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Why the Codex says we can't win conventionally.


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#426
A0170

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Asebstos wrote...

Did anyone notice the 'you can't go FTL into a Reaper to destroy due to FTL safe guards' bit... but then also notice how there's a brief mention in the codex of terrorists using FTL to crash a ship into a planet?

Tiny plot hole yes, but it bugged the hell out of me when I saw it, since it was the apparent rules of the ME universe coming into direct conflict within the same game. Those random terrorists could have apparently just kamikazed the Reapers to death.


Yeah I wondered about that too. It's been mentioned in this thread a few pages back. But anyway I always figured that the writers tried to retcon the whole thing in ME3's codex because it didn't go with their whole "there's no way to beat the Reapers without the Crucible" theme.

Modifié par A0170, 02 mai 2012 - 09:17 .


#427
Jadebaby

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[quote]A0170 wrote...

1.) First, the Codex entry on Reaper Vulnerabilites states that,

"In the case of a Reaper capital ship, these kinetic barriers can hold off the firepower of two dreadnoughts simultaneously, but three clearly causes strain, and four typically results in destruction. Weapons designed to maximize heat damage, such as the Thanix series, show betterresults against the Reapers than pure kinetic impacts."

t takes four dreadnoughts, with Thanix weapons mind you, just to take down one Reaper capital ship (or Sovereign class).[/quote]

No it takes 4 without Thanix canons, if they all had Thanix then 3 dreadnaughts could potentially destroy a Reaper, and that's WITH it's kinetic barriers up.

[quote]A0170 wrote...

dreadnoughts into a good firing position for their shots to be effective enough to take down a Sovereign class ship. Why do they need to get into a good firing position? Because the Reapers could simply dodge the shells being fired. It's already established that they're incredibly maneuvable, and from the cinematic of the Sword fleet battle a lot of the shells that are fired at the Reapers can be seen missing their target or being brushed off.[/quote]
 
You're forgetting that in this cinematic they are a significant distance away and the Reapers didn't even try to maneuvre around the shots. When they say that Reapers are Maneuvrable, they mean compared to regular ships in terms of turning around. Not dodging projectiles.

[quote]A0170 wrote...
3.) Also, there's this quote:

"Reaper capital ships can turn faster than Citadel dreadnoughts, but to do so, they must lower their mass to a level unacceptable in combat situations. Consequently, it is possible for a dreadnought to emerge from FTL travel behind a capital ship, then bring its guns to bear faster than the Reaper can return fire. This is a poor tactic, however, against Reapers flying in proper formation."[/quote]

This doesn't disprove anything, infact, it proves that a Reapers maneuvrable tactics can't work in open combat becaues of the shift in their mass effect field.

[quote]A0170 wrote...
In other words, even if a group of dreadnoughts were to try this, they'll eventually be wiped out by the rest of the Reaper ships in formation. If we're lucky, our dreadnoughts would be able to take out a few Sovereigns, maybe even stagger them, but how long before their escorts fly in to wipe them out?[/quote]

Obviously this tactic would only be effective if they weren't the only force attacking the formation, 'nuff said.

[quote]A0170 wrote...
But even if 1-2 dreadnoughts could manage to escape, at that high of an attrition rate it wouldn't be long until the bulk of the galaxy's fighting force would be destroyed. And how often would the Citadel races be able to get the jump on the Reapers like that, where a Soveriegn class ship is in a perfect enough position that we could jump some dreadnought's behind it?[/quote]

True enough, but space is a big place, and this is only 1 tactic, not thee only tactic.

[quote]A0170 wrote...
Do we even know how effective the FTL drives of the Citadel races are? Could they be able to perform such a precision jump without the circumstances being at optimal conditions? In ME1's intro, its mentioned how impressive jumping within "1500k" of their target was, and that was with the most advanced ship in the Alliance navy. Could a big, lumbering, dreadnought be able to jump with such precision? Even if, again, the rare opportunity to jump a Soveriegn class ship presented itself?[/quote]

There's enough about FTL jumps in the codex to answer this for you so I wont bother finding it. But I do find it interesting in a thread stated "Why the Codex says we can't win conventionally" you're asking questions.

4.) Going back to the attrition rate, every single engagement would cost us dearly. Consider also
just how limited an amount of ships we actually have, according to this quote from the wiki:

Admitedly I wasn't prepared for how long your OP was, so I will some the rest up by saying this.

