aldien wrote...
EA is the Wal-Mart of the gaming industry. That's all you need to know.
Wal-Mart actually has a fairly decent set of social responsibility programs that seek to outweigh some of their negative impact.
For instance, they have safeguarded enough preserved land for natural wildlife for every acre of parking lot one of their stores takes up. And they do have one of the most impressive green policies in the retail business, which is saying something, given that they are the largest retailer world wide. Also, they have excellent community outreach programs and programs designed to involve local businesses when they move into a new area to show businesses features or services Wal-Mart simply cannot deliver on a large scale chain that the local businesses can provide to keep a loyal consumer base.
Granted, they don't have the best record on treating their employees great, but as a company, I think Wal-Mart gets the short end of the stick with their reputation of doing the right/wrong thing. They don't go out of their way to deliberately screw over their customers or milk them for money. They don't sell them rushed or incomplete products and then charge you later for them to complete or to finish, either in terms of defects or in terms of story... as can be said for video game companies like EA/Bioware.
But, this conversation may now be completely off topic. Regardless, I feel like this is an example where a game that has lots of replayability (through vartied choice and story telling, and also gameplay) will do more to prevent used game sales and pirated copies of a game than anything else like forced MP or cross-product gimmicks like iPhone apps and Facebook games.
People literally beg EA/Bioware for certain features, beg to throw their money at them, and the response is "Nah, we don't want to do that. But hey, do you want to play this character we created? We'll never reference them again outside this paid-DLC, since we don't want to waste money on content most people won't see, but go ahead and pay us money! Also - play multiplayer so we can monitor which type of character you played, how much of a percentage of the game you completed and what type of stuff you love so we can sell it to you in our next game as paid DLC."
Modifié par Fast Jimmy, 26 avril 2012 - 10:10 .