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List of Desired DLC (Add Your Own Ideas)


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#1
BoomDynamite

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Feel free to add your own ideas. These are just mine.
Vorcha Soldier/Sentinel (That's the only character I want)
MORE weapons, and I mean A LOT MORE.
Collector Enemies
Merc Enemies
Rachni Enemies
Shadow Broker Base Map
Reaper Map (As in Inside a Reaper)
Collector Base Map
Virmire Map
Pinnacle Station Map
Boss MODE (Not round, but mode. Could be put in difficulty as Boss-Bronze, Boss Silver, etc)
Boss Round before Extraction
More weapon mods
More Store Options
Edit:
Hanar Spectre Infiltrator/Hanar Engineer
Elcor Tank Soldier
Volus Biotic God Adept
Turian Infiltrator
Drell Infiltrator

Feedback? Add your own ideas if you want.
Edit: I didn't really go into detail, but that doesn't mean you don't have to.

Modifié par BoomDynamite, 20 avril 2012 - 11:37 .


#2
Barneyk

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I think you bring up a lot of good stuff.

But about more weapons, I find it hard to add that many more weapons without them becoming totally redundant...

#3
BoomDynamite

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Barneyk wrote...

I think you bring up a lot of good stuff.

But about more weapons, I find it hard to add that many more weapons without them becoming totally redundant...

They have to be nonpractical and way out there. Like a high damage SMG with low recoil and a low RoF.

#4
A_Wendler

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isnt there rachni enemies with reapers already??? or older version. and i would appreciate a "weapons pack" or "weapon mod pack". id buy it even if the price was 100000. itd be worth it

#5
Icophesis

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More maps are probably the easiest to implement. Since they've recycled a lot of assets between the three games, I imagine importing the Collector and Merc factions as enemies wouldn't be too difficult, worth enough effort to make them paid dlc, which I gladly would.

The non standard skeleton animation aliens like Elcor and Hanar and Volus will probably never be made because it requires alot of work to animate them, and there would probably be a ton of bugs and exploits that wouldn't make it fun, so sorry folks I don't think we'll ever see it in this game. Maybe if they ever did a Mass Effect mmo. Vorcha could since they do fit the animations, but come on, who wants to play them? Quarian Male soldiers are also doable as are Drell Infiltrators, although how would the Drell Infiltrators play? They would be squishier than normal, but could carry more/do more damage, and maybe have biotic abilities.

And please, Geth Biotics would be amazing.

#6
atum

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BoomDynamite wrote...

Like a high damage SMG with low recoil and a low RoF.


So, an AR/SR? :)

#7
thegamefreek78648

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Omega DLC

Batarian Adept
----- Crush - increases gravity at a point to pin enemies in place
----- Reave
----- Shockwave

Vorcha Soldier -
----- Rampage - increases rate of fire and damage but decreases accuracy
----- Wounding strike - Attack that causes damage over time
----- Carnage

Asari Sentnel
----- Tech Armor
----- Slam (no one has it yet)
----- Overload

Batarian Engineer
----- Assault Drone - weaponry based off balistic blades
----- Cryo
----- Overload

Turian Vanguard
----- Charge
----- Singularity
----- Lift - Tosses enemies up into the air

Weapons

Rocket Rifle - Sniper rifle that fires rockets with splash damage
Flame Thrower - Shotgun that spews a short range flame that does damage to everyone caught with in
Nail Gun - Pistol version of the harpoon gun

#8
BoomDynamite

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Geth Plasma Pistol
A geth sidearm that's damage increases when the weapon's thermal clip is more depleted.

#9
BoomDynamite

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atum wrote...

BoomDynamite wrote...

Like a high damage SMG with low recoil and a low RoF.


So, an AR/SR? :)

Yes. Like a mini-Collector Rifle.

#10
jacob92883

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An assault rifle that fires darts, and when you put enough darts into a target they create a tech burst. It would have to be a carbine, kinda like the saber is, and each shot would do little damage, but when you have enough darts in a single target you would get a large amount of damage in a 2-3 meter range.

#11
3XT3RM1N4TUS

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I would like to see more ammo types.

Hammerhead Rounds
- Do 10%/20%/30% more damage to all
- Have 20% chance to knockdown an enemy

Chemical ammo
Toxins and acids destroy flesh and syntetics
- do some damage over time, ingores shields and barriers, no bonus dmg.

And more rare counterparts of existing ammunition like heavy warp ammo, inferno rounds, etc

#12
BoomDynamite

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I got another one. A Turian AR developed during the Krogan Rebellions that fires BIG rounds meant to pierce the heavy skin and tissue of Krogan. Integral Piercing, 12 round mag, Revenant weight, damage between the Mattock and the Saber.

#13
bclagge

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I would like the Redeemer from UT... oh wait we already have that minus an explosion animation of any kind.

#14
Savanhi

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Why do people Think Hanar, Elcor, and Volus are a good idea? They don't fit in the game, and they won't be good to play. Plus, it'll take tons of work to actually get them in there

#15
BoomDynamite

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Savanhi wrote...

Why do people Think Hanar, Elcor, and Volus are a good idea? They don't fit in the game, and they won't be good to play. Plus, it'll take tons of work to actually get them in there

They'd be fun to mess around with. You wouldn't like to hear:
"Worringly, That man is down" 
OR:
"This one has lost its shields."
OR: 
"I ksh... AM ksh... A ksh... BIOTIC GOD ksh...!"

#16
TOMMOEX

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we need more new powers and good combos, for example the batarian soldier was completely new, it had ballistic knives, gun beatdown and a falcon punch, bringing in a new up in your face soldier, praise to the creator.

A pyro gun would be nice
Also a new human, like 'kai leng' would be nice with blades, fast movement, stun gun,
as humans are very underused and would be nice to gain humans a strong edge.

#17
BoomDynamite

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TOMMOEX wrote...

we need more new powers and good combos, for example the batarian soldier was completely new, it had ballistic knives, gun beatdown and a falcon punch, bringing in a new up in your face soldier, praise to the creator.

A pyro gun would be nice
Also a new human, like 'kai leng' would be nice with blades, fast movement, stun gun,
as humans are very underused and would be nice to gain humans a strong edge.

The Firestorm could be a SG that would have to be a standalone.

