Aller au contenu

Photo

The Ice Queen. A Quarian Engineer build.


  • Veuillez vous connecter pour répondre
73 réponses à ce sujet

#51
KiraTsukasa

KiraTsukasa
  • Members
  • 4 953 messages

GreeceMonkE wrote...

Ispano wrote...

Basically by going without incinerate you're forgoing chances to make larger groups of frozen targets with a Cryo Explosion. You're reducing your damage in the theory of boosting others. But by not taking incinerate, you don't boost their damage even more, you actually reduce the overall kill speed of the group. Most enemies cannot be frozen, only chilled. So they still shoot at you. They die faster, but now that you;re not weaving incinerates in, you're not contributing to them dying as fast as if you did. Nor are you getting the larger radius Cryo Explosions.


How many cryo explosions are you people getting?

On a good team when people are working together to get kills and not going off solo hunting. I can't imagine you are doing more than 5 a match. And its probably closer to 2-3.
 
Am I wrong?


With people sniping frozen targets for easy leet points, I think they're being set off even less than that. Maybe two times in ten matches. Personally, I've only set them off maybe three times in my entire time playing the game since, for some reason, my powers like to not affect frozen targets entirely.

#52
Rahabzu

Rahabzu
  • Members
  • 930 messages
Different strokes, I play exactly this but with rocket turret and full weapon boosts because of cryo/turrets short cooldown. It really isn't that hard to kill with it, you just fully rely on weapons instead of comboing

#53
GreeceMonkE

GreeceMonkE
  • Members
  • 134 messages

KiraTsukasa wrote...

GreeceMonkE wrote...

Ispano wrote...

Basically by going without incinerate you're forgoing chances to make larger groups of frozen targets with a Cryo Explosion. You're reducing your damage in the theory of boosting others. But by not taking incinerate, you don't boost their damage even more, you actually reduce the overall kill speed of the group. Most enemies cannot be frozen, only chilled. So they still shoot at you. They die faster, but now that you;re not weaving incinerates in, you're not contributing to them dying as fast as if you did. Nor are you getting the larger radius Cryo Explosions.


How many cryo explosions are you people getting?

On a good team when people are working together to get kills and not going off solo hunting. I can't imagine you are doing more than 5 a match. And its probably closer to 2-3.
 
Am I wrong?


With people sniping frozen targets for easy leet points, I think they're being set off even less than that. Maybe two times in ten matches. Personally, I've only set them off maybe three times in my entire time playing the game since, for some reason, my powers like to not affect frozen targets entirely.


Ok at least I'm not going crazy. People are making it seem like they get Cryo explosions all the time (3-4 times a wave at least)

But I just don't see that happening. Power to you if you are making that happen.

Modifié par GreeceMonkE, 22 avril 2012 - 12:49 .


#54
GreeceMonkE

GreeceMonkE
  • Members
  • 134 messages

Rahabzu wrote...

Different strokes, I play exactly this but with rocket turret and full weapon boosts because of cryo/turrets short cooldown. It really isn't that hard to kill with it, you just fully rely on weapons instead of comboing


IndeedPosted Image

#55
Geist.H

Geist.H
  • Members
  • 1 216 messages

Foregoing incinerate or a reduced level of incinerate to get smg weight or the damage bonus & higher fitness is not conducive to the notion of playing a support role. They only demonstrate concern for your individual character. The over use of cryo blast rather than properly weaving in incinerates does not support your teammates efficiently.

There are good parts to this thread, unfortunatly you're claiming to fulfill a support role while erroneously justifying the lack of a skill because it "doesn't fit in a support category", when in fact it is due to your misuse of the skill.

Your conjecture that there are just too many targets that you must keep frozen is not only situational it is unrepresentative of the majority of match time, but also shows that understanding of mechanics to alleviate such occurances is absent in this build.

Disagreeing with what I've pointed out wont make your build better or make you support your team better, it will only show the refusal to accept the game mechanics.

Please don't misunderstand my direct nature for attacking you, it is meant as constructive criticism aimed at properly approaching the class and guide to more properly provide others with accurate information.


Pretty much. The game allows you to play in non-efficient manners, but it's not an argument in favor of your "guide" nor a counter-argument.

You seem to believe that your perception of the game is somewhat of an oppressed minority, while it is not the case at all : This is a TPS, most people believe that the size/amount of guns you have is what matters, when it's clearly not the case, they sacrify class&team synergy for the sake of individual "firepower", which ultimately harms them.

You don't destroy gold in 15 minutes with 2-3 people by using guns, you do it by using Combos and Crowd Control, guns are just tools to complement.

If you have issues with freezing enough targets, chain-detonating Cryo Blasts and DPSing with Incinerate, or surviving without max fitness, it's player-related, and guides shouldn't be written after personal issues.

