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Just a take on "eavesdropping quests"


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#51
Korusus

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Chris Priestly wrote...

Adeste Fideles wrote...

for me this was the single most disappointing aspect of me3. it's as if they weren't even trying anymore.


And I think this was one of the best parts of the game. There were "traditional" quests in the game, but having these"eavesdrop" quests were there for people who explored and paid attention.



:devil:


You have got to be kidding me.:? 

At least admit they weren't handled well, especially when you consider the horrendous "journal" ME3 has which doesn't give you even the least bit of detail about your "overheard" mission (that you may or may not realize you even received because it requires no input from the player to begin the quest)

#52
Danielsun2

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Priestley is awesome, he does take alot of unneccessary flak for interacting with us.

I wasn't much of a fan of the eaves dropping quests, I liked them, just felt like there were too many, my personal preference would to have had more talky side quests and less eaves drop but still keep the eaves drop quests (feels like my shepard is still trying to help out by listening to the people around him)

#53
Martanek

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For people who explored what? As far as I know, there was no exploration in ME3, sadly. The planet scanning thing does not count as an actual exploration.

#54
eoinnx03

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I found them really unsatisfying. Not good or bad, just grey in an otherwise colourfull game. Once you see the ending and realise that EMS really doesn't matter you can just ignore them and play the main game and just stop playing when you get the priorty Earth. Overall great game.

#55
Selene Moonsong

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Actually, they are enjoyable, at least to me. With the scattered red-herring conversations scattered around, it made it a bit more interesting to find them. Some give you minor quests that take you places, some are spoilers, and some are nothing more than simple and even mildly interesting conversations that makes the NPCs seem more believable as individuals.

#56
Guest_Shelmusk_*

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Chris Priestly wrote...

Adeste Fideles wrote...

for me this was the single most disappointing aspect of me3. it's as if they weren't even trying anymore.


And I think this was one of the best parts of the game. ...


Now you're being a little unfair to the game. It really wasn't that bad... :whistle:

#57
Guest_Sparatus_*

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I didn't mind them.

Honestly, I barely even noticed.

#58
Pattonesque

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Chris Priestly wrote...

As already mentioned, we had the same sort of quests in ME2.

So, if you believe that we cut content and are lazy... well... at least we're consistant.




:devil:


I wouldn't call it lazy, but it could be a buzzkill at times.

The elcor quest is a pretty good example. You talk to the ambassador, get a chance to chat with him a bit about his people, and you're all geared up for a badass mission to extract some elcor civilians -- maybe see one of their walking tanks. Then you go to the planet, shoot a probe at it, and that's it.

It works fine when you give people stuff you come across in your quests -- stuff like the Reaper code or Cerberus schematics -- but when it looks like a setup for an actual mission and turns out to be just a fetch quest, that feels like a buildup with no payoff.

#59
R Rarzy

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I wasn't a fan of these quests. It felt like Dragon Age 2 all over again. My biggest problem with these quests is that they just feel completely unrealistic and out of context of the story. Shepard randomly overhearing conversations and just saying "oh, I'll just go to that distant random system and get exactly what this person wants, miraculously finding it without any real direction. It's just waaayyyyy too convenient.

#60
spyro396

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Whats the biggest issue in ME3 is the lack of vehicles or uncharted worlds, i was really dissapionted with that.

#61
matthewmi

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Martanek wrote...

For people who explored what? As far as I know, there was no exploration in ME3, sadly. The planet scanning thing does not count as an actual exploration.


During a genocidal war exploring seems out of place, you're in a race to rally the galaxy.

#62
eoinnx03

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Pattonesque wrote...

Chris Priestly wrote...

As already mentioned, we had the same sort of quests in ME2.

So, if you believe that we cut content and are lazy... well... at least we're consistant.




:devil:


I wouldn't call it lazy, but it could be a buzzkill at times.

The elcor quest is a pretty good example. You talk to the ambassador, get a chance to chat with him a bit about his people, and you're all geared up for a badass mission to extract some elcor civilians -- maybe see one of their walking tanks. Then you go to the planet, shoot a probe at it, and that's it.

It works fine when you give people stuff you come across in your quests -- stuff like the Reaper code or Cerberus schematics -- but when it looks like a setup for an actual mission and turns out to be just a fetch quest, that feels like a buildup with no payoff.


Yeah as I said above I didn't like them, but they were far from lazy. I prefered cinematic convo's like in ME2 were you could talk to that Turien Gun shop owner, stuff like that. It's just not what I'm into, but they were not lazy.

#63
loudent3

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Selene Moonsong wrote...

Actually, they are enjoyable, at least to me. With the scattered red-herring conversations scattered around, it made it a bit more interesting to find them. Some give you minor quests that take you places, some are spoilers, and some are nothing more than simple and even mildly interesting conversations that makes the NPCs seem more believable as individuals.


I find that odd. Every single one I had was found on the way to somewhere I had to go. It wasn't me "Wandering around" listening to conversations (there wasn't much room to "wander") finding quests they always just popped up while running through an area.

I did enjoy listening to some of the non-quest conversations though. I always kinda of hoped that I'd find out whether or not that girl reunited with her parents (of course, once the reapers took the citadel it's likely everyone in there was "reaped" or indoctrinated so it doesn't matter one way or another.

