List of Desired DLC (Add Your Own Ideas)
#126
Posté 25 avril 2012 - 08:56
Also I wouldn't mind some gag weapons. Like a rubber chicken with the same stats as an avenger or something.
#127
Posté 25 avril 2012 - 08:57
Oh, I see.OGWS wrote...
BoomDynamite wrote...
Like Halo 4's upcoming Spartan Ops?OGWS wrote...
I want Co-op missions, like mini-campaign missions, with cutscenes like in killzone 3's ops gametype after completing objectives (player's characaters appear, your GT/psn name/etc is over their head), each objective completed gives credits like the current mode, extra creds/XP for reaching the end of the level and extracting. It would require completely separate maps, though, like the "hallway" layout in campaign
Maybe? I haven't really read up on H4 too much. Like spec ops from cod (nothing else from cod, though) or how L4D plays (not pvp), but on a smaller scale, i guess
think story missions but coop and smaller. Much more action/objective focused than story. With cutscenes featuring player's characters/names, I can't really describe how cool that is in Killzone
#128
Posté 25 avril 2012 - 09:01
Samurai Knecht wrote...
OGWS wrote...
BoomDynamite wrote...
Like Halo 4's upcoming Spartan Ops?OGWS wrote...
I want Co-op missions, like mini-campaign missions, with cutscenes like in killzone 3's ops gametype after completing objectives (player's characaters appear, your GT/psn name/etc is over their head), each objective completed gives credits like the current mode, extra creds/XP for reaching the end of the level and extracting. It would require completely separate maps, though, like the "hallway" layout in campaign
Maybe? I haven't really read up on H4 too much. Like spec ops from cod (nothing else from cod, though) or how L4D plays (not pvp), but on a smaller scale, i guess
think story missions but coop and smaller. Much more action/objective focused than story. With cutscenes featuring player's characters/names, I can't really describe how cool that is in Killzone
Medal of Honor (another EA game by the way) and Halo: Reach had a similar mini-campaign design that had several objectives per map (which were huge) and IMO would be a really fun addition and could blend very well into Mass Effect MP. You have an overall objective like escort tanks to from point A to point B on the map obstensively to destroy an anti-aircraft gun, bunker, things like that. But then you have smaller objectives to complete that steadily progressed in difficulty and greatly varied from map to map. First you would have to to take the front gate, then hack the doors to gain entry and as you go you can have the assassinate enemy officers, shutdown relays, etc., but they all sensibly build towards the final objective of taking out the Reaper, Cerberus, or Geth guns, bunkers, shipyard....
That's what you're saying right? Sounds like a great idea!
Exactly, move through the map, do objective, move to next area, do objective, etc. Different maps have different objectives, for example, I would like one to be focused on an armored convoy, maybe you escort from the ground/weapons on the vehicles themselves, or maybe there are two kodiaks that you can ride gunner in? Maybe one objective is you rappel onto a building and have to clear it/activate bridge/gate/whatever before the convoy can continue, then you mount up again. Or maybe that is how you insert at the beginning, you clear the LZ with gunships and then land, or maybe get shot down? So many awesome possibilities!
With those small cutscenes I mentioned, of course
#129
Posté 25 avril 2012 - 11:40
New map: Livingroom.
Description: Some livingroom somewhere. Lights are out n stuff. TV is all staticy.
New classes:
- Teenager
-Younger sibling that we had to invite
New Characters:
Mary (Human Teenager)
Bobby (Human Teenager)
Johnny (Younger sibling that we had to invite)
Garrus Jr. (Turian Teenager)
Daequan (Krogan Teenager)
New weapons:
-Scary story
Description: Random scary story. Scaryness epends on weapon level.
-Flashlight
Description: makes things spooky when your character goes into action sequence to shine it from under your face.
New Objective:
-Turn on lights
Description: Story was too scary, Operatives must turn on lights before Hackett pisses himself and the sleepover is ruined.
#130
Posté 25 avril 2012 - 11:42
#131
Posté 26 avril 2012 - 12:41
Maps featuring multiple levels for structures would present interesting tactical options; players could choose to hold up in a three-level structure for example, defending against an enemy faction. They would need to be mindful of entrances to the building, such as doors, blown-out walls, or ladders, as well as have an escape plan in case the structure became overrun with enemies. This would also present players the opportunity to synergize close-quarters combat specialists (such as Vanguards or players favoring shotguns) and long-range enthusiasts (Infiltrator and the like). Infiltrator would thin enemy ranks from the top floor of the building while Vanguards would sweep the lower levels, ensuring that nothing snuck up on their squadmates.
