Arkley wrote...
They are most certainly not equal in any of those accounts. I don't know why you refuse to count the delay in charging the the GPS, but the fact remains that the GPS needs to be charged. You can't just spot an enemy and instantly one-shot it like you can with the Claymore, and charging takes more time than interrupt reloading. I'm aware that you can run around with it charged, but you can't immediately follow up one charged shot with another in the same time frame as the Claymore can reload and fire again, and the gap widens when the GPS itself has to reload.
And again - Claymore deals more damage than the GPS charged shot without even without taking
headshot damage into account. Further widening the damage gap is that the Claymore, when reload-cancelled, can fire two shots under cloak's damage bonus. The GPS certainly can't fire two charged shots under the bonus, and one charged shot/two regular shots are quite a distance from two Claymore shots.
Also, as for the pure DPS, the Claymore does win, soundly, by a considerable margin. In addition to keeping in mind the things written above - about firing two Claymore shots under cloak, the charge time for the GPS, etc - the pure hard stats back it up, too. You point out that the charge time needn't be counted for every shot , since you're not going to charge every shot. So let's look at the GPS' actual fire rate and DPS.
The GPS fires at 60 RPM or once per second. That goes up to 69 RPM with the 15% RoF bonus, so 1.15 shots per second. That's 4.3 seconds to empty its magazine.
The reload interrupt reduces reload time to 1.5 seconds (the minimum possible reload time for any weapon) from time of firing to ready to fire. In the time it takes the GPS to empty its mag from full - with the RoF bonus - the Claymore can fire 2.8 times. That said, the GPS must immediately begin to reload after emptying its mag (1.5 secs, assuming an interrupt as with the Claymore), while the Claymore will be firing again - so for that fact and the sake of simplicity, let's say the Claymore fires 3 shots while the GPS fires 5.
Now I know you're a good player and frequently involved in these discussions. I know you know how much damage the GPS deals per uncharged shot. I'm sure you know how much the Claymore does too. Three Claymore shots beat five GPS shots soundly even without headshot damage. The thing is, the gap doesn't get any more narrow with a charged shot either.
Pick any given time frame. Use as many charged shots or uncharged shots as you like. Don't forget to factor in the reload times for the GPS as well as the Claymore. If you want, you can factor in cloak damage for both weapons in those time frames too. It doesn't matter. The Claymore beats the GPS in terms of DPS. The GPS cannot beat it for pure damage.
I can instantly shoot the enemy like with claymore, not only that but I can do so at all ranges. The thing is that unchared shot from cloak insta-kills regular mooks like troopers, 2 non-charged shots kill marauders/centurions etc. And a charged shot one-hit kills phantoms and beneath. So let's roleplay a situation:
I charge the weapon, go into cloak and spot say a phantom and 2 troopers. I insta-kill a phantom with a charged shot, which leaves my ammo at 3, as the charged shot takes up 2 ammo, then I insta-kill a trooper with zero delay, because I still shoot from cloak and because a shot that follows up a charged shot has zero delay, and then after a second I inta-kill the second trooper, because I still shoot from cloak. Then I have one last shot remaining or I can reload. So I basically empy 4 shots out of 5 in about 2 sec if enemies are clumped, or a little more depending on how wide they stand so I take time to aim. The I can still shoot the last one if there is someone wounded near by, or I can shoot it and finish another enemy with a melee. Now when Proximity mine is used the last shot is bound to kill another enemy, and when proximity mine is used I can kill a phantom and say 2 centurions instead of basic troops, or 2 phantoms all in 2 sec. This is what GPS does every 4 seconds, every cloak cycle.





Retour en haut






