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Claymore the Best Gun in Game???!


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#51
KainD

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Arkley wrote...

They are most certainly not equal in any of those accounts. I don't know why you refuse to count the delay in charging the the GPS, but the fact remains that the GPS needs to be charged. You can't just spot an enemy and instantly one-shot it like you can with the Claymore, and charging takes more time than interrupt reloading. I'm aware that you can run around with it charged, but you can't immediately follow up one charged shot with another in the same time frame as the Claymore can reload and fire again, and the gap widens when the GPS itself has to reload.

And again - Claymore deals more damage than the GPS charged shot without even without taking
headshot damage into account. Further widening the damage gap is that the Claymore, when reload-cancelled, can fire two shots under cloak's damage bonus. The GPS certainly can't fire two charged shots under the bonus, and one charged shot/two regular shots are quite a distance from two Claymore shots.

Also, as for the pure DPS, the Claymore does win, soundly, by a considerable margin. In addition to keeping in mind the things written above - about firing two Claymore shots under cloak, the charge time for the GPS, etc - the pure hard stats back it up, too. You point out that the charge time needn't be counted for every shot , since you're not going to charge every shot. So let's look at the GPS' actual fire rate and DPS.

The GPS fires at 60 RPM or once per second. That goes up to 69 RPM with the 15% RoF bonus, so 1.15 shots per second. That's 4.3 seconds to empty its magazine.

The reload interrupt reduces reload time to 1.5 seconds (the minimum possible reload time for any weapon) from time of firing to ready to fire. In the time it takes the GPS to empty its mag from full - with the RoF bonus - the Claymore can fire 2.8 times. That said, the GPS must immediately begin to reload after emptying its mag (1.5 secs, assuming an interrupt as with the Claymore), while the Claymore will be firing again - so for that fact and the sake of simplicity, let's say the Claymore fires 3 shots while the GPS fires 5.

Now I know you're a good player and frequently involved in these discussions. I know you know how much damage the GPS deals per uncharged shot. I'm sure you know how much the Claymore does too. Three Claymore shots beat five GPS shots soundly even without headshot damage. The thing is, the gap doesn't get any more narrow with a charged shot either.

Pick any given time frame. Use as many charged shots or uncharged shots as you like. Don't forget to factor in the reload times for the GPS as well as the Claymore. If you want, you can factor in cloak damage for both weapons in those time frames too. It doesn't matter. The Claymore beats the GPS in terms of DPS. The GPS cannot beat it for pure damage.


I can instantly shoot the enemy like with claymore, not only that but I can do so at all ranges. The thing is that unchared shot from cloak insta-kills regular mooks like troopers, 2 non-charged shots kill marauders/centurions etc. And a charged shot one-hit kills phantoms and beneath. So let's roleplay a situation:

I charge the weapon, go into cloak and spot say a phantom and 2 troopers. I insta-kill a phantom with a charged shot, which leaves my ammo at 3, as the charged shot takes up 2 ammo, then I insta-kill a trooper with zero delay, because I still shoot from cloak and because a shot that follows up a charged shot has zero delay, and then after a second I inta-kill the second trooper, because I still shoot from cloak. Then I have one last shot remaining or I can reload. So I basically empy 4 shots out of 5 in about 2 sec if enemies are clumped, or a little more depending on how wide they stand so I take time to aim. The I can still shoot the last one if there is someone wounded near by, or I can shoot it and finish another enemy with a melee. Now when Proximity mine is used the last shot is bound to kill another enemy, and when proximity mine is used I can kill a phantom and  say 2 centurions instead of basic troops, or 2 phantoms all in 2 sec. This is what GPS does every 4 seconds, every cloak cycle. 

#52
OblivionDawn

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The Claymore is simply my favorite weapon.

Sure, there are more effective weapons in the game, and I use them frequently, but nothing beats shooting an enemy at point-blank range with the Claymore and having them explode all over the walls.

#53
Kajan451

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Don't see the need for them and they would be the first weapon i'd trade if there would be a trading system.

Seriously.. i'd probably give them away for free.

#54
TheLostGenius

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Claymore is horrible. : |

#55
DCko

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I don't know why people compare these two guns and argue which one is better. There are clear differences between the guns. Just use what you prefer.

I prefer the Claymore on my super accurate Turian Soldier and Geth Infil. I prefer the GPS on my engineers.

