Foregoing incinerate or a reduced level of incinerate to get smg weight or the damage bonus & higher fitness is not conducive to the notion of playing a support role. They only demonstrate concern for your individual character. The over use of cryo blast rather than properly weaving in incinerates does not support your teammates efficiently.
There are good parts to this thread, unfortunatly you're claiming to fulfill a support role while erroneously justifying the lack of a skill because it "doesn't fit in a support category", when in fact it is due to your misuse of the skill.
Your conjecture that there are just too many targets that you must keep frozen is not only situational it is unrepresentative of the majority of match time, but also shows that understanding of mechanics to alleviate such occurances is absent in this build.
Disagreeing with what I've pointed out wont make your build better or make you support your team better, it will only show the refusal to accept the game mechanics.
Please don't misunderstand my direct nature for attacking you, it is meant as constructive criticism aimed at properly approaching the class and guide to more properly provide others with accurate information.
Pretty much. The game allows you to play in non-efficient manners, but it's not an argument in favor of your "guide" nor a counter-argument.
You seem to believe that your perception of the game is somewhat of an oppressed minority, while it is not the case at all : This is a TPS, most people believe that the size/amount of guns you have is what matters, when it's clearly not the case, they sacrify class&team synergy for the sake of individual "firepower", which ultimately harms them.
You don't destroy gold in 15 minutes with 2-3 people by using guns, you do it by using Combos and Crowd Control, guns are just tools to complement.
If you have issues with freezing enough targets, chain-detonating Cryo Blasts and DPSing with Incinerate, or surviving without max fitness, it's player-related, and guides shouldn't be written after personal issues.
If you exploit the class skillset, with a weapon that complements it instead of being the focus (hello Falcon with Cryo Ammo.) and work on cooldown-reduction and Ability Power, which are the two stats benefiting to the ENTIERE skillset of the QE (unlike weapon damages); Cryo Blasts are a non-issue.
You had the same thing going with Tech Armor, loads of people completely unaware of how to synergize TA, weapon and skill loadout and going around telling everyone that you should never, no matter what, put even a single point in TA because it was the most terribad skill in existence and that putting points in weapons damage was the way to go.
It turned out that TA is great and offers a bit more flexibility/survivability/DPS than a non-TA build, >if you synergize with it<. Yet most people dismissed it because >they< couldn't figure it out.
Or just look at the Falcon.
Different strokes, I play exactly this but with rocket turret and full weapon boosts because of cryo/turrets short cooldown. It really isn't that hard to kill with it, you just fully rely on weapons instead of comboing
Please explain to me which weapon will outdps Incinerate hitting for base 600 damage + 100% on chilled/frozen + 25% from Cryo Blast with a 2 seconds cooldown. What weapon is worth stopping to insta-kill any non-shielded enemy with Cryo/Incinerate, worth taking the risk of popping your head out of cover on gold to aim when you can just quick-throw abilties and trigger AoE Crowd control.
Even with max Power Amplification, the turret does crap damage on gold, so with a weapon damage build... I think you are looking for a good 40-50% less DPS on your rockets, which kinda defeats the point of using a slow, but strong hitting turret perk.
The only instance where a strong weapon is better than Cryo/Incinerate is against Geth Primes, because headshots work on them, against other bosses/elite enemies you are losing tons of DPS.
So yeah, sure, you can play like that. Just don't advertise it as a good idea. I can play Shockwave Human Vanguard without Nova, but... Well, you get the point, I hope.
TSCIGAR wrote...
I'm going to pop in because someone said something and no one's corrected it- with frozen vulnerability, you weaken armor by 50%, not 25%. That is all.
Cryo does indeed reduce armor even without the perk, the skilltree tooltip does not mention it however, just like it doesnt mention Hunter's Mode/Power Module Amplification working on Turrets and many more things.
http://social.biowar...ndex/10649563/1------------------------------------------------------------------------------------------------------------------------------------------------
tl;dr versioo of tl:dr post:
To finish with this rant, I would suggest the OP to actually test what people disagreeing with this thread have been saying, writing guides is not about being right, wrong or showing that you can play using X, it's about giving the correct informations to people entierely new to a class.
Suggesting people to try out fancy/gimmicky builds when they don't even graps the basic mechanics of a class is just a recipe for disaster.
If you don't know how to properly make use of Cryo Blast and exploit the synergies offered by the Quarian Engineer and must instead rely on "weapon DPS" to compensate, then maybe you should question your understanding of the class, or the thoroughfulness of your testing.
Especially if you get a lot of negative feedback on said, specific points.
None can tell you how to play, that is a given, but people can be upset by the spreading of counterproductive, if not harmful advices, which is just as legitimate.
Man, i'm such a tryhard.
Modifié par Geist.H, 22 avril 2012 - 02:41 .