If you exploit the class skillset, with a weapon that complements it instead of being the focus (hello Falcon with Cryo Ammo.) and work on cooldown-reduction and Ability Power, which are the two stats benefiting to the ENTIERE skillset of the QE (unlike weapon damages); Cryo Blasts are a non-issue.

You had the same thing going with Tech Armor, loads of people completely unaware of how to synergize TA, weapon and skill loadout and going around telling everyone that you should never, no matter what, put even a single point in TA because it was the most terribad skill in existence and that putting points in weapons damage was the way to go.

It turned out that TA is great and offers a bit more flexibility/survivability/DPS than a non-TA build, >if you synergize with it<. Yet most people dismissed it because >they< couldn't figure it out.

Or just look at the Falcon.



Different strokes, I play exactly this but with rocket turret and full weapon boosts because of cryo/turrets short cooldown. It really isn't that hard to kill with it, you just fully rely on weapons instead of comboing


Please explain to me which weapon will outdps Incinerate hitting for base 600 damage + 100% on chilled/frozen + 25% from Cryo Blast with a 2 seconds cooldown. What weapon is worth stopping to insta-kill any non-shielded enemy with Cryo/Incinerate, worth taking the risk of popping your head out of cover on gold to aim when you can just quick-throw abilties and trigger AoE Crowd control.

Even with max Power Amplification, the turret does crap damage on gold, so with a weapon damage build... I think you are looking for a good 40-50% less DPS on your rockets, which kinda defeats the point of using a slow, but strong hitting turret perk.

The only instance where a strong weapon is better than Cryo/Incinerate is against Geth Primes, because headshots work on them, against other bosses/elite enemies you are losing tons of DPS.

So yeah, sure, you can play like that. Just don't advertise it as a good idea. I can play Shockwave Human Vanguard without Nova, but... Well, you get the point, I hope.

TSCIGAR wrote...

I'm going to pop in because someone said something and no one's corrected it- with frozen vulnerability, you weaken armor by 50%, not 25%. That is all.


Cryo does indeed reduce armor even without the perk, the skilltree tooltip does not mention it however, just like it doesnt mention Hunter's Mode/Power Module Amplification working on Turrets and many more things.

http://social.biowar...ndex/10649563/1

------------------------------------------------------------------------------------------------------------------------------------------------

tl;dr versioo of tl:dr post:

To finish with this rant, I would suggest the OP to actually test what people disagreeing with this thread have been saying, writing guides is not about being right, wrong or showing that you can play using X, it's about giving the correct informations to people entierely new to a class.

Suggesting people to try out fancy/gimmicky builds when they don't even graps the basic mechanics of a class is just a recipe for disaster.

If you don't know how to properly make use of Cryo Blast and exploit the synergies offered by the Quarian Engineer and must instead rely on "weapon DPS" to compensate, then maybe you should question your understanding of the class, or the thoroughfulness of your testing.

Especially if you get a lot of negative feedback on said, specific points.

None can tell you how to play, that is a given, but people can be upset by the spreading of counterproductive, if not harmful advices, which is just as legitimate.

Man, i'm such a tryhard.

Modifié par Geist.H, 22 avril 2012 - 02:41 .


#56
GreeceMonkE

GreeceMonkE
  • Members
  • 134 messages
@ GeistH.

My point is and always has been that this is My Build. You don't have to agree with it. And you don't have to like it either. I am just showing people what I do, and how I go about do it. I really wouldn't call it a guide....

Just because you guys disagree doesn't mean I am wrong in the way about going about things. If you feel another way is more effective, it is still an opinion.There is no real way to prove whats better or not.

Modifié par GreeceMonkE, 22 avril 2012 - 03:26 .


#57
GreeceMonkE

GreeceMonkE
  • Members
  • 134 messages
DOUBLE POST

Modifié par GreeceMonkE, 22 avril 2012 - 03:26 .


#58
Lord Chun

Lord Chun
  • Members
  • 2 064 messages
The QE dosent have incinerate so u all confuse me

#59
Axialbloom

Axialbloom
  • Members
  • 774 messages
Weak character. The worst for fighting Geth, and perhaps the weakest overall.

#60
Tranquiescent

Tranquiescent
  • Members
  • 110 messages
I'm the only one who goes
4
6
6
5
5

Just for the shock on the turret?

The turret is horrible unless you go armor piercing/flame thrower. It's even weaker then the Geth turret built for offense. And the geth turret can still recharge a portion of your shields.

It's only use is crowd control.

Let them gather around the turret, area cryo blast combo incinerate for 100% extra damage cry explosion.

