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Just a take on "eavesdropping quests"


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#76
Spectre-00N7

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Zu Long wrote...
Since I'm not with Bioware and I agree with him, does that make you wrong?


Hmmm, Bioware must now hire you for the previous statement to be true.  Lets hope they were correct.

#77
Zu Long

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M920CAIN wrote...

And fighting Cerberus 2/3rds of the game. So much for urgency in that race. Exploration would've been highly welcomed in Mass Effect 3, especially because you're fighting sky scrappers. It would give you incentive to explore stuff and find out things on how to beat them. Tuchanka Mission, Ardat Yakshi Mission, Rachni Mission all had an exploration vibe to them, but they were lackluster. Good thing the dialogue with the characters was at least decent, cause gameplay variety really suffered.


See, as a completionist, the kind of exploration you're talking about just annoys me. Running through digital mazes looking for secret goodies has never really been my cup of tea. It's probably why the Elder Scrolls have never really appealed to me (that and the fact that I needs me some companions. RPGs are just lame without a badass crew to follow you around, IMO.)

#78
Zu Long

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Spectre-00N7 wrote...

Zu Long wrote...
Since I'm not with Bioware and I agree with him, does that make you wrong?


Hmmm, Bioware must now hire you for the previous statement to be true.  Lets hope they were correct.


No kidding, I'd totally take a job with Bioware.

#79
irishScott3

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I liked it. It made the side-quests feel more fluid and it makes sense that's what Shepard would do. He helps people. If he hears about something he could help out with, he does.

Honestly I don't get people saying this is creepy. If you had a serious problem and some world-famous medal-of-honor winner comes up to you and says "hey, heard about your problem and fixed it. Here you go." Are you going to be creeped out? No, you're going to be grateful that the well-known personification of the ideal human just helped you out.

#80
Nashiktal

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Zu Long wrote...

Spectre-00N7 wrote...

Zu Long wrote...
Since I'm not with Bioware and I agree with him, does that make you wrong?


Hmmm, Bioware must now hire you for the previous statement to be true.  Lets hope they were correct.


No kidding, I'd totally take a job with Bioware.


I wouldn't, as dissapointed as I am with bioware, I wouldn't wish the amount of negativity that is currently targeting them on anyone.

#81
chevyguy87

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Chris Priestly wrote...

As already mentioned, we had the same sort of quests in ME2.

So, if you believe that we cut content and are lazy... well... at least we're consistant.




:devil:


I give you and the other mods on the forums the utmost respect by keeping a professional attitude to quell some of the "undesirable" comments. Honestly if I were a mod..... well let's just leave that for a later discussion.

#82
Doctoglethorpe

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I remember back in the day when "exploring" meant landing on alien worlds and... exploring. Finding secrets, killing bad guys, mining for resources, etc.

Nowadays all you need to get a PHD in exploration is lurk around crowds on the citadel and then toss a probe out the Normandy's window.

If its not laziness, Bioware, its apathy. Side quests? We have dismissed that claim.

#83
Nashiktal

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irishScott3 wrote...

I liked it. It made the side-quests feel more fluid and it makes sense that's what Shepard would do. He helps people. If he hears about something he could help out with, he does.

Honestly I don't get people saying this is creepy. If you had a serious problem and some world-famous medal-of-honor winner comes up to you and says "hey, heard about your problem and fixed it. Here you go." Are you going to be creeped out? No, you're going to be grateful that the well-known personification of the ideal human just helped you out.


Uh no, I would be creeped the **** out. Just because s/he solved a problem doesn't mean I want big brother breathing down my neck. If was out in public, talking to my girlfriend that I was in distress because I left my phone at home, and out of nowhere someone dumps the phone in my lap...

Put on top of that my home was probably in reaper territory and that brings up so many questions it's not even funny.

Not to mention I am sure shep has better things to do than creeping around people waiting for someone to mention a problem they have.

#84
Khayness

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Zu Long wrote...

As others have pointed out, it's not the first time Shepard's done this. There was the Shoplifting Quarian Quest, Charr's Quest, the Presidium Quest...There were a bunch from ME1 too.

But yeah, I thought it was a cool idea.


Those in ME1-2 had actual conversations with choices. In ME3 they are just auto texts without any cutscenes, always resulting in the same outcome.

#85
megabug7

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Chris Priestly wrote...
Indeed? Please tell me what I like on a pizza or what ice cream I prefer while you are at it.

I'm sorry you didn't like it and found it lazy, but that I do is MY opinion, not yours.


Biased perhaps because you work for Bioware? Image IPB

I did like the counselling session with the Asari (nice touch).
Weren't enough of these though

#86
irishScott3

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Nashiktal wrote...

irishScott3 wrote...

I liked it. It made the side-quests feel more fluid and it makes sense that's what Shepard would do. He helps people. If he hears about something he could help out with, he does.

Honestly I don't get people saying this is creepy. If you had a serious problem and some world-famous medal-of-honor winner comes up to you and says "hey, heard about your problem and fixed it. Here you go." Are you going to be creeped out? No, you're going to be grateful that the well-known personification of the ideal human just helped you out.