#56
DCko

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TheLostGenius wrote...

Claymore is horrible. : |


Say again?

www.youtube.com/watch
Watch this video and just witness the full effect of a claymore. I can't believe anyone would even doubt a claymore. The gps is good. I agree. But the claymore is a nuke compared to GPS.

Watch 11:28 of the video. Look at that range. Look at that reload cancel. Look at that damage output. You can see a GPS user shooting the same target. He is only doing 1 armor damage to that prime. Claymore does at least 5-6 armor damage bars with prox mine debuffing.

Modifié par DCko, 20 avril 2012 - 09:44 .


#57
OblivionDawn

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DCko wrote...

TheLostGenius wrote...

Claymore is horrible. : |


Say again?

www.youtube.com/watch
Watch this video and just witness the full effect of a claymore. I can't believe anyone would even doubt a claymore. The gps is good. I agree. But the claymore is a nuke compared to GPS.


This.

Really, people who think the Claymore is crap just don't know how to use the gun.

#58
Arkley

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KainD wrote...

Arkley wrote...

They are most certainly not equal in any of those accounts. I don't know why you refuse to count the delay in charging the the GPS, but the fact remains that the GPS needs to be charged. You can't just spot an enemy and instantly one-shot it like you can with the Claymore, and charging takes more time than interrupt reloading. I'm aware that you can run around with it charged, but you can't immediately follow up one charged shot with another in the same time frame as the Claymore can reload and fire again, and the gap widens when the GPS itself has to reload.

And again - Claymore deals more damage than the GPS charged shot without even without taking
headshot damage into account. Further widening the damage gap is that the Claymore, when reload-cancelled, can fire two shots under cloak's damage bonus. The GPS certainly can't fire two charged shots under the bonus, and one charged shot/two regular shots are quite a distance from two Claymore shots.

Also, as for the pure DPS, the Claymore does win, soundly, by a considerable margin. In addition to keeping in mind the things written above - about firing two Claymore shots under cloak, the charge time for the GPS, etc - the pure hard stats back it up, too. You point out that the charge time needn't be counted for every shot , since you're not going to charge every shot. So let's look at the GPS' actual fire rate and DPS.

The GPS fires at 60 RPM or once per second. That goes up to 69 RPM with the 15% RoF bonus, so 1.15 shots per second. That's 4.3 seconds to empty its magazine.

The reload interrupt reduces reload time to 1.5 seconds (the minimum possible reload time for any weapon) from time of firing to ready to fire. In the time it takes the GPS to empty its mag from full - with the RoF bonus - the Claymore can fire 2.8 times. That said, the GPS must immediately begin to reload after emptying its mag (1.5 secs, assuming an interrupt as with the Claymore), while the Claymore will be firing again - so for that fact and the sake of simplicity, let's say the Claymore fires 3 shots while the GPS fires 5.

Now I know you're a good player and frequently involved in these discussions. I know you know how much damage the GPS deals per uncharged shot. I'm sure you know how much the Claymore does too. Three Claymore shots beat five GPS shots soundly even without headshot damage. The thing is, the gap doesn't get any more narrow with a charged shot either.

Pick any given time frame. Use as many charged shots or uncharged shots as you like. Don't forget to factor in the reload times for the GPS as well as the Claymore. If you want, you can factor in cloak damage for both weapons in those time frames too. It doesn't matter. The Claymore beats the GPS in terms of DPS. The GPS cannot beat it for pure damage.


I can instantly shoot the enemy like with claymore, not only that but I can do so at all ranges. The thing is that unchared shot from cloak insta-kills regular mooks like troopers, 2 non-charged shots kill marauders/centurions etc. And a charged shot one-hit kills phantoms and beneath. So let's roleplay a situation:

I charge the weapon, go into cloak and spot say a phantom and 2 troopers. I insta-kill a phantom with a charged shot, which leaves my ammo at 3, as the charged shot takes up 2 ammo, then I insta-kill a trooper with zero delay, because I still shoot from cloak and because a shot that follows up a charged shot has zero delay, and then after a second I inta-kill the second trooper, because I still shoot from cloak. Then I have one last shot remaining or I can reload. So I basically empy 4 shots out of 5 in about 2 sec if enemies are clumped, or a little more depending on how wide they stand so I take time to aim. The I can still shoot the last one if there is someone wounded near by, or I can shoot it and finish another enemy with a melee. Now when Proximity mine is used the last shot is bound to kill another enemy, and when proximity mine is used I can kill a phantom and  say 2 centurions instead of basic troops, or 2 phantoms all in 2 sec. This is what GPS does every 4 seconds, every cloak cycle. 