#18
thepiebaker

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[quote]thepiebaker wrote...

so you all know there are many, like me asking for a collector enemy in multiplayer but i have a second idea

darkspawn, the darksawn from DA but given futuristic ME style armor and weapons and such

we can also add some more multiplayer characters in this crossover

such as templars and grey wardens

then also a set of dragonage esque weapons

[/quote]

also:
[quote]przemko877 wrote...

Definitely more gameplay modes such us:
-
Bomb planting in which You must storm enemy base, plant the bomb,
defend it for a while in order to activate it and then storm your way
out to the place You've started,
- DoTA like maps where two armies of
bots fight in order to seize control over enemy base, You must help the
"good guys" becouse they are outnumbered and are unable to fight elite
enemies such as Banshee, Brutes or Atlas.
- Escort missions where You must protect convoy or one of the players, something similar to "The Long Walk" from ME2.
[/quote]

[quote]Sdrol117 wrote...
Protheans would be fun to play as. It
doesnt have to be lore heavy, you can simply call them clones, or others
found alive on Eden prime after Shepard left. It' about having fun.
They would be fun.[/quote]

[quote]UpdateThe Exiled Paladin

This is basically a repost of my idea from the pvp thread but would be better off here.

I
wouldn't mind seeing something along the lines of adding a small co-op
campaign as DLC. Say you have a planet with a major strategic resource
on it say a massive stockpile of weapons/munitions, eezo or even a
shipyard with several ships close to completion that you have to
initially take and then defend leading to additional war assets for the
main game (a bit lame I know but better than just scanning a planet and
finding a cruiser etc as this way you have to work for that asset or
assets).

Ofcourse this could be played to death and players could
get a huge amount of EMS by just playing the co-op campaign but this no
different to promoting your level 20 characters an getting your EMS up.
Hell maybe it would be a reason to keep a level 20 character around so
you could use them in it etc....[/quote]

[quote]Update Iezza

Anyone else think 2 ex cerberus classes would be great?

Engineer and either soldier or infiltrator. I'm on my phone so this will be clunky. Bear with me.

Engineer:
Turret
- deploy a 2000 shield , 500 armour turret . It takes time but has
serious firepower. you'd have one turret. And could get about 1/2 of it
back from ammo boxes is bronze. Maybe a 1/3 in gold?
Hack -
close range stun that does similar animation to overload but also hacks
their come and highlights high level enemies in red for 5 seconds.
Usable on unsheilded,unbariered and unarmoured enemies.
Also can be used to fix turrets shields
Proximity
scanner. Takes a long time to deploy by periodically scans 40m radius
for targets. They will be then shown on the radar . It scans every 5
seconds by default and will bleep within those 5 secon
ds how many
times there's an enemy. One of the level 6 upgrades is a high pitched
squeal if a stealth unit (phantom , hunter, banshee has entered the area

OR

It's
proximity sensors gets weakened,heavily. 10 meters. Heavy reliance on
the bleeps. Also regens shields? Level 5 upgrade regens health?level 6
upgrade(the harsh bleep OR this will be the choice) it deplys an ammo
box next to it?.
Has the same deployable system as the turret. No regen, collect from ammo box
Screw this, I'm being hipster.
Cerberus Sentinel.
Defence
drone - ability from SP. With the ability to destroy the drone for
shields. Like defense matrix,but the drone. Drone also can destroy up to
2 projectiles.
Slam- ability from SP
Tech Armour - Standard stuff[/quote]

[quote]SinerAthin wrote...
Armor Patch!
Opens up the SP armor customizer for human characters and makes every ingame alien armor available to alien races!
FInally you can decide how you want your character to look![/quote]

[quote]Atomic Space Vixen wrote...
No protheans until we get playable volus, dang it.[/quote]
[quote]InsaneAzrael wrote...

I would like to see a competitive DLC or even playing AS the reapers versus waves of Galactic races.

Reaper comparison:
Ravagers being replaced with Salarian snipers.
Brutes replaced with Elcor.
Banshees replaced with 3 asari commandos
Marauders replaced with Turian soldiers
Husks with humans

You still fight against geth and Cerberus (as they are neutral).[/quote]
[quote]Elcor Pride wrote...
Ofcourse but also more classes, i.e. a Drell Assasin with Tactical Cloak with Biotic/Combat abilities. [/quote]

[quote]ConlanBeorn wrote...
Characters / races to fight has:
1) Prothean
2) Kal'Reegar / Male Quarian
3) Elcor
4) Yahg

Races to fight aganst:
1) Rachni
2) Yahg
3) Thresher Maws
4) Klixen

Possible abilities to give them:
1) Varren Call {Call a pack / sigle Varren into battle}
2) Yahg Shadow Brokers Red Shield
3) Build your own Loki
4) Hijack an Atlas!!![/quote]

[quote]Ravens Fire wrote...
Prothean Infiltrator
Prothean Vanguard
Drell Infiltrator
Elcore Soldier
Volus Engineer
Volus Vanguard

Lastly (and most definitely a joke)
Hanar Spectre
Hanar Infiltrator
[/quote]
[quote]Seishoujyo wrote...
I really think Bioware can give us 2 new enemies.
The
Collectors (and why not Harbinger assuming control as a unite similar
to the Geth Prime or the Phantom)) and Omega (Berserkers, Blue Suns and
Eclipse).[/quote]
[quote] Vespervin wrote...
Okay, I'm sure I am not the only
person that is sick of the current Missile Launcher. So I'm proposing
that there would be more types of these heavy weapons. For example. All links go to the Mass Effect Wiki
- M-490 Blackstorm
- M-622 Avalanche
- Arc Projector
- Geth Spitfire
- Sync Laser
All
of these weapons would be balanced, of course. How these weapons work,
ammunition wise, and how they would be balanced is up to BioWare.
Unless, some of you can contribute ideas.
Thanks for reading.
Update: The more powerful heavy weapons would be rare, and the ammunition would be rare too. [/quote]

[quote]cuzIMgood wrote...
First off, if you primarily play bronze
or even silver don't bother commenting as this doesn't really affect
you (not trying to be an a hole).
In gold however, the complete
lack of mobility utterly destroys any class that doesn't have some sort
of dodge. Sure you have more shields but that doesn't nearly make up
for it. If a Krogan and Drell had the exact same abilities I'd still
take the drell any day and any competent gold player would. At least
give these high health/low mobility classes some sort of slow
dodge/roll.
Just bringing this up now because I noticed the
Batarians do not have any form of dodge and will probably be nearly
useless compared to other classes on gold. What do you think?
[/quote]

