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Weapon Stats & DPS Calculator


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#51
Viquey

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This is very cool. Love inputting my GI and seeing all those "shots to kill = 1" come up. XD Turns out, also, that you were right and shredder mod + warp ammo is about 100 points of damage better than barrel + ap ammo. Not that warp ammo seems to be any easier to get...

Curious about the Atlas, though--what precisely do you mean by "doubleshotting with a piercing round"? Is it like the pyro, where you headshot/upper-body-shot and the round hits their tank, too? If so, is that why hitting the cockpit actually does more damage, because it's like... hitting the cockpit, then the exhaust port on the back, or something?

Doing precisely double damage makes sense, though. It says it takes 8 shots to down an atlas, and I know that in practice I down it with 4 (two cloaked, two not, thanks to reload cancelling, I mean), and barely that (thanks to proximity mine I'm sure). So the more you know, I guess!

Very cool. Thanks for this. :D

#52
Grimy Bunyip

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Viquey wrote...

Curious about the Atlas, though--what precisely do you mean by "doubleshotting with a piercing round"? Is it like the pyro, where you headshot/upper-body-shot and the round hits their tank, too? If so, is that why hitting the cockpit actually does more damage, because it's like... hitting the cockpit, then the exhaust port on the back, or something?

yeap :P

#53
Grimy Bunyip

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bump, stats updated with balance changes

#54
Grimy Bunyip

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bump, made a few fixes here and there.
a lot of stat bar accuracy numbers were off, because we copied it from that ME3 weapons spreadsheet everybody used back in the day.

i don't have track of the original but here's Tangster's copy so people know what I'm talking about.
I based my weapon stats off the said original copy as well, and I only just now fixed the accuracy discrepancies.

some of the errors are more obvious than others, like the accuracy rating of 5 on the crusader.

here's the https://docs.google....gid=3]checklist[/url] and weapon sheet that feeds into my calculator in the case you want to check the stats on a bunch of weapons at the same time

I also found out that the incisor has an invisible min refire of about 0.15 seconds.

Modifié par Grimy Bunyip, 04 mai 2012 - 07:44 .


#55
Tangster

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Grimy Bunyip wrote...
I also found out that the incisor has an invisible min refire of about 0.15 seconds.

Yoink.:wizard:
Not sure if I should just delete all the magic bars, they aren't really of any worth.

Modifié par Tangster, 04 mai 2012 - 07:44 .


#56
Grimy Bunyip

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Tangster wrote...

Grimy Bunyip wrote...
I also found out that the incisor has an invisible min refire of about 0.15 seconds.

Yoink.:wizard:
Not sure if I should just delete all the magic bars, they aren't really of any worth.


what magic bars o.O? you mean stat bar accuracy as opposed to min/max normal/zoom aim error?
also if you don't mind me asking, how are you finding the stats on say, the accuracy of a striker assault rifle.
IE the new resurgence items
they aren't in the original coalesced, is there some program that lets you read the separate file for resurgence?

Modifié par Grimy Bunyip, 04 mai 2012 - 07:50 .


#57
Tangster

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Grimy Bunyip wrote...

Tangster wrote...

Grimy Bunyip wrote...
I also found out that the incisor has an invisible min refire of about 0.15 seconds.

Yoink.:wizard:
Not sure if I should just delete all the magic bars, they aren't really of any worth.


what magic bars o.O?
also if you don't mind me asking, how are you finding the stats on say, the accuracy of a striker assault rifle.
IE the new resurgence items
they aren't in the original coalesced, is there some program that lets you read the separate file for resurgence?

Are you using this and this?

Magic bars reffers to the stat bar values, which are somewhat misleading(and therefore pointless)

Modifié par Tangster, 04 mai 2012 - 07:51 .


#58
Grimy Bunyip

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Tangster wrote...

Are you using this and this?

yes to the former
the latter says file not found :o

#59
Tangster

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Grimy Bunyip wrote...

Tangster wrote...

Are you using this and this?

yes to the former
the latter says file not found :o

Try this
It's the unpackSFXarchive tool, the new resurgence properties are in the bin firle packed in the DLC_CON_MP1/CookedPCConsole/Default.sfar file.

#60
Grimy Bunyip

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Tangster wrote...

Grimy Bunyip wrote...

Tangster wrote...