Survival Mode:
A survival mode would grant credits to players based on the number of waves survived. Enemies would start as low-level infantry, like assault troopers or cannibals, then progress to stronger foes after every two or three rounds. There would not be an objective to complete beyond surviving a pre-determined number of waves (such as 50 total waves). Players would find ammunition caches throughout the maps that slowly refill, making ammunition a constant concern for players as they fight for survival.
Cooperative Campaign:
A cooperative campaign would see players deploying as a special forces unit across the galaxy in a variety of story-based missions; these missions would play out in similar fashion to a typical Left 4 Dead campaign, whereby the campaign is broken into several smaller acts. Players would rescue VIPs, evacuate civilian personnel, reinforce local militias, and complete a variety of other objectives. Credits would be based on squad sustainability (whether or not teammates went down), time to complete each act, time to complete assigned objectives, secondary objectives, and enemies defeated.
Dynamic Maps:
Adding dynamic features to multiplayer maps would present a new layer of tactics for players to explore; imagine a map where players can voluntarily seal bulkheads, trapping enemies, creating shifting chokepoints, or delaying enemy approach as a team revives squadmates or completes an objective. Unwary teams may also find themselves on the receiving end of map manipulation should they allow enemies access to the controls.
Threats could also be dynamic, such as a meteor shower or random enemy strafing runs; players would have to avoid these environmental threats or could use them to some degree against the enemy faction.
Support:
AI support would be a fantastic addition to multiplayer; snipers off the map would engage and help thin enemy ranks as the match progresses; they don't provide such tremendous support that players can sit back and benefit from the game practically playing itself, but they would have more breathing room and time to focus on larger threats like Banshees. Support could also take place in the form of a squad of Alliance Marines defending a hack zone for players as they move to the position. The marines could fall in combat, but they would provide some distraction from enemy forces.
Support would definitely change the standard multiplayer match, so it's advisable that difficulty levels be advised or a new difficulty level be introduced, in addition to larger maps with more units per spawn/wave.
Turrets:
Turrets are a nice addition to ME3 and they've been completely ignored by the multiplayer game. It would present an interesting asset for players to fight enemy forces over; enemies could always turn the weapon on the players, and teams would need to weigh their options as they complete objectives. Do they want to have one person remain behind to hold the turret or should they focus all squad members on the objective, thereby giving the enemy a chance to use the stationary weapon against them?
Weapons:
Weapon balance is a huge part of any multiplayer games; the weapon I take into most high-rank matches tend to feel woefully underpowered, with much of my focus falling to power use; this is fine and dandy, but it makes many weapons feel useless. I'd like to see each weapon have some comparative degree of effectiveness across all difficulty levels so that multiplayer matches feel more like special forces firefights, not power-spam.
I would also like to see more weapons become available across the board -- new assault rifles, pistols, shotguns, and the like. Each weapon so far seems to have its own niche within the game, and I don't think players should fear redundancy; variety is the spice of life.
Enemy Factions:
Fighting against the Rachni, Collectors, and Mercenaries has been something typically requested in threads like this. It would be nice to fight a larger variety of factions or see new enemy types added to the existing groups, like Geth Hoppers or Scions. These units would be interchangeable with an existing unit, meaning that two consecutive matches against the geth run the chance of different enemy types appearing.
New Characters, Races, Powers, and Customization:
Variety, once again, is the spice of life. By adding new races or characters, players will further diversify their playstyle, preventing the rise of any one superior build/character. Before Resurgence, I rarely played tech classes, but the Geth completely changed that for me. New races and characters would probably shift that for me again. New outfit options for old characters would also make it such that people would revisit old favorites after exploring new characters.
And a Biotic Geth would just be nine kinds of badass.
#132
Posté 26 avril 2012 - 12:54
#133
Posté 26 avril 2012 - 01:16
Basically adds more heavy weapons to add diversity from the M-560 Hydra missile launcher.
Definitely needs to be balanced well enough to not make them overpowered.
Adds
- M-100 Grenade Launcher
- M-451 Firestorm
- M-920 Cain *Rare*
- Collector Particle Beam
- Reaper Blackstar *Rare*
- Geth Spitfire
#134
Posté 28 avril 2012 - 02:29
I don't know about the Firestorm, Spitfire, or Particle Beam because they are not One-shots, but nice.X-JIDE wrote...