Uh no, I would be creeped the **** out. Just because s/he solved a problem doesn't mean I want big brother breathing down my neck. If was out in public, talking to my girlfriend that I was in distress because I left my phone at home, and out of nowhere someone dumps the phone in my lap...

Put on top of that my home was probably in reaper territory and that brings up so many questions it's not even funny.

Not to mention I am sure shep has better things to do than creeping around people waiting for someone to mention a problem they have.


Yes, so in the middle of a war with a critical problem, you would be creeped the **** out out by free help from a well known hero, all because of "big brother".  Right. 

And shep isn't creeping around looking for problems.  He's hearing them as he goes about other quests.  At least that's how I played it.


I've done stuff like that on a small scale my entire life.  Just a couple of weeks ago I overheard a student complaining about how one of his professors wasn't counting his hospitalization as excused absences, and it was killing his grade in the class.  It sounded legit and I know a few University falculty who deal with that sort of thing, so I walked over, introduced myself and gave him a couple of names to look up.  Not sure if it helped, but he definitely seemed more grateful than creeped out.

#87
ikaruga17

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hahaha, that's good one :D

#88
slyborg

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Graph of the amount of "fetch" quests from ME-ME3

Pretty bogus IMO. And my feelings extend to the fetch quests in Dragon Age 2 as well (yeah, I am going to hang onto some old pantaloons just in case someone wants them back!)

The hero is Commander Shepard, not Commander Messenger. If you want me to invest in a game instead of getting it used or renting it, this BS has to end.

#89
Exeider

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anybody hit the back button and look at the previous comic? called "an airing of grievances"

wow, so true...

-AE

#90
Zu Long

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Khayness wrote...

Zu Long wrote...

As others have pointed out, it's not the first time Shepard's done this. There was the Shoplifting Quarian Quest, Charr's Quest, the Presidium Quest...There were a bunch from ME1 too.

But yeah, I thought it was a cool idea.


Those in ME1-2 had actual conversations with choices. In ME3 they are just auto texts without any cutscenes, always resulting in the same outcome.


Sure, but that wasn't the question. The point was that the eavesdropping quest type was something you did a lot of in the previous games. The dialogue thing is a separate decision bioware made, and in the case of the way they did these war asset side quests, it actually makes sense. Since the whole point is that you're scraping every last resource for more help, there isn't really much of a different outcomes question here. You either get the resource, or you don't. So most of the dialogue is unnecessary.

I understand that some people didn't like the autodialogue, but really, that's a seperate topic.

#91
Exeider

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slyborg wrote...

Graph of the amount of "fetch" quests from ME-ME3

Pretty bogus IMO. And my feelings extend to the fetch quests in Dragon Age 2 as well (yeah, I am going to hang onto some old pantaloons just in case someone wants them back!)

The hero is Commander Shepard, not Commander Messenger. If you want me to invest in a game instead of getting it used or renting it, this BS has to end.


wow! that graph punctuates it pretty well.

-AE

#92
Zu Long

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Nashiktal wrote...

Zu Long wrote...

Spectre-00N7 wrote...

Zu Long wrote...
Since I'm not with Bioware and I agree with him, does that make you wrong?


Hmmm, Bioware must now hire you for the previous statement to be true.  Lets hope they were correct.


No kidding, I'd totally take a job with Bioware.


I wouldn't, as dissapointed as I am with bioware, I wouldn't wish the amount of negativity that is currently targeting them on anyone.


Meh. I currently work for an insurance company. People believing I'm made of pure evil and should die horribly is old hat for me. :-P

#93
megabug7

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Nice graph.

I stated elsewhere the lack of N7 missions in ME3 - only 6 based off the multiplayer maps (too samey)

It's a shame that ME3 was so dumbed down in the sidequest department.

I actually preferred the scanning for resources more than the dumbed down scanning of ME3 - at least you knew it would be towards an upgrade stuff.

:(

Modifié par megabug7, 20 avril 2012 - 12:04 .


#94
Exeider

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Chris Priestly wrote...

As already mentioned, we had the same sort of quests in ME2.

So, if you believe that we cut content and are lazy... well... at least we're consistant.


consistant imcompetance is concidered worse then just a one-off screw up. Chris.

Personally, I liked ME2, It had some faults, but they were in the margin of error I usually give games in terms of allowance. I call this my "Fault Tolerance"

With the exception of ME2 not having exploration like in ME1, the Mako, and a BUNCH of worlds to explore. I did miss that.

However, I realized that ME2 was more about PEOPLE then places, ME 1 was about PLACES and HISTORY, Canon, etc.

So the Loyalty Missions allowed us to go to a place and have a personal connection to it because a party member would be needed to go along. So I went with it.

However I do have to agree with everyone else here, simply overhearing a conversation and then a mission prompt would pop up, really irked me.

