Gankstah wrote...
Arkley wrote...
I don't know if you think shotguns have a damage penalty over distance like they did in ME2, but in ME3 weapons do the same damage at all ranges, as long as they connect.JXS nWp wrote...
Axialbloom wrote...
So is the increased accuracy mod worth it? Or is it best go damage and AP?
If you are going to use the claymore, then the accuracy mod is not worth it. it will never be accurate enough to use at anything other then point blank to close range.
If it fired slug like munitions then obviously accuracy is important. The only shotguns that come close to this are the geth plasma or the graal spike thrower because both have high accuracy
best to go damage, armor pen, bayonette or extra ammo mods
if you are using a krogan, the bayonette is a must
I do not believe this is entirely accurate.
Coalesced shows a min, max and optimal range for each weapon.
I'd heard that relates to a weapon's accuracy/aim error rather than its damage. I can't say for certain though, and I don't play on the PC or have a full understanding of that sort of thing.
Personal experience tells me the Claymore doesn't lose any power over distance based on the number of pellets hitting the target and approximations of how much damage they've taken, but that could just as easily be a placebo effect or the inaccurate health/armour/shields/barriers display. They don't give out hard numbers, unfortunately.





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