Heavy Weapons arsenal pack.
Basically adds more heavy weapons to add diversity from the M-560 Hydra missile launcher.
Definitely needs to be balanced well enough to not make them overpowered.
Adds
- M-100 Grenade Launcher
- M-451 Firestorm
- M-920 Cain *Rare*
- Collector Particle Beam
- Reaper Blackstar *Rare*
- Geth Spitfire
#135
Posté 28 avril 2012 - 02:43
#136
Posté 28 avril 2012 - 03:02
I've wanted that, too. Maybe a small knife catagory that varies in weight, speed, reach, and power.NorthWestDork wrote...
I want a dedicated melee weapon. Can I just steal the sword from a phantom I kill?
#137
Posté 28 avril 2012 - 04:06
X-JIDE wrote...
Heavy Weapons arsenal pack.
Basically adds more heavy weapons to add diversity from the M-560 Hydra missile launcher.
Definitely needs to be balanced well enough to not make them overpowered.
Adds
- M-100 Grenade Launcher
- M-451 Firestorm
- M-920 Cain *Rare*
- Collector Particle Beam
- Reaper Blackstar *Rare*
- Geth Spitfire
Could be cool. Like every weapon has a different role.
M-100 would be something of a weaker version of Cobra, would do more damage then the highest damage weapon in this game, and would have more ammo per slot use. Like 4 shots instead of 1.
M-451 would be a area denial weapon and very good against bunched up enemies. Again, limited ammo per slot, like 700 ammo per use.
M-920 would be self explanitory....also woul have a bigger damage radius then Cobra has.
CPB would be very good against armored opponents, since it can shoot sustained beam until you let it go. And again limited ammo per use.
Blackstar - self explanitory.....only should be Ultra rare and would have greater blast radius then Cain does.
Spitfire would be something similair to the CPB, but the fire rate would gradually increase with no recoil ^^. Ammo - about 1000 - 1500.
#138
Posté 28 avril 2012 - 04:10
#139
Posté 28 avril 2012 - 04:20
#140
Posté 28 avril 2012 - 04:37
#141
Posté 28 avril 2012 - 05:10
I'd just like to not play as a bareface.
#142
Posté 28 avril 2012 - 05:11
#143
Posté 28 avril 2012 - 05:24
#144
Posté 28 avril 2012 - 05:53
VII Revenant wrote...
Survival Mode:
A survival mode would grant credits to players based on the number of waves survived. Enemies would start as low-level infantry, like assault troopers or cannibals, then progress to stronger foes after every two or three rounds. There would not be an objective to complete beyond surviving a pre-determined number of waves (such as 50 total waves). Players would find ammunition caches throughout the maps that slowly refill, making ammunition a constant concern for players as they fight for survival.
Cooperative Campaign:
A cooperative campaign would see players deploying as a special forces unit across the galaxy in a variety of story-based missions; these missions would play out in similar fashion to a typical Left 4 Dead campaign, whereby the campaign is broken into several smaller acts. Players would rescue VIPs, evacuate civilian personnel, reinforce local militias, and complete a variety of other objectives. Credits would be based on squad sustainability (whether or not teammates went down), time to complete each act, time to complete assigned objectives, secondary objectives, and enemies defeated.
This.
#145
Posté 28 avril 2012 - 06:42
seriously? new maps and an endless amount of ideas?!?!?
#146
Posté 28 avril 2012 - 10:45
SMG Stability
SMG AP
SMG Spare Ammo
Pistol Spare Ammo
Shotgun Extended Mag (Doesn't work for single shots)
SR Extended Mag (Doesn't work on single shots)
AR Spare Ammo
Shotgun Stability
Pistol Stability
SR Stability (More than Enhanced Scope)
#147
Posté 28 avril 2012 - 10:52
#148
Posté 29 avril 2012 - 03:08
#149
Posté 29 avril 2012 - 03:09
Blame the mEAd companies. Sorry about that. Have the hiccups. But thanks for the thread feedback!x75dnaflames wrote...
It's sad that Bioware doesn't listen to its fan base like it wants us to think it does unless someone is trying to sue them. This thread is worth its digital weight in gold, and they probably wont even look at it. Soooo many DLC ideas, most of which people would be willing to pay for. Drop them off in little packs like a dollar for a character, 3 for a pack of weapons and Bioware would more than make up for how badly they've let us down this game so far.
#150
Posté 29 avril 2012 - 03:37





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