[quote]Ravens Fire wrote...
What if you could play in a brand new multiplayer mode? Well i purpose that very idea and i want you all to support me. I shall dub it "Reaper Invasion". In this mode you get to do what you have all ways wanted to do since you first saw Sovereign in ME1. If this is to be a legitimate idea let me go into detail about what i think this mode should include,
1.Control the reaper forces in a RTS style minigame
2. Assume direct control of the different types of reapers
a. Sovereign class reapers to reign death to a planet
b. Harvesters, fight in-air combat
c. Banshee, and Brute, Strong Biotic or Enormous Strength for
melee combat against ground forces
d. Marauder, and Cannibal, Support role or defensive soldier
e. Husks, what they lack in strength they make up for in numbers

This is my idea, i hope you guys want to help me support it!
[/quote]


[quote]lightheart wrote...

i have some ideas for three new maps
but these maps only run with each enemy type and with each wave you move
to a new area of the map

Cerberus
omega
you have to
infiltrate a cerberus base in which you see various equipment of the
troops and for wave 3 & 6 you have the normal objective wave but
when you are on the final level on wave 10 you have to plant a bomb and
then protect it until it is set up so it is a mix of deactivate device
and upload information objective types

then when it comes to
extraction an explosion happens on the level and the pilot tells you
that something has gone wrong with the bomb and you have to get out
before it explodes so no waiting for the shuttle to appear you just have
to get back down to level 1 but depending on the difficulty level you
will be given differing times to do it in e.g. bronze you get 5 minutes,
silver 3 minutes and gold 2 minutes

for the geth this could be set in the far rim or in orbit or rannoch on a geth ship

you
get into the ship through a docking port and you have to make you way
through the ship and with each of the objectives you have to disable
various systems of the ship and on wave 10 you have to disable shielding
around the core of the ship and then destroy it like on the reaper ship
in number 2

then with the extraction you pilot cant get to your
location and you cant back track so you make your way towards the
fighters and when you get there you have to get it activated and
isolated from the network so its like upload objective again and once
the bar is filled that is the extraction done

and for the reapers it could be a reaper harvesting camp on thessia

in
this you are going round various sections of the compound so the
enemies appearing differ in number on each wave signaled by the corpses
on the floor of the map and for the objectives it could be disable the
indoctrination boosters or disable various parts of the camp and for the
final wave you have to rescue the people in the camp by releasing them
and then guarding them as you get them out of that section of the
compound

and for the extraction you have to make your way out of
the compound destroying various pieces of the compound like the support
beams and the sort before you finally get back to the transport

let me know what you think
[/quote]
[quote]Buzz the Fuzz wrote...

I want to fight the mercs from mass effect 2.

Main Infantry(health): Human
Main Infantry(shields/health): Turian/Batarian
Engineer(more shields/health): Salarian
Vanguard(barrier/health): Asari
Heavy (shield/armor): Heavy Mech
Leader
guy (shields/barrier/armor/health): Any of the races mentioned above
and only one appears on the wave 10 regardless of difficulty.[/quote]
[quote]But-ninja wrote...

New Game play modes maybe a more
competitive one as in a group of 8 people (2 teams) Have to do a quick
run of a more training based map The team that does this the fastest and
gets the most kills or you know something in that line :D

Or
like a Asari commado mission on Thessia for instance only asari's can do
same with other races like Krogan tribe (or something) , Salarian STG
etc[/quote]
[quote]bloodbringer17 wrote...

Bring characters from single player in to multiplayer like garrus and tail and wrex[/quote]
[quote]Cij wrote...

New enemies and bosses. For example collectors and gangs with Omega.
New card - where to get a dig proterianena, Grissom Academy, and where to launch a rocket into reaper.[/quote]
[quote]alan 10 wrote...

How about being able to chose the gender
of your character (minus Asari and Geth for clear reasons) non fertile
Krogan females, Salarian females, etc.

I think it would add a little something to the game and probably wouldn't be that hard to program.[/quote]
[quote]bloodbringer17 wrote...

Map Normandy mission rescue joker
in commanders room. Arrive by shuttle in cargo bay. Wave 1 defend your
selfs wave 2 hack the the elevator( when you are hacking the elevator
the ship starts moving) wave 3 shut down engine( when you are doing that
you here edi she says I will kill you all) wave 4 defend your self wave
5 destroy kill edi and shut down main gun wave 6,7 defend your self
wave 8 take the command deck wave 9 defend you self. Wave 10 kill jokers
enemy guards( game hose in slow mo you must hit enemy in head or twice
in chest. Wave 11 head back to the cargo bay with joker and kill all the
enemy in there. Evac wave defend your self and joker for 5 min[/quote]
[quote]alan 10 wrote...
Also how about specialty missions that award both XP and Creds, but limit your options
Reaper IFF-STG
Grab an IFF from a downed Reaper over [insert any major world here] and bring it back to Sur'Kesh for new dreadnougts.
Limits: Salarians only
Defend the Flotila
Cerbarus
has attacked the Rayya, you need to force them off before they damage
critical systems. Along the way you also have to defuse a bomb.
Limits: Geth and Quarians only
Etc[/quote]
[quote]bloodbringer17 wrote...
What about giving credits or weapons to frends[/quote]
[quote]uzivatel wrote...
While most people play infiltrator just to get a
huge bonus to sniper rifle damage, some people already play shotgun
infiltrators and the melee bonus option of the tactical cloak would
finally get some use. Not to mention its the only remaining class the
Krogans could do ... and I want more Krogans ... and invisible Krogans
sound great.

I am no designer, I want BioWare to surprise me. The
Hydra came out of nowhere and its great, it feels bit like Halo map in a
good way. That said, I would like to see some forest / jungle map - imo
the refinery on Zorya would be great.

Weapons should stay true
to the universe, but play unlike the existing weapons - we dont need
another weapon with slightly different stats (well, maybe a few if they
look great).
Maybe more weapons of non-human races - Javelin, GPS,
Graal, Scorpion, Particle Rifle (in SP) or even Arc Pistol are much more
interesting than, say, Phalanx. Phalanx may be great weapon, but its
just a slightly better Predator.

As I said, they dont need our help to create stuff...[/quote]

[quote]
Also dont forget the fact that you cant tun out of ammo....which is why i used it as much as i could in the Campain


And
yes...I'd love to see enimes from Mass Effect 2 (the Mechs, Merchs and
Collectors)........really if anyone says...well it does not fit the
timeline..who cares its a video games....and most of us want people then
3 types of enimies to fight

[/quote]
[quote]Davidiusz wrote...

