About your drell, where is the Tech?A Wild Snorlax wrote...
Drell sentinel: Reave, Throw, Barrier
Drell infiltrator: Tactical cloak, energy drain, cluster grenades
Salarian sentinel: Tech armor, energy drain, throw --> ultimate tank with tech armor + drain
Krogan engineer/dragon: incinerate, inferno grenades, heavy flamethrower turret
Geth soldier: Geth shield boost, Hunter mode, Pulse canon (like the prime salvo, but oviously weaker)
Quarian Male Saboteur: Sabotage, Overload, Cryo blast
Turian infiltrator: Cloak, overload, cryo, strong weapon bonus passives
Salarian soldier
Prothean Vanguard
Asari Sentinel
List of Desired DLC (Add Your Own Ideas)
#101
Posté 24 avril 2012 - 08:12
#102
Posté 24 avril 2012 - 08:14
#103
Posté 24 avril 2012 - 10:01
That could be... problematic.Sajuro wrote...
An extra mode where if you bleed out you're down for the rest of the match
#104
Posté 24 avril 2012 - 10:48
#105
Posté 24 avril 2012 - 11:46
i was going to mention units that have instakill woul move with the intent on using itBoomDynamite wrote...
That could be... problematic.Sajuro wrote...
An extra mode where if you bleed out you're down for the rest of the match
Four phantoms just kill everyone
#106
Posté 25 avril 2012 - 12:04
Power that gives you rocket boots, to incorporate more dimensions.
Power that lets you fire a harpoon with a chain attached to it into an enemy and then swing him around to hit others. It would be for big characters.
#107
Posté 25 avril 2012 - 12:07
The last two may be... problematic to create.MannedTunic58 wrote...
Survival with just husks! AKA Husk bowling, or zombie apocalypse.
Power that gives you rocket boots, to incorporate more dimensions.
Power that lets you fire a harpoon with a chain attached to it into an enemy and then swing him around to hit others. It would be for big characters.
Modifié par BoomDynamite, 25 avril 2012 - 12:07 .
#108
Posté 25 avril 2012 - 02:03
- Destroyed London map
- Eden Prime Map (even before Javik´s stasis Battlefield)
- Customizable-helmets-visors-armor parts
- Prothean weapon(s) (so much prothean artifact collection during all trilogy must have its results)
- New Race/squad member(s)
- take down/ delay the Reaper destructor wave
#109
Posté 25 avril 2012 - 02:10
-Collectors and Indoctrinated Protheans as new enemy's
-Protheans, Quarian Male, Vor'cha and Krogan Shaman as playable race's
-Collector Base Map
-London Map
-Prothean and Collector Weapons
Modifié par gamer496, 25 avril 2012 - 02:14 .
#110
Posté 25 avril 2012 - 02:24
Geth Rocket Launcher
Sniper Rifle
Encumbrance: 3.0 - 2.5
Damage: About [600-700] - [700-800] (Staggers, 4m Splash w/ damage cut in half at 2m )
Shots: 1
Spare Ammunition: 9-15
Delayed fire, homes on target. No head shots. Gains benefit to "Geth" weapons upgrade.
#111
Posté 25 avril 2012 - 02:43
Geth Trooper with Defense Matrix (or GSB if they would want to bring it back, but DM is probably easier) and Not hunter mode.
Male Quarian
Adaptation of current races to other classes (all new characters hopefully adding a few new powers)
More maps
More weapons
more mods
The usual. Mainly that geth trooper
#112
Posté 25 avril 2012 - 09:24
#113
Posté 25 avril 2012 - 07:04
The London idea is very nice.The Shadow Broker wrote...
- New enemy(s)
- Destroyed London map
- Eden Prime Map (even before Javik´s stasis Battlefield)
- Customizable-helmets-visors-armor parts
- Prothean weapon(s) (so much prothean artifact collection during all trilogy must have its results)
- New Race/squad member(s)
- take down/ delay the Reaper destructor wave
#114
Posté 25 avril 2012 - 07:11
#115
Posté 25 avril 2012 - 07:16
Link?Zaraki kanzaki wrote...
here there are a lot of beautiful ideas! please post them also in my thread so i can update it
#116
Posté 25 avril 2012 - 07:18
it's inside my sign but here is the linkBoomDynamite wrote...
Link?Zaraki kanzaki wrote...
here there are a lot of beautiful ideas! please post them also in my thread so i can update it
http://social.biowar.../index/11212352
#117
Posté 25 avril 2012 - 07:22
Got it.Zaraki kanzaki wrote...
it's inside my sign but here is the linkBoomDynamite wrote...
Link?Zaraki kanzaki wrote...
here there are a lot of beautiful ideas! please post them also in my thread so i can update it:
http://social.biowar.../index/11212352
#118
Posté 25 avril 2012 - 07:27
#119
Posté 25 avril 2012 - 07:30
Like Halo 4's upcoming Spartan Ops?OGWS wrote...