The codex does NOT specifically state that we cannot win conventionally. However, it IS highly unlikely.
The way I see it, if the crucible could have acted as a giant galactic overload of  the Reapers kinetic barriers, that would allow the galaxy to fight them conventionally... And win!

And to those that think a giant galactic overload is far-fetched.... What about the synthesis ending?


[/quote]

#428
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Jade8aby88 wrote...

No it takes 4 without Thanix canons, if they all had Thanix then 3 dreadnaughts could potentially destroy a Reaper, and that's WITH it's kinetic barriers up.


I know someone mentioned that earlier. Basically that would still mean significant losses. At best you lose maybe a few escort ships, which is highly unlikely considering that the Reaper capital ships are extremely powerful and will like likely have a large escort fleet. Worst case scenario you could end up losing 2-3 dreadnoughts in the process for 1 Reaper capital destroyed. With 3-1 ratio, you'd have around 28 Reaper capital ships in exchange for all of your dreadnoughts destroyed. If its just a 2-1 ratio, than its still only 42-43 Reaper capital ships destroyed with all of your dreads lost too. Considering the maybe hundreds if not thousands of Reaper capital ships remaining, plus the even more massive amount of destroyers, the situations not looking too good for us. 

You're forgetting that in this cinematic they are a significant distance away and the Reapers didn't even try to maneuvre around the shots. When they say that Reapers are Maneuvrable, they mean compared to regular ships in terms of turning around. Not dodging projectiles.


Nope I mentioned in the OP. The cinematic shows that the Reapers don't need to maneuver because their shields and armor are so strong they can just shrug off all that firepower like it was nothing. And remember in ME1 during Virmire when Joker says, "Sovereign just pulled a turn that would rip one of our dreadnoughts in half"? Clearly this shows that like you said, Reaper capital ships are much more maneuvable than ours, and can pull off amazing turns in a split second. I feel like from that great distance you mentioned, the Reapers ships can dodge them. 

This doesn't disprove anything, infact, it proves that a Reapers maneuvrable tactics can't work in open combat becaues of the shift in their mass effect field.


Thats not what I was disproving. I was trying to disprove why jumping behind them simply wouldn't work because a.) You'd need to be pretty lucky to find a Reaper capital ship in good enough position for a dreadnought to make a precision FTL jump right behind it, b.) We know how much their ships outclass us offensively and defensively, not to mention all those destroyers and Oculi guarding them so even if we were to get a lucky jump in and do some damage, our ships would quickly be overwhelmed and destroyed before they could jump away.

Obviously this tactic would only be effective if they weren't the only force attacking the formation, 'nuff said.


Like I said above, finding a Reaper capital ship all alone outside of formation, in a good enough position for 3-4 of our big lumbering dreadnoughts to jump in would be extremely rare. So rare that this tactic would generally be ineffective considering how little we could use it. More likely you will again find a capital ship in formation, and a lot of, if not all of our ships will be destroyed by their defensive fleet before we can get away.

True enough, but space is a big place, and this is only 1 tactic, not thee only tactic.


Look above. It isn't the only tactic. I'm just outlining here how useless it is. Considering again the above information.

There's enough about FTL jumps in the codex to answer this for you so I wont bother finding it. But I do find it interesting in a thread stated "Why the Codex says we can't win conventionally" you're asking questions.


No we don't because of how inconsistent it is. Joker says in ME1 a drift of "1500k" is good. And that was accomplished with a small frigate/most advanced warship in the galaxy. Think how much harder it'd be with again, a big lumbering dreadnought. Plus there's the difficulty of finding the right positioning and opportunity to strike at a single Reaper capital ship out of formation. Maybe you should do some more research before posting.

Admitedly I wasn't prepared for how long your OP was, so I will some the rest up by saying this.


Never try to make an intelligent counter argument by stating you didn't finish reading what was originally posted. Not a good way to back up your credibility. Just saying...

The codex does NOT specifically state that we cannot win conventionally. However, it IS highly unlikely.
The way I see it, if the crucible could have acted as a giant galactic overload of  the Reapers kinetic barriers, that would allow the galaxy to fight them conventionally... And win!

And to those that think a giant galactic overload is far-fetched.... What about the synthesis ending?