Yes, but you're idealising a situation for the sake of your particular gun. It's like if I suggest encountering three Phantoms - not all that uncommon on Gold - it's a situation idealised for the Claymore. You already have your GPS charged. You fire one shot, kill one Phantom. Two shots under cloak are enough to kill the other. You have one shot left, it won't kill the third. You have to backpedal, reload, fire two more uncloaked shots, or backpedal while charging again, waiting on cloak. I, on the other hand, just have to cloak, one shot two phantoms in under 2 seconds (same as you, assuming both weapons are fully loaded when the phantoms are encountered) and headshot the last.

Additionally, you're assuming you can enter every situation with the GPS charged, which just isn't realistic, especially on some maps. Whether you've just fired your charged shot at a different enemy, just dropped from a ledge, just had to reload - it just isn't realistic to assume you will always have the gun charged.

And that's not the only drawback, either. It can't be charged in cover. It's not like you can hop behind a desk while you charge up your weapon so it can actually do its neat little trick. And if you need to take cover, you have to relenquish the charge.

The Claymore has none of those issues. It's always ready, it's always at its peak efficiency. You don't have to charge it, you don't have to worry about dropping off ledges or taking cover, you don't need to to worry about having to spam weaker shots if another enemy joins the party. You just kill everything in one shot, every 1.5 seconds. It's more convenient, it kills the big enemies faster, it kills the small enemies faster, no charge or cloak required, shields or not. Hell, throw AP ammo on it and there's no question which weapon wins no matter what ammo you put on the GPS - but saying a weapon is superior with a consumable in use isn't exactly fair.

Look, I'm not saying the GPS isn't a good gun. I'm not even saying the Claymore is superior overall. I'm just saying that the GPS is not superior to it, either. For every advantage the GPS has over the Claymore, the Claymore has one over the GPS.

For Infiltrators, at least. I wouldn't touch the Claymore with any other class for all the AP ammo in the world. Maybe the Human Soldier, if he didn't blow.

Modifié par Arkley, 20 avril 2012 - 09:54 .


#59
DCko

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Seriously, does everyone need to be spoon fed a youtube video to understand their weapons better?

You argue that the claymore does not have range like a GPS
-Not entirely true. Put it on a Turian Soldier and a Geth infil. Make sure to choose accuracy evolutions on marksman and hunter vision. Have fun sniping from inside the array room out the window on Dagger

You argue that the GPS out DPS the Claymore
-Yeah but a proper infiltrator class doesn't wait to cloak to shoot. Add onto the fact that you can cancel your reloads. As displayed in the above video, you can cancel your reload and shoot in between cooldowns. Hell, the Geth Infil is the most damaging character in the game that it doesn't even need to cloak for lesser enemies in order to kill.

You argue that GPS has more clips and can charge.
-Sure. Can you charge while you are in cover? No. Did you know that each bullet decreases in damage as you dwindle your clip? Maybe, maybe not. But the Claymore doesn't need to charge in order to OHKO. GPS... well you do.

#60
omgBAMF

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DCko wrote...

TheLostGenius wrote...

Claymore is horrible. : |


Say again?

www.youtube.com/watch
Watch this video and just witness the full effect of a claymore. I can't believe anyone would even doubt a claymore. The gps is good. I agree. But the claymore is a nuke compared to GPS.

Watch 11:28 of the video. Look at that range. Look at that reload cancel. Look at that damage output. You can see a GPS user shooting the same target. He is only doing 1 armor damage to that prime. Claymore does at least 5-6 armor damage bars with prox mine debuffing.

I have to partly agree with LostGenius, the claymore is lackluster imo when not used on either a zero-power using character or an infiltrator (or geth with HM).  It seems the only way to get the uber-mega-ultra-pwnzors OHK is to cloak/shoot.  In my experience, if I try to use it on a non-infiltrator class, then one of two things happens.  1- I miss the shot, get screwed because there isn't a second shot or cloak to hide behind; 2- I hit my target and he doesn't die because I don't have cloak or HM bonus.  Let's not even talk about targets at range.  Those of you praising it for killing at range must be using a different claymore than I.  Mine seems to be effective up to a distance of only 5 meters.