I'd more be in seeing 2 of the listed:

Collectors:
Units:

-Collector Drone - basic cannon fodder, like basic troopers (cannibal, etc...). Armed with assault rifle.
-Collector Guardian - Stronger, barriered enemy like the ceberus centurion. Armed with assault rifle.
-Collector Assassin
- One of faction's special unit, like each faction haves (nemesis,
pyro). High mid-range damage bursts from particle beam (like a pyro with
shortest but more precise and better ranged bursts).
-Possesed Collector - The "harbringer" from ME2. Second special unit. Assault rifle and biotic atacks.
-Abomination
- The explosive husks. Would be the CQB unit. Not sure about putting
those, and even if, in not as big numbers as the normal husks. Or allow
them making firendly fire (so a counterpart of high damage if they close
on, that you can blow up enemies by killing them).
-Scion -
First faction's boss. Uses shockwawe from distance, and slowly
adanvances to his target. Use and area pulse if something gets too
close/is in cover neaby. Resistance somewhere beetwin a brute and
ravager.
-Preatorian - Second faction's boss. Tries to close
on his target to use a high damage laser bursst. Medium high armor and
medium/weak shield, but regens sheild after a delay after they are down,
using an area damage pulse. Potential CQB claw atack/finisher.

Story justification:

One
collector ship may have survived the destruction of the base because of
being on "collecting" during that, and got under reaper's direct
control once they arrived, and got used as army support where the
"indoctrinated" units did not fit.

That gives us 6 to 7 types of
enemies. For the ones saying its not much: Reapers have 6 units,
Cerberus 7 (without counting the turrets) and Geths 5 (without counting
the prime's turrets and drones).

Mercs:
Units:
Plenty of room to work here... i'd see it like this.
-Trooper
- Standard canon fodder Blue Suns'/Eclipse's armor color scheme
(randomised if possible for each trooper). Like troopers/canniblas of
other factions. Rifle armed. (Human). Atacks from medium/close range
distance.
-Legionnaire - Blue suns affiliation. Shield equiped
enemy with a stronger rifle than the stadard trooper. Uses tech armor.
(CAn be human, turian or batarian). Shoots from mid distance.
-Heavy - Blue suns/Eclipse affilitation. Rocket launcher and shields. May use tech armor? (Human). Atacks from Medium range.
-Operative
- Eclipse's Tech Expert. Special unit. Pistol, sheild and Tech
abilities. Buffs mechs. Tech armor. (Salarian or Human). Takes cover and
uses abilities.
-Pyro - Blood Pack affiliation. Vorcha. Have only armor. Flamethrower's fuel tanks are vulnerable. Trying to flank.
-Warrior - Blood Pack affilitaion. Krogan. Shielded and Armored. Shogun armed, tryed to close in for a charge. Special unit.
-LOKI mechs - mech kind cannon fodder. Pistol armed and weak. Chance of explosion after headshot. Only HP.
-YRMIR mechs - heavy mech with minigun and rockets. Slow. chance of big explsion on headshot death. Shields and armor. Faction's only boss.
-vanguard - Eclipse's Asari biotic. Shotgun or SMG. Strong biotic atacks. Strong bariers + HP or Barriers + armor. Special unit.

Many
units, but its justified by the mercs diversity. Could be made as a
lone faction by i.e. taking the shadow broker's armor scheme.

Story justification:

There
could be many. From a split group that fight's Aria (as not all the
mercs joined shepard... the numbers are too small... Aria said something
about 2000 vorchas... isn't that a bit small?) to mercs paid by
cerberus/indoctrinated by reapers.

Also, a few ideas for new Maps/Game modes:
Maps:
Omega.
The ventilation room where you needed to put the plague cure in the 2
in the mordin recrutation mission. Could be a cool map to play on.
There's acouple of big rooms on the way that could be used to expand it.
Illum.
The dantius towers. The part a bit before you go on the bridge. the big
2 leveled room (you have a short talk with Nassana there, where you
tell her the mercs are dead). Could expand it with the bridge. Throwing
enemies away FTW.
Tuchanka. The proving grounds, during grunt's loyality mission. Expanded by the area you fight Uvenk.
Horizon. The place you made the stand against the collector to activate the towers, May be expanded with one of previous places.


Game modes:
Hold the hill.
A slight variation of the normal gamemode, where you need to hold a
position for a long time, against continious, increasing waves of
enemies. Can be compared the the avanger's recruit mission.
the area where you need to be to hold could get smaller with time running.

It would need its own maps, where the players can hold for the needed time the entrached position.
A
good one seems the map where the mission where you need to recruit
archangel took place. could start with holding the whole are from behind
the bridge to the basement (the whole area from bridge to basement),
ending in the final stand in the room.

A micro
-spolier with the second.





A second good map seems the outpost in london at the end of ME3, with some tweaks, it could be a fun position to defend.

[/quote]

[quote]Davidiusz wrote...

[quote]Human_dirty wrote...

More
enemys seems pretty easy and logical to me. Theres got to be some
animal type races that hardly have a story in ME so lets make their
story for them. Lets say a some huge powerful animals from some planet
have finally reached true intelligence and has decided to take what it
can from every other race while they arent looking because of reapers.

Seems
easy to me as there is an entire universe undiscorvered in ME. Just
make some freaking aliens and strap some explosives and guns to them.
Hell i dont care if they fart **** at me as long as its something new. 3
enemys is just not enough. [/quote]

With the proposition above
that adds 2 more enemies, with the mercs idea that can be extended: why
not have a pool of their units and radomize witch ones you face at
start? Or pick mercs as enemies, and you get randomly either the Blue
Suns, the Eclipse or the Blood Pack as an enemy (and keep the units
balance for each faction that was in the 2 already, and add some
boss-class units).

And about enemies from "outside"... Could
imagine a scenario weird scenario of the Yagh as an enemy. (could be the
case of a crazy scientist uplifting the Yagh, and while thinking of
them as a war asset, they run out of control and start atacking
everyhting around).

