List of Desired DLC (Add Your Own Ideas)
#351
Posté 06 juin 2012 - 09:21
#352
Posté 06 juin 2012 - 09:37
For one, I have seen a weapon for almost every race, aside from the drell, unless I am missing something.
So seeing a weapon to fit in with their race, lore, ect, Would be interesting, in my opinion. Perhaps a one-bullet heavy pistol, similar to a sniper rifle. It's power is maybe around the same as the Black Widow. It's paint design could be similar to the Graal Spike Thrower, since I always found that to have a desert-like skin. Obviously this weapon has many things to fix, but I'd just like the main idea, a high powered drell heavy pistol.
I would also like to see multiple other weapons added, but nothing I can specifically think of. I'd just like a little more variety. Though, it's not a big deal if the weapons remain.
The next few things I would like to see, are things I have seen on this forum.
New Enemies:
Collectors.
I mean, I haven't seen any complaints against this race, plus I think it would be a good idea. Everyone seemed to love killing them in Mass Effect 2. Another thing is, lore doesn't seem to dictate against them being in multiplayer. I won't go into much detail, considering I'm pretty sure people have already stated the details about it.
While I am talking about enemies, perhaps seeing more of each faction could work. Maybe something like a Cerberus enemy with a shotgun. Just a random idea I thought of, off of the top of my head really.
The last thing I'd love to see, is the Platinum Challenge, or what ever people seemed to call it. A step up from Gold. It could be to the point where you'd be seeing a Geth Pyro/Brute/Combat Engineer. By wave 1-3.
These are just ideas that I think would be interesting to see. I mean, I am content without them, but I would also be somewhat happy with them.
#353
Posté 08 juin 2012 - 02:51
#354
Posté 08 juin 2012 - 02:53
Ultra Rare
Overclocking
Huntermode
Proximity Mine
Networed AI
Advanced Hardware
750Shields/250Health.
Overclocking is
the Geth Temporarily Over clocks Its hardware to achieve greater damage, Rate of fire, and Accuracy
Rank 1
Recharge = 6s
Duration = 5s
Weapon Damage Bonus = 25%
Weapon ROF Bonus = 25%
Weapon Accuracy Bonus = 25%
Weapon Stability Bonus = 25%
Rank 2
Decrease Recharge by 25%
Recharge = 4.8s
Rank 3
Duration Increased 30%
Duration = 7.8s
Rank 4 A
Increase Damage Bonus 10% (total 35%)
Increase ROF Bonus 10% (total 35%)
Rank 4 B
Increase Accuracy Bonus 10% (total 35%)
Increase Stability Bonus 10% (total 35%)
Rank 5 A
Recharge Decreased by 20%
Rank 5 B
Duration Increased by 40%
Rank 6 A
Increase Damage and Accuracy Bonuses 20%
Rank 6 B
Increase ROF and Stability Bonuses 20%
Overclocking is a straight universal boost to all weapon abilitys intended to be like Adrenaline Rush and Marksman Combined. It also fits into the lore as Geth are Synthetics and can very likley hack the computers that controll the ME fields in their weapons.
the last Rank either lets you shoot Hard with greater Accuracy or as fast as possible with little recoil.
M-67 Typhoon.
This Heavy Fully Automatic Batarian shotgun was made for one purpose, killing entire crowds of unarmed slaves in one clip. Quickly after its creation however it was sold outside the Hegenomy as a "Triumph of Hegenomy" Firepower. this was found to be a utter lie to cover up the fact the origonal creators of the gun were going nearly bankrupt during production due to slave labor issues.
The Company used their creation to kill off its slave work force and sold the design. however this act was discovered by the citidel council and the weapon was outlawed in Citidel space. This has not stopped Terminus Systems from selling the weapon on the black market or its popularity in the Slave trade.
