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The Ice Queen. A Quarian Engineer build.


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#1
GreeceMonkE

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My Quarian Engineer build. UPDATED 04/21/12 

Weapons:

M-13 Raptor X with extended barrel V and piercing mod V

Powers level 4 - 6:

Sentry Turret - Shields & Damage, Cryo Ammo, Flamethower

Cryo Blast - Radius, Cryo Explosion, Frozen Vulnerability

Quarian Defender - Damage & Capacity, Power Damage, Weapon Damage

Fitness
- Durability, Shield Recharge, Fitness Expert

Updated to using my Raptor X. It works wonders with cyro blast. Another thing about cryo blast that I didn't notice before is has a knock back effect on alot of targets with shields and even with armor. (Geth Pyros, Centurians, Guaradins, etc). The flamethower works wonders covering your back or throwing it into a group of enemies. Finally did some gold runs and still had great results. The freezing and chilling allows you are teammates to apply massive damage all enemy types.

This build is more for support, but if used correctly you can also be very effective if you have to go solo for a while. Spam cryo blast as much as possible and with the cryo rounds on the turret you will be amazed how many enemies are frozen solid. (You and your teammates get a very nice damage bonus and armor reduction when they are frozen or chilled as well.)

Hopes this helps, as I am very pleased that I can use all my engineers effectively now.Posted Image

Modifié par GreeceMonkE, 21 avril 2012 - 02:22 .


#2
IonSilverbolt

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I play about the same way, except I use the flame thrower turret + armor bonus. Besides being more damage, it panics the more dangerous foes better like Centurians and Marauders.

That does make me ask though, does the rocket attack freeze the target? Or does that just work for the standard attack? I tried the cryo with the rocket turret but never noticed it freeze much.

I also use the phalanx with piercing and barrel, but I use the tempest more unless armored opponents are around. Not sure why you would need an exteneded magazine with a tempest. A tempest X has a ton of ammo by default. But maybe you don't have the other mods yet. I use my tempest with a scope and barrel. Try that out once you get the mods for it. The tempest has manageable recoil when in cover, and a little practice.

#3
Jonas TM

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I would go Armor Pen on the turret instead of Cryo. I tried Cryo for about 4-5 matches on Silver and saw it trigger maybe twice. Too unreliable whereas Armor Pen is a flat damage increase against anything with armor.

Build is not my cup of tea, but it looks doable.

#4
GreeceMonkE

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IonSilverbolt wrote...

I play about the same way, except I use the flame thrower turret + armor bonus. Besides being more damage, it panics the more dangerous foes better like Centurians and Marauders.

That does make me ask though, does the rocket attack freeze the target? Or does that just work for the standard attack? I tried the cryo with the rocket turret but never noticed it freeze much.

I also use the phalanx with piercing and barrel, but I use the tempest more unless armored opponents are around. Not sure why you would need an exteneded magazine with a tempest. A tempest X has a ton of ammo by default. But maybe you don't have the other mods yet. I use my tempest with a scope and barrel. Try that out once you get the mods for it. The tempest has manageable recoil when in cover, and a little practice.


I have the other mods. But with the heat sink and extended mag its like having a hand held minigun. I takes a while for the bullets to run out completely.

#5
Assumedkilla

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I don't like that build since you're ignoring incinerate, which makes no sense to me. Also, the flamethrower is way better than rockets, it'll take the shields off an Atlas or Prime and barrier off a Banshee quickly, then you can use incinerate since it's great against armor. From what I remember, my build was 6/6/6/5/3. What's the point of making SMGs weightless? They already weigh almost nothing and will weigh nothing once you get them to X, so that's pointless. Shields are nice, but if you stay covered and use your turret as a decoy then it's not necessary.

#6
ParkBom

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I like this build. :D I usually go with 6/6/3/5/6 but I'll try this out! ^_^

#7
GreeceMonkE

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JusticarFlareon wrote...

I like this build. :D I usually go with 6/6/3/5/6 but I'll try this out! ^_^


As an update. I just ran a few games with my Carnifex 3 instead of the Phalanx X. Although my recharge speed is160% it only adds a little more than .2 seconds to the recharge speed. (i.e. instead of Cryo being 1.85 seconds it is 2.11) I find the difference to be very neglible as long as its closer to 2 seconds instead of 2.5 (which IMO feels more like 3)

Modifié par GreeceMonkE, 20 avril 2012 - 05:11 .


