Just a take on "eavesdropping quests"
#351
Posté 20 août 2012 - 07:57
#352
Posté 31 mars 2013 - 05:30
#353
Posté 31 mars 2013 - 07:39
#354
Posté 31 mars 2013 - 09:49
#355
Posté 31 mars 2013 - 10:08
#356
Posté 01 avril 2013 - 12:33
The standard quest in RPGs has you going up to random people with question marks and then doing a little dialogue conversation to get the quest....
Take the quest with ambassador osoba. To get the quest, it follows the standard quest where you go in and ask the guy what's the problem but think about this for a moment.
You see a guy on a phone and then you approach him and ask him "what's wrong?". You're already eavesdropping so the idea that's the other method is worse makes no sense...
This though I still find superior to the "walk up to random person and get sidequest" that is the default method of giving quests...
#357
Posté 01 avril 2013 - 12:49
I don't understand why these eavesdropping side-quests couldn't be done In the ME1 face-to-face style, like every quest you get on the Citadel and the rest of the hub worlds (In the original game).
Interacting with the character face-to-face lets me get to know them therefore helping me better decide whether or not I even want to do this fetch quest for them.
They can make me want to do it!
Modifié par Bendigoe, 01 avril 2013 - 12:49 .
#358
Posté 01 avril 2013 - 04:49
Personally, I liked them. Then again, I've had a few in real life. Incidents where I'll find an object (once it was a bag of money orders), then a little later I'll see someone talking to a clerk about the lost item, or looking frantically on the ground. It's always a pleasure to ask them what they lost, then hand it to them. Especially the old lady who had dropped the money orders; several hundred dollars worth for her monthly bills.
#359
Posté 01 avril 2013 - 05:59
#360
Posté 01 avril 2013 - 07:13
honestly just for that one person, make it so the dialoge goes like this
Shep: I couldn't help to overhear your conversation, I would li-
Person In Trouble: What? Hang on.... excuse me your interupting a very important converstaion, plz go away.
Shep: Para: Yea I know I would like to help out. Ren: Fine I wont help you out.
PIT: Para: blah blah blah if you please. Ren: Didn't want your help anyway now buzz off
Would that have that really been better? Or would it have been better to say overhear the convo and then suddenly show up with the parts needed. Its the same Para, Ren idea, with a Para you go out find the parts and give them to the guy, While the Ren just ignore it.
#361
Posté 01 avril 2013 - 07:26
#362
Posté 01 avril 2013 - 08:21
#363
Posté 01 avril 2013 - 09:59
#364
Posté 01 avril 2013 - 11:21
personally i thought the more natural way of picking up the more minor side-quests was better than randomly talking to non-important strangers whilst you're trying to stop the reapers.
#365
Posté 01 avril 2013 - 11:35
#366
Posté 01 avril 2013 - 06:13
I'm glad Mass effect is nothing like it
#367
Posté 01 avril 2013 - 08:39
snakeboy86 wrote...
It sounds like you guys wanted an Rpg akin to fallout...
I'm glad Mass effect is nothing like it
Then your not listening we wanted an RPG with elements akin to ME1.
#368
Posté 01 avril 2013 - 10:04
#369
Posté 01 avril 2013 - 10:05
#370
Posté 01 avril 2013 - 10:10
frostajulie wrote...
snakeboy86 wrote...
It sounds like you guys wanted an Rpg akin to fallout...
I'm glad Mass effect is nothing like it
Then your not listening we wanted an RPG with elements akin to ME1.
uh-huh, and fallout 3 is nothing like ME1
i love ME1 but I'm glad it's not the same old song and dance with RPGs where you have micromanage every last thing and worry about hit points,inventory, weight limits ETC, etc, and I did listen I've been listening to the constant barrage of mass effect being turned into Cod just for having guns<_<,
#371
Posté 02 avril 2013 - 12:15
Asch Lavigne wrote...
I never do them in any of the games. I think they're a horrible idea. I'm sorry, I don't care if you're the President, you don't just go up to people and butt into their conversations.
Er..but you kind of do that in regular quests.
I mean, you don't really think that it's natural that people are just STANDING there waiting for you to approach them so that they can start up a conversation and give you a quest?
#372
Posté 02 avril 2013 - 05:28
Beyond the one guy who was trying to barter prothean ruin locations for food with that guard all other npcs should've been freaked out when the thing they were complaining, obsessing, or fretting over was resolved by someguy who says " Go to this docking bay and get the item you seek" I mean really that's just code for Shanghaiing the npcs and forcing them to work on the ship.
Modifié par thehomeworld, 02 avril 2013 - 05:29 .
#373
Posté 02 avril 2013 - 05:35
snakeboy86 wrote...
It sounds like you guys wanted an Rpg akin to fallout...
I'm glad Mass effect is nothing like it
It would be great if some or most of the npcs did approch you once they figured out you where the hero of the game, a few if you have to talk to them could state during the conversation I need you to help me with something like Benezia gives you the next quest objective or you could have to pry it out of them like the smuggling farmer on Feros a mix of all three would work just fine for ME4 no ease dropping unless its on mission and thats how you're going to get to your next objective like how Adam ease drops on Dragon lady in China and figures out he should probably go to Canda to see that all nighter reporter chic but those ease dropping to get the intel should be rare.
It's more natural if they call you out, flag you down, call your comm or just walk up to you and demand you pay attention to their needs so they can give you the quest rather then you being a stalker like ME3 did that was horrible quest giving.
#374
Posté 02 avril 2013 - 05:40
Asch Lavigne wrote...
I never do them in any of the games. I think they're a horrible idea. I'm sorry, I don't care if you're the President, you don't just go up to people and butt into their conversations.
Whatabout Kanye West?
Ok, hold on, I'ma gonna let you finish, but just cuz u t'ink it's a bad idea doan mean ever'ne else duz to, ya know whad I'm sayin dawg?
Ugh, that's probably the worst Kanye West routine in the history of paradies. From a realism point of view, the quests are a strange idea. Heck, I'm trying to gather a team to take on sentient kilometer long cockroaches from space. I don't have time to find your lost picture. Some salarian on the phone talking about condensors? I'm not even paying attention as I walk past. BUT: This isn't reality. It's a game. Doing these side quests enables me to extend the playability of the game, might net me some gear or credits, or good will, and some of them were entertaining. They're fun, I play games to HAVE fun, so I enjoy them.
The nice thing about them, of course, is if you DON'T like them you can skip 'em. Now, how cool is that? A game feature that you can utilize if you like it, or ignore if you don't with NO penalty. Win/Win situation! I'm all for those types of things in a game. I say more power to Bioware, and I hope they do more stuff like that. Because even if it's something I don't like...I can skip it.
#375
Posté 02 avril 2013 - 12:39





Retour en haut