And nearly always having to reload cancel? Yeah, I know it's the "pro" thing to do and all, but I can't really be bothered with having to hit "7" or waste a power CD just to shave 1.5 seconds or so off an animation.  Just give me the GPS, please.  It's light enough that I can still use powers and has enough power to OHK most targets with a charged shot.

btw, watched the vid, and I wasn't overly impressed.  As I stated, the only way to "effectively" use this weapon is on a non-power using char or an infiltrator.  Just look at the video.... HM/cloak/shoot/repeat.  Nothing spectacular there and rather boring to watch.

Modifié par omgBAMF, 20 avril 2012 - 09:59 .


#61
bucyrus5000

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Claymore has the most deadly single shot in the game.

If that were the only stat that mattered then it would be the best gun in the game.

#62
DCko

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omgBAMF wrote...

DCko wrote...

TheLostGenius wrote...

Claymore is horrible. : |


Say again?

www.youtube.com/watch
Watch this video and just witness the full effect of a claymore. I can't believe anyone would even doubt a claymore. The gps is good. I agree. But the claymore is a nuke compared to GPS.

Watch 11:28 of the video. Look at that range. Look at that reload cancel. Look at that damage output. You can see a GPS user shooting the same target. He is only doing 1 armor damage to that prime. Claymore does at least 5-6 armor damage bars with prox mine debuffing.

I have to partly agree with LostGenius, the claymore is lackluster imo when not used on either a zero-power using character or an infiltrator (or geth with HM).  It seems the only way to get the uber-mega-ultra-pwnzors OHK is to cloak/shoot.  In my experience, if I try to use it on a non-infiltrator class, then one of two things happens.  1- I miss the shot, get screwed because there isn't a second shot or cloak to hide behind; 2- I hit my target and he doesn't die because I don't have cloak or HM bonus.  Let's not even talk about targets at range.  Those of you praising it for killing at range must be using a different claymore than I.  Mine seems to be effective up to a distance of only 5 meters.

And nearly always having to reload cancel? Yeah, I know it's the "pro" thing to do and all, but I can't really be bothered with having to hit "7" or waste a power CD just to shave 1.5 seconds or so off an animation.  Just give me the GPS, please.  It's light enough that I can still use powers and has enough power to OHK most targets with a charged shot.


Let me school you on the many ways to reload cancel and you obviously just think that the only way to cancel a reload is by using a power. You are making it seem like it's the hardest most troublesome thing to do.

Command Cancelling (it's what I like to call it)
----------------------------------
-Neutral X or A (depending on which console) cancels the reload but you can't be near a cover or wall or else you just take cover.
-Turian, Batarian, Krogan can Neutral X or A to cancel as well. But since they can't roll you can press back and x to cancel to avoid taking cover.

Other ways to cancel
----------------------------------
-Getting into cover
-Getting out of cover
-using a power
-Roll
-Dodge left/right

You obviously didn't watch the video at all or pay attention enough to notice this.

Modifié par DCko, 20 avril 2012 - 10:05 .


#63
KainD

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 Ok, sure let's call these two a tie. 

Other than that:

Arkley wrote...
...you're assuming you can enter every situation with the GPS charged, which just isn't realistic,  

 

It is always charged. It is not always fully charged, but it is always charged, it takes 0.5 sec to charge it, I always do it while I cloak on the move. It is not completely game changing between having it completely or partially charged.

Arkley wrote...
And if you need to take cover, you have to relenquish the charge. 

  

DCko wrote... 
-Sure. Can you charge while you are in cover? No 


I don't use cover. Or very, very rarely, in which case I again charge when exiting the cover, it all happens in those 0.5 seconds again: Get out of cover / enter cloak / charge shot - everything at once. 

DCko wrote...  
-Yeah but a proper infiltrator class doesn't wait to cloak to shoot.

 

Cloak recharges by the time I reload and dodge enemy fire. Or move  to the next area. 

Modifié par KainD, 20 avril 2012 - 10:09 .


#64
stribies

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Air Quotes wrote...

Geth Infiltrator + Claymore = OWNAGE. Much better than sniping even, because Claymore ignores shieldgate. It's almost too easy.