#8
Darkslayer557

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incenerate level 6 synergizes with cryo so why not get it?

#9
GreeceMonkE

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Assumedkilla wrote...

I don't like that build since you're ignoring incinerate, which makes no sense to me. Also, the flamethrower is way better than rockets, it'll take the shields off an Atlas or Prime and barrier off a Banshee quickly, then you can use incinerate since it's great against armor. From what I remember, my build was 6/6/6/5/3. What's the point of making SMGs weightless? They already weigh almost nothing and will weigh nothing once you get them to X, so that's pointless. Shields are nice, but if you stay covered and use your turret as a decoy then it's not necessary.


As I said, this is more for a support role than being able to to it alone. Being able to freeze targets is key, and although I could do a build like you and have both. When targets are frozen or chilled you everyone gets a 25% damange bonus and armor is reduced 25%, and since I am concentrating on spamming that power I dont feel you can focus on both effective to help the team overall rack up kills. As far as the health comment I feel that on the higher difficulties your very squishy and cant just stay in cover all the time. I dont do nor do I have the desire to do credit farming (I am not saying you do either), so I feel staying in cover doesn't make alot of sense when nades flush you out and you are too squishy to take a hit.

I will agree that I should have gone with the flamethower. I though the rockets wouuld add some needed long range support. And although they work, its not as effective in a support role especial since its a form of crowd control, and works wonders against phantoms. I will make sure I change it wit a reset card as soon as I get one.

Thanks for the feedback.

#10
HolyAvenger

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Ehh, surely its better to do explosions with cryo/incinerate?

I still haven't got a QE build I like. I'll try this one.

#11
Bropuff

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www.youtube.com/watch

#12
GreeceMonkE

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HolyAvenger wrote...

Ehh, surely its better to do explosions with cryo/incinerate?

I still haven't got a QE build I like. I'll try this one.


I have updated it a little. Use flamethower for the turret (it will definitely feel more like a grenade), and also you should be fine on recharge speed as long as its 160% or higher.

The reason I don't use incenerate is because I feel you waste two powers on 1 target. I would rather focus on spamming cryo in order to keep freezing enemies or a group(s) of enemies. You can use it if you want, but if you are looking to be top dog in scoring it probably wont happen often with my build. However, your teammates will love you for getting them easy kills.

Modifié par GreeceMonkE, 20 avril 2012 - 05:20 .


#13
Assumedkilla

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GreeceMonkE wrote...

Assumedkilla wrote...

I don't like that build since you're ignoring incinerate, which makes no sense to me. Also, the flamethrower is way better than rockets, it'll take the shields off an Atlas or Prime and barrier off a Banshee quickly, then you can use incinerate since it's great against armor. From what I remember, my build was 6/6/6/5/3. What's the point of making SMGs weightless? They already weigh almost nothing and will weigh nothing once you get them to X, so that's pointless. Shields are nice, but if you stay covered and use your turret as a decoy then it's not necessary.


As I said, this is more for a support role than being able to to it alone. Being able to freeze targets is key, and although I could do a build like you and have both. When targets are frozen or chilled you everyone gets a 25% damange bonus and armor is reduced 25%, and since I am concentrating on spamming that power I dont feel you can focus on both effective to help the team overall rack up kills. As far as the health comment I feel that on the higher difficulties your very squishy and cant just stay in cover all the time. I dont do nor do I have the desire to do credit farming (I am not saying you do either), so I feel staying in cover doesn't make alot of sense when nades flush you out and you are too squishy to take a hit.

I will agree that I should have gone with the flamethower. I though the rockets wouuld add some needed long range support. And although they work, its not as effective in a support role especial since its a form of crowd control, and works wonders against phantoms. I will make sure I change it wit a reset card as soon as I get one.

Thanks for the feedback.

I like cryo, but it's mainly effective against peon level enemies, not any of the big dogs. When you have a brute or even a pyro running at you or one of your friends then somebody will probably wish you had a power good against armor other just the flamethrower. Also, the two powers work well together and can cause cryo explosions, which has an AOE. Cryo + Incinerate isn't as good as Warp + Throw, but it is very nice. No, I don't farm credits, I'm just always in cover unless I'm invisible, a Krogan, or Vangaurd and those last two are rare.

#14
Geist.H

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Incinerate one-shotting frozen mooks is very valuable and you do tons of of damages against bosses with it, I see little reason to get the SMG weight perk or max fitness.

With or without incinerate a QE will rarely topscore unless her teammates are bad, she will definitely score even less without incinerate however.

