Aller au contenu

Photo

List of Desired DLC (Add Your Own Ideas)


  • Veuillez vous connecter pour répondre
438 réponses à ce sujet

#201
TheAgent

TheAgent
  • Members
  • 60 messages
I wouldn't mind Prothean characters.

or

Ability to change the skin of characters to some of the merc factions. A Turian Blue Sun? Blood Pack Krogan? Yes, please.

#202
Mr.Niko

Mr.Niko
  • Members
  • 185 messages
Maybe more customisation options, like changing parts of the armor.

#203
gigliani60

gigliani60
  • Members
  • 447 messages
More ammo type, e.g the hammerhead and chemical ammo i saw above is a good start.
New maps.
LOTS OF WEAPONS. I think squads are fun when there is a diversity in weapons. Weapons from different species.
New Equipment

#204
GrimsonCrimson

GrimsonCrimson
  • Members
  • 79 messages
Different maps and objectives. I think it was mentioned on the thread, but have random encounters during a play through.

Some examples that BioWare could use:

Alliance/council races, comes in provides support (they stay in play until they are killed off by the enemy). Different enemy comes in play (ex. reapers) and attacks either you or the current enemy. Random heavy weapons drop points, only last until the end of the round and is a one time use per player. A reaper destroyer comes into play and you have to dodge their fire (in the close area maps, when the lasor hits there could be rubble falling down as well). A special type of gernade is drop off some where on the map, when thrown a orbital strike hits the area where it lands. The strike area damage can be given to friendly and enemy; this beacon gernade would be a one time use/pick up (could have the same animation as the destory lasor, with the rubble).

#205
Jononarf

Jononarf
  • Members
  • 307 messages
The obvious: more maps
                        New species to play
                       more weapons to unlock

the desired: (Besides more single player DLC)
                       New mission objectives, I want to kill a reaper in a boss type scenrio. Defend a NPC scenerio. Something that adds to the previous 5 objectives we already do.
                       At least 2 more factions to fight against. Even though the gangs become war assests in single player, I think Bioware can come up with some story to why we need to stop some renegade factions. Have them a conglomerate of species. Waves will have turians, asari, vorcha, batarians, etc. Each species adds a dynamic random approach. Will be worth the challenge.

#206
Elindile

Elindile
  • Members
  • 341 messages
phantom armor:ph34r:

not the stuff from mass effect 1 the armor the phantoms wear 

#207
W4RL0RD_01

W4RL0RD_01
  • Members
  • 3 messages
i would be very happy with just 2 characters Turian infiltrator overload a must with a sniper style power to speed up reloads and headshot efficiency and sniper ammo compacity 2nd character the god damn Prothean evern if they just took him from the dlc same powers would do just fine. oh and just a want on my part but very doubtful chance to see it would be a collector

#208
Guest_DiBiasse_*

Guest_DiBiasse_*
  • Guests
Vorcha coming!!!

Bioware says:

"This task is an onerous one, and many of you are right to dread contact with these particular foes, but rest assured that we are prepared to reinforce your battalion with reserves. The vorcha want in, and as soon as they complete combined-arms training with our technically-skilled personnel, we will let them loose."


http://blog.bioware....ation-silencer/

#209
Gornok

Gornok
  • Members
  • 720 messages
I have one for a mode
Instead of team public and private, the add an N7 Corps. Where you access special missions based on your N7 Level.
The missions would have themes like
Take the fort... Where your team has to take an already populated map in sentry positions... Grabs and melees don't alert the inside horde of (x) (level) enemies
Protect the citizen.... Like a hacking mission... But you must protect (x) citizens against the horde of (x) (level) enemies
Cerberus Labs... One of their training facilities have been found. Research of (x) creatures and their control over it... They are added to the ranks of normal Cerberus corp for the battle.
destroy their nest.... You found a training/breeding ground of (level) (specific type) of enemies... Problem is.... There are 100(times level) of them spawning over time
Battle Royale. ... You have gained word of a conflict between (2 of the enemies). Your job is to destroy both factions. But be cautious... Too intense of an attack will draw both sides against you!

Each eschelon of N7 rankings brings a different set of enemies of that level to fight.

#210
nicethugbert

nicethugbert
  • Members
  • 5 209 messages
Elcor Vanguard.

#211
BoomDynamite

BoomDynamite
  • Members
  • 7 473 messages
Update: 5/14/12

#212
WaffleCrab

WaffleCrab
  • Members
  • 3 027 messages
Well here is the link as per request:

http://social.biowar...0860/1#12051829

Or if you dont want to click the link.