And also, though about another gamemod:
Swarm:
Standard game rules, on a standard map, the only tweak being the
enemy... the usual waves are replaced by great numbers of basic units
(geth troopers, cannibals, husks, cerberus troopers). It would greatly
increase the number of units per wave (x4?), and present at the same
time (x3?), but will "swarm" the players only with basic units and some
"enhanced" (marauders, centurions, rocket troopers) with special units
apearing a couple of time on mission waves.
It would require from
players new strategies as the usual stretegies that go against a small
or medium numbers of mainly heavy enemies, would have no use against
great numbers of smaller units.
As example: For the infiltrator, from
one side, the widow sniper would see its use reduced, but from another
god timing at using an AoE cryoblast can help alot, and the sniper
rifles like the viper could get more utility.
And there's other
possiblities where "usual" ways to think need to be reworked to fit
the ammount of enemies, rather than quality.
[/quote]


[quote]Creakazoid wrote...

I'd like to see them take some of the
quest maps straight from the main game and stick them in multiplayer.
You'd have to proceed from the start of the map to the end to conclude
the match. Heck, they could even pull maps from the first two games for
this. There would of course be triggers for enemy spawns along the way,
but their would be some randomness to the exact points. Also, the enemy
composition would be somewhat random too.
[/quote]
[quote]thepiebaker wrote...

add this please:
-valkirie,
-prothy particle beam,
-chakram launcher,
-raider shotgun
-geth heavy pistol

collector enemy team

various maps featuring key battles in shep's sotry:
-earth (before/during initial reaper invasion and when the entire planet is in ruins)
-citadel (from soverign's attack in ME1)
-the collector base/ship,
-eden prime,
-omega,
-shadow broker ship,
-horizon (colony from ME2 nor sanctuary),
-saren's base on virmire,
-ilos,
-the asteroid from BDTS,
-and various maps from pinnacle station etc
-maps such as the insides of a reaper/ alliance/ collector cruiser.

protheans as a playable race: adepts and soldier's maybe?

more cross-over characters:
-a darkspawn soldier
-templar vanguard
-isaac clark engineer
-a warsworn something
-a jedi adept and vanguard

more multiplayer objectives
(i.e. something other than: get in the circle, kill these targets, activate/deactivate 4 thingymabobs)[/quote]

[quote]A Wild Snorlax wrote...

Power customization of some sort
would make the game a lot more fun and varied. Ability to switch out one
power for another class related power or something. Might be a bit OP
but do you really care at this point? if anything it would just bring
the crappier classes in line with the salarian infiltrator and asari
adept and make for a lot more variation.[/quote]

[quote]thepiebaker wrote...

Ubisoft is willing to make contracts
with various other developers to make assassins creed crossovers for
their games... Ezio in soul cal 5 and ezio costume in FFXIII-2 for
example... So, assassins creed assassin infiltrators... Hello hidden
blade heavy melee hello eagle vision mode (similar to hunter mode I
guess)

Map of where shep fought the thorian...
Map of ardact yakshi monastary
Map of the ex Cerberus base where you meet Jacob
Map of grisom (sp) academy



Enemy
team called twilight... Filled with pedophile werewolves and sparkly
vampires... Because who doesn't want to shoot them?[/quote]

[quote]EVani wrote...

Not sure I have posted here, but
amp/omnitool/implant and armor customization would be good. I know
powers are much more valuable than weapons on gold, but weapons do get
boosted from both packs and levels while powers only get boosted from
levels.[/quote]

[quote]ConlanBeorn wrote...

Possible Maps: ME2
First part of Korlus (Before you retrieve Grunt)
The room where you confront the Eclipse CO when you help Samara
Horizon the area just before the end of the mission and right after the talk with the coward.
The first mission in the game where you meet Tali and her group.
[/quote]

[quote]The Exiled Paladin wrote...

I wouldn't mind seeing a
slight alteration to the Geth Hunter Mode, my mic has died on my (it was
quite old) so it would be cool if when in Hunter Mode the geth player
could for example hit the 'T' key which would highlight all enemies
within its range (first 20m then 30m with the appropriate upgrade) with
say a Red Arrow (but no indicator as to what type of enemy unit it is,
gotta leave that as a suprise) above them so your team mates can see
them if you are unable to say on the mic (or unless a text hat option is
added) where they are.
It would definitely be a useful ability and not too over powered.[/quote]
[quote]
The Exiled Paladin wrote...

I wouldn't mind seeing a slight
alteration to the Geth Hunter Mode, my mic has died on my (it was quite
old) so it would be cool if when in Hunter Mode the geth player could
for example hit the 'T' key which would highlight all enemies within its
range (first 20m then 30m with the appropriate upgrade) with say a Red
Arrow (but no indicator as to what type of enemy unit it is, gotta leave
that as a suprise) above them so your team mates can see them if you
are unable to say on the mic (or unless a text hat option is added)
where they are.
It would definitely be a useful ability and not too over powered.
[/quote]

[quote]MidriffCryo wrote...

I had two class Ideas actually;

First was if they do make a Drell Infiltrator, give it a skill like Kasumi's Shadow Strike (masseffect.wikia.com/wiki/Shadow_Strike) from ME2. I think it would fit the Drells role as an assassin quite nicely.

Second,
I was thinking about it today but why not a Geth Vanguard? not
necessarily lore friendly, but I was thinking about it as a Tech based
Vanguard rather then the traditional Biotic. Like his Charge would be
like the aforementioned "Shadow Strike" but ending after you reach the
target, combined with something like Energy Drain and hunter Mode I
think it could be deadly.

Thoughts?
[/quote]

[quote]Nicolas H-L wrote...

How about getting to play all those
eavesdropping "missions" from the SP? Shepard launches a probe that
magically extracts a scientist/ wet squad/ relic/ kakliosaur fossile/
Elcor flotilla from Reaper-occupied space and that's it? That's some
mighty probing! I understand they could not provide all that content on
launch day, but please tell me it's in the works.Every time I got one of
those quests in the SP I thought they were hooks for the MP, like the
N7 missions.
[/quote]

[quote]thatvorcha wrote...

They should add the Protheans and the Vorcha
Prothean Adept: Reave, Dark Channel, Throw
Prothy Vanguard: Charge, Dark Channel, some grenade
Vorcha
Soldier: Carnage, Fortification, Vorcha Scream (stuns enemies with
super scream), if anyone can think of a better Vorcha power,please do
Vorcha Infiltrator: Stealth, Incinerate, Vorcha Scream
Also
I think there should be multiplayer campaigns. Each campaign would ba a
different homeworld. So there would be the Palaven campaign, Earth
campaign, Thessia campaign, etc. You could make a player of any race in
the beginning and then unlock weapons and armor for the character
throughout the different campaigns. Also this would be a good way to
incorporate Shepard's teammates into the MP. You could see Garrus on
Palaven and Liara on Thessia and so on.[/quote]
[quote]Hippee9211 wrote...

the solution
to the Level problem is nothing changes when you get to a higher level.
The game is the same at lvl 1 then it is at lvl20. what they should do
is..