Using the Crucible to overload all the shields of every Reaper is an unconventional tactic. *smh*

And if you would've read the entire thing you would've got to the point I made about resources. We need them. The Reapers don't. They have most of our homeworlds and colonies so that means they can deny us the resources we need. If we want to retake a world or two back, it would take a massive amount of ships and men. Factor in the heavy casualites that will result, and the need to defend the planet we just retook. How then can we take the next one? And if by some miracle we manage to retake the second planet back, how do we retake the third? You have to defend both planets now while launching a third offensive. Factor in the massive casualties lost too. See how thin are forces are getting stretched? And whats stopping the Reapers from coming back in and retaking both worlds because we now barely have the ships and men to defend them? We're back at square one then aren't we? So in short, read before you post. If your not going to than don't bother posting. It's a waste of my time as I'm sure it's a waste of yours.

Modifié par A0170, 03 mai 2012 - 05:52 .


#429
EnvyTB075

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Its only a weak justification for a weapon that no one knows exactly what it does (at all) yet everyone puts all of their faith into its abilities.

Makes sense.....not

Modifié par EnvyTB075, 03 mai 2012 - 06:03 .


#430
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EnvyTB075 wrote...

Its only a justification for a weapon that no one knows exactly what it does (at all) yet everyone puts all of their faith into its abilities.

Makes sense.....not


I totally agree. I was hoping that they'd make a coventional victory possible but they just had to write it in that the Crucible was our magical "end all, save all" device. Look how much good it did.

#431
EnvyTB075

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I mean in ME2 we were all "yeah lets kick some Reaper ass!", and then in ME3 everyone starts shouting at us saying "it can't be won conventionally, lets hope this thing works *boohoosnifflesnifflesnort*"

Call me crazy, i'm just not convinced.

Modifié par EnvyTB075, 03 mai 2012 - 06:05 .


#432
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EnvyTB075 wrote...

I mean in ME2 we were all "yeah lets kick some Reaper ass!", and then in ME3 everyone starts shouting at us saying "it can't be won conventionally, lets hope this thing works *boohoosnifflesnifflesnort*"

Call me crazy, i'm just not convinced.


Exactly. They really wrote themselves in a corner with ME2. Look at the Thanix cannons for example. In ME2 we see how powerful they are and automatically think, wow, the Reapers are toast. And then ME3 comes around and its as if they never existed. They're not seen in cutscenes, despite the numerous instances where our ships are seen fighting the Reapers in close range. We get presumably Thanix missiles or the standard kinetic weapons instead, which are hardly as effective. 

Also, like I mentioned in the OP, the wiki states that Thanix "weapons" have seen widespread usage throughout the Alliance navy and presumably the Turian navy by extension. And yet look how easily the Reapers were able to mop the floor with the Alliance and Turian fleets guarding Earth and Palaven. The Alliance defenses were wiped out in a manner of minutes, the Turians meanwhile are besieged at Palaven despite their massive fleet. All of it appears to be a way to defang the alleged power of the Thanix cannon from ME2.

Modifié par A0170, 03 mai 2012 - 06:13 .


#433
EnvyTB075

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A0170 wrote...

EnvyTB075 wrote...

I mean in ME2 we were all "yeah lets kick some Reaper ass!", and then in ME3 everyone starts shouting at us saying "it can't be won conventionally, lets hope this thing works *boohoosnifflesnifflesnort*"

Call me crazy, i'm just not convinced.


Exactly. They really wrote themselves in a corner with ME2. Look at the Thanix cannons for example. In ME2 we see how powerful they are and automatically think, wow, the Reapers are toast. And then ME3 comes around and its as if they never existed. They're not seen in cutscenes, despite the numerous instances where our ships are seen fighting the Reapers in close range. We get presumably Thanix missiles or the standard kinetic weapons instead, which are hardly as effective. 

Also, like I mentioned in the OP, the wiki states that Thanix "weapons" have seen widespread usage throughout the Alliance navy and presumably the Turian navy by extension. And yet look how easily the Reapers were able to mop the floor with the Alliance and Turian fleets guarding Earth and Palaven. The Alliance defenses were wiped out in a manner of minutes, the Turians meanwhile are besieged at Palaven despite their massive fleet. All of it appears to be a way to defang the alleged power of the Thanix cannon from ME2.


What the hell is a Thanix missile anyway? le description of Thanix Cannon

Contrary to popular belief, Sovereign's main gun was not a directed
energy weapon. Rather, its massive element zero core powered an
electromagnetic field suspending a liquid iron-uranium-tungsten alloy
that shaped into armor-piercing projectiles when fired. The jet of
molten metal, accelerated to a fraction of the speed of light, destroys
targets by impact force and irresistible heat.


