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Weapon Stats & DPS Calculator


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#101
Grimy Bunyip

Grimy Bunyip
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xabkish wrote...
Hm. I just did a quick test too. Warp III
damage / damage w/o any ammo = 1682.6 / 1246.4 = 1.35 even though «no
ammo» damage includes passive weapon damage bonuses (it's for Widow X,
base damage is 1083 as you know). And afaik nothing except for TC evo 6
changes the base damage, right? And I'm not sure that even this base
damage multiplier applies to ammo damage calculations.

according to peddro it should in fact be 1.35x increase to base damage

in regards to the headshot VI thing, i'm inclined to believe it doesnt change headshots from 2.5 to 3.5
because that's a very small increase, you'd probably be better off with a rail amp.
+100% weapon mod is more balanced.

maybe warp ammo does less damage to barriers, I'm not sure.
Peddro has some weird wording in his weapon damage formula that might lead one to believe that, but it's hard to tell.

warp ammo definitely affects health as I described though.
I've used warp ammo to barely kill enemies with body shots.
if warp ammo was doing any less damage than my calculator described, I would know.

unfortunately that's all the info I have.
if you find anything else out be sure to tell me :P

#102
Grimy Bunyip

Grimy Bunyip
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the weapon sheet and DPS sheet now include data on how active reload duration.
Some weapons benefit more from reload cancelling than others, and I found the numbers in coalesced that indicate how much.

both sheets have been updated to account for this.

#103
Grimy Bunyip

Grimy Bunyip
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bump sheet has been updated

#104
JonSarik

JonSarik
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Are any further updates planned?