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Anyone wish for Polearms/Spears?


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#1
splendadaddy

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Ok I wish they had both one-handed polearms/spears and 2handed.  Anyone else?:?

#2
Xylaggag

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Yeah, that would be neat. I like polearms. Halbreds, glaives, bardiches, guisarmes, any of those would be awesome.

#3
Luchaire

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I'd *love* spears in the game. They are my favorite weapon type.

Unfortunately, if they were as ridiculously oversized as every other weapon in this game, they'd probably look like pole-vaulting poles. :? 
 

#4
Xylaggag

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We should petition for lap dances from the characters we're romantically involved with.

#5
Skye Kross

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if this comes out im sure my brother will be happy, especially 1 handed ones. yeah he is like sparta guy hehehe. and really good in a heavy melee group but i dont know how will they implement reach weapons.

#6
DalVel

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Sadly spears are done badly in 99% of the cases simply because they use the same animation sets as polearms... and guess what, spears are used very differently.

But nobody is going to create a set of animations for a single weapon type now are they?

Polearms would be nice though.

#7
marshalleck

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With as many 300 Leonidas fanboys as there are around, I am really surprised more fantasy games don't feature spears and polearms. That movie aside, I think polearms could have been a cool addition that would have given melee players a small taste of the verstility that mages get.

#8
Palathas

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Yeah, some sort of reach weapon would be nice but implementing them properly with animations would be a complete nightmare. Stabbing or cutting through a team member without hurting them would look odd. Although I could see it working against something like the Ogres as you could aim high with the spear/polearm/weapon.

#9
marshalleck

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It would be no more odd than the combat animations that already go through, over, and around your characters.

#10
nicodeemus327

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Not really tbh.

#11
Inarai

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WANT:



- Spear-type polearms

- Staves in a martial sense.

- Bladed polearms




#12
Inarai

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DalVel wrote...

Sadly spears are done badly in 99% of the cases simply because they use the same animation sets as polearms... and guess what, spears are used very differently.
But nobody is going to create a set of animations for a single weapon type now are they?
Polearms would be nice though.


If it were done with martial staves, spears, and bladed polearms, you could animate staves and spears, and let the bladed sort use selected animations from both.  Also, it should have at least some limited access to both staff and spear skill trees.

How I'd go about it, anyways.

#13
Morganlafey

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Was watching The Last Samurai the other night and thought how cool would it be if DAO had a monk class... A specialisation where you could either fight with your bare fist ou use quarterstaves, polearms, nunchakus, katanas and the likes.

#14
Inarai

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Morganlafey wrote...

Was watching The Last Samurai the other night and thought how cool would it be if DAO had a monk class... A specialisation where you could either fight with your bare fist ou use quarterstaves, polearms, nunchakus, katanas and the likes.


I'm not sure Ferelden has the lore to pull it from(I'll bet its somewhere in Thedas, though...  Most likely the elves, what with the whole opression thing), and frankly, you need to realise things designed as weapons aren't typically considered "martial arts" weapons - there is a tendency for martial arts to emerge in societies where the common people are not permitted to arm themselves, yet vitally need to be able to defend themselves, and so use what they have.  The sai, for example, was originally used in planting seeds.  It's generally assumed that the bo staff was used to carry water.  Kali Escrima has a similar history, but involves sticks-subbing-for-machetes as its....   signature weapon.

Trying to add something like a katana to that?  Complete disregard, really.  I mean, it's just another sword.

Modifié par Inarai, 07 décembre 2009 - 02:38 .


#15
Morganlafey

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Inarai wrote...

Morganlafey wrote...

Was watching The Last Samurai the other night and thought how cool would it be if DAO had a monk class... A specialisation where you could either fight with your bare fist ou use quarterstaves, polearms, nunchakus, katanas and the likes.


I'm not sure Ferelden has the lore to pull it from(I'll bet its somewhere in Thedas, though...  Most likely the elves, what with the whole opression thing), and frankly, you need to realise things designed as weapons aren't typically considered "martial arts" weapons - there is a tendency for martial arts to emerge in societies where the common people are not permitted to arm themselves, yet vitally need to be able to defend themselves, and so use what they have.  The sai, for example, was originally used in planting seeds.  It's generally assumed that the bo staff was used to carry water.  Kali Escrima has a similar history, but involves sticks-subbing-for-machetes as its....   signature weapon.

Trying to add something like a katana to that?  Complete disregard, really.  I mean, it's just another sword.