How the hell do you make a missile based on this technology? Why on earth would missiles be a better idea than, oh i dunno, a Thanix AA gun? Mounted to the back of a Mako.

Modifié par EnvyTB075, 03 mai 2012 - 06:39 .


#434
A0170

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EnvyTB075 wrote...

What the hell is a Thanix missile anyway? le description of Thanix Cannon


It's the missile we used to take down the Reaper destroyer on Priority: Earth. Bear in my mind that the entire convoy fired their missiles at the Destroyers and it shrugged them all of like it was nothing. Shepard however was able to dodge the incoming laser fire from the destroyer, hold off a bunch of Reaper husks, and miraculously take the destroyer down him/herself.

"Contrary to popular belief, Sovereign's main gun was not a directed
energy weapon. Rather, its massive element zero core powered an
electromagnetic field suspending a liquid iron-uranium-tungsten alloy
that shaped into armor-piercing projectiles when fired. The jet of
molten metal, accelerated to a fraction of the speed of light, destroys
targets by impact force and irresistible heat."

How the hell do you make a missile based on this technology? Why the hell would missiles be better than, oh i dunno, a Thanix AA gun?


No idea. My guess is that again, the writers realized how powerful they made the Thanix cannons look in ME2 so they opted for a less effective alternative to make the Reapers look more invincible.

Modifié par A0170, 03 mai 2012 - 06:47 .


#435
EnvyTB075

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A0170 wrote...

EnvyTB075 wrote...

What the hell is a Thanix missile anyway? le description of Thanix Cannon


It's the missile we used to take down the Reaper destroyer on Priority: Earth.


I know that, my point is that if the Thanix canon is based off the Reaper laz0r beam, how the hell does that translate into a missile?

#436
richard_rider

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I do wish that conventional battle/victory was possible, EMS would actually mean something... Hate the damn cheapass plot device that is the crucible.

#437
A0170

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EnvyTB075 wrote...

A0170 wrote...

EnvyTB075 wrote...

What the hell is a Thanix missile anyway? le description of Thanix Cannon


It's the missile we used to take down the Reaper destroyer on Priority: Earth.


I know that, my point is that if the Thanix canon is based off the Reaper laz0r beam, how the hell does that translate into a missile?


Posted Image

#438
A0170

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richard_rider wrote...

I do wish that conventional battle/victory was possible, EMS would actually mean something... Hate the damn cheapass plot device that is the crucible.


I do too. What a waste Bioware.

#439
Hellbound107

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Alright I got it....

Step 1: Strap engines onto a planet. Already did it once with a large asteroid.

Step 2: Confront Reapers to get them in formation.

Step 3: Reaper bowling.

Step 4: Laugh + high fives all around

Step 5: Drink hot chocolate together.

#440
A0170

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Hellbound107 wrote...

Alright I got it....

Step 1: Strap engines onto a planet. Already did it once with a large asteroid.

Step 2: Confront Reapers to get them in formation.

Step 3: Reaper bowling.

Step 4: Laugh + high fives all around

Step 5: Drink hot chocolate together.


Lol genius. 

#441
Gabriel Arcaeus

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A0170 wrote...
Nope I mentioned in the OP. The cinematic shows that the Reapers don't need to maneuver because their shields and armor are so strong they can just shrug off all that firepower like it was nothing. And remember in ME1 during Virmire when Joker says, "Sovereign just pulled a turn that would rip one of our dreadnoughts in half"? Clearly this shows that like you said, Reaper capital ships are much more maneuvable than ours, and can pull off amazing turns in a split second. I feel like from that great distance you mentioned, the Reapers ships can dodge them.


Incorrect on two counts. First, he said, "...just pulled a turn that would shear any of our ships in half." which is clearly a statement made as an exaggeration to provide emphasis. There is no reason to believe a vessel that size, Reaper or not, could make a tighter turn than a fighter. Second, they are more maneuverable, but only outside of combat. In combat, the manipulation of their mass to such a degree as to be so highly maneuverable would likely affect other systems, such as kinetic barriers. This is probably why the codex uses the phrase "they must lower their mass to a level unacceptable in combat situations."