#15
Philonius

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I only run a Quarian Engy when I KNOW someone has overload or energy drain. For support she is awesome. Especially chain spamming cryo with someone ed's or overloads or both anything with shields. Alot of frozen bodies on the field and alot of cry explosions going off. You just have to get past those shields....

#16
Assumedkilla

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Geist.H wrote...

Incinerate one-shotting frozen mooks is very valuable and you do tons of of damages against bosses with it, I see little reason to get the SMG weight perk or max fitness.

With or without incinerate a QE will rarely topscore unless her teammates are bad, she will definitely score even less without incinerate however.

I agree, really... I would only use a QE versus Reapers since she's one of the best after the Salarians, AA, and maybe DA. She's not awful against the other two enemy types, but I can easily support everyone and probably get the most kills when going against Reapers with her.

#17
HolyAvenger

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Also, I would never take her into Unknown enemy games thanks to the fact that geth might pop up, and it'll be like the first war on Rannoch all over again. Geth wiping the floor with the engineers that created them.

#18
staindgrey

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I adore my quarian engineer, but she's the exact opposite of an ice queen. She's a total pyro.

Armor Pen and Flamethrower on her turret, abusing that to both distract enemies and tear down armor while using a fully upgraded Armor Pen Incinerate and Disruptor Ammo, for tech bursts and such.

The DA is pretty much required for the sake of shields, but with or without that, my quarian eats armor. Brutes? Pyros? Atlases? No big deal. I kill it with fire.

I'm too lazy to look up her exact build since I'm currently using my Xbox for Zune, but I believe she's a 6/6/3/5/6, with the Cryo used solely for easy headshot purposes. Otherwise, it's almost fully ignored.

Modifié par staindgrey, 20 avril 2012 - 06:03 .


#19
IonSilverbolt

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I like how the flame turret eats enemies for lunch after you cryo them. I cryo the shielded guys and watch their shields go bye bye. Usually they're still chilled so an Incenerate finishes them off.

The flame turret works well with Incinerate too though. It's fairly easy to set off fire explosions with it.

#20
We_Are

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Not a bad support build, but I Prefer 6/6/6/6/0, (Incinerate with extra damage to frozen targets.)

Using the turret like a grenade, and Cryo Exploding everything.

I need to get a capture card!

And staind! It's Wizard! :D

#21
Taritu

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I find the key to the Quarian is really aggressive use of the turret. The turret goes first, then me, or it covers my flanks. For both of those I prefer the flame turret, which really messes troops up, panics them and strips shields.

#22
GreeceMonkE

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Geist.H wrote...

Incinerate one-shotting frozen mooks is very valuable and you do tons of of damages against bosses with it, I see little reason to get the SMG weight perk or max fitness.

With or without incinerate a QE will rarely topscore unless her teammates are bad, she will definitely score even less without incinerate however.


Agree to disagree.

#23
IonSilverbolt

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Taritu wrote...

I find the key to the Quarian is really aggressive use of the turret. The turret goes first, then me, or it covers my flanks. For both of those I prefer the flame turret, which really messes troops up, panics them and strips shields.



This.

I think the QE is built to depend more on her turret than other classes are considering the nature of how cryo debuffs.  

#24
Steeltrap

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I use a similar build as the op except I use a Geth Shotgun. Cryo & turret cooldowns are short enough that I can cast them in between shotgun charges and its either a one shot kill or one shot into frozen solid into 2nd shot kill, I don't ever need to worry about shields, 1 shot from a Geth Shotgun strips shields and then cryo freezes/slows them in place for an easy kill. Pyros, Hunters & Phantoms are all easily taken care of with this combo or if I cast cryo at the same time as the shotgun blast I one shot Rocket Troopers, Marauders, Centurions and Guardians.

Actually I feel almost invincible on my Quarian Engineer because enemies seem to always shoot my turret first and Cryo bugs the AI causing things to stop moving and stop shooting me even if they still have shields so I very rarely ever take any damage.

#25
Ninefingers79

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Definitely wouldn't leave Incinerate out. The whole point of having both is that they synergize very well. If all you do is use Cryoblast, you might as well play a Human infiltrator - at least then you can provide decent DPS as well as freezing things.

To each their own, but I prefer 6/6/6/5/3 or 6/6/6/4/4 with an AP / Flamer turret and Cryo / Incinerate synergies. It's great vs. Reapers at any level, but virtually useless vs. Geth on Gold.