#61
IonSilverbolt

IonSilverbolt
  • Members
  • 327 messages
I wouldn't say weak. It's amazing how quick bosses go down after you cryo them and then someone nails the target with a widow shot. The QE complements other players very well. They just don't tend to get the glory. They can even be effective against the geth if you're working with another team member with overload. Frozen hunters and chilled pyros die fast.

If you want to rake in a much higher kill count once in a while with a QE, use some AP ammo and a tempest or hornet. It's fun watching the armor of a chilled atlas drop like a rocket. I get a lot of kills against heavy armor targets whenever I use AP ammo on the Tempest.

#62
Axialbloom

Axialbloom
  • Members
  • 774 messages
Upgraded Warp does the same thing as upgraded Cryo. I love the QE, but she REALLY needs buffs. The turret is the main offender.

#63
Tranquiescent

Tranquiescent
  • Members
  • 110 messages

Axialbloom wrote...

Upgraded Warp does the same thing as upgraded Cryo. I love the QE, but she REALLY needs buffs. The turret is the main offender.


Warp doesn't have a sub 2 second cool down, stagger, slow/stop all in one.

#64
Axialbloom

Axialbloom
  • Members
  • 774 messages
I obviously meant the increased damage from all sources. Hence why I said upgraded.

#65
Crimzoneyed

Crimzoneyed
  • Members
  • 525 messages
Did a match with this build/weapon on gold geth firebase white (Yea I know, but it was the only kind of lobby I could find)
I was making fire and cry explosions all over the place!
My team laughed of joy each time I fire/cry explosion a group to death(fire explo) / freeze(cryo explo), which happened a lot :P
http://narida.pytalhost.com/me3/classes/#21NORIDL9\\9

Modifié par Crimzoneyed, 22 avril 2012 - 05:27 .


#66
Guest_lightsnow13_*

Guest_lightsnow13_*
  • Guests
This build does make sense though.. If you're doing more weapon damage - bring along a stronger weapon. Don't use a pistol. Bring a shotgun or some kind of ridiculous AR.

Incinerate...just...isn't good w/ cryo. Sure you can do the +100% extra damage - but it's only effective against enemies with health or armor. It does minuscule damage against shields and barriers...almost negligible. Cryo/incinerate build is GREAT - for bronze. But the quarian engineer overall just does a pathetic amount of damage (and even cc for that matter) compared to the other classes.

Incinerate/cryo does not kill assault troopers on one go in silver, let alone gold. You actually have to throw a few shots in then use incinerate to kill a trooper.

What would make cryo explosions ACTUALLY worthwhile - if any and all damage caused to the enemy that kills them (while frozen) did an explosion. Too many times have I cryo'd an enemy only to have someone snipe him. Well, that's great. I'm support, I understand, but I could have gotten a couple of more enemies frozen/chilled allowing everyone to do more damage.

#67
GreeceMonkE

GreeceMonkE
  • Members
  • 134 messages

lightsnow13 wrote...

This build does make sense though.. If you're doing more weapon damage - bring along a stronger weapon. Don't use a pistol. Bring a shotgun or some kind of ridiculous AR.

Incinerate...just...isn't good w/ cryo. Sure you can do the +100% extra damage - but it's only effective against enemies with health or armor. It does minuscule damage against shields and barriers...almost negligible. Cryo/incinerate build is GREAT - for bronze. But the quarian engineer overall just does a pathetic amount of damage (and even cc for that matter) compared to the other classes.

Incinerate/cryo does not kill assault troopers on one go in silver, let alone gold. You actually have to throw a few shots in then use incinerate to kill a trooper.

What would make cryo explosions ACTUALLY worthwhile - if any and all damage caused to the enemy that kills them (while frozen) did an explosion. Too many times have I cryo'd an enemy only to have someone snipe him. Well, that's great. I'm support, I understand, but I could have gotten a couple of more enemies frozen/chilled allowing everyone to do more damage.


Thanks for understanding what I was trying to say.

And just so people know I do use more than 2 powers with other classes. I just feel when I use my engineer class its rare when I use all three especially since I am usually spamming overload, cryo, or energy drain. So I don't see the point of having incenerate, when most enemies are dead after I used the first power anyway.

Now if this was my Adept then yea, I use as many power combos as I can.

#68
Ispano

Ispano
  • Members
  • 102 messages

KiraTsukasa wrote...

GreeceMonkE wrote...

Ispano wrote...

Basically by going without incinerate you're forgoing chances to make larger groups of frozen targets with a Cryo Explosion. You're reducing your damage in the theory of boosting others. But by not taking incinerate, you don't boost their damage even more, you actually reduce the overall kill speed of the group. Most enemies cannot be frozen, only chilled. So they still shoot at you. They die faster, but now that you;re not weaving incinerates in, you're not contributing to them dying as fast as if you did. Nor are you getting the larger radius Cryo Explosions.


