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Just a take on "eavesdropping quests"


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#151
TrollDemon

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Saiyan1126 wrote...

Chris Priestly wrote...

As already mentioned, we had the same sort of quests in ME2.

So, if you believe that we cut content and are lazy... well... at least we're consistant.




:devil:


The problem is in ME2 there was replay value in the eavesdropping quests because you could actually talk to most (Salarian family data and Asari lover's locket were exceptions). Being able to talk to them gave them replay value because it could completely change the interaction.

I could tell the Krogan the truth about the fish, or I could sell him a fake one. I could yell at the rude Asari, or I could be polite and help them get off the Citadel. Even then there were more options; I could give them forged IDs, convince Customs with logic, or just wave around my Spectre status. I could help Ish blackmail, scare him off, or even snitch and get him killed.

There was no replay value in the ME3 side missions because they were all fetch quests without the ME style (Aria was the exception). I'd consider the side missions in ME2 a step forward from ME1; but the side missions in ME3 were 3 steps backwards. If the side missions in ME3 were worse than the past 2 games, that reeks of cut
corners.

(Before anyone mentions the ex-squadamate missions, those were more like loyalty missions)


Quoted for truth. The fetch missions in Mass Effect 3 had little interaction in comparison to Mass Effect 2. At the very least when you "probe" planets, you should be able to go down to a lot of them in order to obtain said good like for instance, when you need to find the Pillars of Strength for the Batarian refugees ad you probe the planet in Reaper tech, then Shepard should land himself/herself and fight off Reapers.

If Shepard had gotten down to most planets to help groups like the Feros colony and the Asari Comando squad, it would have not only been a great way to hammer the idea that "yes the Reapers are here and we need every avalliable asset".

   Not only would it have been a great opportunity to have more combat experience, but it would actually let you know a little about said groups like the Alliance Flotilla or the Shadow Broker and have the player make some sort of connection based upon the different squads and flotillas you find. It would have fleshed our the story and te desperation connected to the Reapers arrival.  The emotional impact in acquiring them would be a bit greater than simply "Go to planet A in cluster B and press Y to get assets". It would have enriched the story.

But what we have what we have, still, perhaps Bioware could release a DLC like that, improving Mass Effect 3 section by section would improve some fan relations with BioWare. (depending on whether or not it''s free. kind of like destroying or re-writing the Geth. you gain one asset in exchange for another.)

:D

#152
Sdrol117

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Chris Priestly wrote...

As already mentioned, we had the same sort of quests in ME2.

So, if you believe that we cut content and are lazy... well... at least we're consistant.




:devil:


LOL. 

#153
Gleym

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Chris Priestly wrote...

As already mentioned, we had the same sort of quests in ME2.

So, if you believe that we cut content and are lazy... well... at least we're consistant.




:devil:


Consistently lazy. 'Cause that's something to take pride in and totally wouldn't lose you your job if your bosses weren't covering your 'hinds every step of the way.

#154
Ophicer

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What bugs me the most is how blindly developers say they love everything in game.... the ending, journal and quest system, random unlock system in mutliplayer and the 2 option dialog.

#155
Sanala

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... Me? I just laughed. It was funny. Haha.

Goodbye humor. The world takes itself too seriously now...

#156
TaHol

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Chris Priestly wrote...

Adeste Fideles wrote...

for me this was the single most disappointing aspect of me3. it's as if they weren't even trying anymore.


And I think this was one of the best parts of the game. There were "traditional" quests in the game, but having these"eavesdrop" quests were there for people who explored and paid attention.



:devil:


What attention? I run through Citadel and got the quests, did not even listen a single conversation. I had no idea what the quests was about, just scanned some damn planets, some point I checked if there is a new name in journal, hey look, there is, obviously I have something for that guy. Your statement is hilarious when we know how this works in reality. This has nothing to do with "paying attention".

#157
mikeloeven

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Chris Priestly wrote...

Adeste Fideles wrote...

for me this was the single most disappointing aspect of me3. it's as if they weren't even trying anymore.


And I think this was one of the best parts of the game. There were "traditional" quests in the game, but having these"eavesdrop" quests were there for people who explored and paid attention.



:devil:


yes but there should be some dialogue after over hearing the quest otherwise you get a level of awkward similar to the cartoon in the OP


Image IPB

Modifié par mikeloeven, 20 avril 2012 - 04:30 .


#158
Rabid Rooster

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TaHol wrote...

Chris Priestly wrote...

Adeste Fideles wrote...

for me this was the single most disappointing aspect of me3. it's as if they weren't even trying anymore.


And I think this was one of the best parts of the game. There were "traditional" quests in the game, but having these"eavesdrop" quests were there for people who explored and paid attention.



:devil:


What attention? I run through Citadel and got the quests, did not even listen a single conversation. I had no idea what the quests was about, just scanned some damn planets, some point I checked if there is a new name in journal, hey look, there is, obviously I have something for that guy. Your statement is hilarious when we know how this works in reality. This has nothing to do with "paying attention".


Yeah pretty much this, You just walked by someone and a quest popup would popup.

#159
OSUfan12121

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It really is lazy tho. Mass Effect you HAD to find the missions. I went thru the game 3 times before I ever hit the complete 75% of the game achievement for any character because I didn't talk with everyone. Its much more fun going around talking to everyone and learning the backstory then just randomly hearing a conversation and scanning a planet for a random object that has no bearing on the game except for a numerical value which doesn't change anything in the end.

#160
Doctoglethorpe

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Chris Priestly wrote...

