MisterJB wrote...
Really? I mean, really?
Saving civillians on Irune without actually...doing it... was good?
Well, I respectfully disagree.
Paying attention would be, IMO, realizing that asari killed Joker's sister and be able to tell him.
You do save civilians on Benning, besides other things, like getting intel that save the Eden Prime resistance. Telling Joker about his sister would be an interesting inclusion, though. Not sure how it'd spin renegade or paragon, but interesting.
Mad Cass wrote...
They're just another illustration of a decrease in player interaction and of further streamlining. You might have found it bizarre that you could always jump in, but at least in some ways you were able to chose how you reacted to the NPCs. In ME3 you get one token response. It doesn't feel interactive, and it doesn't feel like you're roleplaying. The same thing was done for a lot of companion dialogue sequences - there was a lot of banter over which the player had NO control. It made me fee like I was an observer without any real agency.
I agree that streamlining can go and has gone too far, but really only with regards to squadmate dialogue. There several of the NPC quests that are just as directly interactive as they were in previous games.
Saiyan1126 wrote...
If you read my earlier post, my problem isn't landing on planets. I felt like ME3 threw out how the previous games allowed you to "turn in" your side missions. It didn't let you choose how to deal with the missions. All the side missions were just "I want X. Bring it to me." In ME2 it was more like "I have a problem and I don't know what to do." That gave your Shepard room to handle the problem how he wanted to.
Ah. That I understand, but still largely disagree. ME3 (admitedly weak) iteration of this was resolving the arguments between NPC's, besides whatever choices you'd make during missions, which were broader in scale than in previous games. I could almost agree with you, but not with particular set of quests given in ME3. Most of these things are not things Shepard should worry about or spend time on. Even the premise that "I recovered/found this while investigating Reaper controlled territory, I remember someone needed it" is stretched thin. What your suggesting I think would've needed a totally different set of missions to belong in the game.