bEVEsthda wrote...
1: DA2 sold in 2 mil, due to expectations from retailers' experience of DA:O. I believe it's now clear that DA2 failed to sell through 2 mil. Let's say close to 2 mil, doesn't matter so much.
Now, - did DA2 sell all those games? - No! DA:O sold the vast majority of those close to 2 mil copies of DA2.
So these sales represent a return of the investment in developing DA:O, not DA2!
This is the same logic flop that you're accusing the poster you're debating with, though.
DA2 had quite a lot of internet furor building up pre-release. No warden. No Morrigain. PC VO. No armour customiation. More hack & slash combat. "Hot Rod Samurai" art style.
All of these things, which you've identified as the "real" issues with DA2 before (not the obvious blunders like the recycled maps) were well known before DA2's release, and lots of people swore they wouldn't pre-order becuase of them. So what makes you think the majority of the pre-orders for DA2 (which were less than 1/4 of the total DA:O sales at the time) were due to the "true belivers" and not people who
didn't for whatever reason like DA:O as it was?
Not to mention that we can look at how DA:A sold, i.e. not even close to DA:O, and just say that DA:O
itself was not so well-liked as to ever be able to sustain 4+ million sales for a sequel.
And then we have all the unforeseen ways in which DA2 actually sucked - nonsensical Act 3 plot, no choices, terrible stale city, recycled maps - which themelves could be responsible for the flop.
And lastly, we have a vocal internet group that hates a particular part of DA2 (i.e. how it was not DA:O).
So how are we getting to the idea that the majority of DA:O fans were responsible for DA2's success? Apparently wishful thinking and results-oriented reasoning on your part.
So, basically, poster you were responding to? Making up reasons for how DA2 might have been some kind of succes. You? Making up reasons for why DA:O might be responsible for any of that success.