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Just a take on "eavesdropping quests"


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#301
laudable11

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jspiess wrote...

They were far more prevalent in 3 than 2 unfortunately. Oh, and the journal worked in 2 as well...


BAM

#302
Adeste Fideles

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redplague wrote...

Adeste Fideles wrote...


are you sure about that? to me it was another red flag highlighting the fact BW were cutting every corner they could to get the game out on time and on budget. i believe you failed on both counts.

i would be really interested if the me3 team did a frank and honest game postmortem at a future GDC.


I'm sorry I don't understand that statement.  ME3 team, frank and honest in the same sentence.


:crying:

#303
DaJe

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Optimystic_X wrote...

I like eavesdrop quests. You're a Spectre, you're supposed to be spying on people (and solving their problems, if doing so helps the war effort.)

The only time it breaks immersion is when they pay you out of nowhere for it. If someone did a quest I never asked them to, I'd keep my creds and just say "gee, thanks!".


I don't think you know what Spectres really do.
And there is no immersion in scanning as many systems to 100% as you can and come back to the citadel and look where names pop up on the map.

There is little to no information to what you are doing and why you are doing it in these quests, with a big thanks to the lacking journal.

It is poorly designed and thrown in like nobody cared about it. It is more tedious than driving the mako on uncharted worlds but far less interesting. It is far less personal and immersive and lacks any sort of accomplishment or sense of exploration.

#304
Haldameer

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slyborg wrote...

Graph of the amount of "fetch" quests from ME-ME3

Pretty bogus IMO. And my feelings extend to the fetch quests in Dragon Age 2 as well (yeah, I am going to hang onto some old pantaloons just in case someone wants them back!)

The hero is Commander Shepard, not Commander Messenger. If you want me to invest in a game instead of getting it used or renting it, this BS has to end.



And this is why I feel so distant from the game and my team. There are no real connections in the game and far less immersion.

Sorry Bioware, but you peaked with ME2. I spent days playing ME2 exploring, completing loyalty quests and side quest, even the few evedrops quests.

But this nonsense and walking by someone not interacting with them at all, travelling to random galaxy, clicking 1 button and then another to scan the planet, magically obtain a item with no work what so ever and then returning... is just lazy and you have successfully cheapened the title.

I would have been far happier with you not doing the multiplayer until a later expansion and spending the budget on a little dialogue/interaction for the side quests and my team.

Poor showing

#305
yukon fire

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Haldameer wrote...

slyborg wrote...

Graph of the amount of "fetch" quests from ME-ME3

Pretty bogus IMO. And my feelings extend to the fetch quests in Dragon Age 2 as well (yeah, I am going to hang onto some old pantaloons just in case someone wants them back!)

The hero is Commander Shepard, not Commander Messenger. If you want me to invest in a game instead of getting it used or renting it, this BS has to end.



And this is why I feel so distant from the game and my team. There are no real connections in the game and far less immersion.

Sorry Bioware, but you peaked with ME2. I spent days playing ME2 exploring, completing loyalty quests and side quest, even the few evedrops quests.

But this nonsense and walking by someone not interacting with them at all, travelling to random galaxy, clicking 1 button and then another to scan the planet, magically obtain a item with no work what so ever and then returning... is just lazy and you have successfully cheapened the title.

I would have been far happier with you not doing the multiplayer until a later expansion and spending the budget on a little dialogue/interaction for the side quests and my team.

Poor showing


You know if they were willing to put a bit more effort into ME3 they might at the very least have made it into a decent radio program<_<

Modifié par yukon fire, 13 août 2012 - 10:23 .


#306
Haldameer

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That is rate ME4 will be just another genesis comic... with some type of cheap AI multiplayer attached

#307
PencilManners

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i didnt like them
they were very bland, there was nothing interesting about them and if you look back at me2 scanning planets can lead to a fun little firefight, me3 you notice the quality of the quests took a dive.

as for fetchquests in me2, yeah they were in it, but atleast there were more interesting conversations in them (drunk chakwas, tali's pokerface joke, the fate of that salarian miranda and jacob knew) and there werent as muchas there is in me3

IMO

#308
deatharmonic

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The fetch quests added nothing at all to the game, they were void of any actual gaming experience. All they were was a trek to point A from point B, unlike ordinary missions were yes the objective is to move from point A to B, but you actually get to experience gameplay along the way.

IMO, if they wanted to add variation to the quests they should have enabled us to land on the planets where some of these lost artefacts were and retrieve them and furthermore throw in a different encounter on each planet. For example, you land to retrieve something and encounter a group of defective soldiers attempting to loot the artefact, then you get given the choice to

a) talk to them, persuade them to give it to you and also rejoin the war effort
B) shoot them all and take the artefact
c) let them loot it in exchange for a cut or the profits

You get a chance to flex your roleplaying boots and it adds some variation as well as an actual gaming experience. As opposed to; go to planet A, scan, return, thank you for using Shepard's galactic delivery service!