Instead of introducing new races. I have been thinking of givign 3 existing races 2 new characters each.
_________________________________________________________________________________
Drell Infiltrator

►Tactical Cloak

►Assasination: The
drell, trained by hanar and mentor assasins has mastered the art of
singeling out hes target from a crowd. sacrificing a part of hes
barriers to stimulate the nervous system and muscles for increased
reflexes and reaction speed

LV1: Movement
speed increased by 5%, Power duration increased by 10%, Weapon reload
speed increased by 5%.  Skill duration(Toggle 2,5 sec. CD at 200% CD
rating) Decrease barriers by a total of 50%(only from the inherent
barrier amount so it doesnt scale if you level up fitness but stays as a
static amount).

LV2: Increase power duration by 5%. increase melee damage by 10%

LV3: Increase weapon reload speed by 5%

LV4:
A.) Brawler: Increase melee damage by 25% B.) Nerves of steel. increase
weapon reload speed by 10% increase weapon stability by 15%.

LV5: A.) Thrill of the hunt: increase movement speed by 5%, decrease melee damage taken by 20%
B.) Muscle memory: Increase power cooldown rate by 15%. Increase weapon reload speed by 10%

LV6:
A.) Thrill of the kill: 25% chance for instant CD after a melee kill.
B.) Assasins mark: Bleed effect 45% of weapons damage in 4 sec.

►Cryo Grenade:

LV1: Damage 150. AoE 4 meters. Amount: 1, Freeze duration 3.5 sec.

LV2: increase grenade amount by 1

LV3: increase damage by 20%

LV4: A.) Area: Increase AoE by 50% B.) Duration: increase duration by 70%.

LV5: A.) Reserve: Increase grenade capacity by 1 B.) Deep Freeze: Increase power damage on frozen and chilled targets by 25%.

LV6:
A.) Pulse Turn your grenades into a intervall based cryo mines, -40%
damage, -50% radius. The mines will last for 15sec. and they make a cryo
explosion every 3 seconds.
B.) Freeze burn. Weakens armored targets by an extra 25%. Does 90 damage / sec. for 7 seconds on targets.

►Drell assasin

►Fitness

_______________________________________________________________________________________

Drell Sentinel

►Tech armor

►Pull

►Satchel charge

The
drell throws out a charge composed of explosives and nano shaff that
interferes with microframe processors and biotic amps. And stuns
synthetic enemies.

Lv1: Damage 300, AoE 2,8 meters. Stun duration
2 seconds. CD 3,3 seconds at 200% cd rate. Charge duration 18 seconds.
Max charges active 1.

Lv2: increase damage by 20%

LV3:increase the maximum charges active by 1.

LV4: A.) Damage and radius. Increase damage by 30% and radius by 40%. B.) Mine Field. Increase maximum active charge count by 1.

LV5. A.) Durability. Increase charge life span by 8 seconds. B.) Recharge rate decrease CD by 40%

LV6: A.) Static charge increase stun duration by 2 seconds and increase damage to shields and barriers by 50%.
B.) Anti
personel charge. Removes stun effect and decrease damage to shields and
barriers by 50%, increase damage to armor and hp by 30%. and bleed
effect of 55 damage/sec. for 4 seconds.

►Drell Specialist(similar to assasin just new name)

►Fitness

_______________________________________________________________________________________
Quarian Sentinel

►Tech armor

►Gun turret

Quarians
who have been granted the permission to operate as sentinels by the
flotilla captains and admirals is a rare sight, But their slow but
steady firing turret in combat is a clear and dangerous indication for
the enemy that there is a force among the quarian ranks not to be taken
lightly. With the help of the Geth adaptation process they found a way
to artificially speed up development of biotics in adult and teenage
quarians due to the unique anatomy of the quarians. And trained by the
diciplined drell in the arts of forming various gestures precisely and
accurately for lethal efficiency with biotics.

LV1: Turret rate
of fire 1 shot / 0,8 seconds. turret damage 180. Shields 1200, CD 2 sec.
at 200% CD. Turret duration(until destroyed or 1½ minutes)

LV2: Increase damage by 25%.

LV3: increase shields by 20%

LV4:
A.) Ammunition upgrade. Upgrade the microframe fabricator to fabricate
stronger ammunition +30% damage. B.) Unsymmetric ammunition. Ammunition
is designed to cause more trauma via non symmetric shape +50% damage to
organics.

LV5: A.) Armor penetration gives 50% damage bonus
against armor and allows the turret to shoot through light cover(25cm)
B.) Ammunition synergy Upgrade the turrets Ammunition with your current
ammo power

LV6: A.) Remove Cycle rate limiter. Makes your turret fire faster. increase RoF by 100%(to 1 shot /  every 0,4 sec.)
B.) Radar
ping. enemies within 17 meters of the turret are visible on the users
HUD(like hunter mode) As long as user is within 17 meters of the turret.
Ergo. Shoot the turret 17 meters away. you can see stuff behind walls
17 meters further.

