), and now ME3 has these fetch quests. Nothing new here!
#19
Posté 19 avril 2012 - 09:30
#20
Guest_FallTooDovahkiin_*
Posté 19 avril 2012 - 09:33
Guest_FallTooDovahkiin_*
I agree with this. Thanks IGN for the locations. Halfassed locations anyways. >.<thunderhawk862002 wrote...
I paid attention. Then I got lost from the lack of a good journal system. One of the worst ones was getting Aria's crew together. I remember I had to go online and look at the messageboards to figure out where to go.
This should really be fixed in a patch, then I won't need my laptop beside me when I play the game.
#21
Posté 19 avril 2012 - 09:35
thunderhawk862002 wrote...
Chris Priestly wrote...
Adeste Fideles wrote...
for me this was the single most disappointing aspect of me3. it's as if they weren't even trying anymore.
And I think this was one of the best parts of the game. There were "traditional" quests in the game, but having these"eavesdrop" quests were there for people who explored and paid attention.
I paid attention. Then I got lost from the lack of a good journal system. One of the worst ones was getting Aria's crew together. I remember I had to go online and look at the messageboards to figure out where to go.
this^^^^^
In fact, i just scanned all the planets that were available and dumped the inane objects off when i returned to the citadel. when other systems appeared it was a case of scanning, then doing a few quests and dumping more objects off on my second visit to the citadel.
I gave up using the journal mid way through my first play through. The only time i use it is to see if i have any outstanding **** that needs done before i get to the point of no return.
Modifié par BlacJAC74, 19 avril 2012 - 09:36 .
#22
Posté 19 avril 2012 - 09:35
HighFlyingDwarf wrote...
No Chris, It's just lazy. Exploring and actually having a discussion is a lot more interesting than exploring and eavesdropping on someone.
Indeed? Please tell me what I like on a pizza or what ice cream I prefer while you are at it.
I'm sorry you didn't like it and found it lazy, but that I do is MY opinion, not yours.
#23
Posté 19 avril 2012 - 09:35
We really needed a renegade interrupt option to shut that guy up. Particularly when he calls Shepard disgraced.
#24
Posté 19 avril 2012 - 09:39
Chris Priestly wrote...
Adeste Fideles wrote...
for me this was the single most disappointing aspect of me3. it's as if they weren't even trying anymore.
And I think this was one of the best parts of the game. There were "traditional" quests in the game, but having these"eavesdrop" quests were there for people who explored and paid attention.
I wouldn't say it was one of the best, but, it was definitely a nice change of pace from the rest of the game, and provide good distraction and exploration. So many times Developers forget to including proper pacing and distractions in their big games.
#25
Posté 19 avril 2012 - 09:41
Chris Priestly wrote...
Adeste Fideles wrote...
for me this was the single most disappointing aspect of me3. it's as if they weren't even trying anymore.
And I think this was one of the best parts of the game. There were "traditional" quests in the game, but having these"eavesdrop" quests were there for people who explored and paid attention.
are you sure about that? to me it was another red flag highlighting the fact BW were cutting every corner they could to get the game out on time and on budget. i believe you failed on both counts.
i would be really interested if the me3 team did a frank and honest game postmortem at a future GDC.





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