#64
Virginian

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Going from planet to planet pressing the scan button is not exploring that is traveling and hoping to hit paydirt. Exploring involves actually putting your feet on the planet.

#65
N7Infernox

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Eavesdropping to receive quests was not a problem for me. The problem was that they were all quests that played out the same way (scan some planets, talk to someone,get some war assets) and didn't really mean much in the end.

And a few vehicle-based missions would have gone a long way.

#66
Spectre-00N7

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Yeah, I understand why there where times when you can just eavesdrop on someone's conversation (not a sidemission, but finding out what happened to Joker's sister was very well done), but at least let us interact with them if we wanted to. We could go up to them and say, "Hey, I overheard your problem, and I think I can help you out." Makes you feel more like a real human rather than hear someone's personal conversation then show up later and go, "Here I knew you needed this!" It just seems so creepy and unnatural.

Yeah, cutting in on someone's private conversation is a bit weird too, but it is far less creepy that way. Just my opinion, no offense to the makers of this game and those that love this system.

Modifié par Spectre-00N7, 19 avril 2012 - 11:01 .


#67
Swordfishtrombone

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The eavesdropping quest concept was fine, if only those quests were not all fetch quests. The number of fetch quests as opposed to quests where you actually landed somewhere to do something was a bit disappointing.

I kinda missed the ME2 concept where, by exploring the galaxy, you could find a planet with an anomaly, and you could land to investigate.

#68
Zu Long

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I actually liked the eavesdropping thing and even wrote into my headcannon backstory a justification for where the behavior came from. As others have pointed out, it's not the first time Shepard's done this. There was the Shoplifting Quarian Quest, Charr's Quest, the Presidium Quest...There were a bunch from ME1 too.

But yeah, I thought it was a cool idea.

#69
Repearized Miranda

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It was a matter of perspective. I saw the Angry Joe vid that commented on how comical it was and it was for the first few times, but it does get annoying after that; it just becomes a pop-up game then.

Oh, and for the people saying how things are easily missed or forgotten, that is true and leaving and coming back didn't help matters. I mean, I got used to it, but it didn't help. Abd really? To put all those items in one place?

Shepard: I got a gazillion items, so everybody come to my garage (DB: D24) to get them?"

If it weren't for them actually being favors, Shepard would be considered a hoarder!

#70
The Spamming Troll

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Chris Priestly wrote...

Adeste Fideles wrote...

for me this was the single most disappointing aspect of me3. it's as if they weren't even trying anymore.


And I think this was one of the best parts of the game. There were "traditional" quests in the game, but having these"eavesdrop" quests were there for people who explored and paid attention.



:devil:


pft.

nobody outside of bioware agrees with you.

thats exploration?

can i please get some of those drugs you, hudson adn walters are smoking.

Modifié par The Spamming Troll, 19 avril 2012 - 11:23 .


#71
M920CAIN

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Cypher_CS wrote...

I actually found it pretty cool.
Gives you a sort of more general feel of crisis. It's not just you with problems and direct tasks, but others dealing with things that you just might be able to help with, should you encounter it.

Maybe, but it's also booring because there is no interaction. Sure it might be fun THE 1ST TIME you play because the dialogue is new and will sometimes make you chuckle, but I found out that playing my 2nd playthough GOT BOORING because of this type of quests. They got very lazy in handling side quests for this game and it shows. N7 missions aren't much better either.

#72
Nashiktal

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I think if it was used more sparsely, and if we had more sidequests with actual "meat" to it (variety as well, I felt like all I was doing between missions was scanning. >.>), i'd be much more accepting of this format.

I miss sidequests from ME. It had flaws sure, repeating environs mainly, but there were conversations, interaction, and the player was active instead of passive. With these sidequests you are almost entirely passive until you turn it in.

Modifié par Nashiktal, 19 avril 2012 - 11:28 .


#73
Zu Long

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The Spamming Troll wrote...

Chris Priestly wrote...

Adeste Fideles wrote...

for me this was the single most disappointing aspect of me3. it's as if they weren't even trying anymore.


And I think this was one of the best parts of the game. There were "traditional" quests in the game, but having these"eavesdrop" quests were there for people who explored and paid attention.



:devil:


pft.

nobody outside of bioware agrees with you.

thats exploration?

can i please get some of those drugs you, hudson adn walters are smoking.


Since I'm not with Bioware and I agree with him, does that make you wrong?

#74
FFinfinity1

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The only thing more annoying that the eavesdropping quest was the journal entry system, they remained static the whole game I mean in Mass Effect 2 they updated with where to go but in Mass Effect 3 they didn't change in the least. Made about a good 70 percent of the side quests in Mass Effect fairly hard to complete and require copious amounts of time looking for specific person or item in-game or online.

#75
M920CAIN

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matthewmi wrote...

Martanek wrote...

For people who explored what? As far as I know, there was no exploration in ME3, sadly. The planet scanning thing does not count as an actual exploration.


During a genocidal war exploring seems out of place, you're in a race to rally the galaxy.

And fighting Cerberus 2/3rds of the game. So much for urgency in that race. Exploration would've been highly welcomed in Mass Effect 3, especially because you're fighting sky scrappers. It would give you incentive to explore stuff and find out things on how to beat them. Tuchanka Mission, Ardat Yakshi Mission, Rachni Mission all had an exploration vibe to them, but they were lackluster. Good thing the dialogue with the characters was at least decent, cause gameplay variety really suffered.