So I am thinking of doing a full play through to get ready for the Extended Cut. I am being optimistic that it will fix the ending, hope I am right. Anyho, I really am not looking forward to dealing with the over heating weapons though so I am wondering if there is a command that will automatically cool them (such as set Heat = 0 or some such). In this way I could bind it a key and it would work basically just like a clip.
Does anyone know of such a thing. If not is there a way to find the console commands besides just trial and error?
Thanks for your help.
Mass Effect 1 Binding Command for Cooling Weapon?
Débuté par
Bomma72
, avril 20 2012 03:29
#1
Posté 20 avril 2012 - 03:29
#2
Posté 20 avril 2012 - 04:24
Well since you're on PC, you can always just console a couple of frictionless materials x. That should pretty well deal with any heat issues.
GiveItem self 10 X_WGear_FrictionlessMat
The list of console commands can be found here: http://masseffect.wi.../wiki/PC_Cheats
GiveItem self 10 X_WGear_FrictionlessMat
The list of console commands can be found here: http://masseffect.wi.../wiki/PC_Cheats
#3
Posté 20 avril 2012 - 04:59
Yeah I know that but I want it to work like it is a clip, so when I am overheating I am forced to hit the binding like I would to pop the clip.
#4
Posté 20 avril 2012 - 05:46
There's no way to do that that, that I know of. You might be able do it by editing the coalesed.ini. I don't really think it can be done.
#5
Posté 21 avril 2012 - 01:34
Hmm interesting question.
Out of the console commands I have seen, there wasn't one that would allow that.
I imagine that if you could edit the cooling rate of a weapon, you could essentially make it so that it never overheats. Don't know that there would be a way to hack it such that you can go from hot to ready in one button press.
Out of the console commands I have seen, there wasn't one that would allow that.
I imagine that if you could edit the cooling rate of a weapon, you could essentially make it so that it never overheats. Don't know that there would be a way to hack it such that you can go from hot to ready in one button press.
#6
Posté 21 avril 2012 - 03:35
That is my idea, but I can't seem to find a command. There is no reason to edit the guns as you can just get the 10 X_WGear_FrictionlessMat to do that. Anyway I looked on some sites for unreal engine commands but couldn't find anything that would let me list what commands there are.
At this point I am at a loss. i still think there has to be a way to do it though.
At this point I am at a loss. i still think there has to be a way to do it though.





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