I like how Shep would walk up, course, I'm a Paragon, so maybe it made sense to me. But I liked how Shepard would walk up all Caine from Kung-fu style and say "Hey, I will help you with this." Little one or two lines of conversation would of been fine.

Look ME 3 had some strong points it did, but it doesn't feel polished, I do feel like you guys were rushed. because that's how it feels.

The idea of blending SP and MP efforts to a combined meta-game was a good idea, but it still wasn't fleshed out as good as it could of been.  Not going to even talk about the ending.

I just think ME 3 could of been better, I mean ME 2 may of had it's faults, but I felt for ME 2, I felt the pulse pounding, I felt the sense of accomplishment at the end of it. All in all I consider it a good game.

ME3 was good to, but I know it could of been better. that's all i'm saying.

-AE

#95
bliss point

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It seems pretty clear to me why they did it. It's more logic rather than anything such as laziness, etc. The quests are eavesdrop quests because they are (mostly) trivial.

Shepard is trying to save the galaxy. Eavesdrop quests are an acceptable way of having the most important character in the Galaxy complete trivial fetch quests, without making it absurd.

Personally, I didn't like the quests. I have no problem with the mechanism, or that they were included, it's just that they added little to the experience, other than XP.

#96
Amberion

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I don't mind the concept of eavesdropping quests, but I find the partial conversations which require you to quicksave/quickload to continue the conversation... yeah i think they're annoying, especially when some of them give ingame benefits like war assets or spectre authorizations.

#97
Mad Cassidy

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They annoyed the hell ot of me. They were easy to miss, and there was no player interaction - no meaningful choices or investigation paths. They felt sloppy and rushed, as though they couldn't be bothered to put in the extra line of dialogue or two. They should have kept the same formula that they had in ME1&2 - you know, the one where they had a dialogue wheel, and could actually ask questions, instead of just just blabbing off one stock response. Ah, I miss the dialogue wheel. Shame it only made the occasional cameo in ME3.

#98
Saiyan1126

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Chris Priestly wrote...

As already mentioned, we had the same sort of quests in ME2.

So, if you believe that we cut content and are lazy... well... at least we're consistant.




:devil:


The problem is in ME2 there was replay value in the eavesdropping quests because you could actually talk to most (Salarian family data and Asari lover's locket were exceptions). Being able to talk to them gave them replay value because it could completely change the interaction.

I could tell the Krogan the truth about the fish, or I could sell him a fake one. I could yell at the rude Asari, or I could be polite and help them get off the Citadel. Even then there were more options; I could give them forged IDs, convince Customs with logic, or just wave around my Spectre status. I could help Ish blackmail, scare him off, or even snitch and get him killed.

There was no replay value in the ME3 side missions because they were all fetch quests without the ME style (Aria was the exception). I'd consider the side missions in ME2 a step forward from ME1; but the side missions in ME3 were 3 steps backwards. If the side missions in ME3 were worse than the past 2 games, that reeks of cut
corners.

(Before anyone mentions the ex-squadamate missions, those were more like loyalty missions)

Modifié par Saiyan1126, 20 avril 2012 - 12:31 .


#99
Exeider

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Saiyan1126 wrote...

Chris Priestly wrote...

As already mentioned, we had the same sort of quests in ME2.

So, if you believe that we cut content and are lazy... well... at least we're consistant.




:devil:


The problem is in ME2 there was replay value in the eavesdropping quests because you could actually talk to most (Salarian family data and Asari lover's locket were exceptions). Being able to talk to them gave them replay value because it could completely change the interaction.

I could tell the Krogan the truth about the fish, or I could sell him a fake one. I could yell at the rude Asari, or I could be polite and help them get off the Citadel. Even then there were more options; I could give them forged IDs, convince Customs with logic, or just wave around my Spectre status. I could help Ish blackmail, scare him off, or even snitch and get him killed.

There was no replay value in the ME3 side missions because they were all fetch quests without the ME style (Aria was the exception). I'd consider the side missions in ME2 a step forward from ME1; but the side missions in ME3 were 3 steps backwards. If the side missions in ME3 were worse than the past 2 games, that reeks of cut
corners.

(Before anyone mentions the ex-squadamate missions, those were more like loyalty missions)



THANK...YOU......

-AE

#100
DaJe

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Chris Priestly wrote...

Adeste Fideles wrote...

for me this was the single most disappointing aspect of me3. it's as if they weren't even trying anymore.


And I think this was one of the best parts of the game. There were "traditional" quests in the game, but having these"eavesdrop" quests were there for people who explored and paid attention.



:devil:


These "quests" had nothing to do with paying attention. You walk arround and get a message in the bottom right that you have a new quest. The journal then doesn't tell you where exactly to go (unlike in ME1). So you have to just search every single system in the galaxy and hope the targets of these random quests are in there.

There is no concious choice like "I'm heading out to find the rings of alure or something on the planet blah in the system bleh". Thus there is no connection between the player and what's happening, specially since the journal does not update and tell you what the object you found is for, who it is for, and where to find the quest giver again.

Modifié par DaJe, 20 avril 2012 - 12:39 .