►Reave As alot of their mentors, quarians learned reave and adopted it as their staple biotic skill

►Quarian specialist

►Fitness.
_______________________________________________________________________________________
Quarian Soldier

►Combat Armor

Similar
to tech armor, but after LV 3 NOTE! the combat armor gets destroyed
when the shields go down also CD rate after shields have been destroyed
at 200% CD. 3 sec.

LV4: A.) Battery Discharge, when your shields
go down the shield systems discharge is amplified and sent out as a 3,5
meter radius pulse that does 240 damage and stuns organics(double damage
to shields and barriers)
B.) Emergency Nanite stim. the discharge of
the destroyed shields is absorbed by the microfram and directed to
nanites in the soldiers bloodstream, +40% movement speed for 3 seconds
after shields have been destroyed.

LV5: A.) back up
battery: After shields have gone down recovers 35% of the inherent
shield amount(does not scale up with fitness cyclonic etc.) with 1
second. delay.
B.) Hardening. Decrease damage from non melee sources by 10%. decrease damage from melee sources by 20%.

LV6:
A.) Combat interface. +50% lock distance(you know the diamond reticule
shows further) +20% power damage. While combat armor is activated.
B.) Secondary unit. +50% Combat armor recharge rate, +15% damage reduction.

►Frag nade

►Overload.

►Quarian Marine

►Fitness
_________________________________________________________________________________________
Batarian Vanguard

►Biotic Charge (same options as krogan, weapon and melee synergy)

►Veil of Thorns

Same
concept as blade armor, but it is a biotic version and would have
similar animation as when you ahve reave active, and some thorns moving
up and down on the batarians torso and arms.

LV1: Damage
protection: 10% skill recharge speed reduced by 50%. Warp enemies that
come within 0,5 meters of you, or melee you and give them a DoT of
65/sec. for 7 sec. CD is 1.5 sec. at any encumberance, as the skill is a
togle, like blade armor. increase melee damage bonus by 15% Thorns can
be given only to one enemy every 3 seconds.you can have a maximum of 2
simultaneous thorn victims.

LV2: increase recharge rate by 30%

LV3 increase melee damage bonus by 10%

LV4:
A.) Melee amp. Melee damage increased by 5% and 30% chance to activate
the ammo power effect on when executing a melee attack. B.) Damage
protection increased by 5% and an extra 10% when your biotic charge is
in cooldown.

LV5: A.) increase power damage by 20% B.) increase thorns DoT by 50%

LV6: A.) Reduce power speed penalty by 15% B.) increase damage reduction by 15% 

►Slam

►Batarian Commando

►Fitness
________________________________________________________________________________________
Batarian Engineer

►Shield pylon
A
stationary shield boosting station, it is placed 2,5 meters away from
you(like decoy assuming there is no obstruction) This tech was
originally developed by the Batarian State arms to garantee a fast on
field shield recharge for the temporary war prisons which were erected
during the various skirmishes with humans and other citadel races after
the separation.

LV1: Pylon shields 1000, Shields recharged 450, shield recharge range 5 meters. Pylon duration 30 seconds.
CD at 200% 7,5 seconds. Setup time. 2 seconds. Regeneration cycle, every 6 seconds.

LV2: Increase pylons shields by 30%

LV3: Increase recharge speed by 25%

LV4: A.) Range and duration. +100% range, +40% duration B.)  Prefab overclocking. +50% recharge speed. No setup time.

Lv5: A.) +50% shields B.) increase the shield regen cycle speed by 40%

LV6:
A.) decrease damage taken by team mates within the reach of the pylon
by 15%. B.) Team synergy. Give the team members within the radius of
effect the ammo power you have, if they have an existing ammo power,
increase the effectiveness of that power by 15%

►FlashBang(the one from ME2 with similar evolution)

►Overload

►Batarian enforcer

►Fitness

Modifié par WaffleCrab, 14 mai 2012 - 09:29 .


#213
Aryck the One

Aryck the One
  • Members
  • 1 265 messages
Just some new character ideas.

*N7 Marine*
-
Human Male/Vanguard/N7 Defender Armor w/Death Mask (non-customizable)
-
Biotic Charge
Nova
Warp
-
Alliance Training
Fitness

Description: Only the most elite operatives of the Systems Alliance Special Forces are give the chance to join the N7 program; provided with the best training and equipment, and the Alliance expects the best in return. N7 operatives vary from combat and tech specialists to the most powerful of human biotics, and are typically outfitted with specialised equipment such as the N7 Defender armor and various unique weapons.