Thats not what I was disproving. I was trying to disprove why jumping behind them simply wouldn't work because a.) You'd need to be pretty lucky to find a Reaper capital ship in good enough position for a dreadnought to make a precision FTL jump right behind it, b.) We know how much their ships outclass us offensively and defensively, not to mention all those destroyers and Oculi guarding them so even if we were to get a lucky jump in and do some damage, our ships would quickly be overwhelmed and destroyed before they could jump away.


Or, there's this excerpt from The Battle of Palaven:

"Knowing that the Reapers' weapons had a longer effective range than any of his own, Coronati made a short, daring FTL jump--landing his dreadnoughts in the middle of the Reaper fleet. The dreadnoughts then turned to line up their main guns on the Reapers, which also needed to turn to fire on the turians. This ploy used the Reapers' size against them--because they could turn faster, and their concentrated firepower downed several Reaper capital ships.

The Reapers countered instantly. Their destroyers performed a jump of their own to the skies above Palaven, beginning orbital strikes of turian cities. The turians, forced to defend the planet, found themselves in a pitched battle far from the relay, from which emerged a seemingly endless line of Reaper ships. After massive casualties, Coronati ordered retreat."

The retreat order/massive casualties isn't clarified as a retreat of all available ships in his fleet, or just the dreadnouights. in all likelihood, it's ALL the ships in his fleet. Regardless, this debunks a small portion of your opinions. Namely, that Reapers are more maneuverable in combat, that precision jumps are a statistical nightmare to make in this fashion and that they would be quickly overwhelmed.

His forces were divided which would have weakened their ability to engage in defensive combat. Additionally, the codex states that SOME capital ships carry Oculi, not all. The destroyers jumped away from that section of the battle, thus indicating that the Reapers use tactics unbecoming of your projections.

Like I said above, finding a Reaper capital ship all alone outside of formation, in a good enough position for 3-4 of our big lumbering dreadnoughts to jump in would be extremely rare. So rare that this tactic would generally be ineffective considering how little we could use it. More likely you will again find a capital ship in formation, and a lot of, if not all of our ships will be destroyed by their defensive fleet before we can get away.


Or, Coronati could call BS and do it anyway.

Look above. It isn't the only tactic. I'm just outlining here how useless it is. Considering again the above information.


Cornonati disagrees. It's not useless, just situation specific...also, it requires that you purchase a sling for your massive bollocks.

No we don't because of how inconsistent it is. Joker says in ME1 a drift of "1500k" is good. And that was accomplished with a small frigate/most advanced warship in the galaxy. Think how much harder it'd be with again, a big lumbering dreadnought. Plus there's the difficulty of finding the right positioning and opportunity to strike at a single Reaper capital ship out of formation. Maybe you should do some more research before posting.


Actually, that Mass Effect reference is in relation to an FTL jump made utilizing a Mass Relay, so...no. Additionally, every time someone comes out of basic FTL in a cinematic after that point, awkwardly with Mass Relays as well,
the jumps are spot on.

Never try to make an intelligent counter argument by stating you didn't finish reading what was originally posted. Not a good way to back up your credibility. Just saying...


Agreed.

Using the Crucible to overload all the shields of every Reaper is an unconventional tactic. *smh*


Actually, it isn't. The general purpose of conventional warfare is to weaken or destroy the opponent's military force, thereby negating its ability to engage in conventional warfare. Given that this tactic would do just that, coupled with it basically being a stupidly huge EMP that only targets Reaper shields (for some reason) points towards it being a very conventional tactic, indeed. With this functionality, it can't even be considered a WMD anymore. How long the shields stay down is another matter entirely, though...so the plausibility of such a weapon existing as well as the applicability of said weapon does come into question.

Modifié par Gabriel Arcaeus, 06 mai 2012 - 02:19 .


#442
A0170

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Gabriel Arcaeus wrote...

Incorrect on two counts. First, he said, "...just pulled a turn that would shear any of our ships in half." which is clearly a statement made as an exaggeration to provide emphasis. There is no reason to believe a vessel that size, Reaper or not, could make a tighter turn than a fighter. Second, they are more maneuverable, but only outside of combat. In combat, the manipulation of their mass to such a degree as to be so highly maneuverable would likely affect other systems, such as kinetic barriers. This is probably why the codex uses the phrase "they must lower their mass to a level unacceptable in combat situations."


