jspiess wrote...
They were far more prevalent in 3 than 2 unfortunately. Oh, and the journal worked in 2 as well...
BAM
jspiess wrote...
They were far more prevalent in 3 than 2 unfortunately. Oh, and the journal worked in 2 as well...
redplague wrote...
Adeste Fideles wrote...
are you sure about that? to me it was another red flag highlighting the fact BW were cutting every corner they could to get the game out on time and on budget. i believe you failed on both counts.
i would be really interested if the me3 team did a frank and honest game postmortem at a future GDC.
I'm sorry I don't understand that statement. ME3 team, frank and honest in the same sentence.
Optimystic_X wrote...
I like eavesdrop quests. You're a Spectre, you're supposed to be spying on people (and solving their problems, if doing so helps the war effort.)
The only time it breaks immersion is when they pay you out of nowhere for it. If someone did a quest I never asked them to, I'd keep my creds and just say "gee, thanks!".
slyborg wrote...
Graph of the amount of "fetch" quests from ME-ME3
Pretty bogus IMO. And my feelings extend to the fetch quests in Dragon Age 2 as well (yeah, I am going to hang onto some old pantaloons just in case someone wants them back!)
The hero is Commander Shepard, not Commander Messenger. If you want me to invest in a game instead of getting it used or renting it, this BS has to end.
Haldameer wrote...
slyborg wrote...
Graph of the amount of "fetch" quests from ME-ME3
Pretty bogus IMO. And my feelings extend to the fetch quests in Dragon Age 2 as well (yeah, I am going to hang onto some old pantaloons just in case someone wants them back!)
The hero is Commander Shepard, not Commander Messenger. If you want me to invest in a game instead of getting it used or renting it, this BS has to end.
And this is why I feel so distant from the game and my team. There are no real connections in the game and far less immersion.
Sorry Bioware, but you peaked with ME2. I spent days playing ME2 exploring, completing loyalty quests and side quest, even the few evedrops quests.
But this nonsense and walking by someone not interacting with them at all, travelling to random galaxy, clicking 1 button and then another to scan the planet, magically obtain a item with no work what so ever and then returning... is just lazy and you have successfully cheapened the title.
I would have been far happier with you not doing the multiplayer until a later expansion and spending the budget on a little dialogue/interaction for the side quests and my team.
Poor showing
Modifié par yukon fire, 13 août 2012 - 10:23 .
Chris Priestly wrote...
Adeste Fideles wrote...
for me this was the single most disappointing aspect of me3. it's as if they weren't even trying anymore.
And I think this was one of the best parts of the game. There were "traditional" quests in the game, but having these"eavesdrop" quests were there for people who explored and paid attention.
deatharmonic wrote...
The fetch quests added nothing at all to the game, they were void of any actual gaming experience. All they were was a trek to point A from point B, unlike ordinary missions were yes the objective is to move from point A to B, but you actually get to experience gameplay along the way.
IMO, if they wanted to add variation to the quests they should have enabled us to land on the planets where some of these lost artefacts were and retrieve them and furthermore throw in a different encounter on each planet. For example, you land to retrieve something and encounter a group of defective soldiers attempting to loot the artefact, then you get given the choice to
a) talk to them, persuade them to give it to you and also rejoin the war effortshoot them all and take the artefact
c) let them loot it in exchange for a cut or the profits
You get a chance to flex your roleplaying boots and it adds some variation as well as an actual gaming experience. As opposed to; go to planet A, scan, return, thank you for using Shepard's galactic delivery service!
to unclear were you got them and were to deliver them after.Chris Priestly wrote...
Adeste Fideles wrote...
for me this was the single most disappointing aspect of me3. it's as if they weren't even trying anymore.
And I think this was one of the best parts of the game. There were "traditional" quests in the game, but having these"eavesdrop" quests were there for people who explored and paid attention.
Qutayba wrote...
I also appreciate that they tried to make it more streamlined - side quests become tedious if there's too much back and forth.
Haldameer wrote...
This game is not meant to be a COD, Battlefield shooter with a bit of a throw together story for SP. This game is about the story, the people, the adventure and the freaking side quests which add lore, depth and meaning to the game.
Terror_K wrote...
Haldameer wrote...
This game is not meant to be a COD, Battlefield shooter with a bit of a throw together story for SP. This game is about the story, the people, the adventure and the freaking side quests which add lore, depth and meaning to the game.
Are you sure you're talking about ME3 there?
Ajensis wrote...
deatharmonic wrote...
The fetch quests added nothing at all to the game, they were void of any actual gaming experience. All they were was a trek to point A from point B, unlike ordinary missions were yes the objective is to move from point A to B, but you actually get to experience gameplay along the way.
IMO, if they wanted to add variation to the quests they should have enabled us to land on the planets where some of these lost artefacts were and retrieve them and furthermore throw in a different encounter on each planet. For example, you land to retrieve something and encounter a group of defective soldiers attempting to loot the artefact, then you get given the choice to
a) talk to them, persuade them to give it to you and also rejoin the war effortshoot them all and take the artefact
c) let them loot it in exchange for a cut or the profits
You get a chance to flex your roleplaying boots and it adds some variation as well as an actual gaming experience. As opposed to; go to planet A, scan, return, thank you for using Shepard's galactic delivery service!
Sounds like a great idea! And throw in some Thresher Maws too for variety's sakelike in the original Mass Effect, no need for cinematic cut-scenes and/or build-up, just a sudden fight for your life that came out of nowhere.
Also, these encounters could be randomised so that each playthrough was different
I'm guessing that time limits are the major reason we wouldn't see something like this. It's a shame, though!
Zu Long wrote...
I actually liked the eavesdropping thing and even wrote into my headcannon backstory a justification for where the behavior came from. As others have pointed out, it's not the first time Shepard's done this. There was the Shoplifting Quarian Quest, Charr's Quest, the Presidium Quest...There were a bunch from ME1 too.
But yeah, I thought it was a cool idea.
Modifié par xlI ReFLeX lIx, 14 août 2012 - 09:01 .