That's the most hilarious build ever. Against gold geth, you really do 1 shot everything except geth primes. Geth primes die in 3 hits. If you speced into proximity mines, you can reduce that to 2 shots since you do about 90% of the prime's health in 2 hits.

#65
omgBAMF

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DCko wrote...
Let me school you on the many ways to reload cancel and you obviously just think that the only way to cancel a reload is by using a power. You are making it seem like it's the hardest most troublesome thing to do.

Command Cancelling (it's what I like to call it)
----------------------------------
-Neutral X or A (depending on which console) cancels the reload but you can't be near a cover or wall or else you just take cover.
-Turian, Batarian, Krogan can Neutral X or A to cancel as well. But since they can't roll you can press back and x to cancel to avoid taking cover.

Other ways to cancel
----------------------------------
-Getting into cover
-Getting out of cover
-using a power
-Roll
-Dodge left/right

You obviously didn't watch the video at all or pay attention enough to notice this.



I... appreciate... your advice, but I am well aware of all the ways to reload cancel.  I referred to medi-gel'n or using a power because it is the quickest way to cancel without forcing you to move your character.  Going in and out of cover or sprinting to reload cancel can make you move your character into a possibly unfavorable position.

And as I said earlier, I watched the vid, and I wasn't impressed.  All I saw was HM/cloak/shoot/repeat with reload cancels all over the place.  Yeah, I'm sure you can be the next coming of christ if you get efficient with that rotation, but it is lacking in variety (which is something I like in gaming) Watch at 11:28 you said?  What I see is a prime being shot by at least 2 other teammates (one of whom is standing right next to the player and is using the GPS).  It shouldn't be much of a surprise that it's health will be dropping fast, especially since the prime had the PM debuff on it.

edit- the title of the thread should be changed to "Claymore the Best Gun in Game for infiltrators?"

Modifié par omgBAMF, 20 avril 2012 - 10:19 .


#66
KainD

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Watched the video btw, not bad at all. I'll tell the truth - I have never seen Claymore perform this good. I also am going to say that I still perform better, BUT I have seen a lot of shots in that video miss or not being optimum, I play on PC with a mouse, so aiming comes better, and I'm sure a PC player can perform better with the Claymore. So still calling it a tie. =)

#67
sliverofamoon

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Axialbloom wrote...

So is the increased accuracy mod worth it? Or is it best go damage and AP?


I like the smartchoke, and damage, myself. On Silver I can usually take down a Brute in 2 hits (one perfect shot leaves one bar) A Banshee.... I don't know, aiming at her potbelly, I think the last one took me 3 shots? Not 100% positive on this. Ravagers I've taken down in 1 mid-range shot. Nemesis = 1 headshot, same with Centurions. Last Phantom I took out in 2 cloaked headshots, I think....

What I do know for sure,is that with the smart-choke, and damage mod, up-close VERY dangerous, Mid-range does some great damage, and most of your pellets will hit things larger than a Husk, and long-range, you still deal some damage, but nothing near my Widow VIII, or BW I.

And I LOOOOOOOOVE this gun, and playstyle! 
And the BOOM! is ooooooooooh so satisfying, and visceral. LOL My husband was watching me use it on Silver last night, and he saw me nail a Centurian, and then 2 Nemesis from mid-range, and he was like... "Daaaaaaaaaamn, girl...." and started laughing. :)

Edit: Forgot to mention that I have the Claymore X, and a GPS X. Both weapons do just fine, but the Claymore just feels better to me. I'd like to see what the Wraith does once levelled up, but I still have it at I, so I don't even bother with it. Also, have a Graal X..... and just do NOT like that gun for myself.

Modifié par sliverofamoon, 20 avril 2012 - 10:25 .


#68
Arkley

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KainD wrote...

Watched the video btw, not bad at all. I'll tell the truth - I have never seen Claymore perform this good. I also am going to say that I still perform better, BUT I have seen a lot of shots in that video miss or not being optimum, I play on PC with a mouse, so aiming comes better, and I'm sure a PC player can perform better with the Claymore. So still calling it a tie. =)


Yeah, that's one of the chief failings of the Claymore. Its hitscan ammo may have some advantages over the GPS' homing projectiles sometimes  - for example, an enemy in rapid movement at a certain distance, or an enemy dodging at the right moment, where the GPS can miss entirely - but the GPS has a big advantage when it comes to shots you just don't get quite lined up properly. In those situations, the Claymore wings the enemy and does a chunk of damage, but won't kill anything besides maybe a basic trooper. But the GPS' homing shot will correct for it, and the enemy eats the full shot.