~Make certian maps playable for different lvl groups (lvl1-5
FB:Glacier. 6-10 FB:White) so at level 8 you could play either map.
this would help change up the maps.

~increase the lvl cap but no
more points. Have exclusive items for completing the newer and exclusive
(for higher lvls only) maps. (this is kinda like having a Platnium lvl
but it would have exclusive maps) and make this HARD.

~Put a
Level cap on weapons and mods just like most RPGs. I hate a lvl 1 char
using a Widow X. they should at most be able to use a mantis 5 (even if
it is Mantis X). This would keep you playing so you could properlly out
fit your person but wouldnt be able to do it till high levels. (Anyone
play Diablo 2, you should know what im talking about)

all in all.
More maps. More Items. but make everything More Exclusive. Like if some
guy has a lvl 30 I want to **** my pants b/c that guy is crazy and been
playing way to long.

1 promotion = unlock silver mode
2 promotion = unlock spector packs
3 promotion = unlock new map
4 promotion = Gold Mode
5 promotion = Unlock new char of your choice
So on and so on...

[/quote]

[quote]thepiebaker wrote...

higher difficulty levels such as platinum and diamond
one of these levels from the start at wave 1 is nothing but phantoms-atlases, brutes-banshees, primes-pyros
then
from that point there can be things like orbital bombardments that the
team needs to watch out for or the death beam of a reaper destroyer like
that one moment in the final parts of single player[/quote]


[quote]Rodney Chongo wrote...

One other thing. I would like to
see a map that's almost all vertical rather than horizontal. You guys
remember the map for the Thorian where it was climbing up and down
around the vertical chamber? How cool would it be to be in a map like
that with random Thorian Creepers that attack both sides[/quote]
[quote]ConlanBeorn wrote...

Off-hand Ammo Pack: Health Boost 5%, Ammo Capacity 5%

DLC Armor that has:
Health Boost: 10%
Shield Boost: 10%
Shield Regenration: 15%
Ammo Capacity: 15%
Power Damage: 10%
Power Recharge: 15%
Weapon Damage: 10%
Headshot Damage: 10%
Melee Damage: 5%
All add = 100%

The
ability to see the Intel Packet / Armor Mods 5% increase on the Armor
change screen for all armor. Original version and modified with the
Intel Packets.

Also able to upgrade squad powers either at you private terminal in you room or down at the shuttle bay.
[/quote]


[quote]ConlanBeorn wrote...

Wanting either the M-35 Mako, M-44
Hammerhead or the A-61 Mantis Gunship (If it's the M-44 Please give it
better armor) that are customizable.

Customizable Atlas:
Make
it like the armor colorization options and appearances. Different arms
(Machine-gun, rocket launcher, grenade launcher, rail-gun,
flame-thrower) can be switched out.

New Squadmate in SP:
Batarian Merc
Aria's Patriarch
Vorcha
[/quote]

[quote]spaceling wrote...

I'd like to see:

Custom character that let's you choose which powers you have and what race you are.
A shooting range (take the one from the SIngle Player).
Atlas takeover after taking out the driver.
New enemies such as mercs (Blue Sun, etc) and mechs (YMIR, LOKI, etc).
Flash bang grenades. Not sure why I like them so much.
Custom armor.
Customizable ammo upgrades that you keep (not one time use). For example: armor piercing, incendiary, etc.
More maps.
Other stuff I haven't thought of yet.[/quote][quote] vinwarrior wrote....
Ideas for new maps-
1. Firebase Security- (Based in London)
2. Firebase Temple- (In an area based near the Athame Temple)
3. Firebase Workhouse- (Abord the Geth Dreadnought)
4. Firebase Asteroid- (Based in Omega, where you recruited Archangel in Mass Effect 2)
5. Firebase Battery- (In an all new jungle-based outpost)
What do you guys think?
[/quote][quote]scottster117 wrote...

Vorcha Pyro(Soldier)
---------------------------------------------
Fortification-nothing new
Incinedary Grenades-nothing new
Flamethrower-Firestorm that is equiped by using the power. Starts with 3 clips and is refilled like grenades.
Passive
1: Recieves a damage and duration bonus to all fire attacks. Takes
reduced damage from ice, fire, and biotics because of exceptional
adaptability.
Fitness: Mostly the same, but increases health regeneration as well.

Misc.
Has armor instead of shields(very little though) and no segmented health allowing for health regeneration.[/quote]
[quote]Spinotech wrote...

I made a topic today on MP DLC ideas. Your thread seems like a good place to post it.

Salarian Adept

What:
Salarian adepts are an extremely rare sight on the battlefield.
Salarian adepts are masters at controlling the battlefield and weakening
multiple foes. They can pull enemies out of cover, rip enemies apart
at the sub-atomic level, and turn the innate biotic power of their
opponents against themselves.

Notes: Salarian adepts would be
extremely rare. To get a Salarian biotic a clutch of eggs would have to
be exposed to element zero or the female Salarian during egg formation.
This would be highly unlikey given the political position of the
Salarian females. The question is: what Salarian female would want her
clutch of eggs exposed to eezo. Codex says they are not used in combat
roles, but with the Reaper threat, who knows.

Powers:
Pull
Warp
Biotic
Pulse – deals direct damage to enemies and yields a biotic pulse
dealing half the damage dealt over a 3 m radius, can do a biotic
detonation, pulse staggers enemies
Rank 1: Recharge – ?, damage 200/100, pulse radius – 3m
Rank 2: Recharge speed +25%
Rank 3: Damage + 20%
Rank 4:
Damage + 30%
Pulse Radius + 50%
Rank 5:
Detonation - +50 damage and force of biotic detonations
Recharge Speed + 25%
Rank 6:
Bypass +50 % damage against shields and barriers
Forceful – Knocks weakened enemies over

Salarian Operative

Fitness


Quarian Soldier
What:
Quarian marines are skilled soldiers capable of pushing back the enemy
with sonic devices, disorienting the enemy with flashbang grenades, and
holding the line with the aid of immuno-boosters.