#309
FelixFelice

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I didn't mind the fetch quests too much. Even the constant eavesdropping didn't bother me. The one thing that irritated the crap out of me though was that you never actually LANDED on the planet to get the said item. In ME2 you always had to land and do some brief gameplay. I loved that. In ME3 its just lazy that all you do is scan, get the item, and nothing happens. I would've loved fighting reapers to obtain some of these artifacts, save aliens, etc.

#310
razzy1319

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The fet...eavesdropping quests irritate me just as much as the rest of you. Consistency means to adhere with previously held ideas and principles. They might have done it in ME2 but they failed to at the least match the quality of said missions in ME3.

I've always explained away the item/planet scanning with the MP lore. N7 operatives go down to the planet to acquire the items and deliver them to you. But thats just me justifying the turd we were given, which we shouldnt be doing.

#311
Phewmite

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I agree wholeheartedly with deatharmonic. I think that Bioware really missed out on being able to dually utilize the work they put into the MP maps by adding them as the eavesdropping quest locations. Your decisions there could have even tied into the EMS rating (a= +, b= -, c= no points).

#312
puppy maclove

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Chris Priestly wrote...

Adeste Fideles wrote...

for me this was the single most disappointing aspect of me3. it's as if they weren't even trying anymore.


And I think this was one of the best parts of the game. There were "traditional" quests in the game, but having these"eavesdrop" quests were there for people who explored and paid attention.



:devil:


... your thoughts on the "non-traditional" journal system? It felt rushed and unfinished like the rest of the game IMO. Or was it because the quests were so tacked on and shallow that the journal didn't need to update?

:blink: 

#313
Ajensis

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deatharmonic wrote...

The fetch quests added nothing at all to the game, they were void of any actual gaming experience. All they were was a trek to point A from point B, unlike ordinary missions were yes the objective is to move from point A to B, but you actually get to experience gameplay along the way.

IMO, if they wanted to add variation to the quests they should have enabled us to land on the planets where some of these lost artefacts were and retrieve them and furthermore throw in a different encounter on each planet. For example, you land to retrieve something and encounter a group of defective soldiers attempting to loot the artefact, then you get given the choice to

a) talk to them, persuade them to give it to you and also rejoin the war effort
B) shoot them all and take the artefact
c) let them loot it in exchange for a cut or the profits

You get a chance to flex your roleplaying boots and it adds some variation as well as an actual gaming experience. As opposed to; go to planet A, scan, return, thank you for using Shepard's galactic delivery service!


Sounds like a great idea! And throw in some Thresher Maws too for variety's sake :D like in the original Mass Effect, no need for cinematic cut-scenes and/or build-up, just a sudden fight for your life that came out of nowhere.

Also, these encounters could be randomised so that each playthrough was different :)

I'm guessing that time limits are the major reason we wouldn't see something like this. It's a shame, though!

#314
circe

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That comic always makes me laugh.

A few eavesdropping fetch quests are fine; they do force you to pay attention while you're running around the Citadel. But my problem was that there were so many that it felt like every single side quest was an eavesdropping fetch quest and it made my Shepard feel like a damn creeper. And of course it didn't help that the journal system really wasn't one either.

#315
Grubas

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The eavesdroping quests are actually a fine way to expose more of the lore of ME. I still would like some of them to lead to actual Mako missions on planets surface. Like ME1.

#316
XqctaX

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Chris Priestly wrote...

Adeste Fideles wrote...

for me this was the single most disappointing aspect of me3. it's as if they weren't even trying anymore.


And I think this was one of the best parts of the game. There were "traditional" quests in the game, but having these"eavesdrop" quests were there for people who explored and paid attention.



:devil:

to unclear were you got them and were to deliver them after.
over all marking of Npc on the citadel that shep can interact with didnt work either.

But main thing is we rpg-fans that love stories like to ***TALK***  to npc's not eavesdrop
and accually engange in sidestorys/characters. :police:

#317
Haldameer

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Qutayba wrote...

 I also appreciate that they tried to make it more streamlined - side quests become tedious if there's too much back and forth.


Say what?

The whole idea behind titles like ME are these "tedious" side quests... I what keeps you playing, exploring and enjoying the game. This game is not meant to be a COD, Battlefield shooter with a bit of a throw together story for SP. This game is about the story, the people, the adventure and the freaking side quests which add lore, depth and meaning to the game.

These side "quests" (or pizza delivery missions) are only back and forth, nothing else. They are meaningless waste of time in their current form.

#318
Terror_K

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Haldameer wrote...

This game is not meant to be a COD, Battlefield shooter with a bit of a throw together story for SP. This game is about the story, the people, the adventure and the freaking side quests which add lore, depth and meaning to the game.


Are you sure you're talking about ME3 there? :whistle:

#319
Haldameer

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Terror_K wrote...

Haldameer wrote...

This game is not meant to be a COD, Battlefield shooter with a bit of a throw together story for SP. This game is about the story, the people, the adventure and the freaking side quests which add lore, depth and meaning to the game.


Are you sure you're talking about ME3 there? :whistle:


Well it's what I expected after ME2, but not what I got... That's for sure.