Recent wartime with the reapers lifting normal bans on most weapons and the Batarians being driven from their homeworld has seen a odd increase in this weapons popularity being greatly increased on the various Reaper Battlefronts. this is largely credited to the weapons uncanny ability to mow down hordes of husks with a pull of the trigger.
Stats
Ultra-Rare
Weight = 3.0-2.5
Damage lvl I = 70
Damage lvl X = 90
Stat Damage = 560-720
Dps?
Magazine = 12
Capacity = 36-48
Rate of Fire = 400
Stat Bar Acc. = 1
Recoil = 1
its a Heavy but Rapid Fire shotgun that while heavier than the claymore is basically a wind of death when you fire it. while each pellet does less damage than some weapons the effect of the high ROF is like a Reegar that works at longer ranges.
Modifié par Hypertion, 08 juin 2012 - 02:53 .
#355
Posté 08 juin 2012 - 06:53
-Immunity
-Arc Grenades
-Carnage
Just the way i wanted the Quarian Males to be. Not a different Infiltratour or Engineer class, but a Soldier class.
Also an AA-12 Shotgun inspired weapon.
Collectors. I miss those ugly little bastards.
A better store system.
#356
Posté 08 juin 2012 - 07:05
#357
Posté 08 juin 2012 - 07:11
#358
Posté 08 juin 2012 - 07:22
#359
Posté 12 juin 2012 - 06:36
Prothean Vanguard and Adept.
The Preorder weapons in Multiplayer (N7 Valkyrie, Argus Rifle, Chakram Launcher) (Notice, GOOD assualt rifles lol) and that Raider Shotgun.
A Geth handgun. (To complete a whole geth loadout)
Omega Level.
A survival mode...with Credits! (Doesn't end untill whole team goes down in a wave)
And Collector Enemies
Modifié par Lord_Ridel, 12 juin 2012 - 06:37 .
#360
Posté 12 juin 2012 - 06:41
All of those ae suggested here. Just goes to show how much we want these. Actually, I don't think the Survival is in here. Thanks.Lord_Ridel wrote...
Drell and Turian Infiltrators.
Prothean Vanguard and Adept.
The Preorder weapons in Multiplayer (N7 Valkyrie, Argus Rifle, Chakram Launcher) (Notice, GOOD assualt rifles lol) and that Raider Shotgun.
A Geth handgun. (To complete a whole geth loadout)
Omega Level.
A survival mode...with Credits! (Doesn't end untill whole team goes down in a wave)
And Collector Enemies
#361
Posté 12 juin 2012 - 06:43
ex-cerb phantom
I think a harvester would be awesome for a boss
A playable Marader
prothean
other heavy weapons to use
#362
Posté 12 juin 2012 - 06:52
#363
Posté 13 juin 2012 - 01:04
[ Just IMAGINE if you needed a whole 4 person player team to do the mission ! ]
I totally endorse Gornok's idea about a "Fortress Assault Mission".
The ideas of having to hack to gain entry, hold the line at various points, retrieve data, set bombs, use turrets, set beacons for missile strikes or heavy weapon drops would be most excellent. Another player mentioned a multi- level playing area for variety.
Geth Prime MKII suggested that a Fortress Assault could be carried out in stealth....which adds a different dimension to the game play if those ideas are explored and expanded upon. Perhaps Bioware could imagine special rewards for objectives which are accomplished in stealth or in the usual tactical or "Rambo" styles.
Another player suggested that action could take place in the occupied / conquered Batarian regions of space.
That is brilliant as it opens up the possibilities for encountering Batarian pirates and outlaws still holding out in Reaper occupied space. ( Maybe they have some valuable intelligence ? )
Duall Finger brilliantly suggested the idea of a ship battle progression.
I also suggested this idea in an earlier thread, and D.F. expands on the idea.
Other fellow players have mentioned the idea of vehicle escort missions, ground vehicles, How about an armoured train ? ! ) I'd also like to see and use tanks !