Notes: Concussive shot could serve as a replacement to sonic blast.

Powers:

Immunity – immuno-boosters provide a damage reduction or it can be detonated to replenish health. Slows power usage by 80%.
Rank 1: Recharge - ?, damage reduction – 25%, detonation health regeneration – 20%
Rank 2: Increase recharge speed after armor detonation by 25%
Rank 3: Increase detonation health regeneration by 20%
Rank 4:
Damage and Radius – increase detonation health regeneration by 30%
Durability – Increase damage protection by 5%
Rank 5:
Power Damage – increase power damage and force by 20% while armor is active
Melee Damage – increase melee damage by 30% while armor is active
Rank 6:
Power Recharge – reduce power speed penalty by 30%
Durability – increase damage protection by 10%

Sonic Blast – staggers enemies
Rank 1: Recharge - 7 sec, Damage – 150, Force - ?, Radius – 2 m
Rank 2: Increase recharge speed by 25% - 5.6 s
Rank 3: Increase force and damage by 20%; damage - 180
Rank 4:
Increase force and damage by 30%: Force - ?, Damage – 234
Stun – stuns weakened enemies for 3 seconds
Rank 5:
Disruption – deals 50% extra shield/barrier damage
Reach – Increases distance traveled by 50%
Rank 6:
Increase recharge speed by 40%; recharge – 4 sec
Echo Blast – the sonic blast hits enemies twice

Flashbang Grenade
Rank 1: Damage – 80, radius (grenade) – 5 m, radius (incapacitate radius) – 6 m, incapacitate duration – 3 seconds
Rank 2: Grenade capacity +1
Rank 3: +20% damage
Rank 4:
Damage: + 30%
Radius (grenade): +30%
Rank 5:
Max Grenades: +1 grenade capacity
Damage: + 40%
Shield and weapon disruption: Increase damage to shields and barriers by 50%, overheats enemy weapons.
Incapacitate: Incapacitate impact radius and duration increased by 40%

Quarian Defender

Fitness


Krogan Engineer

What:
Krogan engineers equipped with hazard armor are the first to enter a
hazardous environment. Krogan engineers inflict these hazards upon
their foes with incinerate and toxic grenades.
Notes: I could not
think of any alternative short of one species having two engineers. I
decided a "hazards' theme would be the most appropriate for a Krogan
engineer.

Powers:

Incinerate

Toxic Grenade
Rank 1: Damage (grenade) – 315, damage (gas) – 25/s for 10 seconds, radius (grenade) – 2 m, radius (gas) – 4 m
Rank 2: Increase grenade capacity +1
Rank 3: 20% increase in grenade and gas damage
Rank 4:
Radius (grenade and gas) – Increased by 20%
Paralysis – Enemies entering the gas cloud are stunned for 3 seconds
Rank 5:
Grenade capacity increased +1
Caustic – Increase damage to armored units by 50%
Rank 6:
Damage (grenade and gas) – Increased by 40%
Ignition – The toxic gas can be ignited to deal 100 flame damage per second over five seconds

Hazard
Armor – Protect yourself with this hazard resistant armor or detonate
it to damage nearby enemies with acid. Slows power usage by 80%.
Rank 1: Recharge - ?, damage reduction – 25%, acid spill damage – 50/s over 5 seconds, acid spill radius – 3 m
Rank 2: Increase recharge speed after armor detonation by 25%
Rank 3: Increase detonation damage by 20%, increase impact radius by 20%
Rank 4:
Damage and Radius – increase detonation damage by 30%, increase impact radius by 30%
Durability – Increase damage protection by 5%
Rank 5:
Power Damage – increase power damage and force by 20% while armor is active
Melee Damage – increase melee damage by 30% while armor is active
Rank 6:
Power Recharge – reduce power speed penalty by 30%
Durability – increase damage protection by 10%

Berserker

Rage


Asari Sentinel

What:
Asari sentinels specialize in defending themselves with barrier,
disabling enemies with slam, and dealing damage to large groups of
enemies with tech grenades.

Notes: Energy drain could serve as an alternative to tech grenade.

Powers:

Barrier

Slam

Tech Grenade
Rank 1: Damage – 450, radius – 5 m, electric stun duration – 4 seconds
Rank 2: Increase grenade capacity by 1
Rank 3: Damage – increased by 20%
Rank 4:
Damage – increased by 30%
Radius – increased by 30%
Rank 5:
+1 grenade capacity
Duration – tech effect duration increased by 50%
Rank 6:
Freeze – targets will be frozen, take more damage, and have their armor weakened
Damage & Radius – increased by 30%

Asari Justicar

Fitness


Turian Infiltrator

What:
Turian infiltrators have mastered the skill off sneaking up on high
profile targets and eliminating them quietly and quickly with their
vital shots ability. Turian infiltrators defend themselves with
concussive shot.

Notes: None

Tactical Cloak

Vital Shots
Rank 1: Recharge – 10 sec, Duration – 6 sec, Damage bonus – 30%, Accuracy bonus – 30%
Rank 2: Increase recharge speed by 25%; Recharge – 8 sec
Rank 3: Increase duration by 30%; Duration – 7.8 sec
Rank 4:
Accuracy – increases accuracy by 30%
Damage: increase damage by 20%
Rank 5:
Duration – increase duration by 40%
Bleed Damage - +25% bleed damage
Rank 6:
Accuracy & Damage +20%
Recharge Speed + 40%

Concussive Shot

Turian Veteran

Fitness


Batarian Vanguard

What:
Batarian vanguards are close-quaters combatants who can beat their
opponents into submission after charging into battle or biotically crush
their opponents.

Notes: Ballistic blades could replace crush if the the Batarian vanguard is more combat-oriented than biotically oriented.

Powers:

Blade Armor

Charge

Crush – direct damage, stuns enemies, can detonate biotics
Rank 1: Recharge – ?, damage – 400
Rank 2: Recharge speed increased by 25%
Rank 3: Increase damage by 20%
Rank 4:
Damage +30%
Crush Field – 40% damage, affects two enemies.
Rank 5:
Lingering Pressure +40% extra damage over 10 seconds
Crush explosion: Enemies killed by crush explode dealing 300 damage across a 4 m radius
Rank 6:
Rend: Increase damage to barrier and armor by 50%, weaken armored targets by an additional 25%
Increase recharge speed by 35%

Batarian Enforcer

Fitness
[/quote]
[quote]DattonArdee wrote...