Comments: Basically a buffed-up version of the standard Human Male Vanguard; the Vanguard equivilant of the BF3 Soldier class. This version has Warp instead of Shockwave, allowing the Vanguard to singularly execute biotic combos with Nova and  Charge.

------------------------------------------------------------------------------------------------------------------------------------

*EUCL Champion*
-
Human Male/Engineer/Reckoner-Knight Armor (non-customizable)
-
Defense Matrix
Overload
Incinerate
-
Alliance Training
Fitness

Description: Veterans of Earth's Urban Combat League are capable fighters in their own right; clad in unique stylized combat armor (such as the medieval-style hardsuits worn by the Knights) which is easily modified to match military-standard equipment and provided with military training and equipment, these improvised soldiers can make a significant difference in the Galactic War.

#214
Ibn_Shisha

Ibn_Shisha
  • Members
  • 1 824 messages
Definitely would love to see heavy weapons (2 style) come back, for both SP and MP.

Why hello, Miss Banshee. Allow me to introduce you to my friend, Cain.

#215
Meneldhil

Meneldhil
  • Members
  • 109 messages
I'd like to see more maps, and possibly more ennemies.

- The collectors, obviously, as they are still alive and kicking in ME3 (mentionned a couple times).
- The Rachni, as it's not too far fetched, since the cloned queen betrays Shepard.
Saddly, that's about the only opponents I can think of right now. The various merc companies are either working for Shepard, or aren't doing anything. I don't think they'd be to keen on allying with a race that wants to wipe out everyone. Perhaps the Yagh, but even that is far-fetched. They are more or less pre-spacefaring, and all clues seem to explain that they're supposed to be the dominant race of the next cycle.

More maps would be cool too. Collector base, Eden Prime, Thessia, Tropical planet, a famous city on Earth (Paris, New-York, London, Tokyo, etc.), inside a Reaper

#216
Raging Nug

Raging Nug
  • Members
  • 1 148 messages
I want a Krogan Vanguard

#217
Deleran

Deleran
  • Members
  • 38 messages
Dynamic maps: Maps that change from wave to wave somehow. Presumably this might involve doors opening or closing, stuff like that.

#218
Raging Nug

Raging Nug
  • Members
  • 1 148 messages
Doors opening and closing are possible, but would put more strain on the servers. We get some lag already - an interactive environment would probably cause more problems. :s

#219
lordshenlong

lordshenlong
  • Members
  • 1 379 messages
escort mode, escort a VIP through enemy territory (a bit like the swarmer shielding biotic from the suicide mission in me2)

#220
vGriMz

vGriMz
  • Members
  • 970 messages
Maps that require flash-lights at time (e.g power lost in base, objective that requires you to restart it = fighting in the dark)

#221
TheMightyG00sh

TheMightyG00sh
  • Members
  • 1 068 messages
The real N7 weapons...

#222
Tishiro88

Tishiro88
  • Members
  • 180 messages

Versus Omnibus wrote...

Multiplayer Characters:
Vorcha
Raloi
Virtual Aliens (using synthetic bodies like EDI's)
Ex-Cerberus Agent (using armor as seen in Mass Effect Infiltrator)

Maps
Virmire-based Map
Pinnacle Station-based Map
Derelict Reaper Map
Prothean Ruins-based Map

The Raloi and Virtual Aliens
Single missions where Shepard try to help both these new races fight against the Reapers. While the Raloi may have left the Galactic society to avoid being attacked, the fact they know the Reapers exist is enough of a reason for the machines to attack their homeworld. Unable to turn a blind eye to a potential asset Shepard races to Turvess to help the Raloi fight off the invading Reapers.

As for the VA, they see the galaxy dying and want to help save it. Formulating a plan, the VA contact their allies on the Citadel and begin producing synthetic bodies much the model EDI uses. Cerberus discovers their plans, however, and plan to use the VA as cyber weapons against the Alliance. A representive for the VA contacts Shepard and requests his/her help to save their people in exchange for their support against the Reapers.

Other
Laser sight mods
More weapons
Color options for weapons without needing mods
Space battle missions

That about covers me.


those to races would be great missons for SP and then lead teh way to multi use

#223
RomanowRomanow

RomanowRomanow
  • Members
  • 753 messages
my list is very simple - take anything in the game and i want 10x more of it - weapons, races, skills, classes, maps, objectives, difficulty levels and so on

#224
JustinSonic

JustinSonic
  • Members
  • 900 messages
 The "Shepard Equipment."

When equipped, it automatically turns your character (regardless of race, class) into your current import of Commander Shepard from single player. Includes current level, weapon loadout, powers, and more.This equipment can only be used by one person per squad.

#225
BoomDynamite

BoomDynamite
  • Members
  • 7 473 messages
Keep. 'Em. Coming.