You're forgetting that Reaper ships have a massive and powerful enough mass effect core to allow them to land on planets that our cruisers and dreadnoughts couldn't. Such a powerful core indicates that making sharp turns in combat is possible. Like you said, it would mean that they would have to lower their kinetic barriers for the tougher turns. Besides, I used that statement to show how they have the ability to dodge our shots fired, which may or not constitute a need for a sharp turn to do it. But again they don't because they can just shrug them off and doing such would leave them more vulnerable. Which goes into my greater of point of saying how our ships would need to position themselves close enough to the Reaper fleet in order to do some damage. This will of course allow the Reapers to swoop in and inflict heavy casualites on our ships. Also, why would the game exaggerate to provide emphasis on how maneuvarable Sovereign is? That really makes no sense. The statement about Sovereign's maneuvarability came from the best and most experienced pilot in the Alliance navy, and I'll take his word for it when he tells me how maneuvarable an enemy ship is. 

Or, there's this excerpt from The Battle of Palaven:

"Knowing that the Reapers' weapons had a longer effective range than any of his own, Coronati made a short, daring FTL jump--landing his dreadnoughts in the middle of the Reaper fleet. The dreadnoughts then turned to line up their main guns on the Reapers, which also needed to turn to fire on the turians. This ploy used the Reapers' size against them--because they could turn faster, and their concentrated firepower downed several Reaper capital ships.

The Reapers countered instantly. Their destroyers performed a jump of their own to the skies above Palaven, beginning orbital strikes of turian cities. The turians, forced to defend the planet, found themselves in a pitched battle far from the relay, from which emerged a seemingly endless line of Reaper ships. After massive casualties, Coronati ordered retreat."

The retreat order/massive casualties isn't clarified as a retreat of all available ships in his fleet, or just the dreadnouights. in all likelihood, it's ALL the ships in his fleet. Regardless, this debunks a small portion of your opinions. Namely, that Reapers are more maneuverable in combat, that precision jumps are a statistical nightmare to make in this fashion and that they would be quickly overwhelmed.

His forces were divided which would have weakened their ability to engage in defensive combat. Additionally, the codex states that SOME capital ships carry Oculi, not all. The destroyers jumped away from that section of the battle, thus indicating that the Reapers use tactics unbecoming of your projections.


Ah but you've neglected to mention the first part of the Codex entry.

"When Taetrus fell, the turians knew little about the Reapers except that they wanted to enrage the turians. Staying calm, the turians massed force around Palaven, their homeworld. Fleet Admiral Irix Coronati, in what became known as the "Fifteen-Minute Plan," stationed only two carriers, Undaunted and Resolute, near the system's relay. When the Reaper fleet emerged, the carriers launched swarms of unmanned fighters and spy drones. These were quickly destroyed, but the drones transmitted vital data on the Reapers' effective range, fleet composition, and exact location. The turians' other ships then deployed to defend the system in earnest."

In this case, precision jumping is able to be used because the Turians stationed "swarms of unmanned fighters and spy drones" near the relay to gather intel on the "effective range, fleet composition, and exact location" of the Reaper fleet. So to me, this would imply that without this information, such a jump would've been impossible. How else can you account for the fact that Coronati was able to jump a massive fleet of dreadnoughts and cruisers right in the middle of a group of Reaper capitals without having them smash into each other? Or maybe some of the ships did, implying that even with the impressive amount of intel collected, precision jump FTL is still not as effective as one would think. And look at how much it cost the Turians just to gain this intel. Sure no lives were lost, but two carriers, and swarms of valuable spy drones and unmanned fighters were still destroyed for a tactic that ultimately didn't work and led to the fall of their homeworld. Is it worth such a sacrifice? So unless the writers come out with a statement retconning this issue, I'll stick with the idea here that precision jumping is impossible without a ton of intel gathered first.

See thats how inconcistency and hyperbole from the later two games about the Reaper's capabilities have landed us in this situtation. Like I outlined before, in ME1 its established that Reaper capital ships are much more maneuvarable than our ships of a similar size. Here its vice versa, so good catch. But that doesn't make sense, considering again how large and powerful a Reaper's mass effect core is. Wouldn't that mean that their ability to maneuver would outclass our ships then?