- Platinum challenge (More credits, more challenge)
- Different Heavy weapons to load-out pre-mission (mission amounts and cap would vary)
Examples
- Spitfire and firestorm but more uses per mission.
- Cain, less use and low cap
- Blackstar, ME2 Arc Projector and Collector particle Beam

- More permanent packs like Equipment and Resurgence.
- Shop for weapon mods and sell excess equipment.

- Deployable allies, can also be a heavy weapon alternative.
Example
- Elcor Artillery. Spawns like Decoy and moves/shoots similar to a Ravager
-
Volus bombing run. Pull out syncing laser, paint target, sends bombing
run about 3 rockets blasts long *Problem for indoor maps like Glaciar
and Reactor though...*

- Shops for 1-mission weapons/class use (has daily/weekly cap of use)
Lets
people experiment ideas for potential loadouts or certain classes like
the Geth class, the new resurgence weapons, or just an N7 everyone talks
about without going through the lotto to just be upset about the
result.

- Armor mods from SP. With or without stats.
- Equal opportunity for alien races (i.e. male quarians etc.)[/quote][quote]PnXMarcin1PL wrote...

^Extended cut DLC.
1. The Battle
for Omega has been cut from the game. It will be DLC by the end of this
year. I bet my bottle of tequila on it to be announced soon.
2.
Reaper homeworld. During first interviews about me3 (end of 2010) it was
mention that Shepard will visit this homeworld. They used word will, so
I understood is as 100%. It's not in the game so there is 50/50 chance
for it to be DLC or not.
3. Probably more MP dlc's and I have no idea what else can Bioware think of now.[/quote][quote]Saints_ wrote...

We can have a wishlist all we want but
its very likely all the DLC is done already (excluding ending dlc) and
they're not going to tell us about it for months.

However there are a few things I want to see..


More objectives
PvP
Higher than Gold challenges/ more credits on these challenges (70k is not enough)
Permanenet equipment packs
More classes
Ability to purchase weapons for credits instead of random chance
[/quote][quote]Kikaimegami wrote...



Add skin tone options to geth that
lets you recolor their "muscle". I mean, come on, you get skin tone
options for quarians that I've been told does very little and is hard to
even see. There's a lot of that muscle tissue visible and damn it,
black doesn't always work with the look I'm trying to create [/quote][quote]Man of Mystery wrote...





Here are a couple of ideas.





-
More character customisation beyond armour colour and skin tones.
Basically what single player has with different parts of armour,
helmets, faces. In summary bring single player customisation to
multiplayer.





- Besides more maps include new scenarios besides
the basic kill specific target, disable the 4 relays, hack the terminal
and survival. For example a new map could be Earth with the final battle
and you gradually fight and survive until on wave 10 you have to defeat
a Reaper but with anything and everything you can find (Cain's,
Targeting Laser, Missle Batteries).





- Different heavy weapons. I
was disappointed at the lack of heavy weapons in single player since
everyone loved them in Mass Effect 2. Give the ability to change out the
Cobra to any heavy weapon including those in ME 2, I want to see
Marauders being sucked into a black hole from my Blackstorm then flying
across the map when it explodes. Of course everyone will be using the
Cain but limit it with like 2 shots a game so spam isn't a factor.


[/quote][quote]DattonArdee wrote...

New match types and rules
Enemy
Collective: Random generation of all 3 enemy types Geth, (Indoctrinated) Cerberus, and Reapers.
More variety in matches and more challenge through unpredictability.
Additional 5% XP and 5% credits compared to Unknown Enemy per level of challenge. (ex. Gold Collective is 15% bonus.)

Example: Facing an Atlas, some marauders, a couple engineers, and geth troopers one round.
Another later round: Wave of Phantoms backed by Ravagers with husks flanking and geth hunters on the prowl....
New choice for matches: Bonus challenges, include these to a match for additional XP, credits, and bragging rights.

Short supply: +5% Credits. You have only 1 of each equipment (medigel, survival pack, etc).
Against
Time: +10% XP. Time to complete objectives is halved, including bonus
time between completing multiple objectives. Hacking (zone) objectives
require 25% more effort to finish.
No supply: +10% credits, +5% XP. You have no support gear. Cannot use with Short supply.
Suicide
Mission: +15% XP, +10% credits. If you are incapactitaed, you cannot
use medigel on yourself, only squadmates can revive you. Your survive
duration while incapactitated is halved.

Options: Additional waves. Up to 15-18
For
preferrably longer missions for potentially better reward and further
resistance. Rounds would prety much have little basic infantry and more
of the bigger units.
[/quote]

#19
xFlamexOfxHellx

xFlamexOfxHellx
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More Asari characters.
Asari Assault Rifle.
Pre-Order Weapons Valkerie and Argus mostly.
Another version of Geth Assault Rifle.
More Human Characters (armor that isn't lame, or customizable at least)
Shadow Broker weapons, because I think the Shadow Broker could get her own weapon type.

Enemies/Maps
Collectors - Collector Base
Merc- Omega
Thessia
Earth (like recon missions so it doesn't ruin the lore)
Cerberus Base (not T.I.M's base)
Geth Base
Inside a Reaper (it'd be cool, on reactor you can't see evac shuttle)

Modifié par xFlamexOfxHellx, 20 avril 2012 - 01:32 .


#20
Conduit0

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How about team pvp? Theres already a perfect excuse for two squads fighting each other, indoctrination. One team could be a regular alliance Op, while the other are indoctrinated traitors.

You could introduce a varity of new gameplay modes, team deathmatch, base defense, and king of the hill, style matches would all fit within game lore.

#21
BoomDynamite

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Now that is a list.

#22
BoomDynamite

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Chakram Launcher.

#23
BoomDynamite

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Lightweight Asari Pistol that gets high impact rounds downrange fast. Like the Predator except slightly more damage, less weight, and change to knock down enemies.

#24
thepiebaker

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BoomDynamite wrote...

Now that is a list.


pretty much all of the suggestions from this thread
http://social.biowar.../index/11212352 

#25
xReefeR

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Savanhi wrote...

Why do people Think Hanar, Elcor, and Volus are a good idea? They don't fit in the game, and they won't be good to play. Plus, it'll take tons of work to actually get them in there


Its about time Im not the only one that thinks its a dumb idea.