Are you using this and this?

yes to the former
the latter says file not found :o

Try this
It's the unpackSFXarchive tool, the new resurgence properties are in the bin firle packed in the DLC_CON_MP1/CookedPCConsole/Default.sfar file.

thanks a bunch, i'll try it out

#61
Djoums

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A few minor bugs that i found out :
 - Hunter mode accuracy bonus doesn't do anything.
 - Settting hunter mode to true-false-N/A doesn't do anything.
 - Abilities beyond your spent points are not ignored. For example put 5 points in Networked AI and select Damage as the 6th rank, the damage bonus is applied.

And a little request : can you apply the 20% debuff from proximity mines when setting the ability to true ?
Not a big deal though, thanks again for your spreadsheet B)

#62
Grimy Bunyip

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Djoums wrote...

A few minor bugs that i found out :
 - Hunter mode accuracy bonus doesn't do anything.
 - Settting hunter mode to true-false-N/A doesn't do anything.
 - Abilities beyond your spent points are not ignored. For example put 5 points in Networked AI and select Damage as the 6th rank, the damage bonus is applied.

And a little request : can you apply the 20% debuff from proximity mines when setting the ability to true ?
Not a big deal though, thanks again for your spreadsheet B)


I'll fix the first 3 issues later tonight, thanks for the heads up
as for the latter, it's on my todo list :P

Modifié par Grimy Bunyip, 04 mai 2012 - 08:14 .


#63
Grimy Bunyip

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Grimy Bunyip wrote...

Djoums wrote...

A few minor bugs that i found out :
 - Hunter mode accuracy bonus doesn't do anything.
 - Settting hunter mode to true-false-N/A doesn't do anything.
 - Abilities beyond your spent points are not ignored. For example put 5 points in Networked AI and select Damage as the 6th rank, the damage bonus is applied.

And a little request : can you apply the 20% debuff from proximity mines when setting the ability to true ?
Not a big deal though, thanks again for your spreadsheet B)


I'll fix the first 3 issues later tonight, thanks for the heads up
as for the latter, it's on my todo list :P


Bump, first 3 issues resolved :)

the last issue, I'm not going to deal with for a long time
The reason is, I'm very organized.
So if I set up a system for proximity mine, I'll need to set up the infrastructure for every other offensive power as well. In which case I might as well fill in every other power as well.
And that's a tall order.

I'll do it eventually though XD
maybe in a month :P

#64
Grimy Bunyip

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bump time :D

#65
Grimy Bunyip

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bump

#66
Grimy Bunyip

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bump again, added a ranked stats table to the front page.

#67
Kama45

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Amazing work. Thank you.

#68
takfar

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Can I use it to calc how much damage the powers cause? I was trying to figure out whether a fully damage-evolved salarian infiltrator energy drain could fully strip the shields off a geth hunter in Gold (after re-speccing and experimenting, it turns out it can't, apparently... unless I've done something wrong)

Modifié par takfar, 08 mai 2012 - 11:23 .


#69
Grimy Bunyip

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takfar wrote...

Can I use it to calc how much damage the powers cause? I was trying to figure out whether a fully damage-evolved salarian infiltrator energy drain could fully strip the shields off a geth hunter in Gold (after re-speccing and experimenting, it turns out it can't, apparently... unless I've done something wrong)

no, powers don't work yet and I don't intend to add them right now, or soon because it'd be a lot of effort unless I just made a halfassed power damage calculator :P
which is silly :D

but I can do the math for you
you can get up to +90% damage from tactical cloak
45% from salarian op
and 90% from energy drain itself

base damage of 220 and 3x vs shields
220*3*(1+90%+90+45%) = 2145 damage
hunters have 2278
you can do it if you toss in the power amp though

on another note, i updated centurion health after the recent update.

Modifié par Grimy Bunyip, 09 mai 2012 - 11:30 .


#70
Grimy Bunyip

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bump

#71
joker_jack

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And still not gonna dust off the eagle.

#72
haisho

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Geth SMG values look broken and only lists sustained DPS against armor. Any chance they could be fixed?

#73
Grimy Bunyip

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haisho wrote...

Geth SMG values look broken and only lists sustained DPS against armor. Any chance they could be fixed?

i'll double check after my games tonight
thanks for the heads up

#74
Grimy Bunyip

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haisho wrote...

Geth SMG values look broken and only lists sustained DPS against armor. Any chance they could be fixed?


should be fixed now :D

#75
Grimy Bunyip

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bump