And I'm aware of this Codex entry and that the Turians were utterly beaten when they attempted this tactic. Notice how the Reaper force divided itself too and were able to both inflict heavy casualites on Coronati's fleet and wipe out Palaven's defenses. Coronati remember had much of the entire Turian fleet at his disposal. The Reapers had a considerably smaller force of a few dozen or so ships. I also posted the codex entry that states why this is a "poor tactic" and it shows right here. Coronati was forced in full retreat, cut off from Palaven, unable to fully destroy a much smaller force than his own, while the Reapers burned the Turian homeworld from orbit. 

Or, Coronati could call BS and do it anyway.


Right, again needing to sacrifice two carriers and at least two flight groups worth of unmanned fighters and spy drones to gain the necessary intel to pull off a jump like that. And he still lost, despite again having much of the Turian armada at his disposal against a few dozen Reaper ships.

Cornonati disagrees. It's not useless, just situation specific...also, it requires that you purchase a sling for your massive bollocks.


I used the reasoning that it is too situation specific to be used on a consistent basis, making this tactic useless. The codex again states that this is a poor tactic, and Coronati's failed effort proves it. Although your right, he did have a massive pair of bollocks to try. I admire his tactical brilliance, but to paraphrase what General Corinthus and Shepard said on Menae, you can use all the tactics you want, but ultimately its useless against the Reapers and their sheer power. Maybe they can come up with more successful tactics down along the road, but by that time would the allies be in any position to still win the war, considering how many ships, men, and resource centers/planets they must've lost to the Reapers?

Actually, that Mass Effect reference is in relation to an FTL jump made utilizing a Mass Relay, so...no. Additionally, every time someone comes out of basic FTL in a cinematic after that point, awkwardly with Mass Relays as well,
the jumps are spot on.


True, but I did point out above how Coronati's usage of precision FTL jumping was allegedly feasible due to the high amout of intel he acquired before hand. Therefore, until the writers come out with something that retcons the whole issue, IMO precision jumping and its effectiveness will remain a questionable tactic because we simply do not know how precise it can be, with or without intel.

Agreed.


Thank you, I might add that you certainly brought up some great points, backed up with some solid sources. Tip of my hat to you sir. 

Actually, it isn't. The general purpose of conventional warfare is to weaken or destroy the opponent's military force, thereby negating its ability to engage in conventional warfare. Given that this tactic would do just that, coupled with it basically being a stupidly huge EMP that only targets Reaper shields (for some reason) points towards it being a very conventional tactic, indeed. With this functionality, it can't even be considered a WMD anymore. How long the shields stay down is another matter entirely, though...so the plausibility of such a weapon existing as well as the applicability of said weapon does come into question.


Here's where I disagree. Yes, the purpose of conventional warfare is to weaken or destroy the enemy's opposing force. But in this case the Crucible is unconventional because its usage as a tactic is neither normal, nor is it an everyday part of our established military doctrine. After all, chemical warfare and nuclear weapons fulfills the same capacity of weakening and destroying your opponent, but neither are hardly considered conventional war tactics. Also, whether or not the Crucible sends out an EMP wave that only targets the Reaper shields is entirely up to the player. Remember, if your EMS is too low and destroy is chosen for example, we do see a cutscene of the wave destroying the soldiers and buildings on Earth. While it is is unclear that this low EMS wave would be as destructive to the other parts of the galaxy, one would assume it would be. Also, because the wave was able to destroy all of the Reapers if the red option was chosen, the Crucible IMO consititutes as a WMD that targets only the Reapers, if the player's EMS is high enough. If not, well the galaxy and its remaining population and buildings will be left entirely devastated by the wave's energy.

Modifié par A0170, 06 mai 2012 - 04:47 .


#443
Gabriel Arcaeus

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A0170 wrote...

Here's where I disagree. Yes, the purpose of conventional warfare is to weaken or destroy the enemy's opposing force. But in this case the Crucible is unconventional because its usage as a tactic is neither normal, nor is it an everyday part of our established military doctrine. After all, chemical warfare and nuclear weapons fulfills the same capacity of weakening and destroying your opponent, but neither are hardly considered conventional war tactics. Also, whether or not the Crucible sends out an EMP wave that only targets the Reaper shields is entirely up to the player. Remember, if your EMS is too low and destroy is chosen for example, we do see a cutscene of the wave destroying the soldiers and buildings on Earth. While it is is unclear that this low EMS wave would be as destructive to the other parts of the galaxy, one would assume it would be. Also, because the wave was able to destroy all of the Reapers if the red option was chosen, the Crucible IMO consititutes as a WMD that targets only the Reapers, if the player's EMS is high enough. If not, well the galaxy and its remaining population and buildings will be left entirely devastated by the wave's energy.


