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Just a take on "eavesdropping quests"


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#26
Guest_FallTooDovahkiin_*

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HighFlyingDwarf wrote...

Chris Priestly wrote...

Adeste Fideles wrote...

for me this was the single most disappointing aspect of me3. it's as if they weren't even trying anymore.


And I think this was one of the best parts of the game. There were "traditional" quests in the game, but having these"eavesdrop" quests were there for people who explored and paid attention.



:devil:



No Chris, It's just lazy. Exploring and actually having a discussion is a lot more interesting than exploring and eavesdropping on someone.

Do tell how it was lazy. I would love to hear it. ^_^

#27
Arsenic Touch

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HighFlyingDwarf wrote...

Chris Priestly wrote...

Adeste Fideles wrote...

for me this was the single most disappointing aspect of me3. it's as if they weren't even trying anymore.


And I think this was one of the best parts of the game. There were "traditional" quests in the game, but having these"eavesdrop" quests were there for people who explored and paid attention.



:devil:


No Chris, It's just lazy. Exploring and actually having a discussion is a lot more interesting than exploring and eavesdropping on someone.


Quoted for the truth.

#28
TRISTAN WERBE

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Adeste Fideles wrote...

Chris Priestly wrote...

Adeste Fideles wrote...

for me this was the single most disappointing aspect of me3. it's as if they weren't even trying anymore.


And I think this was one of the best parts of the game. There were "traditional" quests in the game, but having these"eavesdrop" quests were there for people who explored and paid attention.



:devil:


are you sure about that? to me it was another red flag highlighting the fact BW were cutting every corner they could to get the game out on time and on budget. i believe you failed on both counts.

i would be really interested if the me3 team did a frank and honest game postmortem at a future GDC.

i liked the new thing i dont want to has useless talk i want to listen and do things

#29
DWH1982

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I would have preferred full conversations for side missions - or at least a greater number of missions with full conversations. But the way they did this wasn't horrible.

I do, however, find it amusing to think about the cases where Shepard finds the item in question before overhearing the conversation. "Oh, you want your irreplacable religious artifact? Well, I just happened to pick that up, for no reason at all, the last time I was out..."

Modifié par DWH1982, 19 avril 2012 - 09:47 .


#30
Gaurthurt

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Chris Priestly wrote...

HighFlyingDwarf wrote...

No Chris, It's just lazy. Exploring and actually having a discussion is a lot more interesting than exploring and eavesdropping on someone.


Indeed? Please tell me what I like on a pizza or what ice cream I prefer while you are at it.

I'm sorry you didn't like it and found it lazy, but that I do is MY opinion, not yours.



:devil:

i think its not lazy. Its good that non-important character have eavesdroping. But i expected that more important character like squadmembers will got more dialogue.

#31
Chris Priestly

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As already mentioned, we had the same sort of quests in ME2.

So, if you believe that we cut content and are lazy... well... at least we're consistant.




:devil:

#32
HighFlyingDwarf

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FallTooDovahkiin wrote...
Do tell how it was lazy. I would love to hear it. ^_^


No choices for conversing with the quest giver whatsoever, reducing variation for playing the game over. Bioware doesn't have to record any lines for the conversation with Mark/Jennifer apart from "I HAVE YOUR RANDOM OBJECT HERE, YOU CAN HAZ IT NOW." You're forced to do the same tedious search, bring back, find something else garbage which has no replay value whatsoever.

#33
mad825

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Chris Priestly wrote...

Adeste Fideles wrote...

for me this was the single most disappointing aspect of me3. it's as if they weren't even trying anymore.


And I think this was one of the best parts of the game. There were "traditional" quests in the game, but having these"eavesdrop" quests were there for people who explored and paid attention.
:devil:


I think I'll use the "If it ain't broke, don't fix it" card.

It's good to know that some people liked it but there was nothing inherently wrong with the "traditional" way.

To be honsest, I never really paid attetion. It boiled down to a fast sweeping of the citidel for quests.

#34
Izhalezan

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Chris Priestly wrote...

HighFlyingDwarf wrote...

No Chris, It's just lazy. Exploring and actually having a discussion is a lot more interesting than exploring and eavesdropping on someone.


Indeed? Please tell me what I like on a pizza or what ice cream I prefer while you are at it.

I'm sorry you didn't like it and found it lazy, but that I do is MY opinion, not yours.



:devil:


Oh, so you normally discuss out loud your food preferences when military personnel are walking close by and the whole worlds coming to an end?

#35
HighFlyingDwarf

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Chris Priestly wrote...

As already mentioned, we had the same sort of quests in ME2.

So, if you believe that we cut content and are lazy... well... at least we're consistant.




:devil:


Not to the extent of ME3, there's nothing wrong with eavesdropping quests at all as long as the tasks are minor and have variations in gameplay, and they have to be supplemented with actual discussions with NPC's for more significant side quests.

My point is, NPC's have gradually turned from actual conversable characters to set dressing over the past four games that Bioware have produced (Dragon Age, ME2, DA2, ME3).

The only consistent thing about the company that you work for now Chris is the quality of the games you produce, shoddy and rushed.

#36
jspiess

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They were far more prevalent in 3 than 2 unfortunately. Oh, and the journal worked in 2 as well...

#37
Kresse

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Yeah that hole aspect was just terrible. It was obviously rushed to give the game at least some sidequests.