Thanks for the history class. I suppose such flight of fancy would appear anachronistic in a fantasy world such as Ferelden. I just thought it would be an interesting addition to the game. Posted Image

#16
ctcc42

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It’s not going to happen but I'll vote for the proper implementation of a guisarme in anything. Brilliant weapons. Topple that pretentious knight with the hook crack open that shiny plate armor with the poles leverage. Finally prod persistently at the exposed flesh with the spike.

#17
Inarai

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Morganlafey wrote...

Inarai wrote...

Morganlafey wrote...

Was watching The Last Samurai the other night and thought how cool would it be if DAO had a monk class... A specialisation where you could either fight with your bare fist ou use quarterstaves, polearms, nunchakus, katanas and the likes.


I'm not sure Ferelden has the lore to pull it from(I'll bet its somewhere in Thedas, though...  Most likely the elves, what with the whole opression thing), and frankly, you need to realise things designed as weapons aren't typically considered "martial arts" weapons - there is a tendency for martial arts to emerge in societies where the common people are not permitted to arm themselves, yet vitally need to be able to defend themselves, and so use what they have.  The sai, for example, was originally used in planting seeds.  It's generally assumed that the bo staff was used to carry water.  Kali Escrima has a similar history, but involves sticks-subbing-for-machetes as its....   signature weapon.

Trying to add something like a katana to that?  Complete disregard, really.  I mean, it's just another sword.


Thanks for the history class. I suppose such flight of fancy would appear anachronistic in a fantasy world such as Ferelden. I just thought it would be an interesting addition to the game. Posted Image


Sorry, I get a little bit excited over that one.  Still, katana's would make a decent sword to see in the game, probably toss them in with longswords(2-handed use was common, but some of the better fighters preferred the one handed use.)

#18
kingthrall

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I want my hero Soublighters weapon in the game which is a falx



Posted Image

#19
enderandrew

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I was just thinking myself that in expansions, I would like to see even more weapon or combat styles for added replay.



Right now for melee you have sword and shield, two weapon, two-handed weapons, and archery.



What about an unarmed specialist that uses magic to enfuse their physical attacks with elemental damage?



What about a spear/polearm combat style?



Should blunt weapons be separated in combat style from blades?

#20
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bloody double...

Modifié par spellNotFoundException, 07 décembre 2009 - 06:55 .


#21
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I would like polearm options too.

#22
Skye Kross

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yeah, maybe they use swords like they use swords, and not like clubs. but thats alot of work.

but that should be fixed i guess, there are too many games that use generic animations even if it doesnt fit the weapon.

i saw some game that wields a spear like a baseball bat O_o

#23
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^- gothic 3 had that...

but the remaining polearms were halberds so... they were more fitting with that sort of animation.

#24
Wolfva2

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I'll sign on for spears/polearms as long as they did the animations well. I have to admit at being pleasantly surprised in watching one of Sten's 2H fatality moves where he grabbed forward of the crosspiece to leverage the sword into a glenlock's belly and slashing it out. Hadn't seen that much detail in a game yet.

#25
Morganlafey

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Inarai wrote...

Morganlafey wrote...

Inarai wrote...

Morganlafey wrote...

Was watching The Last Samurai the other night and thought how cool would it be if DAO had a monk class... A specialisation where you could either fight with your bare fist ou use quarterstaves, polearms, nunchakus, katanas and the likes.


I'm not sure Ferelden has the lore to pull it from(I'll bet its somewhere in Thedas, though...  Most likely the elves, what with the whole opression thing), and frankly, you need to realise things designed as weapons aren't typically considered "martial arts" weapons - there is a tendency for martial arts to emerge in societies where the common people are not permitted to arm themselves, yet vitally need to be able to defend themselves, and so use what they have.  The sai, for example, was originally used in planting seeds.  It's generally assumed that the bo staff was used to carry water.  Kali Escrima has a similar history, but involves sticks-subbing-for-machetes as its....   signature weapon.

Trying to add something like a katana to that?  Complete disregard, really.  I mean, it's just another sword.


Thanks for the history class. I suppose such flight of fancy would appear anachronistic in a fantasy world such as Ferelden. I just thought it would be an interesting addition to the game. Posted Image


Sorry, I get a little bit excited over that one.  Still, katana's would make a decent sword to see in the game, probably toss them in with longswords(2-handed use was common, but some of the better fighters preferred the one handed use.)


No worries, mate! I take it you're a martial arts aficionado. You seem to know heaps about it. I get all rilled up about medieval music and I find the... err... hum... "instruments" (if you can dare call them that) that lie about everywhere in the game are a real joke. :)