As already mentioned, we had the same sort of quests in ME2.

So, if you believe that we cut content and are lazy... well... at least we're consistant.




:devil:



No... you didn't.

Show me one quest in ME2 that involved nothing more then eavesdropping on a conversation, then going out and shooting a probe at a planet to collect an object and then talking to that person again and thats the whole mission.

Show me just one. 

#161
iNikki

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Chris Priestly wrote...

As already mentioned, we had the same sort of quests in ME2.

So, if you believe that we cut content and are lazy... well... at least we're consistant.




:devil:


I agree that these missions were fun and were great in ME2, but I felt that there should have been more than just those. Felt too empty to me. 

#162
Guest_simfamUP_*

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I'm sorry, but when there are 30+ fetch quests to do, there was no need for ANY interaction with the NPCs, because ultimatley we would have the same dialogue and only two options: yes or no.

The eavesdrop thing gives us that option and time can be spent elsewhere...

#163
KealaFerret

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I actually loved these for two reasons. One, I loved the element of exploring, of looking around for more. And two, I liked it from a genuine role play aspect. In real life, when a short old lady at the grocery store needs cereal from the top shelf, she doesn't have a big annoncement saying "HEY YOU OVER HERE." No, I have to actually go "hey look that person needs help" and do it. It lent some variety.

#164
Cypher_CS

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HighFlyingDwarf wrote...

FallTooDovahkiin wrote...
Do tell how it was lazy. I would love to hear it. ^_^


No choices for conversing with the quest giver whatsoever, reducing variation for playing the game over. Bioware doesn't have to record any lines for the conversation with Mark/Jennifer apart from "I HAVE YOUR RANDOM OBJECT HERE, YOU CAN HAZ IT NOW." You're forced to do the same tedious search, bring back, find something else garbage which has no replay value whatsoever.


This is the most pathetic gripe yet.

How would making these into short conversations - since these are very minor NPCs - give it any more replayability? If anything, giving different and branching dialogs would only detract from the main game.
There is no need to do that, and this way the sense of urgency is still there.

Seriously, like this feature or not, there is NO way that turning it into full conversations would give it ANY replay value. At all.

#165
Cypher_CS

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I'm sorry, but the only justifiable and right grievance in this entire topic, at least that I can see, is the lack of updates in the Journal System when you do find something.

#166
brfritos

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thunderhawk862002 wrote...

I paid attention.  Then I got lost from the lack of a good journal system.  One of the worst ones was getting Aria's crew together.  I remember I had to go online and look at the messageboards to figure out where to go.


You know, the journal system has nothing wrong with it, I've never had a problem executing missions and also never became lost.

I don't understand, people complain that games hand holding the player too much these days, but then when a game doesn't do this people also complain.
People want what, the journal system indicating also where, when and how we acquire the item? :?

#167
Gleym

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brfritos wrote...

thunderhawk862002 wrote...

I paid attention.  Then I got lost from the lack of a good journal system.  One of the worst ones was getting Aria's crew together.  I remember I had to go online and look at the messageboards to figure out where to go.


You know, the journal system has nothing wrong with it, I've never had a problem executing missions and also never became lost.

I don't understand, people complain that games hand holding the player too much these days, but then when a game doesn't do this people also complain.
People want what, the journal system indicating also where, when and how we acquire the item? :?


Oh wow.. it's the TOR argument all over again. 'The water is SUPPOSED to vanish! It's not a bug, it's a FEATURE!'

#168
spiriticon

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Morrowind had a really bad journal system as well. Far worse actually. But gamers lived with it.

#169
OneFodderUnit

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I don't see how anyone can say a broken journal that is a huge step down from ME1 and ME2 is a good thing. They couldn't be bothered putting in the effort to separate side missions from main missions and have text updates during mission progress. Those are basic things that the previous games did just fine.

#170
Guest_Arcian_*

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Chris Priestly wrote...

HighFlyingDwarf wrote...

No Chris, It's just lazy. Exploring and actually having a discussion is a lot more interesting than exploring and eavesdropping on someone.


Indeed? Please tell me what I like on a pizza or what ice cream I prefer while you are at it.

I'm sorry you didn't like it and found it lazy, but that I do is MY opinion, not yours.



:devil:

Could you, for the sake of science, tell us something about ME3 that you DIDN'T like?

#171
Gleym

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Arcian wrote...

Could you, for the sake of science, tell us something about ME3 that you DIDN'T like?


Probably that people aren't easy to b.s. and how it's ruining their moneymaking.

#172
Emerald Rift

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Personally they were awful and a lazy way to put in missions even the N7 missions were just as short and boring (with the fact they were just the multiplayer maps). I maybe wouldn't have minded them if the journal had been done correctly and I didn't have to fumble my way through the galaxy trying to remember what was what.

#173
Dezerte

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I think it worked out okay.

@The comic
I found the first pic of the derpy warrior accepting a quest more funny than the ME part. It illustarted how silly it is sometimes when you're this great warrior going around accepting minor quests such as "Fetch me a shrubbery".:D

#174
AkiKishi

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Kills the flow of the game. Every time you complete a priority mission you have to do a circuit of the Citadel to see what other quests pop up. Because they are tied to the ending, they are not really optional. Take that time wasting out then see how short ME3 is, then you can see the purpose behind that method.

#175
Armondram99

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I always felt that the eavesdrop quests were kinda lame but then I thought about that maybe the devs were tryin to show that all the other species were dealing with the invasion in their own way and then all of a sudden the galaxy's biggest hero gives them the answer. Tryin to give a face to the crisis and all that