Look I love the Fallout series and it's really hard for any game to measure up to it in my eyes. ME1 & ME2 got amazingly close to to being my favourite and I think if ME3 had been an improvement it would have surpassed it.

ME3 is just a shooter with a poor rpg element. If I hadn't played ME1 & ME2 I probably wouldn't know any better and maybe this game would be "OK" but honestly it really isn't.

Bethesda is the only game house still making true immersive games. EA is just making shooters for the dumb jocks and tweenies who like to scream down the mic.  

#320
deatharmonic

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Ajensis wrote...

deatharmonic wrote...

The fetch quests added nothing at all to the game, they were void of any actual gaming experience. All they were was a trek to point A from point B, unlike ordinary missions were yes the objective is to move from point A to B, but you actually get to experience gameplay along the way.

IMO, if they wanted to add variation to the quests they should have enabled us to land on the planets where some of these lost artefacts were and retrieve them and furthermore throw in a different encounter on each planet. For example, you land to retrieve something and encounter a group of defective soldiers attempting to loot the artefact, then you get given the choice to

a) talk to them, persuade them to give it to you and also rejoin the war effort
B) shoot them all and take the artefact
c) let them loot it in exchange for a cut or the profits

You get a chance to flex your roleplaying boots and it adds some variation as well as an actual gaming experience. As opposed to; go to planet A, scan, return, thank you for using Shepard's galactic delivery service!


Sounds like a great idea! And throw in some Thresher Maws too for variety's sake :D like in the original Mass Effect, no need for cinematic cut-scenes and/or build-up, just a sudden fight for your life that came out of nowhere.

Also, these encounters could be randomised so that each playthrough was different :)

I'm guessing that time limits are the major reason we wouldn't see something like this. It's a shame, though!


Ha, I remember that quest, frightened the life out of me the first time i did it, and the second time... and the third :lol:

#321
M920CAIN

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Zu Long wrote...

I actually liked the eavesdropping thing and even wrote into my headcannon backstory a justification for where the behavior came from. As others have pointed out, it's not the first time Shepard's done this. There was the Shoplifting Quarian Quest, Charr's Quest, the Presidium Quest...There were a bunch from ME1 too.

But yeah, I thought it was a cool idea.



You could speak to the Quarian, to Charr's lover, etc. In ME3 you just deliver the quest and that's it. You don't get much interaction. It's lazy.

#322
BDelacroix

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I found the eavesdropping creepy.

#323
MsKlaussen

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How the snooping guy in the comic was revealed frame by frame like that leading to that hilarious trollface expression was full of win. And then the pointing at the guy. Priceless. I love stuff like that. :lol:

As for the eavesdropping missions, some were okay, like in ME2 when Shepard ends up getting that family heirloom or whatever for the Salarian while doing the mission that collects Thane. But it was okay only because there was action in the process of recovering it.

Flying to planets and scanning ceaselessly on errand runs with the only action being that stupid "run back to the galaxy border before the Reapers get you" thing got old incredibly fast. In fact, it's the reason I am still at the part of the game where I just had the final assault mission show up and tons of war assets still to acquire and have little intention of doing anything about it.

I literally can't go anywhere in the galaxy now because the Reapers appear instantly and I have no time to even complete a planet scan without getting caught. Game pretty much over. I don't know how everyone else avoided that, but for me that's all ME3 is about for the duration. I haven't fired a gun in-game since the month the game came out because these fetch-only missions never seem to call for it.

#324
xlI ReFLeX lIx

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I don't understand why people get mad when Chris says he likes them. I mean, I'm not judging his opinion at all but be realistic. Chris works for BioWare even if he thinks they are stupid and lazy, he can't comment saying that.

I work at Staples, when I put on my uniform, I represent Staples. When I'm representing Staples, I can't start saying that all our products suck and Future Shop is much better (I'm in no way saying Staples products suck, just using an example). So when Chris is on these forums, he represents BioWare, he even has the "BioWare" logo under his name. He can't come out and openly start giving reasons why the game he is paid to support is bad. Even if he does believe it. He has to endorse Mass Effect. So no matter what, Chris will always talk positively about Mass Effect and I doubt there's a lot of negative things he can say about it. So even when Chris say's it's "his opinion" we can't really know 100% that it is.

Also, Chris, no offence intended at all. I'm not taking any assumptions about your job and/or opinions. I'm in no way saying that your opinions are false, and I'm not in any way trying to hint that your opinions are opposite of what you say. I'm not trying to make assumptions about you or your job and I hope you don't find this post offensive.

Modifié par xlI ReFLeX lIx, 14 août 2012 - 09:01 .


#325
Xerxes52

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I didn't particularly like the eavesdrop quests.

There were way too many of them, just like with DA2's fetch quests. And these quests never really went anywhere interesting, just more planet scanning (which is one of the weaker parts of the game imo).

I would have preferred more quests like ME2's N7 missions (especially multi mission quest chains, like the Archaeological Dig Site-Strontium Mule-Blue Suns Base quest chain). Also one or two personal quests for our squad (like how DA2 had a couple quests for each party member) would have been great.