Anyone wish for Polearms/Spears?
#1
Posté 07 décembre 2009 - 01:25
#2
Posté 07 décembre 2009 - 01:28
#3
Posté 07 décembre 2009 - 01:36
Unfortunately, if they were as ridiculously oversized as every other weapon in this game, they'd probably look like pole-vaulting poles.
#4
Posté 07 décembre 2009 - 01:39
#5
Posté 07 décembre 2009 - 02:00
#6
Posté 07 décembre 2009 - 02:01
But nobody is going to create a set of animations for a single weapon type now are they?
Polearms would be nice though.
#7
Posté 07 décembre 2009 - 02:08
#8
Posté 07 décembre 2009 - 02:19
#9
Posté 07 décembre 2009 - 02:20
#10
Posté 07 décembre 2009 - 02:22
#11
Posté 07 décembre 2009 - 02:25
- Spear-type polearms
- Staves in a martial sense.
- Bladed polearms
#12
Posté 07 décembre 2009 - 02:28
DalVel wrote...
Sadly spears are done badly in 99% of the cases simply because they use the same animation sets as polearms... and guess what, spears are used very differently.
But nobody is going to create a set of animations for a single weapon type now are they?
Polearms would be nice though.
If it were done with martial staves, spears, and bladed polearms, you could animate staves and spears, and let the bladed sort use selected animations from both. Also, it should have at least some limited access to both staff and spear skill trees.
How I'd go about it, anyways.
#13
Posté 07 décembre 2009 - 02:28
#14
Posté 07 décembre 2009 - 02:37
Morganlafey wrote...
Was watching The Last Samurai the other night and thought how cool would it be if DAO had a monk class... A specialisation where you could either fight with your bare fist ou use quarterstaves, polearms, nunchakus, katanas and the likes.
I'm not sure Ferelden has the lore to pull it from(I'll bet its somewhere in Thedas, though... Most likely the elves, what with the whole opression thing), and frankly, you need to realise things designed as weapons aren't typically considered "martial arts" weapons - there is a tendency for martial arts to emerge in societies where the common people are not permitted to arm themselves, yet vitally need to be able to defend themselves, and so use what they have. The sai, for example, was originally used in planting seeds. It's generally assumed that the bo staff was used to carry water. Kali Escrima has a similar history, but involves sticks-subbing-for-machetes as its.... signature weapon.
Trying to add something like a katana to that? Complete disregard, really. I mean, it's just another sword.
Modifié par Inarai, 07 décembre 2009 - 02:38 .
#15
Posté 07 décembre 2009 - 05:08
Inarai wrote...
Morganlafey wrote...
Was watching The Last Samurai the other night and thought how cool would it be if DAO had a monk class... A specialisation where you could either fight with your bare fist ou use quarterstaves, polearms, nunchakus, katanas and the likes.
I'm not sure Ferelden has the lore to pull it from(I'll bet its somewhere in Thedas, though... Most likely the elves, what with the whole opression thing), and frankly, you need to realise things designed as weapons aren't typically considered "martial arts" weapons - there is a tendency for martial arts to emerge in societies where the common people are not permitted to arm themselves, yet vitally need to be able to defend themselves, and so use what they have. The sai, for example, was originally used in planting seeds. It's generally assumed that the bo staff was used to carry water. Kali Escrima has a similar history, but involves sticks-subbing-for-machetes as its.... signature weapon.
Trying to add something like a katana to that? Complete disregard, really. I mean, it's just another sword.
Thanks for the history class. I suppose such flight of fancy would appear anachronistic in a fantasy world such as Ferelden. I just thought it would be an interesting addition to the game.
#16
Posté 07 décembre 2009 - 06:01
#17
Posté 07 décembre 2009 - 06:03
Morganlafey wrote...
Inarai wrote...
Morganlafey wrote...
Was watching The Last Samurai the other night and thought how cool would it be if DAO had a monk class... A specialisation where you could either fight with your bare fist ou use quarterstaves, polearms, nunchakus, katanas and the likes.
I'm not sure Ferelden has the lore to pull it from(I'll bet its somewhere in Thedas, though... Most likely the elves, what with the whole opression thing), and frankly, you need to realise things designed as weapons aren't typically considered "martial arts" weapons - there is a tendency for martial arts to emerge in societies where the common people are not permitted to arm themselves, yet vitally need to be able to defend themselves, and so use what they have. The sai, for example, was originally used in planting seeds. It's generally assumed that the bo staff was used to carry water. Kali Escrima has a similar history, but involves sticks-subbing-for-machetes as its.... signature weapon.
Trying to add something like a katana to that? Complete disregard, really. I mean, it's just another sword.
Thanks for the history class. I suppose such flight of fancy would appear anachronistic in a fantasy world such as Ferelden. I just thought it would be an interesting addition to the game.
Sorry, I get a little bit excited over that one. Still, katana's would make a decent sword to see in the game, probably toss them in with longswords(2-handed use was common, but some of the better fighters preferred the one handed use.)
#18
Posté 07 décembre 2009 - 06:15
#19
Posté 07 décembre 2009 - 06:18
Right now for melee you have sword and shield, two weapon, two-handed weapons, and archery.
What about an unarmed specialist that uses magic to enfuse their physical attacks with elemental damage?
What about a spear/polearm combat style?
Should blunt weapons be separated in combat style from blades?
#20
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Posté 07 décembre 2009 - 06:32
Guest_spellNotFoundException_*
Modifié par spellNotFoundException, 07 décembre 2009 - 06:55 .
#21
Guest_spellNotFoundException_*
Posté 07 décembre 2009 - 06:32
Guest_spellNotFoundException_*
#22
Posté 07 décembre 2009 - 06:55
but that should be fixed i guess, there are too many games that use generic animations even if it doesnt fit the weapon.
i saw some game that wields a spear like a baseball bat O_o
#23
Guest_spellNotFoundException_*
Posté 07 décembre 2009 - 06:56
Guest_spellNotFoundException_*
but the remaining polearms were halberds so... they were more fitting with that sort of animation.
#24
Posté 07 décembre 2009 - 07:10
#25
Posté 07 décembre 2009 - 07:51
Inarai wrote...
Morganlafey wrote...
Inarai wrote...
Morganlafey wrote...
Was watching The Last Samurai the other night and thought how cool would it be if DAO had a monk class... A specialisation where you could either fight with your bare fist ou use quarterstaves, polearms, nunchakus, katanas and the likes.
I'm not sure Ferelden has the lore to pull it from(I'll bet its somewhere in Thedas, though... Most likely the elves, what with the whole opression thing), and frankly, you need to realise things designed as weapons aren't typically considered "martial arts" weapons - there is a tendency for martial arts to emerge in societies where the common people are not permitted to arm themselves, yet vitally need to be able to defend themselves, and so use what they have. The sai, for example, was originally used in planting seeds. It's generally assumed that the bo staff was used to carry water. Kali Escrima has a similar history, but involves sticks-subbing-for-machetes as its.... signature weapon.
Trying to add something like a katana to that? Complete disregard, really. I mean, it's just another sword.
Thanks for the history class. I suppose such flight of fancy would appear anachronistic in a fantasy world such as Ferelden. I just thought it would be an interesting addition to the game.
Sorry, I get a little bit excited over that one. Still, katana's would make a decent sword to see in the game, probably toss them in with longswords(2-handed use was common, but some of the better fighters preferred the one handed use.)
No worries, mate! I take it you're a martial arts aficionado. You seem to know heaps about it. I get all rilled up about medieval music and I find the... err... hum... "instruments" (if you can dare call them that) that lie about everywhere in the game are a real joke.





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