Mission DLC i'd like to see: "The Reclaiming of Omega - RETURN OF THE PIRATE QUEEN !"
That could be pretty expansive and could be placed after the use of the Crucible.
Bioware could take advantage of the DLC to flesh out / fill in some of the grand canyon sized plot holes that were remaining from M.E. 3 too. ( PLEASE ! )
Mission DLC: "Yahg Outbreak"
The instability from the war and the meddling from the secret Salarian uplift program for the Yahg...leads to this vicious and aggressive race emerging on the scene. The Yahg gain access to ships and weapons and attack a nearby vulnerable system. Do they take over mercenary bands ? Do they use heavy mechs ? Do they have an affection for large carnivorous beasts that will bite your face off like Klixen, Thresher Maws and Varren ? Will they bring unique beasts, weapons and decor from their home planet ? Do they love acquiring huge fortresses and incredibly large Marvin the Martian type Super Weapons ? I'm thinking YES !
Mission DLC: "Mission to Darkspace"
The chaos leftover from the war with the Reapers isn't over ! Early warning reconnaisance has detected movement of ships in Dark Space. A large contingent of N7 operatives is dispatched to eerily dark planets to discover..... yes.... a large Reaper base. This asteroid / planetoid base is the Reapers' secret Dark Space support facility When the Reapers did not return after a set period of time, the timer went off and their legion of Collecters in stasis was activated ! Yes - the Collectors are back and they are seeking to carry out their final orders. Their objectives: to ressurect one of the largest Reapers ever created - "Collossus" which was damaged by the explosion of the Relay in the Bahak system and has been under repair at the Rim since then. Shadow Broker operatives and STG intelligence have interecepted transmissions which indicate the Collectors are seeking to reclaim and activate dormant star / planet killer super-weapons left over from the previous extinction cycle.
This Extended Mission would allow for several stages of game play.
1) The flight and fighting on approach to Dark space
2 ) Initial landing on Reaper base / recovery of information / destruction of base
3) Battle to get to Collossus's location and destruction of the Reaper - FROM WITHIN !
*** Additional Note *** One of Collossus's special talent is Indoctrination via Nanite Release. Due to high concentrations of Nanite inside portions of Collossus's inner body, Players would have to complete objectives within a certain amount of time inside of Collossus - or risk losing self-control and switching allegiance to the Reaper Faction ! The character would be taken over and play as a bot controlled by the game. There would be an indicator bar to indicate a growing load of nanobots inside the character. Once critical mass is reached - the player loses all control !
4) Interception of Collectors at Star / Planet Killer Location.
I forsee that the use of the M-920 CAIN, the arc projector, the M-451 firestorm, the M-622 Avalance, and many other heavy weapons would be necessary in copious amounts ! !
[ I imagine a Quarian carrying an armfull of heavy weapons towards the shuttle for this mission...]
Sarcastic Salarian Infiltrator: "Gee...do you think you have enough heavy weapons ? "
Quarian Soldier: [ pause ] "Almost ! Hey - do you think you could carry this Blackstorm for the team ? !"
Modifié par Major_Tao_Tau, 22 juin 2012 - 09:13 .
#364
Posté 13 juin 2012 - 03:50
Even if Bioware just offered new skins for existing characters, as an additional appearance slot (go go character cards >.< ) to make it so that we could have Bloodpack/Eclipse/Blue Suns armour.
Omega would be a great map set to have.
