kingscawt wrote...
Keep in mind i'm looking at this from an artist's perspective, let's say I painted a stick figure with brown hair, a popular opinion is she'd look better with red hair, I wouldn't go back and change the hair to red because it's a popular opinion that's absolutely insulting to my vision of said art. Demanding someone change thier vision to meet yours is childish.
From an artist’s perspective?
Such an odd thing to hear. There are different kinds of artists. There’s the ‘artsy’ artist that claims not to do it for the money. They tend to thumb their noses at critiques, because only they know their art best – no one else has a say. They’re not going to ‘sell out’.
Which leads us to commercial artists. They do art for money. They are often very open to criticism because they depend on their work appealing to the masses for their livelihood. They don’t just go through peer reviews, but often work according to someone else’s vision, or they adapt their vision to time constraints and monetary concerns. They take orders from higher-ups or from their clients. A commercial artist is the artist that spends a few days working around the clock to chase a deadline, and when that deadline hits – has to stop working because it’s part of what they do. Their work is fluid. If they show their art to their client and something isn’t right, they tend to alter details to accommodate what’s expected. Some people say it’s not even art to be a commercial artist – but that’s not right. It’s just that it’s art, not for art’s sake, but also for money.
As a commercial artist you WOULD have to change the colour if you’d promised a different one – or if your boss demanded it, or if it was a huge flop and the change was easy and quick enough to salvage circumstances.
How can someone claim that Bioware isn’t commercial art? And if it’s not commercial art – how can it possibly be that their work does, indeed, go through all the normal commercial pipelines? The peer reviews, the shortcuts, the deadlines, the DLC. It is all about money, and the finished art is a product, not just a painting on a canvas. They will alter, patch, add on, change, change, change, if there’s money in it.
We have the right to complain. They also have the right to tell us to shove it, but if that’s the case, the commercial art has lost our custom. They don’t have the same liberties that the artsy artist does. Come on, it’s very strange for them to claim the ‘art’ defence while at the same time, producing things like Tali’s portrait and day 1 DLC. It just doesn’t fly. They don’t need to change anything because it’s their right not to, but don’t say that it’s childish or wrong for people to try to ask for what they were promised. They change things constantly about their own products, adding DLC and fixing gameplay, all for money. This is no different. It’s how commercial art works.
If they want to claim the art defence, they need to stop caring so much about money. If they want to care about money, they need to drop the art defence.
And especially, people need to drop using the art defence for their sake. All it does is show a lacking insight into the business.
Modifié par Nassegris, 20 avril 2012 - 12:49 .





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