Saiyan1126 wrote...
Chris Priestly wrote...
As already mentioned, we had the same sort of quests in ME2.
So, if you believe that we cut content and are lazy... well... at least we're consistant.
The problem is in ME2 there was replay value in the eavesdropping quests because you could actually talk to most (Salarian family data and Asari lover's locket were exceptions). Being able to talk to them gave them replay value because it could completely change the interaction.
I could tell the Krogan the truth about the fish, or I could sell him a fake one. I could yell at the rude Asari, or I could be polite and help them get off the Citadel. Even then there were more options; I could give them forged IDs, convince Customs with logic, or just wave around my Spectre status. I could help Ish blackmail, scare him off, or even snitch and get him killed.
There was no replay value in the ME3 side missions because they were all fetch quests without the ME style (Aria was the exception). I'd consider the side missions in ME2 a step forward from ME1; but the side missions in ME3 were 3 steps backwards. If the side missions in ME3 were worse than the past 2 games, that reeks of cut
corners.
(Before anyone mentions the ex-squadamate missions, those were more like loyalty missions)
Quoted for truth. The fetch missions in Mass Effect 3 had little interaction in comparison to Mass Effect 2. At the very least when you "probe" planets, you should be able to go down to a lot of them in order to obtain said good like for instance, when you need to find the Pillars of Strength for the Batarian refugees ad you probe the planet in Reaper tech, then Shepard should land himself/herself and fight off Reapers.
If Shepard had gotten down to most planets to help groups like the Feros colony and the Asari Comando squad, it would have not only been a great way to hammer the idea that "yes the Reapers are here and we need every avalliable asset".
Not only would it have been a great opportunity to have more combat experience, but it would actually let you know a little about said groups like the Alliance Flotilla or the Shadow Broker and have the player make some sort of connection based upon the different squads and flotillas you find. It would have fleshed our the story and te desperation connected to the Reapers arrival. The emotional impact in acquiring them would be a bit greater than simply "Go to planet A in cluster B and press Y to get assets". It would have enriched the story.
But what we have what we have, still, perhaps Bioware could release a DLC like that, improving Mass Effect 3 section by section would improve some fan relations with BioWare. (depending on whether or not it''s free. kind of like destroying or re-writing the Geth. you gain one asset in exchange for another.)





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