Yep.GrimsonCrimson wrote...
Linear MP maps/missions
List of Desired DLC (Add Your Own Ideas)
#176
Posté 04 mai 2012 - 10:55
#177
Posté 04 mai 2012 - 11:01
Elcor culture, architecture, Elcors with guns mounted on their backs, physics accurately representing 4G gravity, etc.
EDIT: oh shi~. It's MP section
Modifié par Totally_Mad_Rat, 04 mai 2012 - 11:03 .
#178
Posté 04 mai 2012 - 11:08
Yeah. BUT we could have a map.Totally_Mad_Rat wrote...
I want a DLC mission on Dekuuna. You heard it right, on the surface of Dekuuna. Shephard will be wearing an eezo-alloyed mass lowering suit in order to compensate for insane 4-fold gravity.
Elcor culture, architecture, Elcors with guns mounted on their backs, physics accurately representing 4G gravity, etc.
EDIT: oh shi~. It's MP section
#179
Posté 04 mai 2012 - 11:32
#180
Posté 04 mai 2012 - 11:58
Implementing something like "Heroes Mode", in which the characters you control are all of Shepard squadies and maybe some other key characters like Anderson, would be a nice way of controling a fun Prothean without messing with the lore, as maps it could be a revisit of old important areas, like the collector base (adding the collectors faction) a nice stage in london since we know our squadies (no control Shep of course) are fighting in different fronts, this would also bring action to our beloved squadies which we really want to see more of, even if it's not really involving into the story they are still fighting alongside Shep.
New objectives such as let's say Horizon from ME2 is added, objectives like defend the tower for 5 minutes, pretty much like the current hack objective but could prove to be more difficult and Harbinger taking control of a random collector whenever he pleases.
#181
Posté 05 mai 2012 - 12:04
#182
Posté 05 mai 2012 - 01:00
#183
Posté 05 mai 2012 - 02:00
#184
Posté 05 mai 2012 - 02:01
YES! AN N7 PACK!Atheosis wrote...
First and foremost more enemies and game modes. Oh and a permanent N7 pack so I can actually get something for my credits.
#185
Posté 05 mai 2012 - 02:03
BoomDynamite wrote...
YES! AN N7 PACK!Atheosis wrote...
First and foremost more enemies and game modes. Oh and a permanent N7 pack so I can actually get something for my credits.
Why would they be Ultra Rare if there's a guaranteed chance to get one?
#186
Posté 05 mai 2012 - 02:09
Because the cost would be ultra-high.Descy_ wrote...
BoomDynamite wrote...
YES! AN N7 PACK!Atheosis wrote...
First and foremost more enemies and game modes. Oh and a permanent N7 pack so I can actually get something for my credits.
Why would they be Ultra Rare if there's a guaranteed chance to get one?
#187
Posté 05 mai 2012 - 02:11
Otherwise, random events come first.
#188
Posté 05 mai 2012 - 02:13
I guess.Rokayt wrote...
1.3 million credits could justify it.
Otherwise, random events come first.
#189
Posté 05 mai 2012 - 02:17
Rokayt wrote...
1.3 million credits could justify it.
Otherwise, random events come first.
I believ they were talking about N7 rarity, not the actual N7 weapons.
And a high cost wouldnt affect the rarity.
Have a pack that has 5 random packs in it, that costs 1mill credits. and there would be a small chance of an N7 pack in that pack.
Than, A JUMBO one of these, which has 5 packs containing 5 packs each.
#190
Posté 05 mai 2012 - 02:17
#191
Posté 05 mai 2012 - 02:19
Automatically imports your single player Shepard to the current match, complete with weapon set-up, level, and everything.
#192
Posté 05 mai 2012 - 02:20
This 1googolplex timesJustinSonic wrote...
Shepard's Grace N7 Equipment.
Automatically imports your single player Shepard to the current match, complete with weapon set-up, level, and everything.
#193
Posté 05 mai 2012 - 02:22
Now that, is shacadelic baby..Descy_ wrote...
Rokayt wrote...
1.3 million credits could justify it.
Otherwise, random events come first.
I believ they were talking about N7 rarity, not the actual N7 weapons.
And a high cost wouldnt affect the rarity.
Have a pack that has 5 random packs in it, that costs 1mill credits. and there would be a small chance of an N7 pack in that pack.
Than, A JUMBO one of these, which has 5 packs containing 5 packs each.
#194
Posté 05 mai 2012 - 02:26
No Barrier or Shield
War Cry: Vorcha develops an armored protection. Armor doesn't regenerate (you're required to use War Cry again) and Health doesn't regenerate when Armor is on. Armor can take more hits than Barriers and Shield, but makes the Vorcha slower and adds to cooldowns.
Flashbang Grenade
Carnage
Vorcha Mercenary: Health regeneration is one of his traits, and maybe extra grenade pickup/slots.
#195
Posté 06 mai 2012 - 02:49
5/5/12
#196
Posté 06 mai 2012 - 02:59
I wouldn't mind some more maps, maybe slightly bigger than the current ones. Or a map with some added difficulty, for example:
- a map akin to Haestrom, where direct contact with sunlight damages your shields/health.
- a map with lowered visibility, either because of darkness (and flashlights), or like that foggy planet from Mass Effect 2 (forgot the name of the planet/mission related to it).
- a map with moving objects; for example, the explodable tanks from Zaeed's loyalty mission.
I'm interesting to see what other people's thoughts are on maps with these kind of additions or other kinds of added challenges/difficulties/hazards, etc.
I'd also like to see some more customization options:
- more different armor types (purely visual, no stats or anything)
- maybe some faction armors/weapons (ex: mercenary factions like the Blue Suns)
- improved skin colors. Right now changing the color of your character's skin doesn't really make a big visual difference.
- more stripe/camo patterns
- enable/disable helmets (more aimed at human characters, but not limited to)
I'd also love it if they would rethink some of the store/item functionalities. As example, change the way ammo works (acquisition and useage). The way it works now:
"Buy packs for a roulette system. You might get an ammo power, you might not, It might be rank I-III. If you dc or your system freezes or the host leaves or whatever, you lose it."
I'd prefer it if it was reworked to something more like this:
- You roulette with packs to discover an ammo power
- Once you discover it, getting it again adds a new rank to it (like the weapons, but only going up to rank III)
- You add a new "ammo"-token to the packs, like you have tokens for rockets/medigel/shields
- You can use these new ammo tokens to enable your choice of ammo for 1 match
This would make the system a whole lot better for me personally. Incendiary and Cryo ammo are the only two ammo types I use pretty much. Maybe I'm the only one, but I'd prefer to have 99 ammo tokens to use on the type of ammo I prefer (once discovered) instead of having 99 warp ammo for example (which I'm pretty damn sure I'll never use, and can't trade/sell/get rid of).
This would also improve gameplay for players who choose an ammo power to compliment their personal powers. And by improve I mean, we could run every match with Incendiary Ammo if we wanted to (provided you have enough ammo tokens) as oposed to being able to only run with Incendiary Ammo once (cause we only have 1x Incendiary Ammo - the other 99 are Warp or whatever).
Modifié par Ceranil, 06 mai 2012 - 03:02 .
#197
Posté 06 mai 2012 - 03:01
#198
Posté 06 mai 2012 - 04:30
#199
Posté 06 mai 2012 - 04:41
I = 2 seconds
II= 3 seconds
III= 4 seconds
Because those seconds can save you.
#200
Posté 06 mai 2012 - 04:43





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