List of Desired DLC (Add Your Own Ideas)
#26
Posté 20 avril 2012 - 02:55
#27
Posté 20 avril 2012 - 03:00
Geth Pistol that is almost like a Javelin only without piercing. (Does 800 damage but needs to charge for .25 seconds and only has 1 shot with 5 backup.)
#28
Posté 20 avril 2012 - 03:00
Collector Guardian Sentinel
-Reaper Augmentations: activate the implants the Reapers gave you, giving you a massive boost to damage reisistance, power damage, and weapon damage. Be warned: while in this state, your barriers do not recharge and you lose your ability to dodge and take cover. This is a toggle ability, like Hunter Mode, and thus does not have a duration.
-Hive Shield: drop a large barrier that acts as an actual piece of cover (this is identical to the shields Guardians drop in ME2). NO damage can penetrate the barrier, but it only has a certain amount of durability. The barrier has no duration, and only disappears when destroyed, or when a new barrier is placed. Upgrades can increase the size and durability of the shield. Specialized upgrades can stun enemies who melee the shield, or apply buffs to allies who take cover behind the barrier. One upgrade might allow for the shield to be biotically detonated.
-Warp: does this need an explanation? Would mainly be used to set up detonations, but would become an utterly devastating offensive tool if Reaper Augmentations is active (comparable to the fireball Harbinger can sling in ME2).
Collector Assassin Infiltrator
-Reaper Augmentations: same as the Collector Guardian.
-Assassination: throwback ability from Mass Effect 1. Deal extreme damage with a single, ultra-precise shot. Damage bonus would have to be comparable or better than Tactical Cloak's damage bonus. Upgrade tree might include extra damage bonuses against armor/shields/barriers.
-Active Camoflauge: activate permanent cloak field to move around the battle zone. Unlike Tactical Cloak, it does not have a duration and does not stifle shield recharge, but it also doesn't have any direct combat bonuses and enemies have a much easier time detecting you at close range. Movement speed and melee damage is increased while Active Camo is on, and you CAN attack without breaking cloak. To compensate, weapon damage and shield strength is slightly decreased while cloaked, and you become more visible the longer you fire.
Both Collectors would have the following passive powers:
-Hive Intelligence: has the usual power/weapon damage and capacity upgrades as other races. Level Six weight reduction would be for assault rifles, sniper rifles, or both. In addition to the usual upgrades, Collectors could be upgraded for a damage bonus against Reaper units (they're former Reaper servents, so they know the weaknesses of Reaper modifications).
-Hardened Exoskeleton: the typical Fitness passive, with choices between melee or barrier bonuses. Collectors could also get movement speed bonuses in the first rank (similar to Geth getting a shield recharge bonus in their first rank of Advanced Hardware).
And before anyone says a thing about 'lore' or 'canon' look at that list. Hanar? Elcor? VOLUS??? A friendly Collector makes about as much sense in the story as any of those.
Modifié par That Halo Dude, 20 avril 2012 - 03:04 .
#29
Posté 20 avril 2012 - 03:02
#30
Posté 20 avril 2012 - 03:05
#31
Posté 20 avril 2012 - 03:14
#32
Posté 20 avril 2012 - 03:21
#33
Posté 20 avril 2012 - 09:04
Male Quarians
Protheans
Vorcha
Omega map
Citadel map
Earth map
Collector enemies
Merc enemies
Mech enemies
Rachni enemies
All old ammo types (polonium, hammerhead, etc)
More customizable armor
Lots more weapons
More useful weapons
Other heavy weapons besides Cobra
More variety of packs in store
Characters that use abilities missing from MP (Slam, Neural Shock, etc)
MORE GAME MODES!!!
Modifié par TheJester000, 20 avril 2012 - 09:11 .
#34
Posté 20 avril 2012 - 09:09
Citadel map
and all what Jester had to say...
just don't bring back dominate... if you think overload spamming is unbelievable...
#35
Posté 20 avril 2012 - 09:38
Although what I really want is to have every race playable in MP.
#36
Posté 20 avril 2012 - 09:48
#37
Posté 20 avril 2012 - 09:53
Like maybe rare chance that part of the map collapses, opening new portion of the map or something. I'm sure theres plenty of things they could come up with.
#38
Posté 20 avril 2012 - 09:56
#39
Posté 20 avril 2012 - 10:26
#40
Posté 20 avril 2012 - 10:29
#41
Posté 20 avril 2012 - 10:31
#42
Posté 20 avril 2012 - 10:34
#43
Posté 20 avril 2012 - 10:36
#44
Posté 20 avril 2012 - 10:37
#45
Posté 20 avril 2012 - 10:54
#46
Posté 20 avril 2012 - 11:03
TheJester000 wrote...
My MP wishlist.
All old ammo types (polonium, hammerhead, etc)
More customizable armor
Lots more weapons
More useful weapons
Other heavy weapons besides Cobra
MORE GAME MODES!!!
THAT!!
#47
Posté 20 avril 2012 - 11:14
#48
Posté 20 avril 2012 - 12:29
Elcor make sense if you create some kind of tank class, maybe given us other things like YMIR, Atlas and Geth Primes, slow powerful units.
I would like to see maps with elements that change the fight, like the pillars that restore the shield of enemies and allies from SP or the covers with generators. Would be nice if it showed randomly in all the maps, to change the map every time. That good spot suddenly is not that good because basic units are gaining shield one corner before showing up, or that death trap become a safe spot where you can keep your shield up.
#49
Posté 20 avril 2012 - 12:30
(haters ignore this pls)
#50
Posté 20 avril 2012 - 12:36
methodshaolin wrote...
pvp of course
(haters ignore this pls)
can't.. ignore.. must rage...





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