Excellent counters on all fronts. Commendations are in order. However, this section was in relation to your retaliation against another posters proposed function of the Crucible as a possibility, not it's actual functions. Regardless, I feel it doesn't qualify as an unconventional tactic as unconventional warfare is an attempt to achieve military victory through acquiescence, capitulation, or clandestine support for one side of an existing conflict. Against a normal adversary, such as another organic government body, it would indeed qualify as an unconventional tactic. However, given the very nature of the Reaper armada, I feel it is best qualified as a conventional tactic. As such, I feel it best that we agree to disagree on this particular subject. Still, I do understand where you're coming from with your opinion.

Modifié par Gabriel Arcaeus, 06 mai 2012 - 09:47 .


#444
A0170

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Gabriel Arcaeus wrote...

A0170 wrote...

Here's where I disagree. Yes, the purpose of conventional warfare is to weaken or destroy the enemy's opposing force. But in this case the Crucible is unconventional because its usage as a tactic is neither normal, nor is it an everyday part of our established military doctrine. After all, chemical warfare and nuclear weapons fulfills the same capacity of weakening and destroying your opponent, but neither are hardly considered conventional war tactics. Also, whether or not the Crucible sends out an EMP wave that only targets the Reaper shields is entirely up to the player. Remember, if your EMS is too low and destroy is chosen for example, we do see a cutscene of the wave destroying the soldiers and buildings on Earth. While it is is unclear that this low EMS wave would be as destructive to the other parts of the galaxy, one would assume it would be. Also, because the wave was able to destroy all of the Reapers if the red option was chosen, the Crucible IMO consititutes as a WMD that targets only the Reapers, if the player's EMS is high enough. If not, well the galaxy and its remaining population and buildings will be left entirely devastated by the wave's energy.


Excellent counters on all fronts. Commendations are in order. However, this section was in relation to your retaliation against another posters proposed function of the Crucible as a possibility, not it's actual functions. Regardless, I feel it doesn't qualify as an unconventional tactic as unconventional warfare is an attempt to achieve military victory through acquiescence, capitulation, or clandestine support for one side of an existing conflict. Against a normal adversary, such as another organic government body, it would indeed qualify as an unconventional tactic. However, given the very nature of the Reaper armada, I feel it is best qualified as a conventional tactic. As such, I feel it best that we agree to disagree on this particular subject. Still, I do understand where you're coming from with your opinion.


I can agree to that. Cheers to an excellent post! :D

#445
Jonata

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ZtalkerRM wrote...

Well...do you watch Game of Thrones or read the books? Basically no-one in the entire series there has plot armor. It makes for a very interesting read/watch. I know...stuff is coming in the series and people will dislike it because they've gotten used to characters that will get killed off in wimpy (but realistic) ways. It's..fascinating to see a series that despises the use of plot armor like that.

I suspect that, as a Bioware employee, you are familiar with the Star Wars novels who have gone on using an insanely bad plot shield. Luke, Han, Leia basically can't die and all stay young. They're (canonically) in their 60's now and are still doing the same stuff they did in the movies. It's...very bad. Every book ends basically with Luke crashing his fighter, outnumbered 12 to 1 by Sith, or stuff like that. You know he'll pull a Chuck Norris though. It's bad. Very bad.


I just wanted to notice that before the modern take on Superheroes, that basically transformed every issue in a never-ending cliffhanger, comics always played on that plot armor to create iconic situations during the 60s and 70s: you know the hero's gonna win, but you don't know how. So when Thor is facing a giant monster that looks indestructible, you don't think "This is exciting because he's probably gonna die!", you think "how is he gonna win this time?" and you can be entertained without always asking yourself if the main character will 'finally' die. 

Martin juts kills his characters constantly and while I love the Game Of Thrones franchise, that's barely an "original" or "realistic" way to handle a story, it's just "one" way to do it. Rowlings did the same with her Harry Potter franchise, and billions of novels out there kills tons of characters... I don't see how this improve the narrative value of the story.

Speaking of Mass Effect, we knew from the beginning the Reapers couldn't be easily destroyed, and this makes the battle against them even more exciting becaue you know you'll have to come up with something unconventional to defeat them. 

Modifié par Jonata, 07 mai 2012 - 02:08 .