How many cryo explosions are you people getting?

On a good team when people are working together to get kills and not going off solo hunting. I can't imagine you are doing more than 5 a match. And its probably closer to 2-3.
 
Am I wrong?


With people sniping frozen targets for easy leet points, I think they're being set off even less than that. Maybe two times in ten matches. Personally, I've only set them off maybe three times in my entire time playing the game since, for some reason, my powers like to not affect frozen targets entirely.


Last time I played my QE, i'd say maybe 20 at least.

#69
GreeceMonkE

GreeceMonkE
  • Members
  • 134 messages

Ispano wrote...


Last time I played my QE, i'd say maybe 20 at least.


And this was on silver or gold??? ...and was this with random people or a team with a actual plan in mind???

I am just a little shocked because they have to die in order to activate the cryo blast and usually on silver/gold by the time you you get them down to the point where they will die they will usually get killed by something else before you can incenerate to activate the cryo blast.

#70
Severyx

Severyx
  • Members
  • 1 609 messages
I run a QE who sports a vindicator (I'd go raptor, but I never seem to get one. It's still at level 1) with ammo and barrel.

She's 6/0/6/6/6 - that is, no cryo except in turret ammo (or is that 6/6/0/6/6, I can't remember). It's true that cryo ammo doesn't proc on every burst round (which is sad, really - it would be so much better with constant use). I -always- score top in silver games except on rare occasions, because I play the brick wall. The only thing that gets passed me is a rush of multiple banshees/brutes. My team usually leaves me to handle half of a wave while they take out the tough guys.

Geth is definitely tougher, since you have to whittle down shields, but my ROF vs Accuracy with my vindicator VI is plenty enough to make quick work of that, and  shielded enemies still stagger when you hit them with Incinerate. By the time they're done stagering, their shields are long gone and another fireball is on the way.

Incinerate is her specialty. Because I only carry a vindicator, she tosses more fireballs than Mario ever could, plus they have AoE range. Between those two and my turret, I put a lot of firepower downfield pretty fast. I let my teammates focus on the heavily shielded enemies (Prime/Atlas/Banshee), at least until their armor is exposed, at which point I obliterate everything.

I haven't tried AP with my turret yet, but I also haven't really been inclined to change it. I play using my turret as a decent distraction (it still kills enemies on a regular basis), which is the key. Trying to use it as an offensive tool is just backward logic.

Modifié par Severyx, 26 avril 2012 - 08:11 .


#71
WWNSX

WWNSX
  • Members
  • 395 messages

GreeceMonkE wrote...

Ispano wrote...


Last time I played my QE, i'd say maybe 20 at least.


And this was on silver or gold??? ...and was this with random people or a team with a actual plan in mind???

I am just a little shocked because they have to die in order to activate the cryo blast and usually on silver/gold by the time you you get them down to the point where they will die they will usually get killed by something else before you can incenerate to activate the cryo blast.


Prepare to be really shocked. Silver, Randoms, and 25 tech kills with the QE specced for cyro and incerinate.

Posted Image

#72
IonSilverbolt

IonSilverbolt
  • Members
  • 327 messages
You can cryo explode standard enemies on silver all day long without firing a shot into them if you spec your skills properly.

  • Choose the cryo skills that debuff and maximize weapon damage over slowing the target.
  • Evolve incinerate to do more damage instead of the radius attack. The radius is 1.5m. You won't miss it, and any target you miss in damaging will be gained back with more cryo explosions.
  • Choose the force and power upgrades in the fitness tree.
  • Aim for a faster cooldown. 180% - 200% is easy with a Tempest and Phalanx.
Cryo explosions rarely kill anything greater than a husk, but they freeze nearby targets, which also die in one incinerate if you spec it for power damage as stated above.

Modifié par IonSilverbolt, 26 avril 2012 - 10:11 .


#73
GreeceMonkE

GreeceMonkE
  • Members
  • 134 messages

WWNSX wrote...

GreeceMonkE wrote...

Ispano wrote...


Last time I played my QE, i'd say maybe 20 at least.


And this was on silver or gold??? ...and was this with random people or a team with a actual plan in mind???

I am just a little shocked because they have to die in order to activate the cryo blast and usually on silver/gold by the time you you get them down to the point where they will die they will usually get killed by something else before you can incenerate to activate the cryo blast.


Prepare to be really shocked. Silver, Randoms, and 25 tech kills with the QE specced for cyro and incerinate.

Posted Image



I never said tech kills......I said cryo blast. 20 in one match is pretty shocking to me. 25 tech kills I can get will just my turret.

#74
mybudgee

mybudgee
  • Members
  • 23 051 messages
I finally unlocked my Quarian Queen. Trying the flamethower/ice burst build currently..