#38
HighFlyingDwarf

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Chris Priestly wrote...

Indeed? Please tell me what I like on a pizza or what ice cream I prefer while you are at it.

I'm sorry you didn't like it and found it lazy, but that I do is MY opinion, not yours.



:devil:


Good for you.

#39
thunderhawk862002

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Chris Priestly wrote...

As already mentioned, we had the same sort of quests in ME2.

So, if you believe that we cut content and are lazy... well... at least we're consistant.




:devil:


As already mentioned the journal system was better in ME2.  Or do you think the journal system was an improvement of ME2's?  And if so, what way do you think it was improved upon?

Modifié par thunderhawk862002, 19 avril 2012 - 09:59 .


#40
Icinix

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Yeah those collection....tasks were quite meh.

Its a shame because some of those asset collection tasks would have grounds for some really interesting side quests.

It feels like the death of NPC interaction and side quests personally.

#41
EHondaMashButton

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It was fine the first couple times, but to base the entire fetch quest system on it, cut the number of N7 missions, and not even have a real story for those, was a bit..... underwhelming.

On 2nd playthrough I didn't even do them anymore. There's no alternate dialogue. There's no payoff.

I'd rather they just did that through glyph and the broker console so at least the illusion of effort isn't broken.

Modifié par EHondaMashButton, 19 avril 2012 - 10:09 .


#42
Zambayoshi

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Chris Priestly wrote...

And I think this was one of the best parts of the game. There were "traditional" quests in the game, but having these"eavesdrop" quests were there for people who explored and paid attention.


This. I liked it, but my beef with the system was that there was no way of keeping track of which quests were ready for turning in, which necessitated my Shep frequently cruising around all levels of the Citadel just to see if she could turn something in... :P

#43
Danielsun2

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Chris Priestly wrote...

As already mentioned, we had the same sort of quests in ME2.

So, if you believe that we cut content and are lazy... well... at least we're consistant.




:devil:



I now want this as my signature as well Posted Image

#44
Raiperai

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The state of gaming industry...just wow. The man credited on KotOR, ME1, DA:O thinks that one of ME3's better qualities is a procedure which essentially goes:

- walk past a random NPC
- scan a planet
- return to said NPC, press button.

Edit. Actually, I take that back. It's just the state of BioWare and EA. I've been playing The Witcher 2 now and it's everything Dragon Age 2 needed to be.

Modifié par Raiperai, 19 avril 2012 - 10:12 .


#45
malhar34

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Chris Priestly wrote...

As already mentioned, we had the same sort of quests in ME2.

So, if you believe that we cut content and are lazy... well... at least we're consistant.




:devil:


yea they weren't "new" in a sense its just that there were a LOT more compared to regular side quests than in ME2.

Edit: And im pretty sure that those quests in ME2 actually had you do someting rather than scan a planet and go back to talk to the guy.

Modifié par malhar34, 19 avril 2012 - 10:14 .


#46
Icinix

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Raiperai wrote...

The state of gaming industry...just wow. The man credited on KotOR, ME1, DA:O thinks that one of ME3's better qualities is a procedure which essentially goes:

- walk past a random NPC
- scan a planet
- return to said NPC, press button.

Edit. Actually, I take that back. It's just the state of BioWare and EA. I've been playing The Witcher 2 now and it's everything Dragon Age 2 needed to be.


A lot of people get angry when you say good things about the Witcher 2 on this forum, but TW2 really nailed some important aspects that Dragon Age and indeed BioWare could have used. Especially in the realm of choice / consequence. But the handling of actual game content in TW2 is really awesome in that you will be punished as a gamer for choices you make. Where as Dragon Age and Mass Effect, they want to stay so neutral and not upset anyone for making different choices - they end up upsetting almost everyone.

#47
loudent3

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Adeste Fideles wrote...

for me this was the single most disappointing aspect of me3. it's as if they weren't even trying anymore.


I kinda get why they did it, however it was very disjointing for me. Half the time I wouldn't even hear the conversation clearly and a journal entry would be made.

I'd be thinking: "What the heck? what is this". The main issue is that the journal entries could be clearer. Specifying that it was overhard and who it was overheard from and where that person was located. Also, it would have been nice if the journal updated after you found the object to reflect that and state you should deliver it.

Because every time I landed in the citadel I had to run around and look for people to converse with to see if I fulfulled their quest. Sometimes they would be noted in the map, sometimes not.

#48
Guest_Sparatus_*

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Chris Priestly wrote...

As already mentioned, we had the same sort of quests in ME2.

So, if you believe that we cut content and are lazy... well... at least we're consistant.




:devil:


That's the spirit, Chris.

Hey, if you guys are hiring lazy people can I come work at Bioware? We can play darts and put a bunch of balloons in Casey's office.

#49
matthewmi

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I liked them why have a full conversation for the fetch quests? I'd rather they spend development time on main quests and the vast majority of them were quite excellent.

#50
Gaurthurt

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Guys i think you realy shouldnt flame at mr. Priestly. They did very good job about ME3. Yes, ending is totaly screwed and dialogue system is quite broken but still story, cinematisc are on very high level.
Also they going to release a another free dlc. I am sure they will later release another dlc that will imprive dialogue system.
Again i will say, actualy quest system is not so bad.
I think there is nothing intresting to talk to person i realy dont want to know.