AlanC9 wrote...
DarxydeBluus wrote...
The sidequests in ME3 were, for the most part, math and nothing more. There was no enjoyment, there was just, "How many war assets will completing these give me?"
You don't enjoy getting WA points? Or credits? Or XP? Or Rep points?
What if you got the same rewards but Bio didn't call these things sidequests?
On top of that, there was the bad journal and the fact that you could get quests long before the associated system was opened up on the galaxy map. That made them nearly unbearable.
Hmmm.... were you actually going around trying to do ME3's sidequests? As opposed to just collecting rewards when they came your way?
On the first point, I don't mind getting points or other rewards but I don't think that's all a quest should be about in an RPG. There should be something other than just "Go to planet, scan planet, bring item back, get a line of auto-dialogue and a few War Assets" and that happend A LOT in ME3.
On the second point, I don't understand what your saying. My point was that on a number of occassions you'd get these quests before you'd be able to go to the location that the quest took place (the planet/system wasn't unlocked until later in the game). That, coupled with the poor journal system, made for some sloppy design where you'd have to repeatedly check a cluster (if that's even open) to see if the specific system is open yet.
Modifié par DarxydeBluus, 20 avril 2012 - 03:05 .