#365
Posté 15 juin 2012 - 01:52
#366
Posté 15 juin 2012 - 02:03
#367
Posté 15 juin 2012 - 02:53
#368
Posté 15 juin 2012 - 03:18
MY multiplayer Dlc Ideas for ME3(Please consider)
SPEACIAL ITEMS
1] 2 hand chain gun
2]or perhaps being able to choose what heavy weapon you want
to use
(for example instead of just only being able to use cobra
missile launcher, that is if you have any missiles, have the option in the
multiplayer equipment section to use all the other heavy weapons that are in
me2 & me3 single player, but only if you acquired the ammo for the
different heavy weapons through multiplayer purchase packs
MULTIPLAYER GAME MODES
1] Mass Effect 3 Multiplayer Massive: For this game mode
instead of 4 players only being able to play, double that and let 8 people play
in one map, but if you double the amount of people playing in one map, you have
to double the size of the maps (make extensions to the maps), and with that
double the size of the amount of enemies that you must kill, and with that
double the amount of time given in a specific mission in multiplayer
*also as one of the missions throughout the multiplayer game
play you have to destroy homing bacons or something big let it blow up in the
sky*
MULTIPLAYER CHARICTORS
1) PROTHEAN (that runs) squad mate with the same powers as
the single player me3 dlc squad mate
*change of pace (specials) (movement quick as hell)*
2) VOLUS (that glides) squad mate on a small mini one manned
hover craft or a jetpack . As powers the hover craft or jet pack shoots carnage, submission net, and?
For melee attack have the hover craft release, a force field
kind of like the geth and asari melee, also uses weapons.
3)Play as an original RACHNI (that Runs) squad mate, (not a
reaper deformed one), uses only melee and powers no weapons, but shoots toxin
regularly, main melee- toxic tentical whip, powers toxic surge blast and
tentacle toss( this would be even sicker if you can make this a ultra ultra rare multiplayer charictor where you can actually play in first person view)
4)HANAR (that glides) squad mate that uses only melee and
powers no weapons, but shoots particle blast regularly, melee attack like the
geth and asari melee
5) Blue suns, eclipse, and blood pack- human (we never saw
what there suit looked liked when they merged groups)
6) ex-Cerberus biotic phantom that dresses like Kasumi Goto
and uses a sword a melee attack- infiltrator
7) Maybe a little out of proportion but a raloi, thoi'han,
or inusannon (id love to see what they looked like and abilities)
"Couldn’t think of what classes to make them"
MULTIPLAYER ENEMIES
1)I’m sure someone thought of this already, but to have the
collectors as enemies, with all the same enemy classes and powers they had in
mass effect 2, but stronger*
2) Enemy blue suns, eclipse, and blood pack all at one time- all races- they use standard powers on you like krogan rage, or asari push and warp, but mostly use guns, rockets, and maybe particle beams combat drones or something new. Bring back the old gunship (from garrus first encounter in me2) bring back the old wanna be hackable atlas mech the blue suns had, let each organic enemy be able to control three android robots and make then a little less stronger than the actual merc members.
3) Rachni's and Rachni queen's
4) Also instead of only normally playing against geth, cerberus, and reapers. Why cant we also have like mixed enemies. Where in this game mode you can play against the reapers, geth, and cerberus all at the same time. Perfect it'll be a challanging ******-off because you'll never know what enemy to expect next
MULTIPLAYER ME3 MAP SUGGESTIONS
1] Eden prime (lol before (in the past) or after (now) the
reaper invasion) or 2] horizon from me2
3]Lesuss or 4]illium
5] Earth (in the streets in the area before you reach the
citadel at the end of single player game)
6] Citadel
7] omega or on a asteroid close to omega showing omega on
one side of the background and the omega 4 relay on the other side of the
background
9] Palavan maybe even, (which we never saw before) of course
in ruins
10] Rennoch
11] Grissom Academy(me3)
12] Haestrom (with the sun damage)(only for silver and
gold)(me2)
13]collector ship from me2
14]ilos (near its landing spot in me1)
15]noveria (in a blizzard at night time around that science
station thats in me1)
16]Tuchanka (near the bomb area in me3)
17]Attican Traverse(underground rachni area in me3)
MISC
1)Also, in regards to the power move "reave", If your draining the enemies energy, why cant you get restored energy/shield back in return during the draining process?
2)Also if you hit an enemy with reave, or powers simular to reave, then you hit the enemy again, if the effects of the first power hasnt worn off on the enemy, "that should be a bionic explosion also".