I want Co-op missions, like mini-campaign missions, with cutscenes like in killzone 3's ops gametype after completing objectives (player's characaters appear, your GT/psn name/etc is over their head), each objective completed gives credits like the current mode, extra creds/XP for reaching the end of the level and extracting. It would require completely separate maps, though, like the "hallway" layout in campaign
#120
Posté 25 avril 2012 - 07:35
could help me with a thing? you should post all the ideas of your threadBoomDynamite wrote...
Got it.Zaraki kanzaki wrote...
it's inside my sign but here is the linkBoomDynamite wrote...
Link?Zaraki kanzaki wrote...
here there are a lot of beautiful ideas! please post them also in my thread so i can update it:
http://social.biowar.../index/11212352
so i'll add them to the summary, because now i have to do some things
and i don't have much time, please
#121
Posté 25 avril 2012 - 07:45
class "Master" Abilities - for example, upon reaching level 20 you have an additional challenge that allows you to unlock a super power specific to that class, limit one use per 2 rounds. Maybe the soldier can call in orbital artillery, The adept can make an enormous biotic blast the destroys everything in its rather large radius, the engineer can temporarily buff the teams shield generators making them invulnerable for a few moments. Stuff like that.
Field Commander class - Aside from the normal "alliance training" and "fitness" skills, this characters powers are all geared towards buffing the team - shields/barriers, weapon damage, movement speed, whatever. No offensive powers.
Orbital bombardment mode - this would require several new maps - Each player is equipped with the line of sight laser uplink seen in shepard's battle with the reaper on rannoch. You must direct orbital fire into the hordes of enemies below before they can breach the static NPC defenses. Like tower defense, but mass effect style.
Boss fight waves - Instead of wave 11 being extraction, how about a boss battle? Some large enemy spawns and it will take all 4 of you working together to bring it down within the time limit. Think of the rite on tuchanka against the thresher maw.
#122
Posté 25 avril 2012 - 07:48
I'm busy atm.Zaraki kanzaki wrote...
could help me with a thing? you should post all the ideas of your threadBoomDynamite wrote...
Got it.Zaraki kanzaki wrote...
it's inside my sign but here is the linkBoomDynamite wrote...
Link?Zaraki kanzaki wrote...
here there are a lot of beautiful ideas! please post them also in my thread so i can update it:
http://social.biowar.../index/11212352
so i'll add them to the summary, because now i have to do some things
and i don't have much time, please
#123
Posté 25 avril 2012 - 07:54
BoomDynamite wrote...
Like Halo 4's upcoming Spartan Ops?OGWS wrote...
I want Co-op missions, like mini-campaign missions, with cutscenes like in killzone 3's ops gametype after completing objectives (player's characaters appear, your GT/psn name/etc is over their head), each objective completed gives credits like the current mode, extra creds/XP for reaching the end of the level and extracting. It would require completely separate maps, though, like the "hallway" layout in campaign
Maybe? I haven't really read up on H4 too much. Like spec ops from cod (nothing else from cod, though) or how L4D plays (not pvp), but on a smaller scale, i guess
think story missions but coop and smaller. Much more action/objective focused than story. With cutscenes featuring player's characters/names, I can't really describe how cool that is in Killzone
Modifié par OGWS, 25 avril 2012 - 07:56 .
#124
Posté 25 avril 2012 - 08:49
OGWS wrote...
BoomDynamite wrote...
Like Halo 4's upcoming Spartan Ops?OGWS wrote...
I want Co-op missions, like mini-campaign missions, with cutscenes like in killzone 3's ops gametype after completing objectives (player's characaters appear, your GT/psn name/etc is over their head), each objective completed gives credits like the current mode, extra creds/XP for reaching the end of the level and extracting. It would require completely separate maps, though, like the "hallway" layout in campaign
Maybe? I haven't really read up on H4 too much. Like spec ops from cod (nothing else from cod, though) or how L4D plays (not pvp), but on a smaller scale, i guess
think story missions but coop and smaller. Much more action/objective focused than story. With cutscenes featuring player's characters/names, I can't really describe how cool that is in Killzone
Medal of Honor (another EA game by the way) and Halo: Reach had a similar mini-campaign design that had several objectives per map (which were huge) and IMO would be a really fun addition and could blend very well into Mass Effect MP. You have an overall objective like escort tanks to from point A to point B on the map obstensively to destroy an anti-aircraft gun, bunker, things like that. But then you have smaller objectives to complete that steadily progressed in difficulty and greatly varied from map to map. First you would have to to take the front gate, then hack the doors to gain entry and as you go you can have the assassinate enemy officers, shutdown relays, etc., but they all sensibly build towards the final objective of taking out the Reaper, Cerberus, or Geth guns, bunkers, shipyard....
That's what you're saying right? Sounds like a great idea!
#125
Posté 25 avril 2012 - 08:55
I'm curious.
Modifié par aruguren, 25 avril 2012 - 08:55 .





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