Modifié par Arkley, 20 avril 2012 - 10:26 .


#69
stribies

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DCko wrote...

TheLostGenius wrote...

Claymore is horrible. : |


Say again?

www.youtube.com/watch
Watch this video and just witness the full effect of a claymore. I can't believe anyone would even doubt a claymore. The gps is good. I agree. But the claymore is a nuke compared to GPS.

Watch 11:28 of the video. Look at that range. Look at that reload cancel. Look at that damage output. You can see a GPS user shooting the same target. He is only doing 1 armor damage to that prime. Claymore does at least 5-6 armor damage bars with prox mine debuffing.


The range actually isn't that good. It's the fact that the gun hits so hard that it doesn't take many pellets to take a chunk out of the enemy. If it's only 1 geth prime like in that clip at 11:28, I would just walk up to it's face. Different story at wave 10-11, but those are probably the only rounds you'll need a team for.

#70
sliverofamoon

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Oh yeah....... and legging things with a Claymore is just AWESOME! Might not give you the points that headshots do, but just hit a Brute with a cloaked shot at his stumpy little legs, and see what happens. :P

LOL Hit a Marauder on mistake last night, on his left knee.............. Niiiiiiiiiiiiiiiice....

#71
Arkley

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stribies wrote...

DCko wrote...

TheLostGenius wrote...

Claymore is horrible. : |


Say again?

www.youtube.com/watch
Watch this video and just witness the full effect of a claymore. I can't believe anyone would even doubt a claymore. The gps is good. I agree. But the claymore is a nuke compared to GPS.

Watch 11:28 of the video. Look at that range. Look at that reload cancel. Look at that damage output. You can see a GPS user shooting the same target. He is only doing 1 armor damage to that prime. Claymore does at least 5-6 armor damage bars with prox mine debuffing.


The range actually isn't that good. It's the fact that the gun hits so hard that it doesn't take many pellets to take a chunk out of the enemy.


That's precisely where the Claymore's range comes from. On a Geth Infiltrator with full damage upgrades to passives & Hunter Vision, plus cloak and damage mod (no rail amp or prox mine debuff), a single Claymore pellet does 530 damage, rounded down. For comparison, that's the approximate base damage of the Black Widow III.

It fires eight of those, every 1.5 seconds.

You don't need much of the shot to connect to wipe out 90% of the enemies in the game, and god help them if a single pellet touches their head.

Modifié par Arkley, 20 avril 2012 - 10:35 .


#72
Cuddlezarro

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I love my Claymore X though the only class I use it on is my battlemaster

sadly my piercing mod isnt rank 5

#73
Trickshavv

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Arkley wrote...

JXS nWp wrote...

Axialbloom wrote...

So is the increased accuracy mod worth it? Or is it best go damage and AP?


If you are going to use the claymore, then the accuracy mod is not worth it. it will never be accurate enough to use at anything other then point blank to close range.

If it fired slug like munitions then obviously accuracy is important. The only shotguns that come close to this are the geth plasma or the graal spike thrower because both have high accuracy

best to go damage, armor pen, bayonette or extra ammo mods
if you are using a krogan, the bayonette is a must

I don't know if you think shotguns have a damage penalty over distance like they did in ME2, but in ME3 weapons do the same damage at all ranges, as long as they connect.


I do not believe this is entirely accurate.

Coalesced shows a min, max and optimal range for each weapon.

#74
eldrjth

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the video with the claymore infil looks nowhere near as effective as what I can do on that map with a sniper rifle. I kill every single unit that spawns in the lower lane myself, grunts die very very fast without me moving (only to collect ammo) they die as they spawn. I let you guys decide which is the best shotgun but that video is not a good advertisement for a shotguns effectiveness let me say that.

#75
Trickshavv

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As far as the accuracy mod goes, I personally don't like the Claymore without it. The spread is NOTICEABLY bigger without it. Ignore the graphical bar you see in weapon load up.

Go in game and test it your self. You'll see your reticle get smaller. Firing at the same point, same distance the spread difference is similar to a black blob (with choke) to a mickey mouse sticking out his tongue silhouette (without choke).

There have been many times I haven't one shot trash because I didn't equip a choke and a few pellets missed their mark.