3)Also again, I think if and when theres another dlc whatever engineer is made, he should have a turrent like a miniture chopper/helicoptor, something simular but futuristic, that flys around and moves simular to the human male combat drone, the bullets for that should sound like a chain gun or the way the N7 Hurricane sounds when you shoot it.
4)Also again again lol, We need a shotgun pistol simular to the Talon, except this time it should be in the shotgun section, not pistal section.
5)*is it me or does the geth light melee suck and never work?*
6)warp grenade?
7)cryo rounds iii- when an enemy is shot no matter what as long as hes frozen and when he hits the ground he should brake/shatter into pieces, plus freezing an enemy should drain enemys strength like incendiary rounds
8)bring back toxic rounds from me1
9)bring back cryo blast but make the speed as quick and on point as incinerate
10)cryo grenade?
11)somebody
mentioned a swarmer game mode or a husk apocalypse… that is a hell of a cool
Modifié par Prest0isBleach, 21 juin 2012 - 12:48 .
#369
Posté 15 juin 2012 - 05:34
Taken from a thread of JusticarFlareon's.JusticarFlareon wrote...
I was talking on Xbox LIVE while
coming up with this idea. Imagine a MP mode where it's like the usual
horde mode, but instead of using new characters, you used ex-squad
members.. These would missions though. So like a team of Miranda, Jack,
Jacob, and Zaeed vs Cerberus or Samara, Grunt, Mordin, and Kasumi vs
Reapers. The characters SAID that they were fighting in the war effort,
so why not do this. A complete mission could add maybe 3 N7 to your
score and the characters had the powers they had in ME2.
For instance, Samara could have Throw, Pull, and Reave.
Miranda would be a more mobile Turian Sentinel with Overload, Warp, and Slam.
Mordin would be have Cryo Blast, Incinerate, and Energy Drain. (Neural shock is gone so the Salarian power)
Jacob could have Pull, Charge, and Barrier.
Ect, ect, ect. Ya know where I'm getting at.
#370
Posté 15 juin 2012 - 05:41
#371
Posté 15 juin 2012 - 05:48
#372
Posté 15 juin 2012 - 06:18
asari sentinel - barrier, warp bubble, stasis
rachni characters - all they need to do is re-skin a ravager and theyre half way there!
volus characters
drell infiltrator
turian engineer - micro thanix cannon, deployable turret, overload
collector enemies
cerberus getting the gunship added to their army list
classic me1 geth with collossuses etc as enemies
an automatic shotgun
a weapon that can trigger bio booms
#373
Posté 18 juin 2012 - 02:34
i think a mode where you spawn as a single geth / cerberus / reaper trooper vs another team doing the same thing would be a lot of fun. team deathmatch esque.
#374
Posté 18 juin 2012 - 02:35
this would be awesome!BoomDynamite wrote...
Taken from a thread of JusticarFlareon's.JusticarFlareon wrote...
I was talking on Xbox LIVE while
coming up with this idea. Imagine a MP mode where it's like the usual
horde mode, but instead of using new characters, you used ex-squad
members.. These would missions though. So like a team of Miranda, Jack,
Jacob, and Zaeed vs Cerberus or Samara, Grunt, Mordin, and Kasumi vs
Reapers. The characters SAID that they were fighting in the war effort,
so why not do this. A complete mission could add maybe 3 N7 to your
score and the characters had the powers they had in ME2.
For instance, Samara could have Throw, Pull, and Reave.
Miranda would be a more mobile Turian Sentinel with Overload, Warp, and Slam.
Mordin would be have Cryo Blast, Incinerate, and Energy Drain. (Neural shock is gone so the Salarian power)
Jacob could have Pull, Charge, and Barrier.
Ect, ect, ect. Ya know where I'm getting at.
#375
Posté 18 juin 2012 - 02:43





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